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| ====[https://gtaforums.com/topic/386262-ultimate-graphics-tweak Ultimate Graphics Tweak]==== | | ====[https://gtaforums.com/topic/386262-ultimate-graphics-tweak Ultimate Graphics Tweak]==== |
| + | {{ii}} For Patches 1.0.0.0, 1.0.1.0, 1.0.2.0, and 1.0.4.0. |
| {{++}} Modification which allows bringing back missing effects, that were presented in console versions (like motion blur and depth of field). | | {{++}} Modification which allows bringing back missing effects, that were presented in console versions (like motion blur and depth of field). |
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Revision as of 04:10, 2 September 2022
This page may require
cleanup to meet basic
quality standards. The specific problem is:
(Mrntptrs1:) Issues need cleanup for fixes that are outdated, have bad layout, unsourced claims or contain incorrect info. Unclear which mods and fixes are compatible with latest Complete Edition version and which requires downgrading. Maybe too many mods are listed; should maybe only list the best mods. DXVK-section needs cleanup and claims need to be better substantiated with user-testing.). You can help by
modifying
the article. The
discussion page may contain useful suggestions.
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Key points
- Extensive modding community, along with Grand Theft Auto: Episodes from Liberty City. See Downgrading.
- PC version features the ability to import music files for playback in a custom radio station.
- Rockstar Games has removed certain music tracks from the game due to expired licenses. Same with Grand Theft Auto: Episodes from Liberty City. See Restore removed music.
General information
- Rockstar Support
- GTA Modding - A wiki hosting mod-information for the GTA series.
- GTAForums - Grand Theft Auto IV Discussion
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
- Steam Community Discussions
Availability
- Complete Edition includes Grand Theft Auto: Episodes from Liberty City.
- The March 2020 update to the Steam version upgraded the game to the Complete Edition, introducing Rockstar Games Launcher DRM while removing Games for Windows - LIVE and SecuROM PA DRM entirely and adding achievements, but also removing multiplayer[3] (see Network for solutions).
- Since Patch 6 Rockstar Social Club is no longer required to run the game.[4]
DLC and expansion packs
- DLCs are now a part of the Complete Edition. All previously purchased copies on Steam were upgraded for free to that version, while original retail versions can be freely upgraded to Complete Edition, by registering a Games for Windows - LIVE key on Rockstar Games Launcher.
Name |
Notes |
|
The Lost and Damned |
|
|
The Ballad of Gay Tony |
|
|
Essential improvements
Patches
- Patches after 1.0.8.0 were only released for digital versions of the game..
- Patch 8 updates the game to version 1.0.8.0
- Patch 7 is also available (may be required for some mods, as much as Patch 4).
Skip intro videos
Edit loadingscreens_pc.dat[5][6]
|
- Go to
<path-to-game>\GTAIV\common\data\ .
- Open
loadingscreens_pc.dat with a text editor.
- Change the value of "duration" for sections 1, 2, 3, 4, 5, and 6 to "0".
|
Disable Xbox GFWL
- Xbox GFWL is no longer included in digital releases.
Fix in-game bugs
- This projects aims to fix some issues present in the Complete Edition (patches 1.2.0.30 and above).
- Requires Ultimate ASI Loader.
- For use with patches 1.0.4.0, 1.0.7.0, and 1.0.8.0. For the Complete Edition (patches 1.2.0.30 and above) see FusionFix.
- Requires Ultimate ASI Loader.
- This started as a bug fixing mod and added a few graphical overhaul.
- Requires downgrading.[citation needed]
- Fixes issues that FusionFix doesn't address.
- DXVK is a DirectX to Vulkan API translation layer. It may drastically improve performance over older APIs like DirectX 9 due to advanced multithreading support, extended draw call handling capabilities and added shader/state cache systems.
Installation
|
- Download the DXVK files on GitHub.
- Extract the file and copy
d3d9.dll and dxgi.dll from the x32 folder to <path-to-game>\GTAIV\ .
- Users who experience crashing, freezing, or infinite loading (especially after alt-tabbing or the game otherwise losing focus) should try using DXVK version 1.9.3 or later, as this version has been reported to solve these issues.[10]
- As of August 2022, some users reported DXVK version 1.9.4 being the most performant for GTA IV, with less overhead on the GPU and causing less stutter when the game engine is under stress (the latest DXVK version at that moment being 1.10.3). [citation needed]
Notes
- The game may require more than 2 GB of RAM to avoid stuttering while using wrappers such as DXVK; extending the RAM usage limits is highly recommended, see Use more than 2 GB of RAM.
- The game may not detect the correct amount of VRAM available and only show 512 MB instead while using wrappers such as DXVK; see VRAM amount is incorrectly recognized for a fix.
- To avoid or reduce occasional stuttering and frame skipping, create a new text file, add
d3d9.maxFrameLatency = 1 to it, and save it as dxvk.conf in <path-to-game>\GTAIV\ ; this command ensures only a single frame is buffered by the CPU ahead of time, also possibly leading to a decrease in input lag in case V-Sync is active.[11]
- Adding
d3d9.presentInterval = 1 to the dxvk.conf file enables V-Sync; using V-Sync through DXVK may provide less CPU overhead compared to the game's own V-Sync implementation.
- Adding
d3d9.numBackBuffers = 3 to the dxvk.conf file may further improve frametime stability while using V-Sync; this command ensures Triple Buffering is active.
- Using the game's
-noprecache command with DXVK is not recommended as it may interfere with its caching system.[12]
- Combining DXVK with different wrappers (e.g. DxWrapper) is not recommended as it may negate the performance improvement otherwise brought by the Vulkan API and possibly cause other issues as well (e.g. infinite loading screens and visual issues such as invisible character model).
- DXVK can prevent some ENB shaders like global occlusion from caching and rendering.[13]
Additional information
- A GPU with Vulkan support is required.
- At least 4 physical CPU cores, 8 GB of RAM, and 2 GB of VRAM is recommended.
- The game may stutter for a while upon the first run; this is due to the shader/state cache compilation and only temporary.
Anti-aliasing
- While not available through DXVK or in-game, anti-aliasing can be added over DXVK by using the SweetFX DLL injector.[14]
- Install DXVK into
<path-to-game>\GTAIV\ as described above.
- Rename the
d3d9.dll file to d3d9_dxvk.dll and the dxgi.dll file to dxgi_dxvk.dll .
- Download SweetFX 1.4u Boulotaur2024's Injector.[15]
- Extract all the contents of the file except for the
\X64_dll's folder to <path-to-game>\GTAIV\ .
- Open
SweetFX_settings.txt , and under "Misc settings" at the bottom of the file, set the external wrapper settings to the following:
// external_d3d9_wrapper = d3d9_dxvk.dll
// external_dxgi_wrapper = dxgi_dxvk.dll
- Save the file and launch the game.
- Both SMAA and FXAA are available.
- The anti-aliasing levels, among other features, can be adjusted in
SweetFX_settings.txt under "SMAA Anti-aliasing settings" and "FXAA Anti-aliasing settings".
- Use the Insert key to toggle SweetFX entirely, the End key to create a screenshot, and the Delete key to reload SweetFX.
|
Game data
In-game general settings.
Configuration file(s) location
- Configuration files are encrypted. For an alternative, see Command line parameters.
Save game data location
The Rockstar Games Launcher version searches for Games For Windows - LIVE saves.
- (old versions only)
%LOCALAPPDATA%\Microsoft\XLive
must also be backed up as the save data is bound to the Games for Windows - LIVE profile.
System |
Native |
Notes |
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
|
- Uses Rockstar Social Club's savegame & settings cloud sync function.
- Uses Rockstar Games Launcher cloud saves for Complete Edition.
- Rockstar Games' cloud saves can be disabled while playing the game in Online Mode, using the overlay's menu.
Video
Input
In-game key map settings.
In-game keyboard/mouse settings.
In-game gamepad settings.
PS3 Controller Buttons
If using a PlayStation controller, it might be preferable to change the Xbox 360 buttons used in the game's UI to the DUALSHOCK buttons. To do so, follow the instructions below.
DirectInput Controller support (old versions only)
Launch the game with -usedirectinput parameter[18]
|
- Added in Patch 1.0.2.0[19]
- After Patch 1.0.3.0 a separate option was located in
Options then Controls then Controller Options .
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
SFX & Music. |
Surround sound |
|
Up to 5.0 output[20] |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
- Commands responsible for the in-game audio:
-fullspecaudio
: forces higher quality audio (default).
-minspecaudio
: forces lower quality audio - good for lower-end processors (while it doesn't decrease the definition of the audio, some extra audio details were removed, therefore reducing CPU load).
- The game uses DirectSound[20] which can be handled by Creative Alchemy (set duration to 10).[21] Just run
LaunchGTAIV.exe
as administrator just in case the game crashes (unnecessary in Rockstar Launcher version).
DSOAL for using as alternative DirectSound wrapper (with or without HRTF) is compatible with the Rockstar Games Launcher version and with Windows 10 builds lower than at least 1809.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Czech |
|
|
|
Fan translation, download. |
French |
|
|
|
|
German |
|
|
|
|
Hungarian |
|
|
|
Fan translation. |
Italian |
|
|
|
|
Japanese |
|
|
|
|
Polish |
|
|
|
Fan translation, download. For Complete Edition download this version |
Brazilian Portuguese |
|
|
|
Fan translation, download. |
Russian |
|
|
|
Official localization by «1C-Softclub» included in Complete Edition, for other patches download here. |
Spanish |
|
|
|
|
Ukrainian |
|
|
|
Fan translation, download. |
Turkish |
|
|
|
Fan translation, download. |
Network
Multiplayer types
- GTA Connected provides the closest experience to the original multiplayer.
Connection types
Ports
Protocol |
Port(s) and/or port range(s)[22] |
TCP |
GFWL: 3074 |
UDP |
GFWL: 3074, 88; IV:MP: 8888 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues fixed
- A comprehensive list of all of the game's error codes can be found here.
- In case of old versions - for Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE.
Unable to play in Offline Mode with the Steam version of the game
This solution will enable offline mode with local game saves.
Launch the game from the Rockstar Games Launcher[23]
|
- Make sure both Steam and Rockstar Games Launcher are already set for offline mode: Steam's how-to. Rockstar Games Launcher's how-to.
- Disconnect the system from Ethernet and Wi-Fi.
- Launch the Rockstar Games Launcher using Windows' Start Menu, which uses a shortcut to "LauncherPatcher.exe" (usually located in "%PROGRAMFILES%\Rockstar Games\Launcher")
- Launch the game from this launcher by clicking on "Play on Steam".
|
Fatal error: RMN20
- Whole error: GTA IV FATAL ERROR: Windows Vista: Need to have Service Pack 1 or higher to proceed[24]
- Issue most likely fixed in recent game updates or OS-updates as error doesn't seem to get reported anymore lately.
If using Windows 7, Vista or XP, Windows has to be updated to the latest version available service pack[25]
|
Run game in compatibility mode[citation needed]
|
- Go to the installation folder.
- Right click on
GTAIV.exe and enter its properties screen.
- Under the compatibility tab, set the compatibility mode to Windows Vista (Service Pack 2) or Windows 7 and click
OK .
|
Game stuck at disclaimer screen or Rockstar logo on Windows 10
Disable fullscreen optimization[26]
|
- Go to the installation folder.
- Right click on
GTAIV.exe and enter its properties screen.
- Under the compatibility tab, tick
Disable fullscreen optimisations and click OK .
|
Right trigger doesn't work when using Steam Input
Bind Soft Pull Action to Right Trigger[27]
|
- Right click the game in the Steam library and go to manage/controller configuration.
- Click on
Right Trigger and bind Soft Pull Action to Right Trigger .
|
Texture popping, stuttering and other performance issues after running the game for a while
Force maximum available memory[28]
|
- Create a file named
commandline.txt in the game's root folder.
- Depending on the texture quality set, enter one of the following codes in to the newly created file:
- Low textures (256 MB VRAM):
-memrestrict 230686720
- Medium textures (512 MB VRAM):
-memrestrict 314572800
- High textures (1 GB+ VRAM):
-memrestrict 681574400
- Save the file and launch the game.
- Forcing available memory with Patch 1.0.8.0 is not recommended as it will make the game unstable.[citation needed]
|
No recoil/bullet spread
- By default, recoil/bullet spread is only enabled when playing with a controller.[citation needed] This results in 100% shooting accuracy when using a keyboard and a mouse.
Regular camera movement and handbrake camera are too slow and cutscenes are too zoomed in
- These bugs occurs when the framerate exceeds 60 FPS.
Game language doesn't follow the Steam/Rockstar Games Launcher settings
Change Windows language[citation needed]
|
Replace .gxt file[citation needed]
|
- Go to
<path-to-game>\common\text\ and delete the .gxt file of the language the game is in now, for example "russian.gxt"
- Rename the file of the desired language to the language the game is currently set to, e.g. change the name of
american.gxt to russian.gxt to set the game language to American English.
- This has to be done separately for TLaD and TBoGT, as they use separate GXT files:
<path-to-game>\TLaD\common\text\ and <path-to-game>\TBoGT\common\text\ folders respectively.
|
The game will load with minimal graphics settings and won't allow them to be changed
- For video cards that have more than 2 GB of VRAM the game may run but not allow graphics settings to change to anything better.
- Some instances of it fixed by patch 1.0.8.0.[34]
Bypass graphics restrictions on Steam version[citation needed]
|
- Open the Steam library.
- Right-click on
Grand Theft Auto IV and select Properties .
- Press the
Set Launch Options... button.
- Enter
-norestrictions into the text field, press OK .
- Start the game.
|
Bypass graphics restrictions on other versions[citation needed]
|
- Go to
<path-to-game> .
- Create a new text file in this folder and name it
commandline.txt .
- Open it and add the string
-norestrictions to it.
- Save the file.
- Start the game.
|
Invisible fonts bug[Note 3]
- A bug may occur which involves most of the game menu text not showing. This happens when the game is downgraded from Patch 1.0.6.0 and later to any versions before it, as the older versions use a different font rendering technique.
DRM-related errors
- Don't occur on the Complete Edition, where GFWL and SecuRom were removed from the game.
Release Date Check Failure
For older versions: Change the system date to any date before the 28th of June, 2015[citation needed]
|
Error: WS10
SecuLauncher: failed to start application. [2000] error
Fatal error: WTV190
Fatal error: WTV270
VRAM amount is incorrectly recognized
- Fixed by update 1.0.8.0.[34]
- The game won't detect the correct amount of VRAM available, showing only 512 MB instead. This may happen while using wrappers such as DXVK.
Manually set available video memory[36]
|
- Go to
<path-to-game>\GTA IV\ and open or create the commandline.txt file.
- Add
-availablevidmem XXXX to a new line and replace XXXX with the desired amount of VRAM.
|
Use ExtendVidMem[37]
|
- Works on Complete Edition.
- Download the
dinput8.dll file in this page.
- Extract it to
<path-to-game>\GTA IV\ .
Notes
- To use this fix along with Ultimate ASI Loader, rename the ASI loader's variant of the
dinput8.dll file to dsound.dll .
|
Multiplayer: Login to Social Club failed
- This was fixed in Patch 1.0.8.0, but still relevant for downgraded versions.
Override paul.dll[citation needed]
|
- Rename
<path-to-game>/paul.dll to paul.dll_old .
- Restart the game. It should load up directly.
|
Broken Space button during the missions "Out of Commission" and "A Revenger's Tragedy"
- The helicopter quick-time event may not correctly respond to the inputs from the Space button on high FPS (60+ FPS)
Rancher collision bug
- When driving a Rancher truck, its front bumpers will collide against obstacles like stairs that other vehicles can normally go over. This issue is not present in the console versions.
Apply fixed rancher model[39]
|
- Download and install OpenIV
- Download the rancher.zip file, and extract the "rancher.wft" file
- Open the OpenIV software and select "Grand Theft Auto IV" (If prompted to choose the installation folder, click "Browse...", navigate to where GTA IV is installed, and select the "GTAIV" folder)
- Click the "Edit mode" button on the navigation bar, then navigate to
<path-to-game>\GTAIV\pc\models\cdimages and double-click "vehicles.img"
- Replace the original "rancher.wft" with the modded file.
- Exit OpenIV
- Not recommended to use in Multiplayer.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Vulkan |
|
Not officially supported, but offers significant performance benefits; see Using DXVK to improve performance. |
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Bullet, Euphoria |
|
Interface |
Adobe Flash |
|
Cutscenes |
Bink Video |
1.9r Used for in-game television |
Launch Options
- By creating a file called
commandline.txt
and saving it to <path-to-game> it is possible to alter the way the game runs. Below is a list of all the parameters.
- Few commands works only on clear game and patch 1.0.3.0.
Parameter |
Description |
-help |
Lists the available commands |
-adapter |
Uses the specified screen adapter |
-autoconfig |
Automatically adjusts the graphics settings depending on computer specifications |
-availablevidmem |
Sets the amount of available physical video memory |
-benchmark |
Launches the game in Benchmark mode and then quits it |
-detailquality |
Sets the detail distance of the game (0-99) |
-disableimposters |
Turns off imposter rendering for vehicles |
-forcehighqualitymirrors |
Enables 64-bit mirrors |
-forcer2vb |
Forces rendering to Vertex Buffer |
-frameLimit |
Limits your FPS to your monitor's refresh rate |
-framelockinwindow |
Forces framelock to work even in a window |
-fullscreen |
Forces fullscreen mode |
-fullspecaudio |
Forces high-end CPU audio footprint |
-gpucount |
Lets you manually set the GPU count if query fails |
-height |
Sets the vertical resolution |
-managed |
Uses D3D runtime managed resources |
-memrestrict |
Restricts the amount of available memory that the game can use |
-minspecaudio |
Forces low-end CPU audio footprint |
-no_3GB |
Disables 32-bit OS with /3GB |
-noBlockOnLostFocus |
Prevents the game from blocking window updates during focus loss |
-noprecache |
Disables precaching of resources |
-nomemrestrict |
Disables memory restrictions |
-nominimize |
Disables the ability to restore the game from minimise and changing resolutions (reduces system memory footprint) |
-norestrictions |
Disables restrictions on graphics settings |
-noswapdelay |
Disables sleep delay before Present (disables the fix for hard present stalls) |
-notimefix |
Disables Time Fix |
-novblank |
Disables vertical blanking for V-Sync |
-percentvidmem |
Percentage of video memory to be made available for the game |
-refreshrate |
Sets the refresh rate (values set must be supported by your monitor) |
-reserve |
Sets the amount of memory to be used by other programmes |
-reservedApp |
Sets the amount of memory to be left available within application space |
-renderquality |
Adjusts anisotropic filtering (0-4) |
-safemode |
Sets the graphics of the game to the lowest setting possible |
-shadowdensity |
Adjusts night shadows (0-16) |
-shadowquality |
Sets the shadow quality (0-4) |
-stereo |
Enables stereo audio support |
-texturequality |
Sets the texture quality of the game (0-2) |
-unmanaged |
Uses application managed resources |
-usedirectinput |
Allows DirectInput alongside XInput support. |
-viewdistance |
Sets the view distance of the game (0-99) |
-windowed |
Forces windowed mode |
-width |
Sets the horizontal resolution |
Custom music
GTA IV allows users to play their own music on a custom radio station: Independence FM.[40]
- Simply place any audio files/folders or create shortcuts in the
%USERPROFILE%\Documents\Rockstar Games\GTA IV\User Music\
folder, and tune into the station in-game.
- Supported formats are MP3, WMA, M4A. Other formats and extensions are not recognised.
- iTunes needs to be installed for M4A support.
- Use shortcuts to audio files/folders to save disk space and improve performance.
- Supports High-resolution audio files. Up to 96 kHz / 24 bit.
- Supports Surround audio files. Up to 6 channels.
- FLAC is not supported. Convert them to WMA Lossless to use them in the game.
- Monaural audio files not supported.
- Required by FusionFix and ZolikaPatch.
Use more than 2 GB of RAM
- The game will only use a maximum of 2 GB of RAM by default; this can be adjusted up to 4 GB. Extending this limit may be necessary while using wrappers such as DXVK.
Edit stream.ini[42]
|
- Go to
<path-to-game>\GTA IV\pc\ and open the stream.ini file.
- Change every occurrence of
204800 to 409600 and save the file.
|
Reduce loading times
- Greatly reduces loading times.
- Supports the Complete Edition.
- When editing .IMG archives it is necessary to delete
colCache.dat
and let it get re-created.
Restore removed music
- Over 50 radio station tracks were removed from the game in April 2018 due to expired licences.[44]
Downgrading the Radio Stations[45]
|
- Download the (music) downgrader.
- Unpack to the installation folder.
- Run
install.bat .
|
XLiveLess / ASI loader
- XLiveLess disables Games for Windows - LIVE.
- Despite it's name, it may still be useful on the Complete Edition.
- The location of the savegames changes to
%USERPROFILE%\Documents\Rockstar Games\GTA IV\savegames\
- Disables access to LIVE multiplayer. LAN multiplayer is still accessible but connecting to a LAN lobby will crash the game.[citation needed]
- ASI loader is a tool that loads custom libraries with the file extension
.asi
.
XLiveLessAddon
- Can skip the intro videos and even the main menu.
- Adds borderless windowed mode.
- Allows to launch through
GTAIV.exe
directly.
- Includes Ultimate ASI Loader.
XLiveLess
- Built-in ASI loader.
Installation[46]
|
- Download XLiveLess.
- Extract the contents of the download.
- Move the
xlive.dll file to <path-to-game> (replace the file(s) when prompted).
|
Downgrading
- Many mods for GTA IV won't work with the latest version
- The most supported versions for modding are any versions between 1.0.4.0 and 1.0.7.0
- ENB Series graphical enhancement was never meant to work with anything above patch 1.0.4.0[47] and the particular ENB version needs to support 1.0.8.0 (so also dax.dll fix included (IV | EFLC), otherwise the game may display a black screen. Additionally, for RGL/Steam version this instruction is necessary to fix Social Club error.
Steam Guide for downgrading Complete Edition to 1.0.8.0, 1.0.7.0 or 1.0.4.0
|
Notes
- Has a beginner-friendly installer with a guide.
- Can keep Steam Achievements, DLCs in one game and the 3 EFLC-exclusive radio stations.
- Is compatible with multiplayer clients and GFWL (To enable GFWL, delete xlive.dll from the game folder, delete XlivelessAddon.asi from the plugins folder and get the GFWL code protection disabler).
- Alternatively, it is possible to play Singleplayer without any requirements for GFWL thanks to xlive.dll.
- Downgrading to 1.0.4.0 doesn't have support for DLCs.
- Delete any plugins such as FusionFix from the game folder before using this method.
|
Install Patch 4 (1.0.4.0)[citation needed]
|
- Extract and run the installer
- Download the font fixes
- Place
fonts.dat and fonts_r.dat into <path-to-game>\common\data\
- Download and install XLiveLess
Notes
- An older version of ScriptHook is required for modding on Patch 1.0.4.0, found here
- This version is claimed to have improved game performance[48][49]
- Some mods work only with Patch 1.0.4.0, while other mods, such as ColAccel, won't work with Patch 1.0.4.0 at all
|
Install Patch 7 (1.0.7.0)
|
- Extract the files.
- Run
UpdateTitle.exe and install it.
- Download and install XLiveLess.
Notes
- Patch 1.0.7.0 has enhanced graphics, secondary key-bindings, several bug fixes, support for the DLCs and more
- Many have reported a performance decrease in this patch in comparison to patches prior to 1.0.6.0. This is because the shadow quality has been improved in 1.0.6.0 and later.
- This only works when downgrading from 1.0.8.0 to 1.0.7.0.
|
Modifications
- These should not be used in multiplayer.
- It is strongly recommended to make backups of any files these modifications may replace.
- For using with other mods, use Script Hook and CE Hook
- Not needed for the Complete Edition version.
- Merges the radio stations and songs from EFLC into the base game.
- Does not work with versions older than 1.0.6.0.
- Removes RamJam FM, Self-Actualization FM and Vice City FM radio stations.
- Not only does this fix some character textures, but it also makes characters look more consistent with their EFLC appearances.
- Requires OpenIV
- Fixes colouring issues on the player, pedestrians and N.O.O.S.E. textures.
- Requires OpenIV.
- Player Outfit Texture Fixes replaces files from Grand Theft Auto IV and Episodes From Liberty City: Characters Fixes.
- Ped Outfit and N.O.O.S.E. Texture Fixes do not replace files from Grand Theft Auto IV and Episodes From Liberty City: Characters Fixes.
- Fixes several issues with gun animations, such as the firing delay on the assault rifles.
- Requires OpenIV.
- For Patches 1.0.7.0 and 1.0.8.0.
- Should be installed before installing FusionFix.
- Fixes some minor graphical issues and replaces the low quality textures in Episodes from Liberty City with better quality ones.
- Makes all vehicles shiny, as is the case on console versions
- Only affects base game vehicles
- This mod aims to remake every part of the HUD that uses textures, making them higher resolution but without making any other changes where that's possible.
- Might requires downgrading.
- Makes the phone model look more consistent with the Whiz Phone's cutscene model.
- Adds additional details and information on the world map while improving its look.
- Color fix mod.
- Natural Timecyc mod.
- Allows for larger draw distances.
- Compatible with 1.0.3.0 - 1.0.0.4, 1.0.6.0 - 1.0.8.0 & EFLC versions, for RGL version also follow this instruction for Social Club error.
- This ENB may be very bright for some users, so for an alternative download ENB for natural and realistic lighting (may not work on anything newer than Patch 1.0.4.0).
- Graphical modification that overhauls the game's visuals [citation needed].
- Includes multiple presets suitable for any computer.
- Compatible with all patches.
- Contains an optional ASI loader.
- Contains an optional trainer.
- Contains optional textures for roads and trees.
- Cannot be used with the iCEnhancer mod.
- A minor graphical bug is present on street lights when Night Shadows are enabled on Patch 1.0.6.0 or later.
- Compatible with VR.
- Corrects the icon of the Combat Shotgun to better match the in-game model.
- May boost performance[dubious – discuss]
- There is a V2 in Beta. Download
- Overhauls the game's visuals from lighting and reflections to vegetation.
- Optimized for version 1.0.4.0[50].
- Cannot be used with other ENB mods.
- Fixes a texture issue with the lights on the trunk of the Karin Sultan.
- Changes the paths that the planes take around Liberty City.
- Fixes a coding error where certain gangs were supposed to be more hostile after certain points in the game.
- Increases the violence and hostility of gangs and expands their influence, relying on story details and proper backgrounds.
- Compatible patch versions: 1.0.7.0 / 1.1.2.0 (recommended) & 1.0.8.0 / 1.1.3.0.
- Makes streetlights render from a farther distance.
- Needs an ASI Loader.
- ProVehicleMod is a mod that is equipped with a user-friendly GUI that lets the player spawn any vehicles at any time.
- Fixes native GTA IV's legacy D3D/DDraw renderer with DDrawCompat or translates it to DX11/12 or Vulkan renderers, potentially providing better frame rates and less stutter.
- The game uses multi-core systems more efficiently.
- Makes various tweaks/fixes across the game, notably to vehicle flags/spawning.
- Rebalances gunplay, substantially reducing total ammo pool and magazine size, and increasing damage output in firearms. This makes for more challenging and engaging firefights, where time to kill is shorter for both the player and enemies. Weapons and ammo are also now more expensive.
- Makes small adjustments to vehicle handling model.
- Graphical improvement that includes high-definition textures for roads.
- Combine it with an ENB modification for the best results.
- Adds a speedometer to GTA IV.
- For Patches 1.0.0.0, 1.0.1.0, 1.0.2.0, and 1.0.4.0.
- Modification which allows bringing back missing effects, that were presented in console versions (like motion blur and depth of field).
System requirements
Windows |
|
Minimum |
Operating system (OS) |
7 SP1 |
Processor (CPU) |
Intel Core 2 Duo 1.8 GHz AMD Athlon X2 64 2.4 GHz |
System memory (RAM) |
1.5 GB |
Hard disk drive (HDD) |
22 GB |
Video card (GPU) |
ATI Radeon X1900 Nvidia GeForce 7900 256 MB of VRAM DirectX 9.0c compatible |
Notes
References