Difference between revisions of "Sonic Adventure 2"
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Thaumasurge (talk | contribs) (Updated some clarifications on how the game will only work in 60hz refresh rate resolutions and missing features from other editions of the game.) |
Marioysikax (talk | contribs) (Just clearing this stuff as they were mostly fine with HFR part earlier and for some reason hertz were thrown together with frame rate, which ain't right. Please look at talk page for discussion.) |
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{{++}} The most definitive version of the game so far. | {{++}} The most definitive version of the game so far. | ||
{{ii}} A few cutscenes are kept in 4:3 aspect ratio. | {{ii}} A few cutscenes are kept in 4:3 aspect ratio. | ||
− | {{--}} Game physics and speed are | + | {{--}} Game physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh rate monitors. |
{{--}} Many features/unlocks possible on the GameCube version (such as Golden Chao Eggs, Chao Karate/Races with multiple gardens, etc.) have been removed. | {{--}} Many features/unlocks possible on the GameCube version (such as Golden Chao Eggs, Chao Karate/Races with multiple gardens, etc.) have been removed. | ||
{{--}} Chao Karate and 2P Battle Modes are locked behind a separate DLC purchase. | {{--}} Chao Karate and 2P Battle Modes are locked behind a separate DLC purchase. | ||
Line 42: | Line 42: | ||
===Bypass launcher=== | ===Bypass launcher=== | ||
{{ii}} By default launcher is opened before game. This is mostly unnecessary if you already have set everything up and requires mouse which makes playing with controller mess. | {{ii}} By default launcher is opened before game. This is mostly unnecessary if you already have set everything up and requires mouse which makes playing with controller mess. | ||
− | {{--}} This method has some problems when also using Nvidia Control Panel. | + | {{--}} This method has some severe problems when also using Nvidia Control Panel. |
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Replace Launcher.exe|}} | {{Fixbox/fix|Replace Launcher.exe|}} | ||
Line 53: | Line 53: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|game}}\Config}} | + | {{Game data/row|Windows|{{p|game}}\Config\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|game}}\resource\gd_PC\SAVEDATA}} | + | {{Game data/row|Windows|{{p|game}}\resource\gd_PC\SAVEDATA\}} |
}} | }} | ||
{{ii}} Chao Garden is saved to the file <code>SONIC2B__ALF</code> | {{ii}} Chao Garden is saved to the file <code>SONIC2B__ALF</code> | ||
Line 92: | Line 92: | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
+ | |fov = false | ||
+ | |fov notes = | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 99: | Line 101: | ||
|anisotropic notes = Forced via graphics card control panel | |anisotropic notes = Forced via graphics card control panel | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Forced via graphics card control panel or Nvidia Inspector. Enabling FXAA will cause the game to stop responding. | + | |antialiasing notes = Forced via graphics card control panel or Nvidia Inspector. Enabling FXAA will cause the game to stop responding.{{cn|Talk page for more info.}} |
|vsync = false | |vsync = false | ||
− | |vsync notes = | + | |vsync notes = Always enabled. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Frame rate limiters such as Nvidia Inspector/RivaTuner will cause the game to stop responding, regardless of refresh rate. | + | |60 fps notes = Frame rate limiters such as Nvidia Inspector/RivaTuner will cause the game to stop responding, regardless of refresh rate.{{cn|Talk page for more info.}} |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Games speed is bound to frame rate and there's no caps of any sort. Changing refresh rate from configuration tool has no effect.<br/>[[Glossary:Frame rate (FPS)#Frame rate capping|Cap the frame rate to 60 FPS.]] |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 122: | Line 124: | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = XInput | + | |controller support notes = XInput only. |
|full controller = false | |full controller = false | ||
|full controller notes = Game launcher requires keyboard/mouse. | |full controller notes = Game launcher requires keyboard/mouse. |
Revision as of 00:31, 6 September 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Sonic Team USA | |
Publishers | |
Sega | |
Release dates | |
Windows | November 9, 2012 |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- The most definitive version of the game so far.
- A few cutscenes are kept in 4:3 aspect ratio.
- Game physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh rate monitors.
- Many features/unlocks possible on the GameCube version (such as Golden Chao Eggs, Chao Karate/Races with multiple gardens, etc.) have been removed.
- Chao Karate and 2P Battle Modes are locked behind a separate DLC purchase.
General information
- Official developer site
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Steam |
- All versions require Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Sonic Adventure 2: Battle | Unlocks Chao Karate and 2P Battle Maps |
Essential improvements
Bypass launcher
- By default launcher is opened before game. This is mostly unnecessary if you already have set everything up and requires mouse which makes playing with controller mess.
- This method has some severe problems when also using Nvidia Control Panel.
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 1] |
- Chao Garden is saved to the file
SONIC2B__ALF
- Game progression is saved to numbered
SONIC2B__S##
files; one file per slot.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. | ||
LAN play | ||||
Online play |
Issues unresolved
Game freezing for few seconds randomly
- For some reason game simply freezes for few seconds but it's still possible to hear music and noises. Sometimes turns screen to black.
Issues fixed
Launcher crashes when trying to start the game, No resolution options available
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium IV 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 4200+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD 3650 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTS 250 ATI Radeon HD 4850 512 MB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible sound card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (213610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Local multiplayer games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)