Difference between revisions of "Star Wars: Jedi Knight - Jedi Academy"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
− | + | {{Fixbox|description=Enable mouse acceleration|ref=<ref>{{Refcheck|user=Averygoodperson|date=2021-12-18|comment=Comment (optional)}}</ref>|fix= | |
+ | # in <code>{{p|game}}\GameData\Base</code> create the file <code>autoexec.cfg</code>. | ||
+ | # add the line <code>cl_mouseAccel 1</code>. | ||
+ | }} | ||
==Audio== | ==Audio== |
Revision as of 13:56, 18 December 2021
Developers | |
---|---|
Raven Software | |
macOS (OS X) | Aspyr Media |
Publishers | |
LucasArts | |
Activision | |
Disney Interactive Studios | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | September 17, 2003 |
macOS (OS X) | September 17, 2003 |
Reception | |
Metacritic | 81 |
IGDB | 69 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi, Space |
Series | Star Wars: Jedi Knight |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Jedi Academy's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A mirror of the source code is available.
- Active modding community.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires CD #1 in disk drive to run single player. SafeDisc v2 DRM[Note 1]. |
|||
GamersGate | Sold by Disney. | |||
GamersGate | Sold by Aspyr Media. | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Origin | Included with EA Play Pro. | |||
Steam | ||||
Mac App Store (unavailable) |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- A demo is available for both Windows and OS X.
- Linux compatibility is only achieved via the unofficial source port.
Essential improvements
Patches
- The most recent patch for the Windows version is 1.01. It can be downloaded from Star Wars Support. It is already included in the GOG.com and Steam versions.
- The most recent patch for the OS X version is 1.03 Rev F (currently in beta). It can be downloaded from Aspyr.
Skip intro videos
Use intro skip |
---|
Use the Jedi Academy intro skip. |
Higher quality music and sound effects
- Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[citation needed] |
---|
--or-- seta s_kHz "44" |
- Unlike the Xbox version, the main menu doesn't have any background music. Despite this, the track used on the main menu of the Xbox version still exists in the game files and is used in multiplayer.
Use this mod[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\*.cfg[Note 2] |
macOS (OS X) | ~/Library/Application Support/Jedi Academy/base/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 3] |
-
jaconfig.cfg
contains single player settings. -
jampconfig.cfg
contains multiplayer settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\saves\[Note 2] |
macOS (OS X) | ~/Library/Application Support/Jedi Academy/base/saves/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 3] |
- Game has a maximum limit of 100 save files, not including the quicksave and last checkpoint slots. This includes 28 level autosaves and 72 manual saves.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Widescreen resolution. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Slider (maximum anisotropy is 16). | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector. |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Running the game in widescreen resolution[3] |
---|
Notes
|
High frame rate
Set FPS and refresh rate[4] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration for more information. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | For XInput support (Xbox 360 controller) use OpenJK. OpenJK is in a incomplete state (especially the spotty XInput support), but is updated regularly. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use OpenJK. OpenJK is in a incomplete state (especially the spotty XInput support), but is updated regularly. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Mouse acceleration
Enable mouse acceleration[5] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.0 | |
Subtitles | Only in cutscenes | |
Closed captions | ||
Mute on focus lost | ||
EAX support | First game supporting EAX 4[6] (via OpenAL[7])See Restore surround sound and EAX. |
Restore surround sound and EAX
Rename the OpenAL DLL[8] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | Fan translation, download. | |||
Polish | Fan translation, download. | |||
Russian | Fan translation by «ENPY Studio» | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated Server software is available for Windows and Linux. | |
Self-hosting | ||
Direct IP | Via New Favorite option in server browser. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 28060-28062, 28070-28081 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, (OpenGL) see vorpx forum profile introduction. |
Headsets | |||
---|---|---|---|
SteamVR | Use the Oculus Rift support for Jedi Academy Mod and Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Oculus Rift support for Jedi Academy Mod. | ||
Windows Mixed Reality | Use the Oculus Rift support for Jedi Academy Mod and Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Multiplayer crash to desktop when using custom resolutions
Use the replacement jamp.exe[9] |
---|
Cutscenes do not play
Run the game in Windowed mode[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.4 | [citation needed] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | A source port is required for 64-bit executables. Some mods may not work with 64-bit binaries.[10] |
||
macOS (OS X) | 32-bit only.[11] A source port is required for 64-bit. Some mods may not work with 64-bit binaries.[12] |
||
Linux | A source port is required. Some mods may not work with 64-bit binaries.[13] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL, DirectSound3D | EAX must be enabled in the menu. |
Input | Immersion Foundation Classes (IFC) |
Modding
Texture packs
- WIP neural network upscale of the in-game textures using the Outcast ESRGAN model.
- A OpenJK-based source port is required.
- No longer actively being worked on.
- An alternative to JAUpscaled.
- Most in-game textures upscaled with Gigapixel AI to 4k resolutions.
Total conversions
- Unfinished remake of the original Star Wars: Dark Forces.
- Multiplayer mod that focuses on battles as seen in the movies.
- See installation tutorial. For manual installation, download from the Mod DB page.
- Multiplayer 2D fighting game mod inspired by Street Fighter II and Last Blade I & II
Enabling full dismemberment
Configuration Files[citation needed] |
---|
seta helpusobi 1 # Enables cheats, some of the commands might not work without it, but it needs testing to be sure. seta g_saberMoreRealistic 2 # Sets the "sharpness" of the lightsaber. 0 is normal, 1 makes the damage higher, 2 cuts off the parts of the body when the damage is fatal and 3 makes even touching the blade fatal. seta g_dismemberment 3 # Allows for dismembering enemies. 1 allows for hands and feet, 2 for hands, feet, arms and legs and 3 for hands, feet, arms, legs, head and torso. seta g_dismemberProbabilities 100 # Sets the chance of dismembering in percentage. seta g_corpseRemovalTime 0 # Makes bodies stay, setting it to 1-120 sets the amount of seconds that you want the bodies to disappear in. seta broadsword 1 # Enables ragdolls, set it to 2 if you also want to skip the death animations.
|
Use dismemberment mod[14] |
---|
helpusobi 1 seta broadsword 1 # Enables ragdolls, set it to 2 if you also want to skip the death animations. seta g_corpseRemovalTime 0 # Makes bodies dissapear, setting it to 1-120 for the amount of seconds that you want the bodies to disappear in. Notes
|
Source ports
Name | Description | |
---|---|---|
OpenJK |
|
|
Jedi Academy Linux |
|
|
Oculus Rift support for Jedi Academy |
|
- For Linux, Jedi Academy Linux is recommended for single-player, and OpenJK is recommended for multiplayer.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon 450 MHz |
Intel Pentium III 600 MHz AMD Athlon 600 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1.3 GB | 1.5 GB |
Video card (GPU) | 32 MB of VRAM OpenGL 1.4 compatible DirectX 9.0a compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7.5, 10.8.2 | |
Processor (CPU) | Intel Core 2 Duo 2.2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2600 256 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/6020/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (6020) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Star Wars Jedi Knight: Jedi Academy | WSGF
- ↑ Jedi Academy Commands Guide - FileFront Forums
- ↑ Verified by User:Averygoodperson on 2021-12-18
- ↑ EAX® 4.0 ADVANCED HD™: Multi-Environment ™ and Stereo FXs - SoundBlaster.com (retrieved)
- ↑ EAX® 4.0 ADVANCED HD™ in Star Wars® Jedi Knight®: Jedi Academy™ - Soundblaster.com (retrieved)
- ↑ https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx
- ↑ [Fixed] Crash to desktop when starting custom game :: STAR WARS™ Jedi Knight: Jedi Academy™ General Discussions
- ↑ Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
- ↑ MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support
- ↑ Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
- ↑ Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
- ↑ [1]
- ↑ Verified by User:Suicide_machine on 2017-07-17