Difference between revisions of "Command & Conquer Remastered Collection"
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{{Infobox game | {{Infobox game | ||
+ | |title = Command & Conquer<br>Remastered Collection | ||
|cover = Command & Conquer Remastered Collection cover.png | |cover = Command & Conquer Remastered Collection cover.png | ||
|developers = | |developers = | ||
Line 7: | Line 8: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Electronic Arts}} | {{Infobox game/row/publisher|Electronic Arts}} | ||
+ | {{Infobox game/row/publisher|Limited Run Games|Physical}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|GlyphX}} | {{Infobox game/row/engine|GlyphX}} | ||
Line 12: | Line 14: | ||
{{Infobox game/row/date|Windows|June 5, 2020}} | {{Infobox game/row/date|Windows|June 5, 2020}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|command-conquer-remastered-collection| | + | {{Infobox game/row/reception|Metacritic|command-conquer-remastered-collection|82}} |
− | {{Infobox game/row/reception|OpenCritic|9589/command-conquer-remastered-collection| | + | {{Infobox game/row/reception|OpenCritic|9589/command-conquer-remastered-collection|85}} |
+ | {{Infobox game/row/reception|IGDB|command-and-conquer-remastered-collection|}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/microtransactions | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} |
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | Top-down view }} | {{Infobox game/row/taxonomy/perspectives | Top-down view }} | ||
− | {{Infobox game/row/taxonomy/controls | Multiple select }} | + | {{Infobox game/row/taxonomy/controls | Multiple select, Point and select }} |
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | RTS }} |
− | {{Infobox game/row/taxonomy/themes | Europe, Sci-fi}} | + | {{Infobox game/row/taxonomy/sports | }} |
− | {{Infobox game/row/taxonomy/series|Command & Conquer}} | + | {{Infobox game/row/taxonomy/vehicles | }} |
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Europe, Africa, Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Command & Conquer }} | ||
|steam appid = 1213210 | |steam appid = 1213210 | ||
|steam appid side = | |steam appid side = | ||
Line 28: | Line 35: | ||
|gogcom id side = | |gogcom id side = | ||
|official site= https://www.ea.com/en-gb/games/command-and-conquer/command-and-conquer-remastered | |official site= https://www.ea.com/en-gb/games/command-and-conquer/command-and-conquer-remastered | ||
− | |mobygames = | + | |hltb = 75821 |
− | |strategywiki = | + | |igdb = command-and-conquer-remastered-collection |
− | |wikipedia = | + | |lutris = command-conquer-remastered-collection |
− | |winehq = | + | |mobygames = 146084 |
+ | |strategywiki = Command & Conquer: Remastered Collection | ||
+ | |wikipedia = Command & Conquer Remastered Collection | ||
+ | |winehq = 20093 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''Command & Conquer Remastered Collection''''' is a remaster of the {{Glossary:RTS}} games ''[[Command & Conquer]]'' and ''[[Command & Conquer: Red Alert]]'' with their respective expansion packs (including previously console-exclusive content), featuring enhanced graphics, upscaled cinematics, remastered music and additional quality-of-life improvements (such as zooming function, replays, skirmish in ''Tiberian Dawn'' and more).<ref>{{Refurl|url=https://store.steampowered.com/app/1213210/Command__Conquer_Remastered_Collection/|title=Command & Conquer™ Remastered Collection on Steam|date=2020-06-07|snippet=Command & Conquer and Red Alert defined the RTS genre 25 years ago and are now both fully remastered in 4K by the former Westwood Studios team members at Petroglyph Games. Includes all three expansion packs, rebuilt multiplayer, a modernized UI, Map Editor, bonus gallery of unreleased FMV footage, and over seven hours of legendary remastered music by Frank Klepacki.}}</ref> It was remastered by [[Company:Petroglyph Games|Petroglyph Games]] and [[Company:Lemon Sky Studios|Lemon Sky Studios]]. |
+ | |||
+ | |release history = Following the official release of the source code under the GPL version 3.0 license on May 27, 2020,<ref>{{Refurl|url=https://github.com/electronicarts/CnC_Remastered_Collection/commit/b190e877f700ca920cef214b2186418979d6589f|title=License file · electronicarts/CnC_Remastered_Collection@b190e87|date=2020-06-07}}</ref><ref>{{Refurl|url=https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/news/remaster-update-modding|title=Remaster Update and Open Source / Mod Support|date=2020-06-07|snippet=Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license.}}</ref> the game was released on June 5, 2020 on [[Origin]] and [[Steam]]. At launch, the game was missing LAN support which had been a feature of the original games, and the developer intended to implement it post-release,<ref>{{Refurl|url=https://www.reddit.com/r/commandandconquer/comments/gnevp8/remaster_update_and_open_source_mod_support/|title=Remaster Update and Open Source / Mod Support : commandandconquer|date=2020-06-09|snippet=Earlier this year, we had every intention of including LAN Play in the launch version of the game, but sadly this feature did not make it in time.}}</ref> having done so in patch 744746. In September 2020, Electronic Arts announced the release of the last and final patch for the games.<ref>{{Refurl|url=https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/news/september-patch-notes|title=Major Patch Launching Today and Patch Notes|date=2021-01-30}}</ref> | ||
+ | |||
+ | Eurogamer described ''Command & Conquer Remastered'' as "one of the best modernisation efforts [they] have ever seen", being "faithful to the original where it matters in terms of the core gameplay and audio-visual design, but [enhancing] the definition and usability to bring the game bang up to date".<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2020-command-and-conquer-remastered-analysis|title=Command and Conquer Remastered: modernised, improved - and unmissable|date=2020-06-09}}</ref> | ||
+ | |||
+ | |current state = Modding is natively supported on the Steam Workshop. Mods for the Origin version can be manually added to the {{file|\Mods\|folder}} folder.<ref>{{Refurl|url=https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/modding-faq|title=COMMAND & CONQUER™ REMASTERED COLLECTION MODDING FAQ|date=2020-06-07}}</ref> They are restricted to singleplayer and LAN modes, with the official online server disabling mod usage by design. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/features List of new features on official website] | ||
+ | {{mm}} [https://help.ea.com/en/help/command-and-conquer/command-and-conquer-remastered/command-and-conquer-remastered-get-started/ Publisher's "Getting Started" guide] | ||
+ | {{mm}} [https://help.ea.com/en/command-and-conquer/command-and-conquer-remastered/ Publisher's Support Site] | ||
+ | {{mm}} [https://answers.ea.com/t5/Command-Conquer-Games/bd-p/cc-tiberium-alliances Publisher's Help Forum] | ||
+ | {{mm}} [https://cnc.fandom.com/wiki/Command_%26_Conquer_Wiki Command & Conquer Wiki] - A wiki for everything Command & Conquer-related | ||
+ | {{mm}} [https://cnc.community/command-and-conquer-remastered C&C Remastered Collection section on CNC.community] | ||
+ | {{mm}} [https://cncnz.com/games/cnc-remastered-collection/ C&C Remastered Collection section on CNCNZ.com] | ||
+ | {{mm}} [https://www.gamereplays.org/cnctiberiandawnremastered/ Tiberian Dawn Remastered section on GameReplays.org] | ||
+ | {{mm}} [https://www.gamereplays.org/cncredalertremastered/ Red Alert Remastered section on GameReplays.org] | ||
{{mm}} [https://steamcommunity.com/app/1213210/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1213210/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| Epic Games Store | command-and-conquer-remastered-e107f6 | EGS, Origin | | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Microsoft Store | 9N0LFRXLDJHZ | Microsoft Store, Origin | Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Origin | command-and-conquer/command-and-conquer-remastered | Origin | Included with {{Store feature|EA Play}}.<br>[https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/buy/pc Manual link for EA App purchase]. | | Windows }} |
− | + | {{Availability/row| Steam | 1213210 | Steam | Included with {{Store feature|EA Play}}. | | Windows }} | |
− | {{Availability/row| | + | {{Availability/row| Gamesplanet | 4469-1 | Origin | | | Windows | unavailable }} |
+ | {{Availability/row| GMG | command-conquer-remastered-collection-pc | Origin | | | Windows | unavailable }} | ||
+ | {{Availability/row| Humble | command-conquer-remastered-collection | Origin | | | Windows | unavailable }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[EA Play]]. | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|userprofile}} | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\CnCRemastered\Profile\|{{p|HKCU}}\Software\Petroglyph\CnCRemastered\}} |
}} | }} | ||
− | {{ii}} Most audio settings are stored in {{ | + | {{ii}} Most audio settings are stored in {{registry|{{p|HKCU}}\Software\Petroglyph\CnCRemastered\Profile0\PGAudio\}}. |
− | {{ii}} Some shared settings are stored in {{ | + | {{ii}} Some shared settings are stored in {{registry|{{p|HKCU}}\Software\Petroglyph\CnCRemastered\Profile0\PGLib\}}. |
− | {{ii}} Settings that are game specific are generally stored in: | + | {{ii}} Settings that are game-specific are generally stored in: |
− | :* Red Alert - {{ | + | :* Red Alert - {{registry|{{p|HKCU}}\Software\Petroglyph\CnCRemasteredCNC_RA_Profile0\Player\}} |
− | :* C&C - {{ | + | :* C&C - {{registry|{{p|HKCU}}\Software\Petroglyph\CnCRemasteredCNC_TD_Profile0\Player\}} |
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
+ | {{Game data/saves|Origin|{{p|userprofile\Documents}}\CnCRemastered\Save\}} | ||
+ | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\1213210\remote}} | ||
{{Game data/saves|Windows|{{p|userprofile}}\Documents\CnCRemastered\Save}} | {{Game data/saves|Windows|{{p|userprofile}}\Documents\CnCRemastered\Save}} | ||
}} | }} | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = unknown |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = true |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = false |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
Line 112: | Line 155: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = <ref name="DigitalFoundry">{{Refurl|url=https://www.youtube.com/watch?v=TjZQZgeSMx8&t=577|title=Command & Conquer Remastered - One Of The Greatest Remasters Ever Made by Digital Foundry|date=2020-06-08|snippet=(...)you can change your in-game resolution, which supports up and beyond 4k and even support for a 120 fps or higher in my testing}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
− | |key remap notes = All keys rebindable with exception of '''Force Fire''' ({{key|CTRL}}) and '''Force Move'''({{key|ALT}}) modifier keys. Game | + | |key remap notes = All keys are rebindable with the exception of '''Force Fire''' ({{key|CTRL}}) and '''Force Move''' ({{key|ALT}}) modifier keys. Game respects keyboard layout settings.<ref name="Sui" /> |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 200: | Line 246: | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = Clicking on text instead of checkbox | + | |subtitles notes = Clicking on the text instead of the checkbox incorrectly toggles the box without saving the setting. It may also not get stored when changed in the main menu.<ref>{{Refurl|url=https://steamcommunity.com/app/1213210/discussions/0/2290590708532800978/#c2290590708533115674|title=How to turn off Subtitles|date=2020-06-05}}</ref> |
|closed captions = false | |closed captions = false | ||
− | |closed captions notes = | + | |closed captions notes = Some of the cutscenes include occasional closed captions for the sounds. |
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = | + | |mute on focus lost notes = Other audio settings may need to be changed for the setting to apply.<ref name="Sui">{{Refcheck|user=Suicide machine|date=2020-06-05}}</ref> |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|language = Spanish | |language = Spanish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = hackable |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Spanish Tiberian Dawn EVA and unit voices (based on the official [[Tiberian Sun]] dub) can be downloaded as mod plugin from the [https://steamcommunity.com/sharedfiles/filedetails/?id=2216572358 Steam Workshop] or [https://www.moddb.com/games/command-conquer-remastered/addons/spanish-speech-td ModDB]. |
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = false | ||
+ | |audio = hackable | ||
+ | |subtitles = false | ||
+ | |notes = The Japanese [https://steamcommunity.com/sharedfiles/filedetails/?id=2119143328 game audio] and [https://steamcommunity.com/sharedfiles/filedetails/?id=2132239551 video dubs] from the official dub of the original Tiberian Dawn can be downloaded as mod plugins from the Steam Workshop. | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Slovak | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |fan = true | ||
+ | |notes = Fan translation, [https://www.lokalizacie.sk/preklady/53-command--conquer-remastered-collection/ download]. | ||
}} | }} | ||
}} | }} | ||
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==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = true |
− | |lan play players = | + | |lan play players = 8 |
− | |lan play modes = | + | |lan play modes = Versus |
− | |lan play notes = | + | |lan play notes = Introduced in build 744746 |
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 8 |
|online play modes = Versus | |online play modes = Versus | ||
− | |online play notes = | + | |online play notes = Cross-play between Steam and Origin players is enabled. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
− | }}{{Network/Connections | + | }} |
− | |matchmaking = | + | {{ii}} Most maps in C&C Tiberian Dawn are designed around 4 players, with fan maps' maximum limit being 6. Maps in Red Alert are designed around having 2-8 players (with the maximum being 8 for fan maps as well). |
− | |matchmaking notes = | + | |
− | |p2p = | + | {{Network/Connections |
+ | |matchmaking = true | ||
+ | |matchmaking notes = Private lobbies (password protected) were added on June 23, 2020.<ref name="June23Patch">{{Refurl|url=https://steamcommunity.com/app/1213210/discussions/0/2518023667603095158/|title=June 23, 2020 Patch Notes|date=2020-06-23}}</ref> | ||
+ | |p2p = false | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = false |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = false |
|direct ip notes = | |direct ip notes = | ||
}}{{Network/Ports | }}{{Network/Ports | ||
Line 309: | Line 376: | ||
}} | }} | ||
− | ==Issues | + | ==Issues fixed== |
− | === | + | ===Crash at launch=== |
− | + | {{Fixbox|description=Disable any third-party overlays (especially MSI Afterburner / Riva Tuner or Dxtory)|ref=<ref name="Sui" /><ref>{{Refurl|url=https://steamcommunity.com/app/1213210/discussions/0/2290590708532659974/#c2290590708533190151|title=crashes on the launcher|date=2020-06-05}}</ref>|fix= | |
+ | }} | ||
− | === | + | ===Unable to initialise Windows Audio=== |
− | + | {{Fixbox|description=Download and install [[DirectX#Legacy versions|DirectX End-User Runtime Libraries]]|ref=<ref name="XaudioIssue">{{Refurl|url=https://steamcommunity.com/app/1213210/discussions/0/2290590708532519738/#c2442587820570259307|title=Unable to initialise Windows Audio. XAudio2Create(), 0x80040154|date=2020-06-14}}</ref>}} | |
− | + | {{Fixbox|description=Change audio device output frequency|ref=<ref name="XaudioIssue" />|fix= | |
− | = | + | # Press {{key|Win|R}} and type in {{code|mmsys.cpl}}. |
− | + | # Right click on your default sound device and click '''Properties'''. | |
+ | # Select '''Advanted''' tab. | ||
+ | # Change output format to '''24-bit, 48000 Hz''' or '''24-bit, 96000 Hz'''. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 346: | Line 417: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = unknown |
− | |macos 64-bit app | + | |macos intel 64-bit app = unknown |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = XAudio2 | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video 2 | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Command line arguments|Command line arguments]]=== | ||
+ | {{ii}} The following can be applied to {{file|ClientG.exe}} and {{file|ClientLauncherG.exe}}: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Command<ref name="CNCRCarguments">[https://ppmforums.com/topic-49827/info-command-line-arguments/ INFO: Command Line Arguments | Project Perfect Mod]</ref> !! Description | ||
+ | |- | ||
+ | | FULLSCREEN || Runs the game in fullscreen mode | ||
+ | |- | ||
+ | | TIBERIANDAWN || Immediately runs ''Command & Conquer'' (''Tiberian Dawn'') and skips the selection launcher ({{file|ClientLauncherG.exe}} only) | ||
+ | |- | ||
+ | | REDALERT || Immediately runs ''Red Alert'' and skips the selection launcher | ||
+ | |- | ||
+ | | RUN_EDITOR || Immediately runs the map editor and skips the selection launcher ({{file|ClientLauncherG.exe}} only) | ||
+ | |- | ||
+ | | SCREENWIDTH=[number] || Sets resolution width | ||
+ | |- | ||
+ | | SCREENHEIGHT=[number] || Sets resolution height | ||
+ | |- | ||
+ | | MOD="[path]" || Forces the loading of selected mod (must point to its {{file|.json}} file, quotations included | ||
+ | |- | ||
+ | | MAX_FPS=[number] || Sets maximum framerate (debugging only) | ||
+ | |- | ||
+ | | PRELOAD=[number 0-10] || Sets the percentage range (0=0%, 10=100%) of assets to be preloaded on game startup (debugging only) | ||
+ | |- | ||
+ | | IGNOREASSERTS || Ignores all debugging asserts (debugging only) | ||
+ | |} | ||
+ | |||
+ | {{ii}} The following can be applied to {{file|InstanceServerG.exe}}: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Command<ref name="CNCRCarguments"/> !! Description | ||
+ | |- | ||
+ | | NO_EVENT_HANDLER || Disables the crash handler; necessary for debugging modded {{file|.dll}} files in external applications | ||
+ | |- | ||
+ | | MOD_DEBUG || Disables the local {{file|.dll}} server instance timeout for debugging in external applications. Also enables a frame stepping debug feature ({{key|F1}} for pausing the game, {{key|F2}} for moving forward by one frame). ''Available in patch 2 and newer'' | ||
+ | |} | ||
==System requirements== | ==System requirements== | ||
Line 359: | Line 488: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 8.1 | + | |minOS = 8.1 |
|minCPU = Intel Core 2 Duo E4600 2.4 GHz | |minCPU = Intel Core 2 Duo E4600 2.4 GHz | ||
|minCPU2 = AMD Athlon 64 X2 6400 2.4 GHz | |minCPU2 = AMD Athlon 64 X2 6400 2.4 GHz | ||
Line 368: | Line 497: | ||
|minDX = 11 | |minDX = 11 | ||
− | |recOS = | + | |recOS = 10 |
− | |recCPU = Intel Core i5 4690K | + | |recCPU = Intel Core i5-4690K |
|recCPU2 = AMD Ryzen 7 1700 | |recCPU2 = AMD Ryzen 7 1700 | ||
− | |recRAM = | + | |recRAM = |
− | |recHD = | + | |recHD = |
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 660 |
|recGPU2 = AMD Radeon HD 7850 | |recGPU2 = AMD Radeon HD 7850 | ||
− | |recDX = | + | |recDX = |
|notes = {{ii}} A 64-bit operating system is required. | |notes = {{ii}} A 64-bit operating system is required. | ||
}} | }} | ||
+ | |||
+ | ===Maps=== | ||
+ | {{++}} The game has support for user-added maps, both multiplayer maps and single player scenarios. The ability to upload these to the Workshop is limited to Steam users, though. | ||
+ | {{++}} The game contains an inbuilt map editor. | ||
+ | {{ii}} [https://github.com/Nyerguds/MobiusMapEditor/ An enhanced version of the map editor] is available, with a vastly upgraded feature set, better error detection, improved support for opening the games' original missions, and the ability to run independent from the Remaster using assets from the classic games. | ||
{{References}} | {{References}} |
Latest revision as of 06:49, 4 September 2024
Developers | |
---|---|
Original | Westwood Studios |
Remaster | Petroglyph Games |
Remaster | Lemon Sky Studios |
Publishers | |
Electronic Arts | |
Physical | Limited Run Games |
Engines | |
GlyphX | |
Release dates | |
Windows | June 5, 2020 |
Reception | |
Metacritic | 82 |
OpenCritic | 85 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Multiple select, Point and select |
Genres | RTS |
Themes | Europe, Africa, Sci-fi |
Series | Command & Conquer |
⤏ Go to series page | |
Command & Conquer | 1995 |
Command & Conquer: Red Alert | 1996 |
Command & Conquer: Sole Survivor | 1997 |
Command & Conquer: Tiberian Sun | 1999 |
Command & Conquer: Red Alert 2 | 2000 |
Command & Conquer: Renegade | 2002 |
Command & Conquer: Generals | 2003 |
Command & Conquer 3: Tiberium Wars | 2007 |
Command & Conquer: Red Alert 3 | 2008 |
Command & Conquer: Red Alert 3 - Uprising | 2009 |
Command & Conquer 4: Tiberian Twilight | 2010 |
OpenRA (unofficial) | 2010 |
Command & Conquer (2013) | Cancelled |
Command & Conquer Remastered Collection | 2020 |
Renegade X (unofficial) | EA |
Command & Conquer Remastered Collection is a remaster of the RTS games Command & Conquer and Command & Conquer: Red Alert with their respective expansion packs (including previously console-exclusive content), featuring enhanced graphics, upscaled cinematics, remastered music and additional quality-of-life improvements (such as zooming function, replays, skirmish in Tiberian Dawn and more).[1] It was remastered by Petroglyph Games and Lemon Sky Studios.
Following the official release of the source code under the GPL version 3.0 license on May 27, 2020,[2][3] the game was released on June 5, 2020 on Origin and Steam. At launch, the game was missing LAN support which had been a feature of the original games, and the developer intended to implement it post-release,[4] having done so in patch 744746. In September 2020, Electronic Arts announced the release of the last and final patch for the games.[5]
Eurogamer described Command & Conquer Remastered as "one of the best modernisation efforts [they] have ever seen", being "faithful to the original where it matters in terms of the core gameplay and audio-visual design, but [enhancing] the definition and usability to bring the game bang up to date".[6]
Modding is natively supported on the Steam Workshop. Mods for the Origin version can be manually added to the \Mods\
folder.[7] They are restricted to singleplayer and LAN modes, with the official online server disabling mod usage by design.
General information
- List of new features on official website
- Publisher's "Getting Started" guide
- Publisher's Support Site
- Publisher's Help Forum
- Command & Conquer Wiki - A wiki for everything Command & Conquer-related
- C&C Remastered Collection section on CNC.community
- C&C Remastered Collection section on CNCNZ.com
- Tiberian Dawn Remastered section on GameReplays.org
- Red Alert Remastered section on GameReplays.org
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Microsoft Store | Included exclusively with Xbox Game Pass for PC as part of its version of EA Play. | |||
Origin | Included with EA Play. Manual link for EA App purchase. |
|||
Steam | Included with EA Play (Steam). | |||
(unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via EA Play. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\CnCRemastered\Profile\ HKEY_CURRENT_USER\Software\Petroglyph\CnCRemastered\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1213210/pfx/[Note 1] |
- Most audio settings are stored in
HKEY_CURRENT_USER\Software\Petroglyph\CnCRemastered\Profile0\PGAudio\
. - Some shared settings are stored in
HKEY_CURRENT_USER\Software\Petroglyph\CnCRemastered\Profile0\PGLib\
. - Settings that are game-specific are generally stored in:
- Red Alert -
HKEY_CURRENT_USER\Software\Petroglyph\CnCRemasteredCNC_RA_Profile0\Player\
- C&C -
HKEY_CURRENT_USER\Software\Petroglyph\CnCRemasteredCNC_TD_Profile0\Player\
- Red Alert -
Save game data location
System | Location |
---|---|
Origin | %USERPROFILE%\Documents\CnCRemastered\Save\ |
Steam | <Steam-folder>\userdata\<user-id>\1213210\remote |
Windows | %USERPROFILE%\Documents\CnCRemastered\Save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1213210/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | Both C&C and Red Alert are fully 2D games, but a zoom is possible using mouse wheel. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [8] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | All keys are rebindable with the exception of Force Fire (Ctrl) and Force Move (Alt) modifier keys. Game respects keyboard layout settings.[9] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Clicking on the text instead of the checkbox incorrectly toggles the box without saving the setting. It may also not get stored when changed in the main menu.[10] | |
Closed captions | Some of the cutscenes include occasional closed captions for the sounds. | |
Mute on focus lost | Other audio settings may need to be changed for the setting to apply.[9] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Polish | ||||
Russian | ||||
Spanish | Spanish Tiberian Dawn EVA and unit voices (based on the official Tiberian Sun dub) can be downloaded as mod plugin from the Steam Workshop or ModDB. | |||
Japanese | The Japanese game audio and video dubs from the official dub of the original Tiberian Dawn can be downloaded as mod plugins from the Steam Workshop. | |||
Slovak | Fan translation, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus Introduced in build 744746 |
||
Online play | 8 | Versus Cross-play between Steam and Origin players is enabled. |
- Most maps in C&C Tiberian Dawn are designed around 4 players, with fan maps' maximum limit being 6. Maps in Red Alert are designed around having 2-8 players (with the maximum being 8 for fan maps as well).
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Private lobbies (password protected) were added on June 23, 2020.[11] | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Crash at launch
Disable any third-party overlays (especially MSI Afterburner / Riva Tuner or Dxtory)[9][12] |
---|
Unable to initialise Windows Audio
Download and install DirectX End-User Runtime Libraries[13] |
---|
Change audio device output frequency[13] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | XAudio2 | |
Cutscenes | Bink Video 2 |
Command line arguments
- The following can be applied to
ClientG.exe
andClientLauncherG.exe
:
Command[14] | Description |
---|---|
FULLSCREEN | Runs the game in fullscreen mode |
TIBERIANDAWN | Immediately runs Command & Conquer (Tiberian Dawn) and skips the selection launcher (ClientLauncherG.exe only)
|
REDALERT | Immediately runs Red Alert and skips the selection launcher |
RUN_EDITOR | Immediately runs the map editor and skips the selection launcher (ClientLauncherG.exe only)
|
SCREENWIDTH=[number] | Sets resolution width |
SCREENHEIGHT=[number] | Sets resolution height |
MOD="[path]" | Forces the loading of selected mod (must point to its .json file, quotations included
|
MAX_FPS=[number] | Sets maximum framerate (debugging only) |
PRELOAD=[number 0-10] | Sets the percentage range (0=0%, 10=100%) of assets to be preloaded on game startup (debugging only) |
IGNOREASSERTS | Ignores all debugging asserts (debugging only) |
- The following can be applied to
InstanceServerG.exe
:
Command[14] | Description |
---|---|
NO_EVENT_HANDLER | Disables the crash handler; necessary for debugging modded .dll files in external applications
|
MOD_DEBUG | Disables the local .dll server instance timeout for debugging in external applications. Also enables a frame stepping debug feature (F1 for pausing the game, F2 for moving forward by one frame). Available in patch 2 and newer
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core 2 Duo E4600 2.4 GHz AMD Athlon 64 X2 6400 2.4 GHz |
Intel Core i5-4690K AMD Ryzen 7 1700 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 32 GB | |
Video card (GPU) | Nvidia GeForce GT 420 ATI Radeon HD 5570 DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7850 |
- A 64-bit operating system is required.
Maps
- The game has support for user-added maps, both multiplayer maps and single player scenarios. The ability to upload these to the Workshop is limited to Steam users, though.
- The game contains an inbuilt map editor.
- An enhanced version of the map editor is available, with a vastly upgraded feature set, better error detection, improved support for opening the games' original missions, and the ability to run independent from the Remaster using assets from the classic games.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1213210/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1213210) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Command & Conquer™ Remastered Collection on Steam - last accessed on 2020-06-07
- "Command & Conquer and Red Alert defined the RTS genre 25 years ago and are now both fully remastered in 4K by the former Westwood Studios team members at Petroglyph Games. Includes all three expansion packs, rebuilt multiplayer, a modernized UI, Map Editor, bonus gallery of unreleased FMV footage, and over seven hours of legendary remastered music by Frank Klepacki."
- ↑ License file · electronicarts/CnC_Remastered_Collection@b190e87 - last accessed on 2020-06-07
- ↑ Remaster Update and Open Source / Mod Support - last accessed on 2020-06-07
- "Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license."
- ↑ Remaster Update and Open Source / Mod Support : commandandconquer - last accessed on 2020-06-09
- "Earlier this year, we had every intention of including LAN Play in the launch version of the game, but sadly this feature did not make it in time."
- ↑ Major Patch Launching Today and Patch Notes - last accessed on 2021-01-30
- ↑ Command and Conquer Remastered: modernised, improved - and unmissable - last accessed on 2020-06-09
- ↑ COMMAND & CONQUER™ REMASTERED COLLECTION MODDING FAQ - last accessed on 2020-06-07
- ↑ Command & Conquer Remastered - One Of The Greatest Remasters Ever Made by Digital Foundry - last accessed on 2020-06-08
- "(...)you can change your in-game resolution, which supports up and beyond 4k and even support for a 120 fps or higher in my testing"
- ↑ 9.0 9.1 9.2 Verified by User:Suicide machine on 2020-06-05
- ↑ How to turn off Subtitles - last accessed on 2020-06-05
- ↑ June 23, 2020 Patch Notes - last accessed on 2020-06-23
- ↑ crashes on the launcher - last accessed on 2020-06-05
- ↑ 13.0 13.1 Unable to initialise Windows Audio. XAudio2Create(), 0x80040154 - last accessed on 2020-06-14
- ↑ 14.0 14.1 INFO: Command Line Arguments | Project Perfect Mod