Difference between revisions of "Doom 3"
m (Added Czech lang) |
|||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | {{cleanup|Recent edits with poor grammar, lack of format quality, optional features that are not essential improvements for the game, supposed "fixes" without a reference, and issues related to framerate lacking a definitive solution in either the stock Doom 3 executable or its source ports.}} | ||
{{Disambig|the original release|the BFG Edition from 2012|[[Doom 3: BFG Edition]]}} | {{Disambig|the original release|the BFG Edition from 2012|[[Doom 3: BFG Edition]]}} | ||
{{Infobox game | {{Infobox game | ||
Line 83: | Line 84: | ||
{{ii}} [https://download.cnet.com/Doom-3-demo/3000-7441_4-10319942.html DOOM 3 demo]. Also available [steam://install/9100 on Steam]. | {{ii}} [https://download.cnet.com/Doom-3-demo/3000-7441_4-10319942.html DOOM 3 demo]. Also available [steam://install/9100 on Steam]. | ||
{{++}} CD keys can be activated offline and have unlimited uses.<ref>{{Refurl|url=https://www.gog.com/forum/doom_series/doom_3_asking_for_cd_key|title=Doom 3 asking for CD key|date=2023-03-03}}</ref><ref name="cd key">{{Refcheck|user=Amethystviper|date=2024-02-27|comment=CD keys I received with the GOG.com and Steam versions of the game still works with the numerous times I have performed a clean re-install of the base game and expansion pack. I also tested a few random CD keys from the retail version that may have already been used, but they also still worked, even on the Steam version's executable while disconnected from the internet. I can also confirm that using my GOG.com CD keys with the retail version also worked and vice-versa.}}</ref> | {{++}} CD keys can be activated offline and have unlimited uses.<ref>{{Refurl|url=https://www.gog.com/forum/doom_series/doom_3_asking_for_cd_key|title=Doom 3 asking for CD key|date=2023-03-03}}</ref><ref name="cd key">{{Refcheck|user=Amethystviper|date=2024-02-27|comment=CD keys I received with the GOG.com and Steam versions of the game still works with the numerous times I have performed a clean re-install of the base game and expansion pack. I also tested a few random CD keys from the retail version that may have already been used, but they also still worked, even on the Steam version's executable while disconnected from the internet. I can also confirm that using my GOG.com CD keys with the retail version also worked and vice-versa.}}</ref> | ||
− | {{++}} GOG.com and Steam CD-keys | + | {{++}} GOG.com and Steam CD-keys can be used on the retail version and vice-versa.<ref name="cd key" /> |
==Monetization== | ==Monetization== | ||
Line 102: | Line 103: | ||
==Essential improvements== | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} [https://community.pcgamingwiki.com/files/file/1072-doom-3-patches/ Patch v1.3.1] updates retail releases to the latest version while including all other fixes from the previous patches. Digital distribution versions are already patched. | ||
+ | |||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Use the <code>+disconnect</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://tweakguides.pcgamingwiki.com/Doom3_10.html|title=TweakGuides.com - Doom 3 Tweak Guide|date=May 2023}}</ref><ref>{{Refcheck|user=Amethystviper|date=2024-02-24|comment=Tried the command-line parameter on v1.3.1 without of my CD keys registered, which caused the game to launch with the intro video playing and prompting a CD key registration screen.}}</ref>|fix= | {{Fixbox|description=Use the <code>+disconnect</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://tweakguides.pcgamingwiki.com/Doom3_10.html|title=TweakGuides.com - Doom 3 Tweak Guide|date=May 2023}}</ref><ref>{{Refcheck|user=Amethystviper|date=2024-02-24|comment=Tried the command-line parameter on v1.3.1 without of my CD keys registered, which caused the game to launch with the intro video playing and prompting a CD key registration screen.}}</ref>|fix= | ||
Line 107: | Line 111: | ||
{{ii}} Only works when a valid CD key has been registered. | {{ii}} Only works when a valid CD key has been registered. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Source ports=== | ===Source ports=== | ||
Line 143: | Line 130: | ||
}} | }} | ||
{{XDG|false}} | {{XDG|false}} | ||
− | {{ii}} {{file|autoexec.cfg}} may be created and used to override settings in {{file|DoomConfig.cfg}}. | + | {{ii}} {{file|autoexec.cfg}} may be created in {{folder|{{p|game}}\<game>}} and can be used to override settings in {{file|DoomConfig.cfg}}. |
===Save game data location=== | ===Save game data location=== | ||
Line 199: | Line 186: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Up to 16x [[MSAA]] (Nvidia) or 8x (AMD/Intel). Use [[#Source ports|dhewm3]] for 16x for AMD users. | |antialiasing notes = Up to 16x [[MSAA]] (Nvidia) or 8x (AMD/Intel). Use [[#Source ports|dhewm3]] for 16x for AMD users. | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 206: | Line 193: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = The stock excutable is capped at 62.5 FPS.<ref>{{Refurl|url=https://github.com/dhewm/dhewm3/issues/230|title=Smooth movement on refresh rates above 60Hz? · Issue #230 · dhewm/dhewm3|date=9 June 2023}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 249: | Line 236: | ||
# Type in {{code|image_anisotropy <value>}} where {{code|<value>}} can be {{code|1}}, {{code|2}}, {{code|4}}, {{code|8}}; {{code|8}} being the Highest Quality. | # Type in {{code|image_anisotropy <value>}} where {{code|<value>}} can be {{code|1}}, {{code|2}}, {{code|4}}, {{code|8}}; {{code|8}} being the Highest Quality. | ||
# To apply new settings, type in {{code|vid_restart}} to restart the renderer. | # To apply new settings, type in {{code|vid_restart}} to restart the renderer. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===Gamma=== | ===Gamma=== | ||
− | {{ii}} Adjusting the game's gamma and brightness levels with the stock Doom 3 | + | {{ii}} Adjusting the game's gamma and brightness levels with the stock Doom 3 executable will also affect the operating system. [[#Source ports|dhewm3]] as of v1.5.2 by default fixes this by allowing gamma and brightness levels to be adjusted through shaders instead; the original behavior can be restored by setting the value of the {{code|r_gammaInShaders}} CVar to {{code|0}}.<ref>{{Refurl|url=https://github.com/dhewm/dhewm3/releases/tag/1.5.2|title=Release dhewm3 1.5.2 · dhewm/dhewm3 - Github|date=2023-11-05}}</ref><ref>{{Refcheck|user=Amethystviper|date=2023-11-05|comment=After using "r_brightness 10" console command and using the in-game brightness slider from the options menu, the brightness of the entire operating system also changed; setting it back to "1" restored the original brightness levels on the OS.}}</ref> |
{{Fixbox|description=Set gamma manually|ref=<ref name="tweaks"/>|fix= | {{Fixbox|description=Set gamma manually|ref=<ref name="tweaks"/>|fix= | ||
# Open the console with {{key|Ctrl|Alt|~}} (Doom 3 if the console is locked) or {{key|~}} (Doom 3 if the console is unlocked or dhewm3). | # Open the console with {{key|Ctrl|Alt|~}} (Doom 3 if the console is locked) or {{key|~}} (Doom 3 if the console is unlocked or dhewm3). | ||
Line 339: | Line 284: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = hackable | |controller support = hackable | ||
− | |controller support notes = Lacks native support with the stock | + | |controller support notes = Lacks native support with the stock executable. Use [[#Source ports|dhewm3]] for controller support. |
|full controller = hackable | |full controller = hackable | ||
|full controller notes = Requires [[#Source ports|dhewm3]]. In-game controls must be configured first in the Control settings or using one of the pre-made control layout provided in the developer console, otherwise the game's menus can be navigated by using the left or right stick to simulate mouse controls and the face buttons or triggers for the mouse buttons. | |full controller notes = Requires [[#Source ports|dhewm3]]. In-game controls must be configured first in the Control settings or using one of the pre-made control layout provided in the developer console, otherwise the game's menus can be navigated by using the left or right stick to simulate mouse controls and the face buttons or triggers for the mouse buttons. | ||
Line 347: | Line 292: | ||
|controller sensitivity notes = Applicable to [[#Source ports|dhewm3]] only. Adjust the value of {{code|seta joy_yawSpeed}} and {{code|joy_pitchSpeed}} for vertical and horizontal sensitivity in {{file|dhewm3.cfg}}. Advanced configuration can be found on [https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads dhewm3's Gamepad Configuration] section. | |controller sensitivity notes = Applicable to [[#Source ports|dhewm3]] only. Adjust the value of {{code|seta joy_yawSpeed}} and {{code|joy_pitchSpeed}} for vertical and horizontal sensitivity in {{file|dhewm3.cfg}}. Advanced configuration can be found on [https://github.com/dhewm/dhewm3/blob/master/Configuration.md#using-gamepads dhewm3's Gamepad Configuration] section. | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes = Applicable to dhewm3 only. Set {{code|joy_invertLook}} to {{code|1}} in {{file|dhewm3.cfg}}. | + | |invert controller y-axis notes = Applicable to [[#Source ports|dhewm3]] only. Set {{code|joy_invertLook}} to {{code|1}} in {{file|dhewm3.cfg}}. |
|xinput controllers = hackable | |xinput controllers = hackable | ||
|xinput controllers notes = Requires [[#Source ports|dhewm3]] for XInput controllers. | |xinput controllers notes = Requires [[#Source ports|dhewm3]] for XInput controllers. | ||
Line 382: | Line 327: | ||
|digital movement supported notes= Through keyboard controls only. | |digital movement supported notes= Through keyboard controls only. | ||
|simultaneous input = hackable | |simultaneous input = hackable | ||
− | |simultaneous input notes = Applicable to dhewm3 only. | + | |simultaneous input notes = Applicable to [[#Source ports|dhewm3]] only. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 421: | Line 366: | ||
|notes = See [https://www.moddb.com/mods/doom3cc/downloads/doom-3-closed-captions-doom-3-cc-v20-no-radar-version doom 3 CC mod]. | |notes = See [https://www.moddb.com/mods/doom3cc/downloads/doom-3-closed-captions-doom-3-cc-v20-no-radar-version doom 3 CC mod]. | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = unknown | ||
+ | |notes = Fan translation - [https://www.abcgames.cz/?p=preklady_zobraz&id=5773 #1] dubbing [https://fenixprodabing.cz/projekt/doom3 #2] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 555: | Line 508: | ||
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Poor performance/"slow-motion" effect on Nvidia cards=== | ||
+ | {{ii}} Doom 3 and other [[Engine:id Tech 4|id Tech 4]] games suffer from a potential driver-related issue on modern Nvidia GPUs that causes the game to go into what appears to a "slow-motion" phase during some intensive scenes, where the framerate technically remains the same but game logic is slowed down and negatively effects performance, and it persists even when using a source port and/or the microstutter "fix". | ||
==Issues fixed== | ==Issues fixed== | ||
Line 594: | Line 551: | ||
:5. (Optional) Copy the newly created {{file|autoexec.cfg}} into the {{folder|{{p|game}}\d3xp}} for Resurrection of Evil and any mod folders to apply these changes automatically when loading the expansion pack and respective mods.<br /> | :5. (Optional) Copy the newly created {{file|autoexec.cfg}} into the {{folder|{{p|game}}\d3xp}} for Resurrection of Evil and any mod folders to apply these changes automatically when loading the expansion pack and respective mods.<br /> | ||
'''Notes:''' | '''Notes:''' | ||
− | + | {{ii}} {{code|com_videoRam}} must be set explicitly. Value {{code|-1}} does not work in some cases. | |
− | |||
− | {{ii}} {{code|com_videoRam}} must be set explicitly. Value | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Low resolution font scaling=== | ===Low resolution font scaling=== | ||
{{ii}} By default, some of the game's text fonts render at a lower resolution due to a font scaling limiter. | {{ii}} By default, some of the game's text fonts render at a lower resolution due to a font scaling limiter. | ||
{{Fixbox|description=Remove the font scaling limit|ref=<ref>{{Refcheck|user=Amethystviper|date=2022-09-06|comment=See [https://imgur.com/a/aUJD39F this comparison] of before and after removing the font limiter.}}</ref>|fix= | {{Fixbox|description=Remove the font scaling limit|ref=<ref>{{Refcheck|user=Amethystviper|date=2022-09-06|comment=See [https://imgur.com/a/aUJD39F this comparison] of before and after removing the font limiter.}}</ref>|fix= | ||
− | 1. Add the lines to {{file|autoexec.cfg}} | + | 1. Add the lines to {{file|autoexec.cfg}}. |
<pre>seta gui_mediumFontLimit "0" | <pre>seta gui_mediumFontLimit "0" | ||
seta gui_smallFontLimit "0"</pre> | seta gui_smallFontLimit "0"</pre> | ||
2. Save the file. The game should now render the text in higher quality regardless of resolution. | 2. Save the file. The game should now render the text in higher quality regardless of resolution. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 679: | Line 572: | ||
{{ii}} Assuming at least 1 GB of system RAM is used:<br />{{code|seta image_useCache "1"}}<br />{{code|seta image_cacheMegs "256"}}<br />{{code|seta image_cacheMinK "32768"}}</code> | {{ii}} Assuming at least 1 GB of system RAM is used:<br />{{code|seta image_useCache "1"}}<br />{{code|seta image_cacheMegs "256"}}<br />{{code|seta image_cacheMinK "32768"}}</code> | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Visual twitch bug with OpenAL/EAX=== | ===Visual twitch bug with OpenAL/EAX=== | ||
Line 702: | Line 588: | ||
===Weapons sound being "drowned" or near inaudible=== | ===Weapons sound being "drowned" or near inaudible=== | ||
− | {{ii}} OpenAL scales down all sounds temporarily if the mixed result would be too loud | + | {{ii}} OpenAL scales down all sounds temporarily if the mixed result would be too loud, especially when using EAX. |
− | {{Fixbox|description=Use the patcher provided in [https://github.com/bibendovsky/eaxefx EAXEFX].}} | + | {{Fixbox|description=Use the patcher provided in [https://github.com/bibendovsky/eaxefx EAXEFX] for the stock executable.}} |
===Mouse not working=== | ===Mouse not working=== | ||
Line 722: | Line 608: | ||
# Save the file. | # Save the file. | ||
}} | }} | ||
− | |||
==Other information== | ==Other information== | ||
Line 797: | Line 682: | ||
===Modifications=== | ===Modifications=== | ||
− | ====Tools and | + | ====Tools and information==== |
* [https://modwiki.dhewm3.org Modwiki] - An unofficial id tech informational wiki created by members of Doom 3 World. | * [https://modwiki.dhewm3.org Modwiki] - An unofficial id tech informational wiki created by members of Doom 3 World. | ||
* [https://iddevnet.dhewm3.org idDevNet Mirror] - An unofficial mirror of the defunct iddevnet.com website for Doom 3 and [[Quake 4]] by the developer of the dhewm3 source port. | * [https://iddevnet.dhewm3.org idDevNet Mirror] - An unofficial mirror of the defunct iddevnet.com website for Doom 3 and [[Quake 4]] by the developer of the dhewm3 source port. |
Latest revision as of 06:21, 27 May 2024
This page is for the original release. For the BFG Edition from 2012, see Doom 3: BFG Edition.
Developers | |
---|---|
id Software | |
Splash Damage | |
Resurrection of Evil | Nerve Software |
macOS (OS X) | Aspyr Media |
Publishers | |
Activision | |
Japan | CYBERFRONT Corporation |
Brazil | Electronic Arts Brasil |
OS X | Aspyr Media |
Engines | |
id Tech 4 | |
Release dates | |
Windows | August 3, 2004 |
Linux | October 5, 2004 |
macOS (OS X) | March 14, 2005 |
Reception | |
Metacritic | 87 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Doom 3 (stylized as Doom3) is a singleplayer and multiplayer horror sci-fi FPS game developed by id Software and published by Activision. It is part of the Doom series, but rather than being a continuation of the storyline of its predecessors, it is a reboot of the series, and uses the id Tech 4.
On October 15, 2012, publisher Bethesda Softworks delisted the original Doom 3 and Resurrection of Evil expansion pack from all digital storefronts outside of the Super id Software Pack on Steam in preparation of Doom 3: BFG Edition.[1] However after many complaints from players and Steam users, the base game and expansion pack were eventually reinstated on Steam on November 3, 2012.[2][3]
On August 10, 2022, Bethesda has simplified and merged all store listings of the original Doom 3, the Resurrection of Evil expansion pack, and Doom 3: BFG Edition into one package on Steam.[4] On February 27, 2023, the original Doom 3 and Resurrection of Evil was re-released through GOG.com and bundled with Doom 3: BFG Edition.[5]
EAX support introduced in v1.3 suffers from frequent visual glitches.[6] See visual twitch bug with OpenAL/EAX for a solution. The game does not properly recognize the available VRAM on modern graphics cards, and as such forces the game to use lower image quality settings. See Forcing Ultra quality settings for a workaround with modern graphics cards.
General information
- Source code
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Community Discussions for Resurrection of Evil expansion pack
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM was removed in Patch 1.2.[7] PC/Linux: 3 CDs, Mac: 1 DVD. |
|||
Includes Resurrection of Evil; sold with Doom 3: BFG Edition. | ||||
GOG.com | Includes Resurrection of Evil; sold with Doom 3: BFG Edition as of February 27, 2023.[8] | |||
Green Man Gaming | Includes Resurrection of Evil; sold with Doom 3: BFG Edition. | |||
Humble Store | Includes Resurrection of Evil; sold with Doom 3: BFG Edition. Resurrection of Evil is available via a separate page, but is redundant as its primary store page already includes it. | |||
Steam | Sold with Doom 3: BFG Edition and includes Resurrection of Evil. Use DOOM3.exe from Patch 1.3.1 to run without Steam.[9] |
|||
GamersGate (unavailable) | Package with expansion also available. | |||
Mac App Store (unavailable) | Updated for Intel Mac compatibility. Removed in 2019.[10] | |||
Steam (unavailable) | (Original version) Use DOOM3.exe from Patch 1.3.1 to run without Steam.[11] No longer sold separately due to being included with Doom 3: BFG Edition. |
- A faithful higher resolution icon for Windows can be downloaded from the Files section.
- DOOM 3 demo. Also available on Steam.
- CD keys can be activated offline and have unlimited uses.[12][13]
- GOG.com and Steam CD-keys can be used on the retail version and vice-versa.[13]
Monetization
Type | Notes |
---|---|
Expansion pack | An additional campaign that features new levels, new weapons, and new monsters. |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Resurrection of Evil | Includes and requires Patch 1.2. No longer sold separately on Steam due to being already included with the base game after August 10 2022. |
Essential improvements
Patches
- Patch v1.3.1 updates retail releases to the latest version while including all other fixes from the previous patches. Digital distribution versions are already patched.
Skip intro videos
Use the +disconnect command line argument[14][15]
|
---|
Note:
|
Source ports
Name | Description | |
---|---|---|
dhewm3 | Aimed at bringing DOOM 3 to all suitable platforms with the help of SDL. Supports 64-bit (requires compiling from source code for the base game and supported mods), widescreen resolutions, and uses OpenAL EFX for improved EAX support. | |
fhDOOM | Modernized source port of DOOM, featuring support for Widescreen resolutions, soft cascading shadows, soft-particles, extended graphics options and improved editor tools and more. |
Doom 3 Enhanced Edition
- A series of bugfixes, balance changes, enemy AI tweaks, and quality-of-life improvements for the original Doom 3 game, its Resurrection of Evil expansion pack, and The Lost Mission campaign port without any drastic gameplay changes. It is also compatible with dhewm3.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\base\*.cfg[Note 1] <path-to-game>\d3xp\*.cfg[Note 1] |
macOS (OS X) | |
Linux | $HOME/.doom3/base/*.cfg $HOME/.doom3/d3xp/*.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9050/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
-
autoexec.cfg
may be created in<path-to-game>\<game>
and can be used to override settings inDoomConfig.cfg
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\base\savegames\[Note 1] <path-to-game>\base\d3xp\[Note 1] |
macOS (OS X) | |
Linux | $HOME/.doom3/base/savegames/ $HOME/.doom3/d3xp/savegames/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9050/pfx/[Note 2] |
- Certain mods may store their save game data and configuration files in their unique mod folders (e.g.
<path-to-game>\d3le
for The Lost Mission campaign port). - dhewm3 moves save game data and configuration files for the base game, expansion pack, and mods to
%USERPROFILE%\Documents\My Games\dhewm3
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | Not listed on store page. | |
Steam Cloud | Syncs save games. Applies to the base game and expansion. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions up to 1600x1200 are supported by default. See Widescreen resolution for a workaround. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default is 90°. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Controlled by Video Quality setting. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Up to 16x MSAA (Nvidia) or 8x (AMD/Intel). Use dhewm3 for 16x for AMD users. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | The stock excutable is capped at 62.5 FPS.[16] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Use the dhewm3 source port[17] |
---|
Install the Doom 3 Enhanced Edition or Doom 3: Redux mod[18] |
---|
Manually edit DoomConfig.cfg[19] |
---|
Notes
|
Field of view (FOV)
Set FOV manually[20] |
---|
Notes
|
Anisotropic filtering (AF)
- Anisotropic filtering scales with the "Video Quality" option.
Set AF manually[20] |
---|
|
Gamma
- Adjusting the game's gamma and brightness levels with the stock Doom 3 executable will also affect the operating system. dhewm3 as of v1.5.2 by default fixes this by allowing gamma and brightness levels to be adjusted through shaders instead; the original behavior can be restored by setting the value of the
r_gammaInShaders
CVar to0
.[21][22]
Set gamma manually[20] |
---|
|
Enable plasma gun projectile shadows
Edit lights.mtr found in pak000.pk4[23] |
---|
|
Disable head bobbing
Disable head bobbing through these settings[24] |
---|
seta pm_runbob "0" seta pm_runpitch "0" seta pm_runroll "0" seta pm_walkbob "0" seta pm_bobpitch "0" seta pm_bobroll "0" seta pm_bobup "0" seta pm_crouchbob "0" |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse Smoothness in menu, but no acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Lacks native support with the stock executable. Use dhewm3 for controller support. | |
Full controller support | Requires dhewm3. In-game controls must be configured first in the Control settings or using one of the pre-made control layout provided in the developer console, otherwise the game's menus can be navigated by using the left or right stick to simulate mouse controls and the face buttons or triggers for the mouse buttons. | |
Controller remapping | Requires dhewm3. Axes and buttons can be remapped from the in-game Options menu under Controls. Pre-made configuration files provided with dhewm3 is based on the controller layout used in Doom 3: BFG Edition. An alternative configuration based on the layout from the original Xbox port is also available. | |
Controller sensitivity | Applicable to dhewm3 only. Adjust the value of seta joy_yawSpeed and joy_pitchSpeed for vertical and horizontal sensitivity in dhewm3.cfg . Advanced configuration can be found on dhewm3's Gamepad Configuration section. |
|
Controller Y-axis inversion | Applicable to dhewm3 only. Set joy_invertLook to 1 in dhewm3.cfg . |
Controller types |
---|
XInput-compatible controllers | Requires dhewm3 for XInput controllers. | |
---|---|---|
Xbox button prompts | dhewm3 references XInput notations through SDL2. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 3, DualShock 4, DualSense Requires dhewm3 for PlayStation controllers. |
|
---|---|---|
PlayStation button prompts | dhewm3 references PlayStation notations through SDL2. | |
Light bar support | Static Blue. Applicable to dhewm3 only. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) [25] |
Tracked motion controllers | Razer Hydra[citation needed] | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | Nintendo Switch Pro Controller and other controllers supported by SDL2 can be used with dhewm3. | |
---|---|---|
Button prompts | Controller-specific buttons are referenced in dhewm3's control settings as text only, otherwise no button prompts are used. |
Additional information | ||
---|---|---|
Controller hotplugging | Use dhewm3 for hotplugging support on applicable controllers. | |
Haptic feedback | The game lacks haptic feedback. | |
Digital movement supported | Through keyboard controls only. | |
Simultaneous controller+KB/M | Applicable to dhewm3 only. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 (software), 7.1 (EAX hardware accelerated)[26] | |
Subtitles | A Subtitle mod is available here and its readme can be viewed [1]. This mod also seems to be incompatible with many other mods. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 4[26] (Patch 1.3 and OpenAL required[27]). DirectSound otherwise.[28] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | See doom 3 CC mod. | |||
Czech | Fan translation - #1 dubbing #2 | |||
French | See doom 3 CC mod. | |||
German | See doom 3 CC mod. | |||
Italian | Retail only. Patch for digital release here. | |||
Polish | Retail only. Patch for digital release here. Fan translation for Resurrection of Evil here. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Retail only. Patch for digital release here. | |||
Spanish | Retail only for the Resurrection of Evil expansion; patch for digital releases here. Also see doom 3 CC mod for subtitle support for base version of the game. . |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Use Doom 3 Splitscreen Edition mod. |
||
LAN play | 16 | Co-op, Versus Use the OpenCoop mod (alpha) for 4-player co-op. |
||
Online play | 16 | Co-op, Versus Use the OpenCoop mod (alpha) for 4-player co-op. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27650, 27666 |
UDP | 27650, 27666 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Devices | |||
---|---|---|---|
3RD Space Gaming Vest | Official Game Mod (version 1.3.1) Single Player | ||
Novint Falcon | The official game-specific 3D Touch Add On (Base game) (Resurrection of Evil expansion) is required. |
Issues unresolved
Poor performance/"slow-motion" effect on Nvidia cards
- Doom 3 and other id Tech 4 games suffer from a potential driver-related issue on modern Nvidia GPUs that causes the game to go into what appears to a "slow-motion" phase during some intensive scenes, where the framerate technically remains the same but game logic is slowed down and negatively effects performance, and it persists even when using a source port and/or the microstutter "fix".
Issues fixed
Textures are low-resolution, even on Ultra quality
- This fix is included in the GOG.com version.[29]
Force Ultra quality settings via autoexec.cfg[30] |
---|
seta r_renderer "best" seta com_videoRam "1024" seta com_machineSpec "3" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta image_anisotropy "8" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta image_ignoreHighQuality "0" seta image_roundDown "1" seta image_preload "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_useCache "0" seta image_usePrecompressedTextures "0" seta image_useNormalCompression "0" seta image_useCompression "0" seta image_useAllFormats "1" seta g_showBrass "1" seta g_decals "1" seta g_doubleVision "1" seta g_bloodEffects "1" seta g_projectileLights "1" seta g_muzzleFlash "1"
Notes:
|
Low resolution font scaling
- By default, some of the game's text fonts render at a lower resolution due to a font scaling limiter.
Remove the font scaling limit[31] |
---|
1. Add the lines to seta gui_mediumFontLimit "0" seta gui_smallFontLimit "0" 2. Save the file. The game should now render the text in higher quality regardless of resolution. |
Improving performance for low-end systems
Configuration files[citation needed] |
---|
|
Visual twitch bug with OpenAL/EAX
- Using OpenAL (
seta s_useOpenAL "1"
inDoomConfig.cfg
), which was added with patch 1.3 and is automatically engaged when EAX is turned on, results in frequent visual twitching/screen shifting. It is currently unknown whether this happens on all configurations, but the problem persists in the latest patch. A video of the glitch in action can be seen here (0:07, 0:11).
Use a SoundBlaster Audigy card.[32] |
---|
|
Use the patcher provided in EAXEFX. |
---|
Incorrect EAX effect in Doom3: Resurrection of Evil with OpenAL/EAX
- X-fi and audigy 2 Sound card are not affected by this problem.[citation needed]
- Post X-fi card, that use Host openAL drivers from Creative and OpenAL Soft are concerned by this bug.
- The patch 1.3 has been shipped with incorrect EFX files for the expansion Ressurection of Evil, these files control EAX effects to apply in each zone of a level. The problem is due to a missing parameter "air absorption hf" in each zone of each level file.
Download fix EFX files Doom3_ROE_EAX_FIX. |
---|
Use the patcher provided in EAXEFX. |
---|
Weapons sound being "drowned" or near inaudible
- OpenAL scales down all sounds temporarily if the mixed result would be too loud, especially when using EAX.
Use the patcher provided in EAXEFX for the stock executable. |
---|
Mouse not working
Wired mouse: doom3.exe executable name[citation needed]
|
---|
Wireless gaming mouse: Set the mouse's rate to at least 250[citation needed] |
---|
Game won't launch correctly (Linux on Retail)
Remove the included libgcc_s.so.1 and libstdc++.so.6 from the installation folder[citation needed] |
---|
No Sound (Linux)
Use the OSS wrapper for specific audio device[citation needed] |
---|
Specify the default audio output[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.0 |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | A source port is required for 64-bit. | ||||
macOS (OS X) | Intel support was added in a patch, but is 32-bit only.[34] A source port is required for 64-bit or ARM. | ||||
Linux | A source port is required for 64-bit or for other architectures like ARM or PPC. |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Used by dhewm3. |
Anti-cheat | PunkBuster |
Linux installation
To install Doom 3 on Linux, create a new folder and copy the following retail files to the <path-to-game>\base
folder:
base\pak000.pk4 base\pak001.pk4 base\pak002.pk4 base\pak003.pk4 base\pak004.pk4
If installing the expansion pack, also copy the following retail pk4 to the <path-to-game>\d3xp
folder:
:d3xp/pak000.pk4
After copying all pk4 files to the hard drive, run the Linux patch and direct it to the new Doom 3 folder. Start the game with the command: doom3
. To launch the expansion use: doom3 +set fs_game d3xp
For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary.
Modifications
Tools and information
- Modwiki - An unofficial id tech informational wiki created by members of Doom 3 World.
- idDevNet Mirror - An unofficial mirror of the defunct iddevnet.com website for Doom 3 and Quake 4 by the developer of the dhewm3 source port.
CstDoom3
- CstDoom3 is a gameplay mod for Doom 3 and Resurrection of Evil.
- Corrects GUI/HUD scaling for widescreen resolutions, adds adjustable FOV, Carmack's Reverse, grenades toggle, and more.
Doom 3: Redux
- For ATI/AMD video card users, see here for a fix.
- Adds the following features and improvements while retaining vanilla gameplay:
- Widescreen support and resolutions up to 4K using a custom build of Sikkmod.
- High resolution textures, menus, UI, and HUD.
- Improved audio design for enemies, audio logs, weapon sounds, and cutscenes.
- Features options for field of view, texture resolutions, anisotropic filtering, FXAA, motion blur, and screen blood.
- Restores cut content and alpha version features.
The Lost Mission
- A port of the BFG Edition campaign The Lost Mission for the original 2004 version of Doom 3.
- Requires the Resurrection of Evil expansion pack.
- Features new additions not seen in the BFG Edition version.
D3HDP - DooM 3 Essential HD Pack
- A visual overhaul for Doom 3, Resurrection of Evil, and The Lost Mission with additional lighting, map, and material fixes.
Enhanced / Tweaked Sounds
- A collection of enhanced, volume adjusted sound effects and ambient background noise without drastically altering the original audio.
Duct Tape
- The Duct Tape Mod is a small patch for doom 3.
- Adds flashlight to all the guns except the pistol.
- Incompatible with other mods like Doom 3: Redux.
Yet Another Flashlight Mod
- Alternative for Duct Tape Mod that uses a head lamp instead.
- The mod contains its own configuration folder after launching it once, separate from its actual folder, any resolution or other configurations must be made in the DoomConfig file the mod creates inside the folder yafm-hl it auto generates in the root folder when launched.
- Compatible with all weapons while preserving the muzzle flash effects.
Open Coop Mod
- Allows up to 4 players to play through the entire game + expansion pack together. Works both online and LAN.
- It also adds in challenge maps, and 42 custom maps.
- Patch 1.3.1 is required for this mod.
- Expansion pack here, unofficial patch here and compatibility patch for Enhanced Edition here.
Advanced tweaks
- It is possible to easily change many things in the game simply by modifying text files located in
<path-to-game>/base/pak000.pk4
(.pk4
files can be opened with 7-Zip or similar programs). Particularly thedef
folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values. - TweakGuides has created a comprehensive guide for tweaking the game.
Adjust shotgun spread
Follow this guide |
---|
Use the shotgun spread patch provided in Enhanced Edition's optional gameplay add-ons[35] |
---|
Cheats
Visit GameFAQs for list of cheats.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.5 GHz AMD Athlon XP 1500+ | |
System memory (RAM) | 384 MB | |
Hard disk drive (HDD) | 2.2 GB plus 400 MB for swap file | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0b compatible | |
Sound (audio device) | DirectX 9.0b compatible 16-bit sound card |
- Windows 98 and ME have been tested to work with Doom 3 using this hack, but are not officially supported.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.3.8 | |
Processor (CPU) | PowerPC G4 1.5 GHz | PowerPC G5 2 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon 9600 Nvidia GeForce FX5200 64 MB of VRAM | 128 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2.4 kernel | 2.6 kernel |
Processor (CPU) | 1 GHz or higher | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 2.2 GB | |
Video card (GPU) | OpenGL hardware acceleration 64 MB of VRAM OpenGL 2.0 compatible |
- Supported AMD Radeon chipsets: 8500, 9000, 9200, 9500, 9600, 9700, 9800, X1600, X1900, 2400XT, 2600, 3870, 4670, 4850, 5670, 5750, 5770, 5870, 6630, 6750, 6970
- Supported Nvidia chipsets: GeForce 3/Ti series, GeForce 4MX series, GeForce 4/Ti series, GeForce FX series, GeForce 6800, 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M
- The game supports Intel HD Graphics 3000 and greater
- The game does not support the GMA 950 and GMA X3100 integrated video chipsets
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/9050/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (9050) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ If you want the original Doom 3 from Steam you have to pay £76 - Eurogamer.net - last accessed on 2024-02-27
- ↑ Original Doom 3 returns to Steam - Eurogamer.net - last accessed on 2024-02-27
- ↑ No longer can buy original Doom 3 by itself on Steam - Doomworld - last accessed on 2024-02-27
- ↑ We’re simplifying the id Software Steam Store Listings - Steam Community Annoucements - last accessed on 2024-02-27
- ↑ BETHESDA’S LEGENDARY TITLES UP TO -80% AND A DOOM 3 UPDATE! - GOG.com - last accessed on 2024-02-27
- "Now, when it comes to DOOM 3 Update, as we’ve mentioned, the original version of DOOM 3 has been added to our DOOM 3: BFG Edition. That means this title will now be visible in our store as just DOOM 3 and it contains both BFG Edition and Original Version. In addition, Original Version is also available to play in multiplayer mode. Make sure to gather some friends and go on a good old quality DOOM rampage!"
- ↑ Fixed screen twitches. by bibendovsky · dhewm/dhewm3 - GitHub - last accessed on 9 June 2023
- ↑ TweakGuides.com - Doom 3 Tweak Guide - last accessed on May 2023
- ↑ Bethesda’s legendary titles up to -80% and a DOOM 3 Update! - last accessed on 2023-02-27
- ↑ Verified by User:AmethystViper on February 19, 2018
- ↑ What is left for FPS on macOS? - Inside Mac Games Forum - last accessed on 2020-11-28
- "Games like Doom 3, Prey, Quake 4, Rage and Duke Nukem: Forever have all been pulled from the Mac App Store last year."
- ↑ Verified by User:AmethystViper on February 19, 2018
- ↑ Doom 3 asking for CD key - last accessed on 2023-03-03
- ↑ 13.0 13.1 Verified by User:Amethystviper on 2024-02-27
- CD keys I received with the GOG.com and Steam versions of the game still works with the numerous times I have performed a clean re-install of the base game and expansion pack. I also tested a few random CD keys from the retail version that may have already been used, but they also still worked, even on the Steam version's executable while disconnected from the internet. I can also confirm that using my GOG.com CD keys with the retail version also worked and vice-versa.
- ↑ TweakGuides.com - Doom 3 Tweak Guide - last accessed on May 2023
- ↑ Verified by User:Amethystviper on 2024-02-24
- Tried the command-line parameter on v1.3.1 without of my CD keys registered, which caused the game to launch with the intro video playing and prompting a CD key registration screen.
- ↑ Smooth movement on refresh rates above 60Hz? · Issue #230 · dhewm/dhewm3 - last accessed on 9 June 2023
- ↑ Verified by User:Keith on 2019-11-13
- ↑ Verified by User:Amethystviper on 2023-03-05
- Tested Doom 3: Enhanced Edition on a clean installation of the game and it includes widescreen resolutions and aspect-ratio options within the Advanced Video options along with other video settings. Doom 3: Redux also has widescreen resolution options built-in as well.
- ↑ Doom 3 | WSGF
- ↑ 20.0 20.1 20.2 Doom 3 Tweak Guide - Advanced Tweaking (Pt.2)
- ↑ Release dhewm3 1.5.2 · dhewm/dhewm3 - Github - last accessed on 2023-11-05
- ↑ Verified by User:Amethystviper on 2023-11-05
- After using "r_brightness 10" console command and using the in-game brightness slider from the options menu, the brightness of the entire operating system also changed; setting it back to "1" restored the original brightness levels on the OS.
- ↑ Verified by User:Amethystviper on 2022-09-06
- See this comparison of before and after enabling plasma gun's projectile shadows.
- ↑ Verified by User:Mars icecream on 2017
- ↑ Verified by User:Amethystviper on 2024-02-25
- Tested with a V1 PlayStation 4 controller via Bluetooth and DualSense controller via USB in dhewm3.
- ↑ 26.0 26.1 Doom 3 EAX Patch - SoundBlaster.com (retrieved)
- ↑ Games: Doom3 - Creative Labs: Connect (retrieved)
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Discussing the new GOG release and Redux 2.1 - ModDB - last accessed on 2023-10-27
- ↑ Verified by User:Amethystviper on 2022-09-06
- Tested this fix with a clean install of Doom 3 v1.3.1 with a fresh configuration file, and this fix forced Ultra settings by default.
- ↑ Verified by User:Amethystviper on 2022-09-06
- See this comparison of before and after removing the font limiter.
- ↑ Audio of EAX 4.0 effects? :: Steam Community Discussions - last accessed on May 2023
- ↑ DOOM 3: "Screen Twitching" when EAX is ON? - EXTREME Overclocking Forums - last accessed on May 2023
- ↑ MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support - last accessed on 9 June 2023
- ↑ Verified by User:Amethystviper on 2024-02-25
- Can verify this fixed the shotgun spread without editing the game's pak000.pk4 file.