Difference between revisions of "Sonic the Hedgehog 4: Episode II"
From PCGamingWiki, the wiki about fixing PC games
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|120 fps = false | |120 fps = false | ||
|120 fps notes = High FPS speeds up gameplay (see [[#Game runs too fast|Game runs too fast]]). | |120 fps notes = High FPS speeds up gameplay (see [[#Game runs too fast|Game runs too fast]]). | ||
+ | |hdr = unknown | ||
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|color blind = unknown | |color blind = unknown | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
{{Fixbox|description=Force SGSSAA|ref=<ref>[http://forums.guru3d.com/showpost.php?p=4641593&postcount=1248 Guru3D.com Forums - View Single Post - NVidia Anti-Aliasing Guide (updated)]</ref>|fix= | {{Fixbox|description=Force SGSSAA|ref=<ref>[http://forums.guru3d.com/showpost.php?p=4641593&postcount=1248 Guru3D.com Forums - View Single Post - NVidia Anti-Aliasing Guide (updated)]</ref>|fix= | ||
− | # Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts | + | # Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts Nvidia Profile Inspector]. |
# Create new profile and add {{file|Sonic.exe}}. | # Create new profile and add {{file|Sonic.exe}}. | ||
# Set Antialiasing Compatibility to <code>0x000012C1</code>. | # Set Antialiasing Compatibility to <code>0x000012C1</code>. | ||
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|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = |
Revision as of 02:47, 19 December 2017
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Developers | |
---|---|
Dimps | |
Sonic Team | |
Publishers | |
Sega | |
Release dates | |
Windows | May 15, 2012 |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- High frame rate (more than 60 FPS) breaks the game speed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/203650/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/203650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Change FOV with hex edit[citation needed] |
---|
Notes
|
Anti-aliasing (AA)
Force SGSSAA[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Co-op |
Issues fixed
Windows 8 compatibility problems
Apply compatibility modes[2] |
---|
|
Game runs too fast
- Game may run at a very high speed.[3] Use one of the following methods.
Lock frame rate at 60 FPS (resolutions higher than 60 Hz)[citation needed] |
---|
See Frame rate capping to lock frame rate to 60 FPS. |
Force Vsync (60 Hz resolutions only)[citation needed] |
---|
Force Vsync in the graphics card control panel for this game only. |
Run the game at screen refresh rate
- Fullscreen mode is limited to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | 7 |
Processor (CPU) | Intel Pentium 4 @ 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo @ 2.4 GHz AMD Athlon 64 X2 4200+ & above |
System memory (RAM) | 1 GB (2 GB on Vista) | 2 GB+ |
Hard disk drive (HDD) | 6 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD3650 256 MB of VRAM | Nvidia GeForce 8800 ATI Radeon HD 3800 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (203650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.