Difference between revisions of "Star Wars: Jedi Knight II - Jedi Outcast"
m (→API: Steam release of Jedi Outcast doesn't use Direct3D -- it uses OpenGL, same as all other copies of this game) |
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|developers = | |developers = | ||
{{Infobox game/row/developer|Raven Software}} | {{Infobox game/row/developer|Raven Software}} | ||
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Westlake Interactive|Mac OS}} |
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Westlake Interactive|OS X}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|LucasArts}} | {{Infobox game/row/publisher|LucasArts}} | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
+ | {{Infobox game/row/publisher|Aspyr Media|Mac OS}} | ||
+ | {{Infobox game/row/publisher|Aspyr Media|macOS (OS X)}} | ||
{{Infobox game/row/publisher|Disney Interactive Studios}} | {{Infobox game/row/publisher|Disney Interactive Studios}} | ||
|engines = | |engines = | ||
Line 13: | Line 15: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 26, 2002}} | {{Infobox game/row/date|Windows|March 26, 2002}} | ||
− | {{Infobox game/row/date|Mac OS|November | + | {{Infobox game/row/date|Mac OS|November 1, 2002}} |
− | {{Infobox game/row/date|OS X|November | + | {{Infobox game/row/date|OS X|November 1, 2002}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|star-wars-jedi-knight-ii-jedi-outcast|89}} | ||
+ | {{Infobox game/row/reception|IGDB|star-wars-jedi-knight-ii-jedi-outcast|}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
+ | {{Infobox game/row/taxonomy/series | Star Wars: Jedi Knight }} | ||
|steam appid = 6030 | |steam appid = 6030 | ||
− | |gogcom | + | |gogcom id = 1428935917 |
+ | |strategywiki = Star Wars Jedi Knight II: Jedi Outcast | ||
+ | |mobygames = 6073 | ||
+ | |hltb = 9085 | ||
+ | |lutris = star-wars-jedi-knight-ii-jedi-outcast | ||
|wikipedia = Star Wars Jedi Knight II: Jedi Outcast | |wikipedia = Star Wars Jedi Knight II: Jedi Outcast | ||
|winehq = 716 | |winehq = 716 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = The game's source code was initially released in 2013, however it was quickly pulled by Raven Software. A [https://github.com/romanalexander/jedi-outcast mirror] of the source code is available. | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | + | {{GOG.com links|1428935917|star_wars_jedi_knight_ii_jedi_outcast}} | |
− | {{GOG.com links| | + | {{mm}} [https://steamcommunity.com/app/6030/discussions/ Steam Community Discussions] |
− | {{mm}} [ | ||
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | | + | {{Availability/row| Retail | | disc | Singleplayer uses a simple disc check; Multiplayer requires the CD to be in the drive to join a server.| | Windows, Mac OS, OS X }} |
− | {{Availability/row| GamersGate | | + | {{Availability/row| GamersGate | star-wars-jedi-knight-ii-jedi-outcast | Steam | Sold by [[Company:Disney|Disney]]. | | Windows, OS X }} |
− | {{Availability/row| | + | {{Availability/row| GamersGate | star-wars-jedi-knight-ii-jedi-outcast-mac | Steam | Sold by [[Company:Aspyr Media|Aspyr Media]]. | | Windows, OS X }} |
− | {{Availability/row| GMG | star-wars-jedi-knight-ii-jedi-outcast-mac | Steam | | | Windows, OS X }} | + | {{Availability/row| Gamesplanet | 2805-1 | Steam | | | Windows, OS X }} |
− | {{Availability/row| | + | {{Availability/row| GOG.com | star_wars_jedi_knight_ii_jedi_outcast | DRM-free | | | Windows }} |
− | {{Availability/row| MacApp | id444786820 | MacApp | | | OS X }} | + | {{Availability/row| GMG | star-wars-jedi-knight-ii-jedi-outcast-mac | Steam | | | Windows, OS X }} |
− | {{Availability/row| | + | {{Availability/row| Humble | star-wars-jedi-knight-ii-jedi-outcast | Steam | | | Windows, OS X }} |
+ | {{Availability/row| Steam | 6030 | Steam | | | Windows, OS X }} | ||
+ | {{Availability/row| MacApp | id444786820 | MacApp | | | OS X | unavailable }} | ||
+ | {{Availability/row| Origin | star-wars/star-wars-jedi-knight-ii-jedi-outcast | Origin |Included with {{store feature|EA Play Pro}}. Currently only visible in the EA App's Browse menu. | | Windows |}} | ||
}} | }} | ||
− | {{ii}} The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded [http:// | + | {{ii}} The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded [http://files.replacementdocs.com/Star_Wars_-_Jedi_Knight_II_-_Jedi_Outcast_-_Manual_-_PC.pdf from ReplacementDocs]. |
+ | {{ii}} A demo is available. See [[#Demo exclusive level|Demo exclusive level]] for more information. | ||
+ | {{ii}} Linux compatibility is only achieved via the [[#Source ports|unofficial source port]]. | ||
+ | {{ii}} A faithful higher quality icon for Windows can be [https://community.pcgamingwiki.com/files/file/1238-jedi-outcast-higher-quality-icon/ found in the Files section]. | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | ====[http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/JKIIUp104.exe Windows Patch 1. | + | ====[http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/JKIIUp104.exe Windows Patch 1.04]==== |
− | ====[http://support.aspyr.com/entries/20688781-star-wars-jedi-knight-ii-jedi-outcast-patch-version-1-03-1-04-rev-d-universal OS X Patch 1. | + | {{ii}} For original retail release only. Includes multiplayer bug fixes and corrects balance issues. Digital re-releases and retail version in the "Fan Favorites 2" collection already have this patch installed. |
+ | |||
+ | ====[http://support.aspyr.com/entries/20688781-star-wars-jedi-knight-ii-jedi-outcast-patch-version-1-03-1-04-rev-d-universal OS X Patch 1.04]==== | ||
{{ii}} It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs. | {{ii}} It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs. | ||
− | === | + | ===Skip intro videos=== |
− | + | {{Fixbox|description=Use intro skip|fix= | |
+ | Use the [https://community.pcgamingwiki.com/files/file/827-star-wars-jedi-knight-ii-%E2%80%93-jedi-outcast-intro-skip/ Jedi Outcast intro skip]. | ||
+ | }} | ||
− | + | ===Higher quality music and sound effects=== | |
+ | {{ii}} Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality. | ||
− | === | + | {{Fixbox|description=Use console command|ref=<ref name="Expack3"/>|fix= |
− | {{ | + | # Start the console with {{key|Shift|~}}. |
− | + | # Type <code>s_kHz 44</code> to restore full playback quality. | |
− | # | + | # Type <code>snd_restart</code> to reset the sound engine. |
− | # | + | --or--<br/> |
− | < | + | Add this line to a created file: {{file|{{P|game}}\GameData\base\autoexec.cfg}}: |
− | + | <pre>seta s_kHz "44"</pre> | |
− | |||
− | |||
− | </ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. |
− | |||
}} | }} | ||
− | === | + | ===Disable texture compression=== |
− | {{ | + | {{ii}} By default, the game recompresses textures at load time using [[Wikipedia:S3 Texture Compression|S3TC]] to reduce VRAM usage, resulting in the textures being lower quality than they are stored on-disk. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Fixbox| | + | {{Fixbox|description=Use console command|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2023-01-24|comment=IdTech 3's automatic texture compression uses the GPU's S3TC texture compressor to convert the 24/32-bit textures to a compressed format (usually DXT5, although some source ports can do BC7). Other IdTech 3 games have the option to disable this in the menu, but JO and JA have no such menu option, but the feature still exists.}}</ref>|fix= |
− | {{ | + | # Start the console with {{key|Shift|~}}. |
− | + | # Type <code>r_ext_compress_textures</code> to restore full texture quality. | |
+ | # Type <code>vid_restart</code> to restart the video engine. | ||
+ | --or--<br/> | ||
+ | Add this line to a created file: {{file|{{P|game}}\GameData\base\autoexec.cfg}}: | ||
+ | <pre>seta r_ext_compress_textures "0"</pre> | ||
− | + | '''Notes''' | |
− | + | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. | |
− | + | {{ii}} Disabling texture compression results in textures using 4x more VRAM than when compression is enabled. As such, doing so is not recommend when using mods with high-resolution textures. | |
− | {{ | ||
− | {{ | ||
− | |||
− | |||
}} | }} | ||
==Game data== | ==Game data== | ||
{{Image|Star Wars Jedi Knight II Jedi Outcast General.png|In-game general settings.}} | {{Image|Star Wars Jedi Knight II Jedi Outcast General.png|In-game general settings.}} | ||
+ | |||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\GameData\base\*.cfg}} |
− | {{Game data/ | + | {{Game data/config|Mac OS|}} |
− | {{Game data/ | + | {{Game data/config|OS X|{{P|osxhome}}/Library/Application Support/Jedi Knight II/base/*.cfg}} |
}} | }} | ||
{{ii}} <code>jk2config.cfg</code> contains single player settings. | {{ii}} <code>jk2config.cfg</code> contains single player settings. | ||
Line 125: | Line 132: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\GameData\base\saves\}} |
− | {{Game data/ | + | {{Game data/saves|Mac OS|}} |
− | {{Game data/ | + | {{Game data/saves|OS X|{{P|osxhome}}/Library/Application Support/Jedi Knight II/base/saves/}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = true |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = false |
− | | | + | |gog galaxy notes = |
+ | |origin = true | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = 1.86 GB available | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Star Wars Jedi Knight II Jedi Outcast General Video.png|In-game general video settings.}} | {{Image|Star Wars Jedi Knight II Jedi Outcast General Video.png|In-game general video settings.}} | ||
{{Image|Star Wars Jedi Knight II Jedi Outcast Advanced Video.png|In-game advanced video settings.}} | {{Image|Star Wars Jedi Knight II Jedi Outcast Advanced Video.png|In-game advanced video settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/star-wars-jedi-knight-ii-jedi-outcast |
− | |widescreen wsgf award = | + | |widescreen wsgf award = limited |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = limited |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = limited |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = limited |
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
Line 158: | Line 173: | ||
|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 164: | Line 179: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = On/Off only |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Force in | + | |antialiasing notes = [[Glossary:Anti-aliasing (AA)#Forcing Anti-Aliasing|Force in GPU control panel]].<br/>Nvidia users can force [[SGSSAA]] in [[Nvidia Profile Inspector]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 172: | Line 190: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Capped at 85 FPS by default, but can be changed with | + | |120 fps notes = Capped at 85 FPS by default, but can be changed with {{code|com_maxfps}}.{{note|note=Setting a cap higher than 85 FPS has a minor effect on physics calculations, e.g. characters jump slightly higher.|name="FPSPhysics"}} |
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 178: | Line 198: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Running the game in widescreen resolution|ref=<ref>[https://www.wsgf.org/dr/star-wars-jedi-knight-ii-jedi-outcast Star Wars Jedi Knight II: Jedi Outcast | WSGF]</ref>|fix= |
− | + | # Go to {{file|{{p|game}}\GameData\base|folder}}. | |
− | # | + | # Create and open {{file|autoexec.cfg}}. |
− | # | + | # Add <code>seta r_customwidth X</code> where X is width of your desired resolution (e.g. <code>seta r_customwidth 1680</code>). |
− | # | + | # Add <code>seta r_customheight Y</code> where Y is height of your desired resolution (e.g. <code>seta r_customheight 1050</code>). |
− | # | + | # Add <code>seta cg_fov Z</code> to set the FOV. For '''16:9''' screens use a value of '''97''', and for '''16:10''' screens use a value of '''90'''. |
− | + | # Add <code>seta r_mode -1</code> to make the game use custom resolutions. | |
− | # | + | # Add <code>helpusobi "1"</code> for the next commands to work. |
− | + | # See the [https://www.wsgf.org/dr/star-wars-jedi-knight-ii-jedi-outcast WSGF entry] to fix the weapon FOV. '''OR''' type <code>cg_gunz 2</code> (for SP) and <code>cg_gunz 1.5</code> (for MP). | |
'''Notes''' | '''Notes''' | ||
{{ii}} Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched. | {{ii}} Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched. | ||
− | {{ii}} Your arms may occasionally appear to be floating in midair when using the lightsaber or | + | {{ii}} Your arms may occasionally appear to be floating in midair when using the lightsaber or force powers in first-person view. |
{{--}} When widescreen resolution is enabled, there is no screenshot and progress bar during loading. There is solid white screen instead. Company logos at game start are shown in same manner. | {{--}} When widescreen resolution is enabled, there is no screenshot and progress bar during loading. There is solid white screen instead. Company logos at game start are shown in same manner. | ||
+ | {{ii}} If the game launches "zoomed in" on high resolutions and only part of the screen can be seen:<br> Go to {{file|{{p|game}}\GameData\base|folder}}, right-click on {{file|jk2sp.exe}} for singleplayer or {{file|jk2mp.exe}} for multiplayer, select ''Properties → Compatibility → Change high dpi settings → Override high DPI scaling behaviour ->'' set to ''Application''. <br>If the above solution doesn't work, disable [https://www.tenforums.com/attachments/tutorials/118914d1485629514-change-dpi-scaling-level-displays-windows-10-a-dpi_in_settings-1.png DPI scaling] - set it to 100%<ref>{{Refurl|url=https://www.pcgamingwiki.com/wiki/Topic:Xeulr6lv3a110ls2|title=pcgamingwiki.com|date=May 2023}}</ref> | ||
+ | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. | ||
+ | }} | ||
+ | |||
+ | ===Crosshair improvements=== | ||
+ | {{Fixbox|description=Edit configuration files|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to {{file|{{p|game}}\GameData\base|folder}}. | ||
+ | # Create a file called {{file|autoexec.cfg}}. | ||
+ | # Add all or some of the following lines, modifying them to suit your preferences: | ||
+ | <pre> | ||
+ | cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot. | ||
+ | cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits | ||
+ | cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits | ||
+ | </pre> | ||
+ | '''Notes''' | ||
+ | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. | ||
+ | }} | ||
+ | |||
+ | ===Disable head bob=== | ||
+ | {{ii}} The option exists in Setup → Options → View Swaying, but is not always functional. | ||
+ | |||
+ | {{Fixbox|description=Edit configuration files|ref={{cn|date=July 2016}}|fix= | ||
+ | # Navigate to {{file|{{p|game}}\GameData\base|folder}} and open {{file|jk2config.cfg}} with a text editor. | ||
+ | # Change the following lines to these values. | ||
+ | <pre> | ||
+ | seta cg_runpitch "0" | ||
+ | seta cg_runroll "0" | ||
+ | seta cg_bobup "0" | ||
+ | seta cg_bobpitch "0" | ||
+ | seta cg_bobroll "0" | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Make input more reactive in singleplayer=== | ||
+ | {{ii}} Since the game's built-in server runs at 20 Hz by default, it may exhibit a noticeable delay when pressing keys. This is especially noticeable on high refresh rate displays. To solve this, the server tick rate can be modified to be similar to the client FPS (<code>com_maxfps</code>). For example, if you use <code>com_maxfps 120</code>: | ||
+ | |||
+ | {{Fixbox|description=Edit configuration files|ref={{cn|date=July 2016}}|fix= | ||
+ | # Navigate to {{file|{{p|game}}\GameData\base|folder}} and create a file called {{file|autoexec.cfg}} with a text editor. Add the following contents: | ||
+ | <pre> | ||
+ | snaps 120 # Client packet fetch rate. Default value is 20. Should match sv_fps for optimal gameplay. | ||
+ | sv_fps 120 # Server tick rate. Default value is 20. | ||
+ | cl_maxpackets 120 # Client tick rate. Default value is 30. 125 is the highest allowed value. This value can be safely increased even without touching the server FPS. | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. | ||
+ | {{--}} Increasing the server tick rate may impact gameplay and cause bugs. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Star Wars Jedi Knight II Jedi Outcast Remapping.png|In-game key map settings.}} | {{Image|Star Wars Jedi Knight II Jedi Outcast Remapping.png|In-game key map settings.}} | ||
{{Image|Star Wars Jedi Knight II Jedi Outcast Mouse Joystick.png|In-game mouse/joystick settings.}} | {{Image|Star Wars Jedi Knight II Jedi Outcast Mouse Joystick.png|In-game mouse/joystick settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 208: | Line 275: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Reads Joystick axes as buttons. Handy for mapping the Right and Left triggers for different button, but not good for using the right analog stick for looking and aiming due to the engine it uses (Quake 3 engine). Controls for the left analog stick is governed by what is mapped the arrow keys on the keyboard. | + | |controller support notes = Reads Joystick axes as buttons. Handy for mapping the Right and Left triggers for different button, but not good for using the right analog stick for looking and aiming due to the engine it uses (Quake 3 engine). Controls for the left analog stick is governed by what is mapped to the arrow keys on the keyboard. |
|full controller = false | |full controller = false | ||
− | |full controller notes = For XInput support, users will need both the | + | |full controller notes = For XInput support, users will need both the [https://jkhub.org/files/file/1860-jedi-academy-outcast/ Jedi Academy - Outcast mod] for [[Jedi Academy]] and the [[#Source ports|OpenJK]] source port. <br> |
− | '''Note:''' OpenJK is in | + | '''Note:''' OpenJK is in an incomplete state, but is updated regularly. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 219: | Line 288: | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = false |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = Generic DirectInput controllers are supported. | ||
+ | |other button prompts = generic | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = false | ||
+ | |steam input api notes = | ||
+ | |steam hook input = true | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = false | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = false | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = false | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Toggle crouch=== | ||
+ | {{Fixbox|description=Add lines to config|ref=<ref name="Expack3"/>|fix= | ||
+ | # Open {{file|{{p|game}}\GameData\base\autoexec.cfg|folder}} with a text editor. | ||
+ | # Add the following lines (change {{key|c}} to any desired key). | ||
+ | <pre>set duck "+movedown; set crouchToggle vstr stand; echo ^3Crouching...^7" | ||
+ | set stand "-movedown; set crouchToggle vstr duck; echo ^2Standing...^7" | ||
+ | set crouchToggle "vstr duck" | ||
+ | bind c "vstr crouchToggle"</pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. | ||
+ | {{ii}} To omit the game telling when the player character is crouching or standing, omit the <code>echo</code> lines. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Star Wars Jedi Knight II Jedi Outcast Audio.png|In-game audio settings.}} | {{Image|Star Wars Jedi Knight II Jedi Outcast Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = limited |
− | |subtitles notes = | + | |subtitles notes = Only in cutscenes and alien languages, to use them in cutscenes and gameplay type "g_subtitles 1" (without quotes) in the game console. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = EAX 3 (via OpenAL)<ref>{{Refurl|url=https://web.archive.org/web/20020924225509/http://soundblaster.com/resources/read.asp?articleid=51|title=Secrets behind the Sound: Part II - SoundBlaster.com (retrieved)|date=May 2023}}</ref><ref>{{Refurl|url=https://web.archive.org/web/20020614093432/http://www.americas.creative.com/corporate/pressroom/releases/welcome.asp?ID=230&nav=2002|title=CREATIVE PROVIDES EAX ADVANCED HD AUDIO ENHANCEMENT FOR LUCASARTS' STAR WARS JEDI KNIGHT II: JEDI OUTCAST - Creative Labs (retrieved)|date=May 2023}}</ref> after an update. See [[#Restore surround sound and EAX|Restore surround sound and EAX]]. |
+ | |royalty free audio = false | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | ===Restore surround sound and EAX=== | ||
+ | {{Fixbox|description=Rename the OpenAL DLL|ref=<ref>{{Refurl|url=https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx|title=web.archive.org|date=May 2023}}</ref>|fix= | ||
+ | # Go to the installation folder. | ||
+ | # Delete or rename {{file|OpenAL32.dll}}. This will force the game to use OpenAL device as output. | ||
+ | {{ii}} To keep the {{file|OpenAL32.dll}} of the game (which is a DirectSound3D wrapper), use [[DSOAL]] (or a similar [[Glossary:Sound card#Restore legacy audio effects on newer OS|DirectSound3D wrapper]]) to restore surround sound and EAX (if supported by the wrapper). | ||
+ | {{--}} Using OpenAL directly may limit the music sampling rate to 22 kHz, regardless of {{code|snd_kHz}} setting. | ||
}} | }} | ||
Line 256: | Line 377: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan notes = | + | }} |
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Steam, not GOG | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation and full dubbing by [https://fenixprodabing.cz/projekt/swjedioutcast Fenix pro dabing]. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 265: | Line 401: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 274: | Line 409: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Italian | |language = Italian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://www.moddb.com/downloads/traduzione-italiana-jedi-outcast download]. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = Retail only. |
|fan = | |fan = | ||
− | |fan notes = | + | }} |
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://star-wars.pl/Forum/Temat/18417 download]. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://ggames.com.br/files/file/1001-traducao-star-wars-jedi-knight-ii-jedi-outcast-pt-br/ Translation.] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://enpy.net/forum/files/file/94-star-wars-jedi-knight-ii-jedi-outcast/ Fan translation by «ENPY Studio»] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 290: | Line 455: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Retail only. Download [https://steamcommunity.com/app/6030/discussions/0/828939163752629904/ here]. |
|fan = | |fan = | ||
− | |||
}} | }} | ||
+ | {{--}} On GOG {{code|Español}} can be selected, but acts as if {{code|English}} is selected. | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Ukrainian |
− | |interface = | + | |interface = hackable |
− | |audio = | + | |audio = hackable |
− | |subtitles = | + | |subtitles = hackable |
− | |notes = | + | |notes = Fan translation and full dubbing by [https://tsfukraine.wixsite.com/main/star-wars-jedi-knight-jedi-outcast?lang=en TSF], [https://drive.google.com/file/d/1A6mEbgHc3JgLgSbuBAiSfZ2FFt-3I74g/view?usp=sharing download]. |
− | |fan = | + | |fan = true |
− | |||
}} | }} | ||
}} | }} | ||
Line 316: | Line 480: | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 16 |
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = 16+ via 56Kbps or faster |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 329: | Line 493: | ||
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = Dedicated server software is available for [ | + | |dedicated notes = Dedicated server software is available for [https://community.pcgamingwiki.com/files/file/298-star-wars-jedi-knight-ii-%E2%80%93-jedi-outcast-dedicated-server-windows/ Windows] and [https://community.pcgamingwiki.com/files/file/299-star-wars-jedi-knight-ii-%E2%80%93-jedi-outcast-dedicated-server-linux/ Linux]. |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
Line 339: | Line 503: | ||
|tcp = | |tcp = | ||
|udp = 28060, 28061, 28062, 28070-28081 | |udp = 28060, 28061, 28062, 28070-28081 | ||
− | |upnp = | + | |upnp = unknown |
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D,DirectVR | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
+ | |vr only = false | ||
+ | |htc vive = hackable | ||
+ | |htc vive notes = Use the [https://github.com/xLAva/JediOutcastLinux/releases Jedi Knight II: Jedi Outcast VR] Mod and [https://github.com/LibreVR/Revive/releases Revive Compatibility Layer]. | ||
+ | |oculus rift = hackable | ||
+ | |oculus rift notes = Use the [https://github.com/xLAva/JediOutcastLinux/releases Jedi Knight II: Jedi Outcast VR] Mod. | ||
+ | |osvr = false | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = hackable | ||
+ | |windows mixed reality notes = Use the [https://github.com/xLAva/JediOutcastLinux/releases Jedi Knight II: Jedi Outcast VR] Mod and [https://github.com/LibreVR/Revive/releases Revive Compatibility Layer]. | ||
+ | |keyboard-mouse = true | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = true | ||
+ | |play area seated notes = | ||
+ | |play area standing = unknown | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = unknown | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
==Issues fixed== | ==Issues fixed== | ||
− | === | + | ===Game is too dark or desktop/Steam overlay is too bright=== |
− | {{Fixbox| | + | {{Fixbox|description=Config edit|ref=<ref name="Flang">{{Refcheck|user=Flang|date=2018-08-14}}</ref>|fix= |
− | {{ | + | # Open {{file|{{P|game}}\GameData\base\jk2config.cfg}} |
− | # Open | ||
# Find <code>seta r_ignorehwgamma "0"</code> line and set it to 1 | # Find <code>seta r_ignorehwgamma "0"</code> line and set it to 1 | ||
− | {{ii}} This will break the in-game Brightness slider | + | {{ii}} This will break the in-game Brightness slider. Brightness adjustment can still be made by adjusting the value of <code>seta r_gamma</code> in the same file. |
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Launch with no Steam overlay|ref=<ref name="overlay"/>|fix= | ||
+ | # Make sure Steam is open in the background, otherwise it will try to launch through Steam. | ||
+ | # Open {{file|{{P|game}}Jedi Outcast\GameData|folder}} | ||
+ | # Launch {{file|jk2sp.exe}} without launching through the Steam Library. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use single monitor|ref=<ref name="overlay">{{Refcheck|user=134.241.33.1|date=2019-12-13|comment=I had to combine this with the No Steam Overlay fix to restore the gamma slider functionality.}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Turn off f.lux|ref=<ref name="overlay"/>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Gamma changes permanently after closing the game=== | ||
+ | {{ii}} Changing the gamma setting in-game can change the gamma on Windows permanently, regardless of in-game settings. | ||
+ | {{Fixbox|description=Edit configuration files|fix= | ||
+ | # Go to {{file|{{p|game}}\GameData\base|folder}}. | ||
+ | # Open {{file|jk2config.cfg}}. | ||
+ | # Change the following line to this value: | ||
+ | <pre> | ||
+ | seta r_ext_gamma_control "0" | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Crash on launch on Intel integrated graphics=== | ||
+ | {{Fixbox|description=Replace the OpenGL file|ref=<ref name="Expack3"/>|fix= | ||
+ | # Download [https://sourceforge.net/projects/gldirect/ GLDirect]. | ||
+ | # Copy {{file|gldirect5\bin\release\opengl32.dll}} to {{file|{{p|game}}\GameData|folder}}. | ||
+ | }} | ||
+ | |||
+ | ===Mouse drift=== | ||
+ | {{Fixbox|description=Replace the OpenGL file|ref={{cn|date=October 2016}}|fix= | ||
+ | # Download [https://sourceforge.net/projects/gldirect/ GLDirect]. | ||
+ | # Copy {{file|gldirect5\bin\release\opengl32.dll}} to {{file|{{p|game}}\GameData|folder}} | ||
+ | {{ii}} It can slightly decrease performance. | ||
+ | }} | ||
+ | {{Fixbox|description=Disable display scaling|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/6030/discussions/0/492378806378021937/#c458604254420400667|title=Steam Community|date=9 June 2023}}</ref>|fix= | ||
+ | # Go to <code>{{p|game}}/GameData</code>. | ||
+ | # Open the properties of {{file|jk2sp.exe}}. | ||
+ | # Enable "Disable display scaling on high DPI settings" under the compatibility tab. | ||
+ | }} | ||
+ | |||
+ | ===Frame rate drops on modern machines=== | ||
+ | {{ii}} This game is not coded/optimized to run on modern graphics cards, resulting in frame rate drops on some modern machines. This fix changes the method used to submit rendering draw calls.<ref>{{Refurl|url=https://github.com/id-Software/RTCW-SP/blob/70951bc71b730efe6bcb07db7ae76ef0c4ae7c14/src/renderer/tr_init.c#L866|title=Line 866 of RTCW-SP/tr_init.c at 70951bc71b730efe6bcb07db7ae76ef0c4ae7c14 · id-Software/RTCW-SP|date=9 June 2023}}</ref> | ||
+ | |||
+ | {{Fixbox|description=Edit config|ref=<ref>{{Refurl|url=https://www.gog.com/forum/medal_of_honor_series/how_can_this_game_lag_that_much/post21|title=How can this game lag that much?, post 21 - Forum - GOG.com|date=May 2023}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|{{p|game}}\GameData\base\autoexec.cfg}}. | ||
+ | # Set <code>seta r_primitives "2"</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. | ||
+ | }} | ||
+ | |||
+ | ==="Application load error" when trying to launch=== | ||
+ | |||
+ | {{Fixbox|description=Run through Steam|fix= | ||
+ | This issue has been observed with the Steam release when running the EXE directly. Running the game through Steam works properly. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Move To C Drive|fix= | ||
+ | If running the EXE directly is desired, the game must be installed/moved to the C drive. | ||
}} | }} | ||
Line 359: | Line 617: | ||
|directdraw notes = | |directdraw notes = | ||
|opengl versions = 1.1 | |opengl versions = 1.1 | ||
− | |opengl notes = {{ | + | |opengl notes = A 3Dfx-compatible mode does exist despite no Voodoo cards being officially supported.{{cn|date=April 2019}} |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 366: | Line 624: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = hackable |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = A [[#Source ports|source port]] is required for 64-bit executables.<br/>Some mods may not work with 64-bit binaries.<ref name="community.moviebattles.org">[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community]</ref> | ||
+ | |mac os x powerpc app = true | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = hackable | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = Intel support requires a patch, but is 32-bit only.<ref>{{Refurl|url=https://support.aspyr.com/hc/en-us/articles/360000214186|title=MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support|date=9 June 2023}}</ref> A [[#Source ports|source port]] is required for 64-bit.<br/>Some mods may not work with 64-bit binaries.<ref name="community.moviebattles.org" /> | ||
+ | |linux powerpc app = hackable | ||
+ | |linux 32-bit executable= hackable | ||
+ | |linux 64-bit executable= hackable | ||
+ | |linux arm app = hackable | ||
+ | |linux 68k app = unknown | ||
+ | |linux executable notes = A [[#Source ports|source port]] is required.<br/>Some mods may not work with 64-bit binaries.<ref name="community.moviebattles.org" /> | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = unknown | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Line 378: | Line 654: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = OpenAL | + | |audio = OpenAL, DirectSound3D |
− | |audio notes = | + | |audio notes = Type {{code|s_UseOpenAL 1}} in the console, then restart the game. May limit sampling rate to 22KHz.{{cn}} |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
Line 389: | Line 665: | ||
|multiplayer notes= | |multiplayer notes= | ||
}} | }} | ||
+ | |||
+ | ===Enable full dismemberment=== | ||
+ | {{Fixbox|description=Configuration Files|ref=<ref name="Expack3">{{Refcheck|user=Expack3|date=2017-12-13}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/6030/discussions/0/3146305075716206807/|title=steam community|date=2021-12-17}}</ref>|fix= | ||
+ | # Navigate to {{file|{{p|game}}\GameData\base|folder}}. | ||
+ | # Create a file called {{file|autoexec.cfg}}. | ||
+ | # Add the following lines: | ||
+ | <pre> | ||
+ | helpusobi "1" # Allows for cheats, some commands might not work without it. | ||
+ | seta g_saberRealisticCombat "2" # Sets the "sharpness" of the lightsaber. 0 is normal, 1 makes the damage higher, 2 cuts off the parts of the body when the damage is fatal and 3 makes even touching the blade fatal. | ||
+ | seta g_dismemberment "11381138" # Allows for dismembering enemies. 1 allows for hands and feet, 2 for hands, feet, arms and legs and 3 for hands, feet, arms, legs, head and torso, but 11381138 is a reference to George Lucas' THX 1138 that doesn't change balance while allowing for dismemberment and doesn't work in Jedi Academy. | ||
+ | seta ui_iscensored "0" # Removes any censoring from the game. | ||
+ | seta g_dismemberProbabilities "100" # Sets the chance of dismembering in percentage. | ||
+ | seta g_corpseRemovalTime "0" # Makes bodies stay, setting it to 1-120 sets the amount of seconds that you want the bodies to disappear in. | ||
+ | seta broadsword "1" # Enables ragdolls, set it to 2 if you also want to skip the death animations. | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} If using [[#Source_ports|OpenJK]], then {{file|autoexec.cfg}} should be renamed to {{file|autoexec_sp.cfg}} for singleplayer or {{file|autoexec_mp.cfg}} for multiplayer. | ||
+ | {{ii}} Use or [https://jkhub.org/files/file/2236-hq-tjchq_blood/ this mod] to add blood effects to dismemberment. | ||
+ | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | '''Bug fixes/improvements''' | ||
+ | * [https://www.moddb.com/mods/jedi-outcast-expanded-menu/downloads/jedi-outcast-expanded-menu Expanded Menu] Allows for enabling many hidden settings from the menu. Doesn't work with fan-made translations that aren't included. | ||
+ | |||
+ | '''Video enhancements''' | ||
+ | * [https://www.moddb.com/mods/jedi-outcast-4xai-upscale/downloads/jedioutcast-ai-4x-upscale-10 Jedi Outcast AI 4x UpScale] Upscales the textures using ESRGAN. | ||
+ | * [https://community.pcgamingwiki.com/files/file/920-jedi-outcast-hd-loading-screens/ HD Loading Screens pack] Replaces the loading screens with higher quality ones. | ||
+ | * [https://www.moddb.com/mods/widescreen-crosshair-169/downloads/jedi-outcast-widescreen-crosshair Widescreen Crosshair Mod] Modifies the crosshair to display correctly on 16:9 and 16:10 resolutions. | ||
+ | |||
+ | '''Character skins''' | ||
+ | * [https://jkhub.org/files/file/3264-imperial-base-officers/ Imperial base officers] Adds higher quality imperial officer skins. | ||
+ | * [https://mrwonko.de/jk3files/Jedi%20Academy/Models/Star%20Wars/24382/ Haps Trooper] Adds higher quality storm trooper skins. | ||
+ | * [https://jkhub.org/files/file/2231-enhanced-skins/ Enhanced Skins] Adds various replacement skins. | ||
+ | |||
+ | '''Gameplay enhancements''' | ||
+ | * [https://mrwonko.de/jk3files/Jedi%20Outcast/Mods/Mini-Mods/81937/ bloody dismemberment] Adds blood to the dismemberment. | ||
+ | * [https://jkhub.org/files/file/2236-hq-tjchq_blood/ HQ_Blood] Adds high quality blood to the dismemberment. Recommended to use with Jedi Outcast AI 4x UpScale. | ||
+ | |||
+ | '''Other''' | ||
+ | * [https://www.gamefront.com/games/jedi-knight-ii/file/jk2-demo-map-for-retail-version JK2 Demo Map for retail version] Allows the demo map to be played in the normal game, put {{file|demo.pk3}} in {{file|{{P|game}}\GameData\base|folder}} and launch the game with file parameter <code>+set com_demo 1</code>. | ||
+ | |||
+ | ===Source ports=== | ||
+ | {{Source ports table|content= | ||
+ | {{Source ports table/row| OpenJK | url=https://github.com/JACoders/OpenJK#for-players | {{ii}} Alternative open-source engine.<br/>{{++}} Aims to improve stability and availability on other platforms such as OS X and Linux.<br/>{{--}} OpenJK is in development so bugs should be expected, do not use if official version works.<br/>{{--}} Jedi Outcast is poorly supported. Single player should be considered heavily work in progress. No support for multiplayer. | Windows, OS X, Linux }} | ||
+ | {{Source ports table/row| Jedi Outcast Linux | url=https://github.com/xLAva/JediOutcastLinux/releases/tag/v1.0.0 | {{ii}} Unofficial source port from the released source code, native for Linux users.<br/>{{++}} Supports widescreen resolutions.<br/>{{--}} Only includes the single player component.<br/>{{ii}} To run at your monitor's native resolution, you must pick the "2048x1536" resolution option. | Linux }} | ||
+ | {{Source ports table/row| Oculus Rift support for Jedi Outcast | url=https://github.com/xLAva/JediOutcastLinux/releases | {{ii}} Branch of '''Jedi Outcast Linux''' focused on adding VR support. | Windows }} | ||
+ | {{Source ports table/row| JK2MV | url=https://github.com/mvdevs/jk2mv#jk2mv | {{ii}} Fork of OpenJK focused on multiplayer. | Windows, OS X, Linux }} | ||
+ | {{Source ports table/row| FluffyMod | url=https://github.com/FluffyQuack/JediKnight2/releases/ | {{ii}} Independent fork focused on singleplayer, with several Quality of Life improvements; see [https://www.patreon.com/posts/star-wars-jedi-68283368 Patreon post] for screenshots. | Windows }} | ||
+ | }} | ||
+ | {{ii}} For Linux, '''Jedi Outcast Linux''' is recommended for single-player and '''JK2MV''' is recommended for multiplayer. | ||
==System requirements== | ==System requirements== | ||
Line 394: | Line 721: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95 OSR2 |
− | |minCPU = Intel Pentium II | + | |minCPU = Intel Pentium II 350 MHz |
|minCPU2 = AMD Athlon 350 MHz | |minCPU2 = AMD Athlon 350 MHz | ||
− | |minRAM = 64 MB | + | |minRAM = 64 MB<br/>128 MB for 2000 and XP |
− | |minHD = 800 MB | + | |minHD = 620 MB<br />800 MB (Steam) |
− | |minGPU = | + | |minGPU = |
|minVRAM = 16 MB | |minVRAM = 16 MB | ||
− | | | + | |minOGL = 1.1 |
− | | | + | |minDX = 8.0a |
+ | |minaudio = 16-bit soundcard | ||
+ | |minother = 8x CD-ROM, Keyboard/mouse, Joystick supported | ||
− | |recOS = | + | |recOS = 98SE, ME, 2000, XP |
− | |recCPU = Intel Pentium III | + | |recCPU = Intel Pentium III 500 MHz<br/>Intel Pentium II 400 MHz (for multiplayer)<br/>Intel Pentium III 600 MHz (for dedicated server) |
|recCPU2 = AMD Athlon 500 MHz | |recCPU2 = AMD Athlon 500 MHz | ||
|recRAM = 128 MB | |recRAM = 128 MB | ||
− | |recHD = | + | |recHD = 820 MB |
|recGPU = | |recGPU = | ||
|recVRAM = 32 MB | |recVRAM = 32 MB | ||
+ | |recOGL = | ||
+ | |recDX = | ||
+ | |||
}} | }} | ||
Line 427: | Line 759: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Revision as of 22:54, 3 April 2024
Developers | |
---|---|
Raven Software | |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
LucasArts | |
Activision | |
Mac OS | Aspyr Media |
macOS (OS X) | Aspyr Media |
Disney Interactive Studios | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | March 26, 2002 |
Mac OS (Classic) | November 1, 2002 |
macOS (OS X) | November 1, 2002 |
Reception | |
Metacritic | 89 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi, Space |
Series | Star Wars: Jedi Knight |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Star Wars: Jedi Knight II - Jedi Outcast is a singleplayer and multiplayer first-person and third-person action and shooter game in the Star Wars: Jedi Knight series.
The game's source code was initially released in 2013, however it was quickly pulled by Raven Software. A mirror of the source code is available.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Singleplayer uses a simple disc check; Multiplayer requires the CD to be in the drive to join a server. | |||
GamersGate | Sold by Disney. | |||
GamersGate | Sold by Aspyr Media. | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Mac App Store (unavailable) | ||||
Origin | Included with EA Play Pro. Currently only visible in the EA App's Browse menu. |
- The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded from ReplacementDocs.
- A demo is available. See Demo exclusive level for more information.
- Linux compatibility is only achieved via the unofficial source port.
- A faithful higher quality icon for Windows can be found in the Files section.
Essential improvements
Patches
Windows Patch 1.04
- For original retail release only. Includes multiplayer bug fixes and corrects balance issues. Digital re-releases and retail version in the "Fan Favorites 2" collection already have this patch installed.
OS X Patch 1.04
- It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs.
Skip intro videos
Use intro skip |
---|
Use the Jedi Outcast intro skip. |
Higher quality music and sound effects
- Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[1] |
---|
--or-- seta s_kHz "44" Notes
|
Disable texture compression
- By default, the game recompresses textures at load time using S3TC to reduce VRAM usage, resulting in the textures being lower quality than they are stored on-disk.
Use console command[2] |
---|
--or-- seta r_ext_compress_textures "0" Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\*.cfg[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | $HOME/Library/Application Support/Jedi Knight II/base/*.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
-
jk2config.cfg
contains single player settings. -
jk2mpconfig.cfg
contains multiplayer settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\saves\[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | $HOME/Library/Application Support/Jedi Knight II/base/saves/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud | 1.86 GB available |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Widescreen resolution. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | On/Off only | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector. |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 85 FPS by default, but can be changed with com_maxfps .[Note 3] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Running the game in widescreen resolution[3] |
---|
Notes
|
Crosshair improvements
Edit configuration files[citation needed] |
---|
cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot. cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits Notes
|
Disable head bob
- The option exists in Setup → Options → View Swaying, but is not always functional.
Edit configuration files[citation needed] |
---|
seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" |
Make input more reactive in singleplayer
- Since the game's built-in server runs at 20 Hz by default, it may exhibit a noticeable delay when pressing keys. This is especially noticeable on high refresh rate displays. To solve this, the server tick rate can be modified to be similar to the client FPS (
com_maxfps
). For example, if you usecom_maxfps 120
:
Edit configuration files[citation needed] |
---|
snaps 120 # Client packet fetch rate. Default value is 20. Should match sv_fps for optimal gameplay. sv_fps 120 # Server tick rate. Default value is 20. cl_maxpackets 120 # Client tick rate. Default value is 30. 125 is the highest allowed value. This value can be safely increased even without touching the server FPS. Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Both mouse smoothing and acceleration are disabled by default. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Reads Joystick axes as buttons. Handy for mapping the Right and Left triggers for different button, but not good for using the right analog stick for looking and aiming due to the engine it uses (Quake 3 engine). Controls for the left analog stick is governed by what is mapped to the arrow keys on the keyboard. | |
Full controller support | For XInput support, users will need both the Jedi Academy - Outcast mod for Jedi Academy and the OpenJK source port. Note: OpenJK is in an incomplete state, but is updated regularly. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Toggle crouch
Add lines to config[1] |
---|
set duck "+movedown; set crouchToggle vstr stand; echo ^3Crouching...^7" set stand "-movedown; set crouchToggle vstr duck; echo ^2Standing...^7" set crouchToggle "vstr duck" bind c "vstr crouchToggle" Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Only in cutscenes and alien languages, to use them in cutscenes and gameplay type "g_subtitles 1" (without quotes) in the game console. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3 (via OpenAL)[5][6] after an update. See Restore surround sound and EAX. | |
Royalty free audio |
Restore surround sound and EAX
Rename the OpenAL DLL[7] |
---|
|
Localizations
- On GOG
Español
can be selected, but acts as ifEnglish
is selected.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | Steam, not GOG | |||
Czech | Fan translation and full dubbing by Fenix pro dabing. | |||
French | ||||
German | ||||
Italian | Fan translation, download. | |||
Japanese | Retail only. | |||
Polish | Fan translation, download. | |||
Brazilian Portuguese | Translation. | |||
Russian | Fan translation by «ENPY Studio» | |||
Spanish | Retail only. Download here. | |||
Ukrainian | Fan translation and full dubbing by TSF, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 16 | 16+ via 56Kbps or faster |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated server software is available for Windows and Linux. | |
Self-hosting | ||
Direct IP | Via New Favorite option in server browser. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 28060, 28061, 28062, 28070-28081 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Jedi Knight II: Jedi Outcast VR Mod. | ||
Windows Mixed Reality | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game is too dark or desktop/Steam overlay is too bright
Config edit[8] |
---|
|
Launch with no Steam overlay[9] |
---|
|
Use single monitor[9] |
---|
Turn off f.lux[9] |
---|
Gamma changes permanently after closing the game
- Changing the gamma setting in-game can change the gamma on Windows permanently, regardless of in-game settings.
Edit configuration files |
---|
seta r_ext_gamma_control "0" |
Crash on launch on Intel integrated graphics
Replace the OpenGL file[1] |
---|
|
Mouse drift
Replace the OpenGL file[citation needed] |
---|
|
Disable display scaling[10] |
---|
|
Frame rate drops on modern machines
- This game is not coded/optimized to run on modern graphics cards, resulting in frame rate drops on some modern machines. This fix changes the method used to submit rendering draw calls.[11]
Edit config[12] |
---|
Notes
|
"Application load error" when trying to launch
Run through Steam |
---|
This issue has been observed with the Steam release when running the EXE directly. Running the game through Steam works properly. |
Move To C Drive |
---|
If running the EXE directly is desired, the game must be installed/moved to the C drive. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | A 3Dfx-compatible mode does exist despite no Voodoo cards being officially supported.[citation needed] |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | A source port is required for 64-bit executables. Some mods may not work with 64-bit binaries.[13] |
|||||
macOS (OS X) | Intel support requires a patch, but is 32-bit only.[14] A source port is required for 64-bit. Some mods may not work with 64-bit binaries.[13] |
|||||
Linux | A source port is required. Some mods may not work with 64-bit binaries.[13] |
|||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL, DirectSound3D | Type s_UseOpenAL 1 in the console, then restart the game. May limit sampling rate to 22KHz.[citation needed] |
Input | Immersion Foundation Classes (IFC) |
Enable full dismemberment
Configuration Files[1][15] |
---|
helpusobi "1" # Allows for cheats, some commands might not work without it. seta g_saberRealisticCombat "2" # Sets the "sharpness" of the lightsaber. 0 is normal, 1 makes the damage higher, 2 cuts off the parts of the body when the damage is fatal and 3 makes even touching the blade fatal. seta g_dismemberment "11381138" # Allows for dismembering enemies. 1 allows for hands and feet, 2 for hands, feet, arms and legs and 3 for hands, feet, arms, legs, head and torso, but 11381138 is a reference to George Lucas' THX 1138 that doesn't change balance while allowing for dismemberment and doesn't work in Jedi Academy. seta ui_iscensored "0" # Removes any censoring from the game. seta g_dismemberProbabilities "100" # Sets the chance of dismembering in percentage. seta g_corpseRemovalTime "0" # Makes bodies stay, setting it to 1-120 sets the amount of seconds that you want the bodies to disappear in. seta broadsword "1" # Enables ragdolls, set it to 2 if you also want to skip the death animations. Notes |
Mods
Bug fixes/improvements
- Expanded Menu Allows for enabling many hidden settings from the menu. Doesn't work with fan-made translations that aren't included.
Video enhancements
- Jedi Outcast AI 4x UpScale Upscales the textures using ESRGAN.
- HD Loading Screens pack Replaces the loading screens with higher quality ones.
- Widescreen Crosshair Mod Modifies the crosshair to display correctly on 16:9 and 16:10 resolutions.
Character skins
- Imperial base officers Adds higher quality imperial officer skins.
- Haps Trooper Adds higher quality storm trooper skins.
- Enhanced Skins Adds various replacement skins.
Gameplay enhancements
- bloody dismemberment Adds blood to the dismemberment.
- HQ_Blood Adds high quality blood to the dismemberment. Recommended to use with Jedi Outcast AI 4x UpScale.
Other
- JK2 Demo Map for retail version Allows the demo map to be played in the normal game, put
demo.pk3
in<path-to-game>\GameData\base
and launch the game with file parameter+set com_demo 1
.
Source ports
Name | Description | |
---|---|---|
OpenJK |
|
|
Jedi Outcast Linux |
|
|
Oculus Rift support for Jedi Outcast |
|
|
JK2MV |
|
|
FluffyMod |
|
- For Linux, Jedi Outcast Linux is recommended for single-player and JK2MV is recommended for multiplayer.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98SE, ME, 2000, XP |
Processor (CPU) | Intel Pentium II 350 MHz AMD Athlon 350 MHz |
Intel Pentium III 500 MHz Intel Pentium II 400 MHz (for multiplayer) Intel Pentium III 600 MHz (for dedicated server) AMD Athlon 500 MHz |
System memory (RAM) | 64 MB 128 MB for 2000 and XP |
128 MB |
Hard disk drive (HDD) | 620 MB 800 MB (Steam) |
820 MB |
Video card (GPU) | 16 MB of VRAM OpenGL 1.1 compatible DirectX 8.0a compatible | 32 MB of VRAM |
Sound (audio device) | 16-bit soundcard | |
Other | 8x CD-ROM, Keyboard/mouse, Joystick supported |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 1.8 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 665 MB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 Intel HD 3000 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/6030/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (6030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Setting a cap higher than 85 FPS has a minor effect on physics calculations, e.g. characters jump slightly higher.
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Expack3 on 2017-12-13
- ↑ Verified by User:SirYodaJedi on 2023-01-24
- IdTech 3's automatic texture compression uses the GPU's S3TC texture compressor to convert the 24/32-bit textures to a compressed format (usually DXT5, although some source ports can do BC7). Other IdTech 3 games have the option to disable this in the menu, but JO and JA have no such menu option, but the feature still exists.
- ↑ Star Wars Jedi Knight II: Jedi Outcast | WSGF
- ↑ pcgamingwiki.com - last accessed on May 2023
- ↑ Secrets behind the Sound: Part II - SoundBlaster.com (retrieved) - last accessed on May 2023
- ↑ CREATIVE PROVIDES EAX ADVANCED HD AUDIO ENHANCEMENT FOR LUCASARTS' STAR WARS JEDI KNIGHT II: JEDI OUTCAST - Creative Labs (retrieved) - last accessed on May 2023
- ↑ web.archive.org - last accessed on May 2023
- ↑ Verified by User:Flang on 2018-08-14
- ↑ 9.0 9.1 9.2 Verified by User:134.241.33.1 on 2019-12-13
- I had to combine this with the No Steam Overlay fix to restore the gamma slider functionality.
- ↑ Steam Community - last accessed on 9 June 2023
- ↑ Line 866 of RTCW-SP/tr_init.c at 70951bc71b730efe6bcb07db7ae76ef0c4ae7c14 · id-Software/RTCW-SP - last accessed on 9 June 2023
- ↑ How can this game lag that much?, post 21 - Forum - GOG.com - last accessed on May 2023
- ↑ 13.0 13.1 13.2 Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
- ↑ MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support - last accessed on 9 June 2023
- ↑ steam community - last accessed on 2021-12-17