Difference between revisions of "Resident Evil HD Remaster"
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{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
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==Game data== | ==Game data== | ||
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|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = Game is | + | |4k ultra hd notes = Game is hardcoded to use a predefined list up to 2560x1600. Use [[#Resident Evil Fusion Fix|Resident Evil Fusion Fix]] to unlock all resolutions. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[#Resident Evil Fusion Fix|Resident Evil Fusion Fix]]. |
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
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===Mouse cursor visible during gameplay=== | ===Mouse cursor visible during gameplay=== | ||
+ | {{Fixbox|description=Use [[#Resident Evil Fusion Fix|Resident Evil Fusion Fix]]|ref=|fix= | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Auto-hide mouse cursor|ref=<ref name="2017-09-27"/>|fix= | {{Fixbox|description=Auto-hide mouse cursor|ref=<ref name="2017-09-27"/>|fix= | ||
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | # Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | ||
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====Bug fixes/improvements==== | ====Bug fixes/improvements==== | ||
* [https://steamcommunity.com/app/304240/discussions/0/350540973999781985/ RE1 real time graphics mod] Restores the lighting system from the GameCube/Wii version. One noticeable difference is that the blacks are less crushed. Some Nvidia users have reported frequent ERR08 Memory Overrun crashes when using this mod on more modern video drivers. See [[#Crashes_before.2Fafter_cutscenes_.28ERR08_:_Memory_overrun.29|Crashes before/after cutscenes (ERR08 : Memory overrun)]]<ref>{{Refcheck|user=Ren|date=2023-05-02|comment=Comment (optional)}}</ref>. | * [https://steamcommunity.com/app/304240/discussions/0/350540973999781985/ RE1 real time graphics mod] Restores the lighting system from the GameCube/Wii version. One noticeable difference is that the blacks are less crushed. Some Nvidia users have reported frequent ERR08 Memory Overrun crashes when using this mod on more modern video drivers. See [[#Crashes_before.2Fafter_cutscenes_.28ERR08_:_Memory_overrun.29|Crashes before/after cutscenes (ERR08 : Memory overrun)]]<ref>{{Refcheck|user=Ren|date=2023-05-02|comment=Comment (optional)}}</ref>. | ||
+ | * [http://residentevilmodding.boards.net/thread/3149/fixed-background-music Fixed background music] raises the volume of the background music, which may be too quiet, and fixes an issue with certain tracks playing too fast. | ||
====Video enhancements==== | ====Video enhancements==== | ||
− | * [https://reupscaleproject.blogspot.com/ REupscale project] | + | * [https://reupscaleproject.blogspot.com/ REupscale project] uses AI upscaling to HDify the backgrounds. |
− | * [ | + | * [[#Resident Evil Fusion Fix|Resident Evil Fusion Fix]] removes the door loading sequences. If it doesn't work, try the version by [https://residentevilmodding.boards.net/thread/3092/door-skip-mod FluffyQuack], or the one built-in to Fluffy Manager. |
− | * [https://residentevilmodding.boards.net/thread/5880/ui-improvements UI Improvements] | + | * [https://residentevilmodding.boards.net/thread/5880/ui-improvements UI Improvements] improves the resolution of the UI, redoes the icons using the in-game models and restores the gamecube font, although the font is compatible with English, Japanese and Spanish. A recreation of the gamecube font compatible with more languages is available * [https://residentevilmodding.boards.net/thread/5095/remake-font-mod here]. |
+ | |||
+ | ====[https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix]==== | ||
+ | {{ii}} Adds an option to make all resolutions available; previously, the game was hardcoded to use a predefined list up to 2560x1600 | ||
+ | {{ii}} Adds an option to hide the mouse cursor after a set interval | ||
+ | {{ii}} Adds an option to enable door skip | ||
+ | {{ii}} Adds an option to enable borderless windowed mode | ||
+ | {{ii}} Adds an option to enable [https://www.logitechg.com/innovation/lightsync-rgb.html Logitech G LIGHTSYNC RGB Lighting] | ||
==System requirements== | ==System requirements== |
Revision as of 00:30, 22 October 2023
This page is for the remake. For the original game, see Resident Evil.
Developers | |
---|---|
Original game | Capcom |
Remastered | K2 |
Remastered | Tose |
Publishers | |
Capcom | |
Russia | 1C-SoftClub |
Engines | |
MT Framework | |
Release dates | |
Windows | January 20, 2015 |
Reception | |
Metacritic | 82 |
OpenCritic | 81 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic |
Themes | Contemporary, Horror, North America, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil HD Remaster[Note 1] is a singleplayer survival horror game co-developed by K2 and Tose and published by Capcom. It is part of the Resident Evil series.
The game is an enhanced re-release of the 2002 GameCube game Resident Evil[Note 2], which itself is a remake of the 1996 game of the same name and chronologically set after the event of Resident Evil 0 and followed by Resident Evil 2 and Resident Evil 3. The HD Remaster features redone lighting, upscaled and enhanced textures, a new "Very Easy" difficulty, a new optional control scheme (tank controls are optional), BSAA outfits from Resident Evil 5, and 60 FPS support.
The game was released on January 20, 2015.
The game speed is tied to the frame rate and as such, it will slow down when it start dropping frames with either 30 FPS or 60 FPS options selected, and the only way to avoid it is to choose the variable frame rate option. Because the game's internal rendering resolution is always renders at 1920x1440, it can cause performance issues on some low range systems (See Poor performance or slowdowns for workaround). There is also a bug where some soundtracks in the game are reproduced faster than the original version, which requires installing the Fixed background music to patch it.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released as Resident Evil Origins Collection bundled with Resident Evil Zero HD Remaster. 5 DVDs. | |||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CAPCOM\Resident Evil - biohazard@HD REMASTER\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/304240/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\304240\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/304240/pfx/[Note 3] |
- 8 save slots available.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Save file and key bindings. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:10 is letterboxed. See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Game is hardcoded to use a predefined list up to 2560x1600. Use Resident Evil Fusion Fix to unlock all resolutions. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use Resident Evil Fusion Fix. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA up to FXAA3HQ, but doesn't work in windowed mode. Can see SMAA for better anti-aliasing. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | When using the 30 or 60 FPS options, the game speed is tied to the frame rate. Variable frame rate is capped at 120 FPS. See Run the game at screen refresh rate. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Player can toggle between original 4:3 or cropped pan-and-scan 16:9. The game uses pre-rendered backgrounds which are all stuck in 4:3.
- In 16:9 aspect ratio, the 4:3 backgrounds are cropped and zoomed in with a camera pan added as the character moves higher and lower on the screen. Unfortunately, many areas are still cropped on the top or bottom in 16:9, so purists will want to choose 4:3 original aspect ratio. FMVs and cutscenes are also cropped in 16:9.
Adjust aspect ratio[citation needed] |
---|
Notes
|
HQ FMVs for non-1080p monitors
HQ FMVs for non 1080p monitors[2] |
---|
Notes
|
Post-processing
Use Resident Evil Remaster real time graphics mod[3] |
---|
|
SMAA
SMAA Anti-Aliasing with SweetFX[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | No support for thumb mouse remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput gamepad recommended (e.g. Xbox 360 gamepad). | |
Full controller support | ||
Controller remapping | Five presets to choose from. See Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | For DualShock buttons, use PlayStation Button Mod. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Controller remapping
- XRemap is a plugin for REHDHook that allows users to remap the XInput controls for their controller.
Adjust controls with XRemap[5] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effect only. | |
Surround sound | Up to 7.0 output.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | See Mute on focus lost. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Indonesian | Fan translation, IGTC Team. | |||
Italian | ||||
Japanese | Audio is only available in the Japanese version of the game. Subtitles don't exactly match Japanese audio in some instances. Use this mod for 1:1 subtitles. |
|||
Brazilian Portuguese | Fan translation, download. | |||
Russian | 1) Fan translation by «ZoG Forum Team». 2) Fan voice-over by «Team Raccoon» 3) Fan voice-over by «GamesVoice» |
|||
Spanish |
Mute on focus lost
Set mute in background[5] |
---|
|
Issues unresolved
Swapped animations
- In the elevator of the laboratory, the one that goes into the lowest floor, the animations of going up and down are swapped. This can cause a minor confusion in the player.[citation needed]
Issues fixed
Game fails to start
- The game may fail to start on newer systems, displaying a black window for a brief moment before quitting.
- The first cause may be NVIDIA's Enhanced GPU Scaling feature.
Disable Enhanced GPU Scaling |
---|
|
- The second cause may be that the game does not support very high resolutions.
Disable Dynamic Super Resolution |
---|
In my testing, 5K (5120×2880) will crash the game, but 4703×2645 (4K at 1.50×) does not. Ultra-wide resolutions, such as 3840×1600, may also cause the game to crash. |
- The third cause may be NVIDIA'S Vertical sync setting.
Disable Vertical sync in NVIDIA Control Panel |
---|
If this solves the issue, you can create an exception for this game in the Program Settings tab. That way, you can have Vertical sync enabled globally for your other games, but have it disabled only for this game. |
- The fourth cause may be output colour depth set too high.
Switch to 8 bpc |
---|
|
Poor performance or slowdowns
- The mod below may dramatically increase FPS. It works by removing an unneeded call to query the game for its current state every frame.
Apply frame rate fix[7] |
---|
|
- The mod below allows you to override the texture creation parameters (width and height) that the game uses while creating the various textures. This can help with lower-end systems that have FPS problems.
Adjust texture rendering resolution[8] |
---|
|
Crashes before/after cutscenes (ERR08 : Memory overrun)
- The x86 executable only uses 2GB of RAM, which can cause crashes.
Use 4GB Patch tool |
---|
Run the game at screen refresh rate
- Fullscreen mode only offers the option to use a refresh rate of 60 Hz or less, even if the screen refresh rate is set higher than that.
Set screen refresh rate[5] |
---|
|
Use ForceFix |
---|
Notes
|
Mouse cursor visible during gameplay
Use Resident Evil Fusion Fix |
---|
Auto-hide mouse cursor[5] |
---|
|
RE1 real time graphics mod incompatible with Special K
Fix compatibility issues[10] |
---|
[Import.visiond3d9] Architecture=Win32 Role=ThirdParty When=PlugIn Filename=visiond3d9.dll |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Steamworks |
Mods
- Some mods might require Fluffy manager 5000.
Bug fixes/improvements
- RE1 real time graphics mod Restores the lighting system from the GameCube/Wii version. One noticeable difference is that the blacks are less crushed. Some Nvidia users have reported frequent ERR08 Memory Overrun crashes when using this mod on more modern video drivers. See Crashes before/after cutscenes (ERR08 : Memory overrun)[11].
- Fixed background music raises the volume of the background music, which may be too quiet, and fixes an issue with certain tracks playing too fast.
Video enhancements
- REupscale project uses AI upscaling to HDify the backgrounds.
- Resident Evil Fusion Fix removes the door loading sequences. If it doesn't work, try the version by FluffyQuack, or the one built-in to Fluffy Manager.
- UI Improvements improves the resolution of the UI, redoes the icons using the in-game models and restores the gamecube font, although the font is compatible with English, Japanese and Spanish. A recreation of the gamecube font compatible with more languages is available * here.
Resident Evil Fusion Fix
- Adds an option to make all resolutions available; previously, the game was hardcoded to use a predefined list up to 2560x1600
- Adds an option to hide the mouse cursor after a set interval
- Adds an option to enable door skip
- Adds an option to enable borderless windowed mode
- Adds an option to enable Logitech G LIGHTSYNC RGB Lighting
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Core 2 Quad 2.7 GHz AMD Phenom II X4 3.0 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | AMD Radeon HD 6790 Nvidia GeForce GTX 260 DirectX 9.0c compatible | AMD Radeon HD 6950 Nvidia GeForce GTX 560 |
- Windows 7 delisted from requirements since April 24th 2022.[12]
Notes
- ↑ Known as Biohazard HD Remaster (Japanese: バイオハザード HDリマスター) in Japan
- ↑ Known as biohazard in Japan
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/304240/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (304240) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Regarding "Fix letterboxing " - Talk:Resident Evil HD Remaster
- ↑ NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums - last accessed on May 2023
- ↑ RE1 real time graphics mod (hotkeys for noise filter, color filter, etc) :: Resident Evil / biohazard HD REMASTER General Discussions - last accessed on May 2023
- ↑ Verified by User:Aday on 12 January 2018
- ↑ 5.0 5.1 5.2 5.3 Verified by User:Keith on 2017-09-27
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ [FPS FIX] - How to gain 20 fps or more!!! - last accessed on 9 June 2023
- ↑ Slowdown fix for laptops :: Resident Evil / biohazard HD REMASTER General Discussions - last accessed on May 2023
- ↑ Verified by User:Ren on 2023-05-02
- ↑ RE1 real time graphics mod incompatible with Special K · Issue #2 · masterotaku/shader-mods - last accessed on 9 June 2023
- ↑ Verified by User:Ren on 2023-05-02
- ↑ store.steampowered.com - last accessed on 9 June 2023