Talk:Resident Evil HD Remaster

About this board

Mirh (talkcontribs)

Somebody should really talk about this utility

The guy that develops it seems to know everything about the game.
Also, it should include slowdown fix among all the things I don't even know the meaning

Reply to "REHDHook"
BONKERS (talkcontribs)

At the header of the article, I feel that some of these may be questionable choices and rather than just change them, i'd like to get other opinions on the matter.


" Advantage Upscaled and enhanced textures

   Advantage BSAA outfits from Resident Evil 5 
   Advantage 4 controller presets  "

I'm not sure these are really advantages,

Upscaled textures are honestly pretty mediocre and not the kind of treatment the game deserved IMHO.

They could've given the team a bigger budget and not only upscale them as a base, but have a team of artists manually paint over to fix all of the major issues while retaining the original art style. It's entirely possible and Ubisoft's HOM&M III HD proves this.

9/10 textures are pre-rendered sub 480p textures upscaled, and I think this should be a disadvantage.


The BSAA outfits are pretty superficial IMO, I dont' know how it's much of an advantage especially given that these look like they were ripped straight from RE5 without any effort to make them look period accurate for the characters.


4 Controller presets, I think would be better worded as something along the lines of "Has the option to play without tank controls"

Expack3 (talkcontribs)

I agree with you reasoning, BONKERS. That said, I think a better way to describe 4 Controller presets IMO would be "Choice of classic (tank) and modern controls" to make it clear the original controller preset is there for those who prefer them over the new ones.

BONKERS (talkcontribs)

Arg, no one else voicing their opinion and those key points seem to be becoming more and more bloated without any references for some of'em.

Garrett (talkcontribs)

I've removed some key points that are already covered in the standard templates. The difficulty and outfits are probably not key point material. Not every game feature/change needs a key point.

Reply to "About those Key Points"
BONKERS (talkcontribs)

I tried this fix myself,and while it DOES fix letterboxing during gameplay. It should be noted however that ALL 2D UI elements and FMVs will be reverse anamorphically stretched now.

The game will still use 16:9 menus and assets but squished (Reverse Anam.) to 4:3 , the "Original" 4:3 setting will also result in the 4:3 FMVs being used, but since these are actually encoded in 1440x1080 space within a 1920x1080 video. It results in the same RA
Ex gameplay screenshot
http://i.minus.com/iXBu6kbwiLOT1.png
Ex FMV screenshot
http://i.minus.com/iLVV6htmbf7oE.png
Ex UI/2D element screenshot
http://i.minus.com/ibcsZACxwTVnAz.png
http://i.minus.com/iBL2qfILBFiZw.png

Mirh (talkcontribs)

Please check the widescreen resolution notes.

Pan-and-scan 16:9 is still absurd.
And the reference you provided just refers to backgrounds. How's the rest of graphics?

BONKERS (talkcontribs)

Yes I AM following every step including added aspect ratio line.

These are all screenshots at 1024x768 in 4:3 original mode.

The gameplay is no longer letter boxed (As again, check the first screenshot).

But it anamorphically squishes everything else.

For people with 4:3 monitors, these are the drawbacks. You either get letterboxed everything, or unletterboxed gameplay and ruined 2D UI elements. (Again, 4:3 FMVs are 1920x1080 encodes with only 1440x1080 used)

The cropping is at least dynamic and better than other options that are straight Vert- I found that the camera movements worked pretty well. But of course i'd prefer the original 4:3. Which isn't a problem on 16:9 monitors.


Try the fix yourself and show me that it doesn't do what I have mentioned. All 2D elements are designed (Or rather, implemented. Since originally they are 4:3. With the Menu for example, is 4:3 letterboxed in 16:9 regardless) with 16:9 in mind. There are no 4:3 versions to use. Someone would have to mod the game potentially and take the given 16:9 files and crop them , or anamorphically stretch them so then when in 4:3 mode the game will squish them back to 4:3

Reply to "Regarding "Fix letterboxing""
There are no older topics