Difference between revisions of "Overload"
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity|ref=<ref> | + | {{Infobox game/row/engine|Unity|name=Unity 2017|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/448850/discussions/0/135511455869644661/#c135511455869655624|title=what engine does the game use? :: Overload General Discussions|date=May 2023}}</ref><ref name="engineversion">{{Refcheck|user=Baronsmoki|date=2019-04-20}}</ref>|build=2017.4.10f1}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 31, 2018}} | {{Infobox game/row/date|Windows|May 31, 2018}} | ||
{{Infobox game/row/date|OS X|May 31, 2018}} | {{Infobox game/row/date|OS X|May 31, 2018}} | ||
{{Infobox game/row/date|Linux|May 31, 2018}} | {{Infobox game/row/date|Linux|May 31, 2018}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|overload|74}} | ||
+ | {{Infobox game/row/reception|OpenCritic|6175/overload|77}} | ||
+ | {{Infobox game/row/reception|IGDB|overload|75}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC}} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | No microtransactions }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter, Vehicle combat }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Space flight }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 448850 | |steam appid = 448850 | ||
|steam appid side = 450220 | |steam appid side = 450220 | ||
− | |gogcom | + | |gogcom id = 1309632191 |
− | |strategywiki = | + | |strategywiki = Overload |
− | |wikipedia = | + | |mobygames = overload |
+ | |wikipedia = Overload (video game) | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''Overload''' is a 6 degrees of freedom {{Glossary:Shooter}} and spiritual successor to [[Descent]]. The game was made a newly formed [[Company:Revival Productions|Revival Productions]] - a small indie studio comprised out of many industry veterans, who previously worked in [[Company:Deep Silver Volition|Volition]], [[Company:Outrage Games|Outrage Games]] and [[Company:Parallax Software|Parallax Software]].<ref>{{Refurl|url=https://playoverload.com/team/|title= Team - Overload|date=2020-07-04}}</ref> | ||
+ | |release history = The game was successfully founded via kickstarter on March 11, 2016.<ref>{{Refurl|url=https://www.kickstarter.com/projects/revivalprod/overload-the-ultimate-six-degree-of-freedom-shoote/posts/1516254|title=Kickstarter - THANK YOU!!! You guys are amazing!|date=2020-07-04}}</ref> It was later released as early access title. Developers then continued working on the game, managing to successfully complete it and release it on Steam and GOG on May 31, 2018 to very positive reviews. | ||
+ | |current state = Following the game's release, the developer kept their promise and release their advanced custom map editor and tools allowing for modding the game. Couple of the levels created by community were then repackaged into 2 DLC packs ('''Community Level Pack''' and '''Anniversary Level Pack'''), with a premise that 50% of proceeds from purchase of these DLCs goes to community members that created them. | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://playoverload.com/forums/ Official forums] |
− | {{mm}} [ | + | {{mm}} [https://discordapp.com/invite/WgG2CnS Official Discord server] |
+ | {{mm}} [https://overload.gamepedia.com Official wiki] | ||
+ | {{GOG.com links|1309632191|overload}} | ||
+ | {{mm}} [https://steamcommunity.com/app/448850/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Developer | | + | {{Availability/row| Developer | https://playoverload.com/support/ | DRM-free | | Steam | Windows, OS X, Linux }} |
{{Availability/row| GOG.com | overload | DRM-free | | | Windows, OS X, Linux }} | {{Availability/row| GOG.com | overload | DRM-free | | | Windows, OS X, Linux }} | ||
+ | {{Availability/row| Humble | overload | DRM-free | | Steam | Windows, OS X, Linux }} | ||
{{Availability/row| Steam | 448850 | Steam | | | Windows, OS X, Linux }} | {{Availability/row| Steam | 448850 | Steam | | | Windows, OS X, Linux }} | ||
}} | }} | ||
{{ii}} Playable teaser available from {{store link|Steam|450220}}. | {{ii}} Playable teaser available from {{store link|Steam|450220}}. | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Anniversary Level Pack | | Windows, OS X, Linux}} | ||
+ | {{DLC/row| Community Level Pack | | Windows, OS X, Linux}} | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 35: | Line 67: | ||
{{Game data/config|Windows|{{p|HKCU}}\Software\Revival\Overload\|{{p|USERPROFILE}}\AppData\LocalLow\Revival\Overload\}} | {{Game data/config|Windows|{{p|HKCU}}\Software\Revival\Overload\|{{p|USERPROFILE}}\AppData\LocalLow\Revival\Overload\}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
− | {{Game data/config|Linux|}} | + | {{Game data/config|Linux|{{p|linuxhome}}/.config/unity3d/Revival/Overload}} |
}} | }} | ||
{{XDG|unknown}} | {{XDG|unknown}} | ||
Line 41: | Line 73: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|USERPROFILE}}\AppData\LocalLow\Revival\Overload | + | {{Game data/saves|Windows|{{p|USERPROFILE}}\AppData\LocalLow\Revival\Overload\}} |
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
− | {{Game data/saves|Linux|}} | + | {{Game data/saves|Linux|{{p|linuxhome}}/.config/unity3d/Revival/Overload}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes | + | |epic games launcher notes = |
− | | | + | |gog galaxy = true |
− | | | + | |gog galaxy notes = |
− | |xbox cloud | + | |origin = |
− | |xbox cloud notes | + | |origin notes = |
+ | |steam cloud = true | ||
+ | |steam cloud notes = Added in Early Access drop #9. | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Overload - video settings.png|Video settings.}} | {{Image|Overload - video settings.png|Video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 70: | Line 108: | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
Line 78: | Line 116: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = On/off toggle. |
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = On/off toggle ([[SMAA]]). |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Three settings: Off, 30Hz and 60Hz. 60Hz syncs to monitor scan rate, whatever it is (tested at 60 and 144Hz). 30Hz seems glitchy as it caps the framerate abnormally low (around 10-15 fps).<ref name="Kaede">{{Refcheck|user=Kaede|date=2020-06-08|comment=}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Framerate can go above 350 FPS.<ref name="Kaede" /> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Overload - input settings - general.png|General Input settings.}} | {{Image|Overload - input settings - general.png|General Input settings.}} | ||
{{Image|Overload - input settings - mouse_kb.png|Mouse and keyboard settings.}} | {{Image|Overload - input settings - mouse_kb.png|Mouse and keyboard settings.}} | ||
{{Image|Overload - input settings - rebinding.png|Binding options for keyboard/mouse (identical with gamepad settings).}} | {{Image|Overload - input settings - rebinding.png|Binding options for keyboard/mouse (identical with gamepad settings).}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 123: | Line 166: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = true |
− | |light bar support notes = | + | |light bar support notes = Cyan |
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
Line 165: | Line 208: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Overload - audio settings.png|Audio settings.}} | {{Image|Overload - audio settings.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Officially supported since Early Access release 8.5.<ref> | + | |surround sound notes = Officially supported since Early Access release 8.5.<ref>{{Refurl|url=https://steamcommunity.com/games/448850/announcements/detail/1662259838439661917|title=Semi-major Update: Release 8.5 (Version 0.8 Build 104) - Steam Community :: Group Announcements :: Overload|date=May 2023}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = No option to disable it. | |mute on focus lost notes = No option to disable it. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 185: | Line 230: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = French | |language = French | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = German | |language = German | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Russian | |language = Russian | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Spanish | |language = Spanish | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 238: | Line 278: | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
− | |lan play players = | + | |lan play players = 16 |
|lan play modes = Versus | |lan play modes = Versus | ||
|lan play notes = Lacks competitive Head-to-Head mode. | |lan play notes = Lacks competitive Head-to-Head mode. | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 16 |
|online play modes = Versus | |online play modes = Versus | ||
|online play notes = | |online play notes = | ||
Line 248: | Line 288: | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = false |
− | |matchmaking notes = | + | |matchmaking notes = Official severs for matchmaking were shut down in 2020 |
|p2p = true | |p2p = true | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
− | |dedicated notes = | + | |dedicated notes = Server included in official game distribution, limited to LAN by default |
− | |self-hosting = | + | |self-hosting = hackable |
− | |self-hosting notes = | + | |self-hosting notes = via olmod: https://olmod.overloadmaps.com/ |
− | |direct ip = | + | |direct ip = hackable |
− | |direct ip notes = | + | |direct ip notes = via olmod: https://olmod.overloadmaps.com/ |
}}{{Network/Ports | }}{{Network/Ports | ||
|tcp = | |tcp = | ||
− | |udp = | + | |udp = 7000-8001 |
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
Line 296: | Line 336: | ||
|trackir = true | |trackir = true | ||
|trackir notes = | |trackir notes = | ||
− | |tobii eye tracking = | + | |tobii eye tracking = true |
|tobii eye tracking notes = | |tobii eye tracking notes = | ||
|play area seated = true | |play area seated = true | ||
|play area seated notes = | |play area seated notes = | ||
− | |play area standing = | + | |play area standing = unknown |
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = unknown |
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
Line 313: | Line 353: | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = 4.5 |
− | |opengl notes = | + | |opengl notes = Linux (Possibly OS X as well) |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 327: | Line 367: | ||
|shader model versions = 3, 5 | |shader model versions = 3, 5 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= true | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Latest revision as of 00:47, 10 May 2023
Developers | |
---|---|
Revival Productions | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | May 31, 2018 |
macOS (OS X) | May 31, 2018 |
Linux | May 31, 2018 |
Reception | |
Metacritic | 74 |
OpenCritic | 77 |
IGDB | 75 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter, Vehicle combat |
Vehicles | Space flight |
Themes | Sci-fi |
Overload is a 6 degrees of freedom shooter and spiritual successor to Descent. The game was made a newly formed Revival Productions - a small indie studio comprised out of many industry veterans, who previously worked in Volition, Outrage Games and Parallax Software.[3]
The game was successfully founded via kickstarter on March 11, 2016.[4] It was later released as early access title. Developers then continued working on the game, managing to successfully complete it and release it on Steam and GOG on May 31, 2018 to very positive reviews.
Following the game's release, the developer kept their promise and release their advanced custom map editor and tools allowing for modding the game. Couple of the levels created by community were then repackaged into 2 DLC packs (Community Level Pack and Anniversary Level Pack), with a premise that 50% of proceeds from purchase of these DLCs goes to community members that created them.
General information
- Official forums
- Official Discord server
- Official wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
- Playable teaser available from Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Anniversary Level Pack | ||
Community Level Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Revival\Overload\ %USERPROFILE%\AppData\LocalLow\Revival\Overload\ |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/Revival/Overload |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Revival\Overload\ |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/Revival/Overload |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Added in Early Access drop #9. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 68° - 90° vertical degrees | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | On/off toggle. | ||
Anti-aliasing (AA) | On/off toggle (SMAA). | ||
Vertical sync (Vsync) | Three settings: Off, 30Hz and 60Hz. 60Hz syncs to monitor scan rate, whatever it is (tested at 60 and 144Hz). 30Hz seems glitchy as it caps the framerate abnormally low (around 10-15 fps).[5] | ||
60 FPS and 120+ FPS | Framerate can go above 350 FPS.[5] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Cyan | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Officially supported since Early Access release 8.5.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to disable it. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus Lacks competitive Head-to-Head mode. |
||
Online play | 16 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Official severs for matchmaking were shut down in 2020 | |
Peer-to-peer | ||
Dedicated | Server included in official game distribution, limited to LAN by default | |
Self-hosting | via olmod: https://olmod.overloadmaps.com/ | |
Direct IP | via olmod: https://olmod.overloadmaps.com/ |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7000-8001 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking | |||
TrackIR |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | 4.5 | Linux (Possibly OS X as well) |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1800 MB | |
Video card (GPU) | DirectX 9.0 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8+ | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1800 MB | |
Video card (GPU) | Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04+ / SteamOS+ | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1800 MB | |
Video card (GPU) | Shader model 3.0 support |
Notes
References
- ↑ what engine does the game use? :: Overload General Discussions - last accessed on May 2023
- ↑ Verified by User:Baronsmoki on 2019-04-20
- ↑ Team - Overload - last accessed on 2020-07-04
- ↑ Kickstarter - THANK YOU!!! You guys are amazing! - last accessed on 2020-07-04
- ↑ 5.0 5.1 Verified by User:Kaede on 2020-06-08
- ↑ Semi-major Update: Release 8.5 (Version 0.8 Build 104) - Steam Community :: Group Announcements :: Overload - last accessed on May 2023