Difference between revisions of "Resident Evil 4 Ultimate HD Edition"
(Mention re4_tweaks' QTE fix) |
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* Fix ultrawide aspect ratio - Fixes the incorrect aspect ratio when playing in ultrawide resolutions, preventing the image from being cut off and the HUD appearing off-screen. Only tested in 21:9. | * Fix ultrawide aspect ratio - Fixes the incorrect aspect ratio when playing in ultrawide resolutions, preventing the image from being cut off and the HUD appearing off-screen. Only tested in 21:9. | ||
* Fix sniper zoom - When playing with keyboard and mouse, this fixes an annoying bug which would cause your camera to be off-center after you zoomed in with a sniper rifle. | * Fix sniper zoom - When playing with keyboard and mouse, this fixes an annoying bug which would cause your camera to be off-center after you zoomed in with a sniper rifle. | ||
+ | * Fix QTE - When running in 60 FPS, some QTEs require extremely fast button presses to work. This gets even worse in Professional difficulty, making it seem almost impossible to survive the minecart and the statue bridge QTEs. This fix makes QTEs that involve rapid button presses much more forgiving. | ||
* Restore pickup screen transparency - Restores a transparency effect that was present on the GameCube and Wii versions of RE4, but has been missing since the game was ported to Xbox 360. | * Restore pickup screen transparency - Restores a transparency effect that was present on the GameCube and Wii versions of RE4, but has been missing since the game was ported to Xbox 360. | ||
* Disable post processing - Disables post processing effects such as motion blur and the “color filter” option. Most notably, it disables the game’s forced FXAA, making the image much sharper and clearer. The anti-aliasing option found in the settings menu is unaffected. | * Disable post processing - Disables post processing effects such as motion blur and the “color filter” option. Most notably, it disables the game’s forced FXAA, making the image much sharper and clearer. The anti-aliasing option found in the settings menu is unaffected. | ||
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{{ii}} Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following: | {{ii}} Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following: | ||
* The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref> | * The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref> | ||
− | * The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref> | + | * The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref> This can be fixed by using [https://nipkownix.github.io/re4_tweaks/ re4_tweaks]. |
* Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref> | * Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref> | ||
* All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[https://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref> | * All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[https://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref> | ||
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===Can't pass QTEs that involve rapid button presses=== | ===Can't pass QTEs that involve rapid button presses=== | ||
{{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as possible may still not pass the QTE. This may be caused by the increased speed when playing at 60 FPS as opposed to 30 FPS.<ref name="QTE issues">{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/|title=QTE not working - Steam Community Discussions|date=2020-11-13}}</ref> It is possible to press the button quickly with the right rhythm for the game to register the inputs.<ref>{{Refcheck|user=AmethystViper|date=2020-11-13|comment=}}</ref> | {{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as possible may still not pass the QTE. This may be caused by the increased speed when playing at 60 FPS as opposed to 30 FPS.<ref name="QTE issues">{{Refurl|url=https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/|title=QTE not working - Steam Community Discussions|date=2020-11-13}}</ref> It is possible to press the button quickly with the right rhythm for the game to register the inputs.<ref>{{Refcheck|user=AmethystViper|date=2020-11-13|comment=}}</ref> | ||
+ | |||
+ | {{Fixbox|description=Use re4_tweaks|ref=<ref>[https://nipkownix.github.io/re4_tweaks/ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4]</ref>|fix= | ||
+ | # Install [https://nipkownix.github.io/re4_tweaks/ re4_tweaks]. | ||
+ | # Edit winmm.ini. | ||
+ | # Make sure <code>FixQTE</code> is set to <code>true</code>. | ||
+ | }} | ||
===Button prompts not showing=== | ===Button prompts not showing=== |
Revision as of 00:24, 15 August 2021
This page is for the remastered version. For the original 2007 PC port, see Resident Evil 4.
Developers | |
---|---|
Capcom | |
Windows | QLOC |
Release dates | |
Windows | February 28, 2014 |
Reception | |
Metacritic | 79 |
OpenCritic | 80 |
IGDB | 85 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | Contemporary, Europe, Horror |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil 4 Ultimate HD Edition is a third-person action horror shooter game developed by Capcom and ported by QLOC. It is an updated version of Resident Evil 4.
The Ultimate HD Edition of Resident Evil 4 was developed in response to the poor quality of the initial 2007 PC port from Sourcenext. This port was based off the 2011 HD version of the game on Xbox 360, which in turn was based off the 2007 Wii edition with the extra content from the PlayStation 2 port.[1] It also features alternative color filter options, some improved HD textures, keyboard and mouse support, and the ability to play the game at 60 or 30 FPS. The game, however, was originally designed around a 30 FPS cap, and various issues, both minor and major, can occur when playing at 60 FPS; see Issues unresolved for details. Mouse controls are also a hit-or-miss; some players reported the mouse aiming worked fine while others experience issues such as unresponsiveness, possibly to the extent of being unplayable.[2][3][4] A controller is recommended if you are experiencing such issues with mouse aiming. Unfortunately, the low-quality PlayStation 2 FMV sequences are also carried over in the Seperate Ways campaign and a few other scenarios in this port.[5] There were some other issues initially with this port, but some of them have been addressed with patches.[6][7]
There is a modding community for this version of Resident Evil 4 after moving from modding the previous 2007 PC port. One of the most ambitious projects available is the Resident Evil 4 HD Project , which aims to completely revise the game's stock HD textures.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack | Only available as a pre-order bonus.[8] | |
Art Book | Only available as a pre-order bonus.[8] |
Essential improvements
Resident Evil 4 HD Project
- Resident Evil 4 HD Project is a mod aiming to revise the textures of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game.
- Current version was released July 13, 2018, which basically covers the vast majority of the environments. A trailer with comparisons is here. These are still yet to come: Characters, enemies, background files, and some effects (blood, fire) and lighting retouchments. There is no release date for the next version.
- For instructions on downloading and installing the HD Project, see here. Windows 10 users may encounter problems installing the HD Project using the provided .bat file. If so, see here.
re4_tweaks
- re4_tweaks is a project designed to fix and tweak small features of the game, such as increasing the FOV and disabling film grain. List of current features:
- Increase FOV - Increases the default FOV. Useful to prevent motion sickness in some people.
- Fix ultrawide aspect ratio - Fixes the incorrect aspect ratio when playing in ultrawide resolutions, preventing the image from being cut off and the HUD appearing off-screen. Only tested in 21:9.
- Fix sniper zoom - When playing with keyboard and mouse, this fixes an annoying bug which would cause your camera to be off-center after you zoomed in with a sniper rifle.
- Fix QTE - When running in 60 FPS, some QTEs require extremely fast button presses to work. This gets even worse in Professional difficulty, making it seem almost impossible to survive the minecart and the statue bridge QTEs. This fix makes QTEs that involve rapid button presses much more forgiving.
- Restore pickup screen transparency - Restores a transparency effect that was present on the GameCube and Wii versions of RE4, but has been missing since the game was ported to Xbox 360.
- Disable post processing - Disables post processing effects such as motion blur and the “color filter” option. Most notably, it disables the game’s forced FXAA, making the image much sharper and clearer. The anti-aliasing option found in the settings menu is unaffected.
- Disable film grain - Disables the film grain overlay that is present in most sections of the game.
- Flip items in your inventory using the keyboard - Creates key bindings to flip (not just rotate) items when playing with a keyboard and mouse, just like you can do if you play with a controller.
- Rebind keyboard QTE keys - The vanilla game doesn’t allow the user to change the main QTE keys, being “X” and “C”. Changing them via an .ini file is possible, but the on screen prompts don’t change to match the new keys, leading to confusion. This mod changes the default QTE keys to be “A” and “D”, both customizable and with proper on screen prompt support.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Capcom\RE4\ <path-to-game>\BIO4\input.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
- Some settings are tied to the game's save file.
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\254700\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
- Save file is tied to the player's Steam account.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Menus and game are Vert-. Use re4_tweaks or Flawless Widescreen. | ||
Ultra-widescreen | Menus and game are Vert-. Use re4_tweaks or Flawless Widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | Default FOV is 50° (horizontal). See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Use Borderless Gaming or other software. | ||
Anisotropic filtering (AF) | 16 samples by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Up to 8x MSAA or off. | ||
Vertical sync (Vsync) | Enabled by default. See Vertical sync (Vsync). | ||
60 FPS | Originally designed for 30 FPS; see Issues when running the game at 60 FPS. | ||
120+ FPS | Frame rate can be set to 30 or 60 FPS. Game's speed is bound to the frame rate.[9] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use re4_tweaks by nipkow[10] |
---|
|
- Even though Flawless Widescreen claims it supports Resident Evil 4, it does not work past patch 1.0.2; a modified plugin is required to support later versions.
Unofficial Flawless Widescreen FOV patch by nipkow[11] |
---|
|
Change FOV with Cheat Engine[12] |
---|
|
Anisotropic filtering (AF)
Change sample rate[7] |
---|
|
Vertical sync (Vsync)
Disable Vsync[13] |
---|
Notes:
|
Brightness
- It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).[14]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as ← Backspace, Delete, and Page Down cannot be remapped in-game due being reserved for menu commands, however, some can be remapped via editing input.ini found in <path-to-game>\BIO4 .[7] |
|
Mouse acceleration | Negative mouse acceleration if Aiming Mode set to "Classic", positive mouse acceleration if set to "Modern". | |
Mouse sensitivity | ||
Mouse input in menus | Not supported on inventory screen. | |
Mouse Y-axis inversion | Also affects controller Y-axis. | |
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | ||
Controller remapping | For DirectInput controllers only; menu commands cannot be remapped in-game.[15] XInput controllers has three presets available. See this guide for customizing XInput controls through editing input.ini found in <path-to-game>\BIO4 or install the alternate controller layout mods for configurations based on the console versions. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Through DirectInput.[16] Use DS4Windows or Steam Input for XInput wrapping. | |
---|---|---|
PlayStation button prompts | See DualShock Button Prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 controller tested.[16] |
Generic/other controllers | In-game controller remapping does not affect the pre-defined menu controls for DirectInput controls. | |
---|---|---|
Button prompts | Option menus uses keyboard prompts. Some Xbox buttons are displayed mixed with generic ones when using DirectInput device. Install DualShock Button Prompts mod for PlayStation 3 prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput controllers only. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock Button Prompts
- This mod adds PlayStation buttons. Original post here.
- Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with DualShock 4. Use of an XInput wrapper is required.
XInput controller presets
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output; Some SFX are positional, some are mono. Poor positional audio implementation.[17] | |
Subtitles | Not for English. | |
Closed captions | ||
Mute on focus lost | See Mute on focus lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only certain parts have subtitles that can't be turned off. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Spanish | ||||
Russian | Fan translation by «ZoG Forum Team». | |||
Brazilian Portuguese | Fan translation: here, Fan audio: here. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Resident Evil 4 Ultimate HD Edition. |
Issues unresolved
Issues when running the game at 60 FPS
- Various issues, both minor and major, can occur when playing at 60 FPS due to the game being originally designed to play at a 30 FPS cap. Issues when playing at 60 FPS includes the following:
- The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.[18]
- The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.[19] This can be fixed by using re4_tweaks.
- Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.[20]
- All effects generated by animated textures (flames, for example) are still running at 30 FPS.[14]
- Aiming may become accelerated and jittery, making it harder to properly aim with your weapon.[21]
- The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.[22]
- Minor differences in the spawn behavior of some enemies/areas.[23]
- The Black Knights' death animation runs twice as fast at 60 FPS.[24]
- Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.[25]
Issues fixed
Low frame rate
- If you are playing the game and it suddenly slows down, load the map and exit.[citation needed] Alternatively, lock the game's frame rate to 30 FPS if your system cannot maintain stable 60 FPS gameplay.[26]
Mouse aiming problems
- Some players have reported problems using the mouse to aim their weapon.[2][3][4] This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. Locking the game's frame rate to 30 FPS can help stabilize the player's aiming.[21]
Can't pass QTEs that involve rapid button presses
- In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as possible may still not pass the QTE. This may be caused by the increased speed when playing at 60 FPS as opposed to 30 FPS.[27] It is possible to press the button quickly with the right rhythm for the game to register the inputs.[28]
Use re4_tweaks[29] |
---|
|
Button prompts not showing
- Game would not show you any prompts for context actions and in QTEs. To fix this you need to exit the game, switch your Windows input language (keyboard layout) to English and then start the game again.[citation needed]
Crashes
Stop "Touch Keyboard and Handwriting Panel Service" Windows service[30] |
---|
|
Disable Bitdefender antivirus[31] |
---|
|
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
Natural Gradient mod
- This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
How to install Natural Gradient Mod[32] |
---|
Notes
|
Shaders Fix and Film Grain Removal mod
- This mod removes the film grain effect present in the game while adjusting some of the shader effects.
- Now is compatible with the DualShock button mod, Just download this variant.
How to use Film Grain Removal mod[33] |
---|
|
Manual film grain removal method
- Backing up the vanilla
07000000.pack
and07000000.pack.lfs
files is recommended before removing the film grain effect manually. The procedure may differ if you are using mods.
How to remove film grain manually[34] |
---|
Notes:
|
Alternate Controller Layout mods
- These mods recreates the controller configuration of the GameCube and PlayStation 2 versions or a custom PlayStation 3 layout when played with an XInput controller. See this forum post for more details of each alternative controller configuration.
- Not compatible with the Shaders Fix and Film Grain Removal mod above, however, the film grain can removed manually with these instructions.
How to install GameCube/PlayStation 2 Controller Layout Mod[36] |
---|
|
High Poly Weapons
- This mod replaces the stock in-game weapon models with their higher poly equivalents seen in the Examine screen. Backing up your original
Em
andImagePackHD
folders found in<path-to-game>\BIO4
is recommended before installing this mod. - The mod will crash the game if you switch from the HD textures to the original textures after installing this mod.
How to install High Poly Weapons mod[37] |
---|
|
Customizing the laser sight color
- v1.0.6 added the ability to customize the laser sight color by editing the RGB values.
How to modify laser sight color[7] |
---|
laserR 0 laserG 0 laserB 255 laserA 255 Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Core 2 Quad 2.7 GHz AMD Phenom II X4 3.0 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8800 GTS ATI Radeon HD 4850 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 560 1 GB of VRAM |
Controller | Xbox 360 Controller |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Resident Evil 4 - Resident Evil Wiki - last accessed on 2020-11-12
- ↑ 2.0 2.1 GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions
- ↑ 3.0 3.1 Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions
- ↑ 4.0 4.1 Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions
- ↑ RE4 Separate Ways custcene vs same main-campaign cutscene - YouTube - last accessed on 2020-11-13
- ↑ resident evil 4 Update Version 1.0.2 Now Available - last accessed on 2020-11-12
- ↑ 7.0 7.1 7.2 7.3 resident evil 4 Update Version 1.0.6 Now Available - last accessed on 2020-11-12
- ↑ 8.0 8.1 Resident Evil 4 Steam/PC FAQ (Updated Mar. 1, 2014) :: resident evil 4 / biohazard 4 General Discussions - last accessed on 2020-04-22
- "Q: When will I receive my pre-purchase bonus content? (Updated)
A: The digital soundtrack and digital archives will be available on launch day (Feb 28, 2014). Bonus content is located in Resident Evil 4's installation folder under ...\Steam\SteamApps\common\Resident Evil 4\."
- "Q: When will I receive my pre-purchase bonus content? (Updated)
- ↑ Unlocking Framerate :: resident evil 4 / biohazard 4 General Discussions
- ↑ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4
- ↑ FOV / Flawless Widescreen FIXED! :: resident evil 4 / biohazard 4 General Discussions
- ↑ FOV Fixed Again! :: resident evil 4 / biohazard 4 General Discussions
- ↑ Verified by User:AmethystViper on 2020-11-12
- ↑ 14.0 14.1 Instructions and Download | Resident Evil 4 HD Project
- ↑ Verified by User:AmethystViper on 2020-11-14
- Tested with a Logitech F310 in DirectInput Mode and a DualShock 4, which had their respective Confirm and Cancel buttons on different face buttons.
- ↑ 16.0 16.1 Verified by User:AmethystViper on 2020-11-12
- ↑ PC Gaming Surround Sound Round-up
- ↑ Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube
- ↑ QTE not working :: resident evil 4 / biohazard 4 General Discussions
- ↑ Face-Off: Resident Evil 4 Remastered • Eurogamer.net
- ↑ 21.0 21.1 Resident Evil 4 Remastered: PS4/Xbox One/PC/GameCube Graphics Comparison - YouTube - last accessed on 2020-11-12
- ↑ resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube
- ↑ RE4 Steam - 15 enemies on Village - YouTube
- ↑ Resident Evil 4 UHD animations with Double speed in 60 FPS - YouTube
- ↑ Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube
- ↑ Verified by User:AmethystViper on 2020-11-12
- One of the first areas caused the game to slow down significantly when playing at 60 FPS due to smoke effects on screen causing high CPU load from the game according to Task Manager. Locking the game back to 30 FPS on my current PC stabilized performance afterwards.
- ↑ QTE not working - Steam Community Discussions - last accessed on 2020-11-13
- ↑ Verified by User:AmethystViper on 2020-11-13
- ↑ re4_tweaks - Fixes and tweaks for the Steam version of Resident Evil 4
- ↑ Windows 10 Crashes - Steam Community Discussions - last accessed on 2020-11-14
- ↑ Potential crash solution - Steam Community Discussions - last accessed on 2020-11-14
- ↑ Verified by User:AmethystViper on October 1, 2016
- ↑ Remove Film Grain Effect - Resident Evil Modding Forum - last accessed on October 1, 2016
- ↑ Verified by User:AmethystViper on 2020-11-09
- ↑ Trouble modifying 07000000.pack - Resident Evil Modding Forums - last accessed on 2020-11-09
- ↑ Verified by User:AmethystViper on 2020-10-20
- ↑ Verified by User:AmethystViper on 2020-11-09