Difference between revisions of "Resident Evil"
From PCGamingWiki, the wiki about fixing PC games
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− | |notes = [https:// | + | |notes = [https://mega.nz/folder/bypW2R7L#fwbtUXBhwO4Hi3agrHTBoQ Fan translation by CasperPro], requires Gemini's Classic REbirth patch. [https://disk.yandex.ru/d/58fjK-fkMDd8dw Voices by Vector], [https://mega.nz/#!76x2xSIK!fQydLvtn3XwFqK1WF08TIR_u1jbDocDSsH0K7PeEAyk Voices by Lisy]. For subtitles, unzip over fix. |
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Revision as of 19:02, 22 March 2021
This page is for the original game. For the remake, see Resident Evil HD Remaster.
Developers | |
---|---|
Capcom | |
Publishers | |
Japan | Capcom |
North America, Europe | Virgin Interactive |
Russia | Akella |
Release dates | |
Windows | September 17, 1997 |
Reception | |
IGDB | 79 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Poor compatibility with modern systems.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Resident Evil Configuration Tool
- A fan-made config tool that facilitates video settings management and allows keyboard and joystick keys/buttons to be remapped.
Peixoto's patch
- Fixes the "Failed to initialize the Graphic Hardware Device.(3) error", forces the game to run at the correct speed, in HD and 32 bit color depth, and adds full compatibility with XInput controllers, among other things.
Gemini's Classic REbirth patch
- Removes the need for Win95 or Win98/ME compatibility modes to start, fixes all frame rate issues, adds full compatibility with XInput, RawInput, and DirectInput controllers, adds several new resolutions and a borderless fullscreen mode, replaces Registry configuration with an INI textfile, removes the need for a physical CD-ROM drive installed on PC, and adds support for loading movie files from Hard Drives, translates the Japanese version into English.
- Provides extended mod support.
- Requires Japanese MediaKite release version 1.01.
Resident Evil: Classic REbirth High Quality BGM, VOICE & FMV
- Replaces the audio in the game with higher quality sounds and includes FMVs.
- Includes an older version of the REbirth Patch and the Japanese MediaKite 1.01 executable.
- Use REbirth High Quality video pack for higher quality FMVs.
RE1 Classic REbirth High Quality video pack
- Replaces in-game video cut-scenes with better quality MP4 files that have reduced artifacts, smooth interpolations to 30 FPS, and better compression.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use Gemini's Classic REbirth patch to add support for borderless fullscreen mode. | ||
Anisotropic filtering (AF) | Forcing anisotropic filtering through your GPU driver has no effect in this game because of its 2D backgrounds. | ||
Anti-aliasing (AA) | Do not force anti-aliasing, it will create some long black line artifacts. Only tested with MSAA so far. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | 30 fps gameplay, 60 fps on loading doors and menus only. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Resident Evil Configuration Tool. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See Resident Evil Configuration Tool. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Peixoto's patch or Gemini's Classic REbirth patch to add support for XInput controllers. | |
---|---|---|
Xbox button prompts | Keyboard input prompts. | |
Impulse Trigger vibration |
PlayStation controllers | Use Gemini's Classic REbirth patch to add support for DualShock 4. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Keyboard input prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
Japanese | ||||
English | ||||
German | ||||
Finnish | Fan translation by Mechanical Paladin & Doze_D | |||
French | ||||
Russian | Fan translation by CasperPro, requires Gemini's Classic REbirth patch. Voices by Vector, Voices by Lisy. For subtitles, unzip over fix. | |||
Spanish | Fan translation by Leigiboy |
Issues fixed
"Jill Bug"
- While playing with Jill the image freezes during the encounter with Barry after killing the first monster. This bug is active when your computer's performance is too high for your game requirements. To prevent this from happening it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz. It is the frequency of the FSB clock that will determine how will the performance of the motherboard and processor of a machine. For those who do not have hardware with this configuration capability a less efficient alternative is to use software specialized in occupying processor resources to slow the execution of applications, known as "cpu killer".
"Failed to initialize the Graphic Hardware Device.(3)" error
Use Peixoto's patch[citation needed] |
---|
"The game would only be able to run only when Windows95" error
Enable the following compatibility settings for the CHECKER.EXE , LAUNCH.EXE , RESIDENTEVIL.EXE , and SETUP.EXE files: Compatibility mode (Windows 95) [citation needed]
|
---|
Use Gemini's Classic REbirth patch[citation needed] |
---|
Installing the game
- During installation, the installer goes fullscreen like many 90's era installers did. An error message sometimes appears behind the fullscreen installer background. The error itself isn't a problem, but clicking 'OK' requires using Alt+Tab ↹ or Ctrl+Alt+Delete (and enter Task Manager) to be able to see said error. This might take a few tries since it's such a wonky process.
- This game is from an era where PC games asked what graphics card you had, and the list is very small and outdated. Pick the card that looks and runs best on your machine.
- By using the Classic REbirth patch, you do not need to install the game - it is made completely portable as it does not require Windows Registry information. By doing this, it is also possible to completely skip Graphics Card selection.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 5 MB | 400 MB |
Video card (GPU) | 4 MB of VRAM DirectX 3a compatible |