Rayman 2: The Great Escape

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Rayman 2: The Great Escape
Rayman 2: The Great Escape cover
Ubisoft Montpellier
Poland Licomp Empik Multimedia
Ubisoft OpenSpace
Release dates
Windows October 29, 1999
Rayman 2: The Great Escape on MobyGames
Rayman 2: The Great Escape on Wikipedia
Rayman 1996
Rayman Designer 1997
Rayman By His Fans 1998
Rayman 60 Levels 1999
Rayman 2: The Great Escape 1999
Rayman M 2002
Rayman 3: Hoodlum Havoc 2003
Rabbids (series)
Rayman Origins 2012
Rayman Jungle Run 2013
Rayman Legends 2013
Rayman Fiesta Run 2014
Rayman Mini 2019

Key points

Based on the Nintendo 64 and Dreamcast versions, rather than the PlayStation 2 remake.
The retail game cannot be installed on 64-bit computers; see Issues fixed.
Character animations are capped at 30 FPS.
Does not support Alt+Tab while in-game; see Windowed or Game breaks after task switching.

General information

RayWiki - An active wiki dedicated to the Rayman Franchise
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Uses SafeDisc DRM[Note 1] Also released with Rayman 3-Pack and Rayman 10th Anniversary Collection.
Comes pre-configured with nGlide, but it may be outdated.
Icon overlay.png
Included with Uplay+. Comes pre-configured with WineD3D library (DX6).
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).

Essential improvements[edit]


Patches are available here. Digital versions are already patched.

Play the game on modern systems[edit]

Use nGlide[citation needed]
  1. Download and install nGlide.
  2. Run nGlide Configurator from the start menu.
  3. Select your screen resolution. Change Aspect ratio to Fit to Screen if you want to play in widescreen, and click Apply.
  4. Run <path-to-game>\GXSetup.exe (causes screen to momentarily flicker).
  5. Change Renderer to Glide2 (1.0.0) Voodoo Graphics Glide 2 Driver and click OK.
  6. Run Rayman2.exe as an admin (causes screen to momentarily flicker).

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Data\Options\[Note 2]
Linux (Proton) <Steam-folder>/steamapps/compatdata/15060/pfx/[Note 3]

Save game data location[edit]

System Location
Windows <path-to-game>\Data\SaveGame\[Note 2]
Linux (Proton) <Steam-folder>/steamapps/compatdata/15060/pfx/[Note 3]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Use nGlide and force MSAA or SGSSAA in Nvidia Profile Inspector.
Vertical sync (Vsync)
Use nGlide and set in nglide_config.exe.
60 FPS
Character animations are capped at 30 FPS.[3]
120+ FPS
Frame rate is capped at 63 FPS.[4]

Widescreen resolution[edit]

Widescreen resolutions[5]
  1. Download and extract the Rayman 2 Widescreen Patch pack.
  2. Navigate the folders for your game version and desired aspect ratio.
  3. Place the files into <path-to-game>, replacing the old ones.
  4. For resolutions greater than 2048 pixels, use a wrapper such as nGlide or dgVoodoo 2.
  5. Make sure your aspect ratio settings are set to fit to the entire screen, if you are using a wrapper.


HUD scaling is fixed.
Setting a 4:3 resolution in the ubi.ini configuration file with a bigger panoramic resolution than in the wrapper's configuration, will force a higher resolution in the game, with a less distorted typeface for text (at the cost of a very slight graphic sharpness change though).
Objects at screen edges will disappear with Hor+ aspect ratio. See here for a non-permanent workaround.


Force windowed[6]
  1. Set the game to Glide mode with nGlide.
  2. Download and run DxWnd.
  3. Click on Edit, then Add.
  4. Set the name and executable path.
  5. Set Do not notify on task switch.
  6. Set the window position and size.
  7. Set Desktop for borderless fullscreen windowed.
  8. Click on Input tab, set Hook dinput.
  9. Click on DirectX tab, set DirectX9.
  10. Click OK, then File and Save.
  11. Run the game from DxWnd.
Windowed mode in some cases can be forced by pressing Alt+ Enter, but task switching may still not work correctly.

Input settings[edit]

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio feature State Notes
Separate volume controls
Music and Sound Effects.
Surround sound
Using A3D. See EAX support.
Most speech is text-based.
Closed captions
Mute on focus lost
EAX support
The game uses Aureal A3D (not EAX).[7] See EAX support.

EAX support[edit]

Restore A3D effects[8]
  1. Install Creative Alchemy (for non-Creative cards, see here).
  2. Add and enable the game in Creative Alchemy.
  3. Copy these files to <path-to-game>\DLL\.
  4. Install A3D Live. (After installing, you can go to %WINDIR% and delete the a3dsplhs.exe file to prevent the A3D splash screen from popping up).


In case of burdensome crashes, use this .ini, and uninstall A3D Live. Alternatively see video description here.
Some sounds may play in the wrong pitch/volume and may cause the game to crash even with the workarounds mentioned above.
A3D Live may prevent from sound disappearing issue on some configurations.


Language UI Audio Sub Notes
Local retail release only - MULTI2 version with French or MULTI5 with additionally Italian, Deutsch, Spanish.
Fan translation.
Fan translation.
Fan translation.
Fan translation.
Fan translation.

Issues unresolved[edit]

Game repeatedly changes resolution before launch[edit]

This is a side effect of the way Rayman 2 checks for the available resolutions when using the Glide renderer. Setting a forced resolution in the nGlide settings minimizes the effect.[9]

Issues fixed[edit]

Blurry and distorted graphics[edit]

See Play the game on modern systems[citation needed]

32-bit depth not available (only for Glide)[edit]

Use nGlide and copy the files[citation needed]
  1. Download and install nGlide.
  2. Copy GliVd1vf.dll from folder "Rayman 2\DLL" to folder "Rayman 2\DLL\Glide"
  3. Set Glide in GXSetup.exe
  4. Edit ubi.ini and replace x 16 to x 32

Or instead of points 3-4, copy and overwrite following content of ubi.ini:
GLI_Mode=1 - 1024 x 768 x 32


32-bit in ubi.ini works only with the Glide renderer and after copying the file.
To set your desired resolution go to nGlide Configurator.
nGlide provides the best performance among other wrappers and stable 60 FPS with no drops, in comparison to DirectX6 renderer and its wrappers.
Use dgVoodoo and copy the files
  1. Download dVoodoo and copy 3Dfx\x86\Glide2x.dll to the game folder
  2. Follow steps 3-4 above
To fix some FPS issues, copy also dgVoodooCpl.exe and dgVoodoo.conf to the game folder, then run the first, and pick 2048 kB TMU, force emulating true PCI Express, Onboard RAM 8MB, set your resolution and apply. From now, minor FPS issues (nGlide can still perform better).

Game breaks after task switching[edit]

Update nGlide[10]
  1. Download the latest version of nGlide.
  2. Open the nGlide setup with 7-Zip.
  3. Extract the contents to the installation folder and overwrite the original files.
Use combination of Win+Tab and Alt+Tab alternately

During the first minimization, use Win+Tab , during the second minimization, use Alt+Tab and so on. In the main menu, (before loading a save) use only Alt+Tab . In the case of using Aureal 3D, and closing version notification on startup, don't use Alt+Tab twice in a row (to come back to the game after closing notification, and later to minimize in the main menu). Don't press on the game icon in taskbar more than once at a row. Game breaks can still occur though, but less often.

Or see Windowed[citation needed]

Game runs twice as fast (GOG/Uplay versions)[edit]

Change the refresh rate in nGlide

When playing Rayman 2 with the default nGlide settings, it's possible that the game's speed may be running twice as fast than normally intended. To fix this, open the nGlide Configurator and set the refresh rate to 120 Hz or lower, depending on your monitor's refresh rate, instead of the default value.

Game runs in windowed mode (fullscreen fix)[edit]

Use nGlide (see above)[citation needed]
Use DxWrapper (for use with DirectX 6 renderer instead of Glide)[citation needed]
  1. Download DxWrapper (verified to work on v1.0.2383.20)
  2. Copy dxwrapper.dll, ddraw.dll (from stub directory), dxwrapper.ini into Rayman 2 directory
  3. In case of blurry graphics use dxwrapper.ini from here (mirror) but don't use draw.dll from this package (FPS issues).
  4. Edit dxwrapper.ini: FullScreen = 1
  5. In case of a resolution enumerating error, run as administrator and set Windows XP SP2 compatibility mode in GXSetup/Rayman2.
  6. If you previously used Glide, run GXSetup to choose DirectX renderer or paste this ubi.ini content:

[Rayman2]Choose = 1GLI_DllFile=GliDX6
GLI_Device=Direct3D HAL
GLI_Mode=1 - 1920 x 1080 x 16

One of the best DX6 wrappers for this game. Behaves smoother than WineD3D. Less 30 FPS dips.
Overlays cause major FPS drops (e.g. Fraps, Steam, Uplay, MSI Afterburner). It's just enough to hide them by keyboard shortcut if available, or just close them. Alternatively open dxwrapper.ini and edit this line: Force32bitColor = 1 to fix it.
Use dgVoodoo (instruction for DirectX 6 renderer set)
  1. Download dgVoodoo
  2. Copy dgVoodoo.conf, dgVoodooCpl.exe and \MS\x86\DDraw.dll, D3DImm.dll to the game folder
  3. Open dgVoodooCpl.exe and in DirectX set Fast Memory Access to fix some 30 FPS dips
  4. Make sure you have DirectX6 renderer set
Can be faster than DXWrapper in some areas.

No options to choose in GXSetup (GOG/Uplay versions)[edit]

Copy lacking files from retail version[11]
  1. Download https://yadi.sk/d/0EpVFRPe3U9Lf7
  2. Unpack files to the Rayman 2 directory.
  3. Run GXSetup as administrator.
  4. Now GXSetup should list all renderers (useful for changing DX6 to (n)Glide and opposite, instead of editing ubi.ini).
  5. If only Glide is shown on the list, run GXSetup in Windows XP SP2 compatibility mode.

Game refuses to close after an unsuccessful ALT+TAB / no CTRL+ESC reaction[edit]

In Windows 10, press Win+Tab, then drag & drop Rayman 2.exe to "Desktop 2" (create if doesn't exist), then close application in Task Manager

Install the game on modern systems (Retail)[edit]

The retail game cannot be installed on 64-bit computers because the DRM in the installation disc is 16-bit.
Use Rayman 2 x64 Patcher[citation needed]
Use Rayman Control Panel[citation needed]

"Please insert CD" message with pirate head image (Retail)[edit]

At the end of The Echoing Caves an anti-piracy message will appear and stop progress, even when using a legitimate copy of the game.[12]
This has been fixed in the GOG release. You can copy your save file to that version and continue playing.
Add missing files not copied from retail installer[13]
  1. Download missing files.
  2. Copy the DATA folder to the installation folder.

Crash to desktop on Windows 8.1 (GOG.com)[edit]

Install the game outside of the default folder[14][15]
Close MSI Afterburner (fixed in new versions of AB/RivaTuner/AMD drivers)
Set 1024 x 768 in ubi.ini[16]
Change Data Execution Prevention setting[17]

Add a DEP Exception for Rayman2.exe. Sometimes reboot needed afterwards.

Fixes the problem of crashing on Woods of Light and other levels loading.

Low frame rate on Windows 8/10 (DX6)[edit]

Use nGlide[citation needed]
  1. Download and install nGlide.
  2. Run <path-to-game>\GXSetup.exe.
  3. Set Renderer to Glide2.
Use DDRAW FPS Fix[citation needed]
  1. Download DDRAW FPS Fix.
  2. Extract the appropriate ddraw.dll to the installation folder.
See Windowed[citation needed]

Uplay version or Vulkan in nGlide setting cause stuck at startup white window[edit]

Wait ~1 minute until the game shows up.

"Graphics Dll not found, run install" [sic][edit]

Copy files into Rayman 2 folder
Open GXSetup and choose renderer and resolution
Make sure you didn't set "x 32" instead of "x 16" in ubi.ini while using DirectX 6 renderer, or for Glide without the present GliVd1vf.dll file in \DLL folder (you may copy it from DLL\Glide).

Other information[edit]


Technical specs Supported Notes
Direct3D 6 Retail default renderer (Uplay version is already pre-configured with WineD3D wrapper).
Glide 2 Needs to be set in GXSetup.exe or ubi.ini (GOG.com version is already pre-configured with nGlide).
Executable 32-bit 64-bit Notes


  • Rayman 2 Fun Box - Adds first-person camera mode and other misc. mods.
  • OpenSpace Toolbox - Adds level switching, bookmarking your position, and hotkeys to reload levels and save/load positions.
  • Rayman 2 Reshade with SweetFX mod - Complete "revamp" of lighting and graphics
  • RayTwol - Level editor with the ability to modify the position of most of the objects in any given level. Modifications can saved and experienced in-game, simply through exiting and re-entering the level. Online map viewer can be found here.

System requirements[edit]

Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 133 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 3Dfx Voodoo
DirectX 6.1 compatible
Sound (audio device) DirectX 6.1 compatible


  1. SafeDisc retail DRM does not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/15060/ in addition to or instead of this directory. The app ID (15060) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.