Difference between revisions of "Tom Clancy's Splinter Cell: Chaos Theory"
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'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://splintercell.fandom.com/wiki/Splinter_Cell_Wiki Splinter Cell Wiki] | {{mm}} [https://splintercell.fandom.com/wiki/Splinter_Cell_Wiki Splinter Cell Wiki] | ||
{{mm}} [https://steamcommunity.com/app/13570/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/13570/discussions/ Steam Community Discussions] | ||
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==Essential improvements== | ==Essential improvements== | ||
− | |||
===Patches=== | ===Patches=== | ||
− | {{ii}} | + | {{ii}} The latest official patch is v1.05, available from [https://community.pcgamingwiki.com/files/file/1109-tom-clancys-splinter-cell-chaos-theory-patch/ PCGamingWiki], [http://patches.ubi.com/splinter_cell_chaos_theory/ Ubisoft's patch repository] and [https://www.patches-scrolls.de/patch/3880/7/ Patches-Scrolls]. It includes the Shader Model 2.0 support introduced in patch v1.04. |
− | |||
===Additional glitches in certain retail version=== | ===Additional glitches in certain retail version=== | ||
− | {{ii}} Certain retail releases of the game | + | {{ii}} Certain retail releases of the game contain glitches that may remain unfixed even after the official patches are applied, such as the zipline at the Penthouse. A [https://community.pcgamingwiki.com/files/file/1235-scct-glitched-levels-patcher-v101/ patch] can be applied to fix these issues. |
===Enhanced SCCT Versus=== | ===Enhanced SCCT Versus=== | ||
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* [https://github.com/Joshhhuaaa/EnhancedSCCTVersus Enhanced SCCT Versus] | * [https://github.com/Joshhhuaaa/EnhancedSCCTVersus Enhanced SCCT Versus] | ||
* [https://github.com/Joshhhuaaa/EnhancedSCCTVersus/blob/main/PatchNotes.md Enhanced SCCT Versus Patch Notes] | * [https://github.com/Joshhhuaaa/EnhancedSCCTVersus/blob/main/PatchNotes.md Enhanced SCCT Versus Patch Notes] | ||
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===Skip intro videos=== | ===Skip intro videos=== | ||
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}} | }} | ||
{{Fixbox|description=Delete or rename video files|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Delete or rename video files|ref=<ref name="refcheck Antrad"/>|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{P|game}}\Data\Videos}}. |
# Delete or rename {{file|ESRB.bik}}, {{file|introteaser_PC.bik}}, and {{file|logos_PC.bik}}. | # Delete or rename {{file|ESRB.bik}}, {{file|introteaser_PC.bik}}, and {{file|logos_PC.bik}}. | ||
}} | }} | ||
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|vsync notes = | |vsync notes = | ||
|60 fps = limited | |60 fps = limited | ||
− | |60 fps notes = Co-op is locked at 35 FPS. Versus is locked at 30 FPS; see [[#Versus 30 FPS | + | |60 fps notes = Co-op is locked at 35 FPS. Versus is locked at 30 FPS; see [[#Versus 30 FPS lock|Versus 30 FPS lock]].<br> For singleplayer, AI pathfinding becomes broken when playing at high FPS.<br> Also, physics objects behave abnormally at FPS higher than 35.<br> For example, objects attached to ropes swing too fast. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Requires widescreen fix; see [[#Widescreen resolution|Widescreen resolution]].<br> Otherwise, | + | |120 fps notes = Requires widescreen fix; see [[#Widescreen resolution|Widescreen resolution]].<br> Otherwise, singleplayer frame rate is capped at 100 FPS. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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{{ii}} See also [[#Shadows become more broken the wider the screen resolution|Shadows become more broken the wider the screen resolution]]. | {{ii}} See also [[#Shadows become more broken the wider the screen resolution|Shadows become more broken the wider the screen resolution]]. | ||
{{Fixbox|description=Use Splinter Cell Chaos Theory Widescreen Fix|ref=<ref name="Sui">{{Refcheck|user=Suicide machine|date=2020-09-06}}</ref>|fix= | {{Fixbox|description=Use Splinter Cell Chaos Theory Widescreen Fix|ref=<ref name="Sui">{{Refcheck|user=Suicide machine|date=2020-09-06}}</ref>|fix= | ||
− | # Download [https://thirteenag.github.io/wfp#scct widescreen fix] and extract the contents to {{ | + | # Download [https://thirteenag.github.io/wfp#scct widescreen fix] and extract the contents to {{folder|{{p|game}}}}. |
# To enable windowed mode, open {{file|d3d9.ini}} and set {{code|ForceWindowedMode}} to {{code|1}}. | # To enable windowed mode, open {{file|d3d9.ini}} and set {{code|ForceWindowedMode}} to {{code|1}}. | ||
# In the {{folder|scripts}} folder, open {{file|SplinterCellChaosTheory.WidescreenFix.ini}}. | # In the {{folder|scripts}} folder, open {{file|SplinterCellChaosTheory.WidescreenFix.ini}}. | ||
# Make sure that the value of <code>GameLanguage</code> matches your language. | # Make sure that the value of <code>GameLanguage</code> matches your language. | ||
'''Notes''' | '''Notes''' | ||
− | {{++}} Automatically adjusts resolution and FOV. Fixes HUD position and stretching. | + | {{++}} Automatically adjusts resolution and FOV. Fixes HUD position and stretching. Allows to change the size of the shadow map in the INI file. |
{{++}} Works with downsampling or Nvidia DSR. Manually change the resolution in the supplied configuration file. | {{++}} Works with downsampling or Nvidia DSR. Manually change the resolution in the supplied configuration file. | ||
− | {{++}} Includes an additional fix for the {{key|Alt|tab}} issue, which restores the game window after it | + | {{++}} Includes an additional fix for the {{key|Alt|tab}} issue, which restores the game window after it is minimized. |
− | |||
{{++}} Unlocks the frame rate and adds a configurable limiter for it. | {{++}} Unlocks the frame rate and adds a configurable limiter for it. | ||
{{++}} Adds optional Blacklist-style visibility indicators. | {{++}} Adds optional Blacklist-style visibility indicators. | ||
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</pre> | </pre> | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} It | + | {{ii}} It is necessary to run the game at least once before these files appear. |
{{--}} Further adjustment of the graphics settings will revert the resolution to 4:3. | {{--}} Further adjustment of the graphics settings will revert the resolution to 4:3. | ||
}} | }} | ||
{{Fixbox|description=Widescreen - Versus|ref=<ref>{{Refurl|url=https://web.archive.org/web/20160518172642/https://www.tunngle.net/wiki/Network:Splinter_Cell:_Chaos_Theory_VS|title=tunngle|date=2022-06-14}}</ref>|fix= | {{Fixbox|description=Widescreen - Versus|ref=<ref>{{Refurl|url=https://web.archive.org/web/20160518172642/https://www.tunngle.net/wiki/Network:Splinter_Cell:_Chaos_Theory_VS|title=tunngle|date=2022-06-14}}</ref>|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|programdata}}\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\Saved Games\Versus}}. |
# Open {{file|{{p|uid}}_prf.ini}}. | # Open {{file|{{p|uid}}_prf.ini}}. | ||
# Look for <code>ScreenRes=</code> and set it to {{code|-1}}. | # Look for <code>ScreenRes=</code> and set it to {{code|-1}}. | ||
# Save the changes. | # Save the changes. | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\Versus\System}} and open {{file|Default.ini}}. |
# Scroll down to the {{code|[WinDrv.WindowsClient]}} section. | # Scroll down to the {{code|[WinDrv.WindowsClient]}} section. | ||
# Adjust the following fields: | # Adjust the following fields: | ||
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'''Notes''' | '''Notes''' | ||
{{ii}} {{code|91.3154482287}} is recommended for 16:9 displays, and {{code|85.281271852}} for 16:10 ones. | {{ii}} {{code|91.3154482287}} is recommended for 16:9 displays, and {{code|85.281271852}} for 16:10 ones. | ||
− | {{ii}} Apply this fix before creating a profile. If | + | {{ii}} Apply this fix before creating a profile. If the profile was created before the fix, the player needs to zoom in/out with the weapon every time a previous save is loaded to use the custom FOV. |
− | {{ii}} Do not edit | + | {{ii}} Do not edit the field of view if using the ThirteenAG's widescreen fix. |
{{ii}} Both players must use the same field of view when joining a coop session. | {{ii}} Both players must use the same field of view when joining a coop session. | ||
}} | }} | ||
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{{Fixbox|description=Disable mouse acceleration|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Disable mouse acceleration|ref=<ref name="refcheck Antrad"/>|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\System}} and open {{file|SplinterCell3Settings.ini}}. |
# Change all {{code|biasCut}} values to <code>v=0.0</code>. | # Change all {{code|biasCut}} values to <code>v=0.0</code>. | ||
# Save the changes. | # Save the changes. | ||
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|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = Fan translation | + | |notes = Fan translation; [https://magyaritasok.hu/magyaritasok/tom-clancys-splinter-cell-chaos-theory/1390 download]. |
|fan = true | |fan = true | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail only | + | |notes = Retail only; [https://steamcommunity.com/sharedfiles/filedetails/?id=2605351159 download for digital releases]. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = Fan translation | + | |notes = Fan translation; [https://tribogamer.com/downloads/1671_baixar-traducao-para-tom-clancys-splinter-cell-chaos-theory-tom-clancys-splinter-cell-chaos-theory.html download]. |
|fan = true | |fan = true | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Retail only | + | |notes = Retail only; [https://steamcommunity.com/sharedfiles/filedetails/?id=372410666 download for digital releases]. |
|fan = | |fan = | ||
}} | }} | ||
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{{Fixbox|description=Disable any software that hooks into graphic's API (most notably OBS and Dxtory)|ref=<ref name="Sui" />|fix= | {{Fixbox|description=Disable any software that hooks into graphic's API (most notably OBS and Dxtory)|ref=<ref name="Sui" />|fix= | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} To capture the game with | + | {{ii}} To capture the game with OBS, force [[#Windowed|windowed]] mode and use ''Window Capture'' instead of ''Game Capture''. |
}} | }} | ||
− | ===Missing torchlight/flashlight in | + | ===Enabling Steam Overlay=== |
− | {{ii}} ''Versus'' mode has problems rendering certain lighting effects on modern machines. This problem makes it very difficult to play properly.<br> Certain shadows may not render and | + | {{ii}} Steam Overlay does not work by default. |
+ | {{Fixbox|description=Use Steam Overlay Restoration|fix= | ||
+ | # Download [https://drive.google.com/uc?id=17rlSyMeR5lB3i7zVxcCAoIF7WZ_KqJg_ Steam Overlay Restoration], and extract its contents wherever you want. | ||
+ | # Run and exit the game. | ||
+ | # Run {{file|EnableOverlay.cmd}}. | ||
+ | }} | ||
+ | |||
+ | ===Missing torchlight/flashlight in Versus mode=== | ||
+ | {{ii}} ''Versus'' mode has problems rendering certain lighting effects on modern machines. This problem makes it very difficult to play properly.<br> Certain shadows may not render and mercenaries' flashlights do not work, severely impairing gameplay. | ||
{{Fixbox|description=Use 3D-Analyze|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=728093866|title=Improvements for Splinter Cell: Chaos Theory|date=2022-06-14}}</ref>|fix= | {{Fixbox|description=Use 3D-Analyze|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=728093866|title=Improvements for Splinter Cell: Chaos Theory|date=2022-06-14}}</ref>|fix= | ||
− | # Download and install [http://www.tommti-systems.de/go.html?http://www.tommti-systems.de/main-Dateien/files.html | + | # Download and install [http://www.tommti-systems.de/go.html?http://www.tommti-systems.de/main-Dateien/files.html 3D-Analyze]. |
− | # Run | + | # Run 3D-Analyze, choose "Select" and set {{file|{{p|game}}\Versus\System\SCCT_Versus.exe}}. |
− | # Tick | + | # Tick "Gun Metal Demo fix". |
− | # Click | + | # Click "Save batch file!" and save the BAT file to an easily accessible location. |
− | # Close | + | # Close 3D-Analyze and run the game directly from the BAT file. |
}} | }} | ||
{{Fixbox|description=Use dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Use dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix= | ||
− | # Download the latest version of [ | + | # Download the latest version of [[dgVoodoo 2]]. |
− | # Copy {{file|dgVoodooCpl.exe}}, {{file|dgVoodoo.conf}}, and {{file|D3D8.dll | + | # Copy {{file|dgVoodooCpl.exe}}, {{file|dgVoodoo.conf}}, and {{file|\MS\x86\D3D8.dll}} to {{folder|{{P|game}}\Versus\System}}. |
# Run {{file|dgVoodooCpl.exe}}, click on the '''DirectX''' tab and set: | # Run {{file|dgVoodooCpl.exe}}, click on the '''DirectX''' tab and set: | ||
* {{key|Videocard}} to {{code|GeForce 4 Ti 4800}}. | * {{key|Videocard}} to {{code|GeForce 4 Ti 4800}}. | ||
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}} | }} | ||
− | ===Versus 30 FPS | + | ===Versus Mode 30 FPS lock=== |
{{Fixbox|description=Use [https://drive.google.com/uc?id=1bL3M3U0ORcwHtCxV33KvH3qT730WW-mZ SCCT Frame Rate Editor]|fix= | {{Fixbox|description=Use [https://drive.google.com/uc?id=1bL3M3U0ORcwHtCxV33KvH3qT730WW-mZ SCCT Frame Rate Editor]|fix= | ||
'''Notes''' | '''Notes''' | ||
{{ii}} It can be used to unlock the frame rate in Versus. | {{ii}} It can be used to unlock the frame rate in Versus. | ||
{{--}} Netcode only supports a maximum of 30 FPS for proper sync between players in Versus.<br> Exceeding this limit sometimes results in several things, such as cooperative actions, not being executed correctly. | {{--}} Netcode only supports a maximum of 30 FPS for proper sync between players in Versus.<br> Exceeding this limit sometimes results in several things, such as cooperative actions, not being executed correctly. | ||
− | {{--}} | + | {{--}} For the host, it is strongly recommended to play at 30 FPS, otherwise clients may experience more severe problems. Alternatively, use a dedicated server hosting at 30 FPS. |
}} | }} | ||
− | ===Slow motion gameplay on multi-core CPUs in | + | ===Slow motion gameplay on multi-core CPUs in Versu' mode=== |
{{Fixbox|description=Use alternate timer|ref=<ref>{{Refurl|url=https://web.archive.org/web/20160518172642/https://www.tunngle.net/wiki/Network:Splinter_Cell:_Chaos_Theory_VS|title=tunngle|date=2022-06-14}}</ref>|fix= | {{Fixbox|description=Use alternate timer|ref=<ref>{{Refurl|url=https://web.archive.org/web/20160518172642/https://www.tunngle.net/wiki/Network:Splinter_Cell:_Chaos_Theory_VS|title=tunngle|date=2022-06-14}}</ref>|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\Versus\System}}. |
+ | # Open {{file|Default.ini}} in a text editor. | ||
# Set <code>UseAlternateTimer=false</code> to <code>UseAlternateTimer=true</code>. | # Set <code>UseAlternateTimer=false</code> to <code>UseAlternateTimer=true</code>. | ||
# Save the changes. | # Save the changes. | ||
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{{ii}} If everything turns white when night vision is activated and/or turns black when thermal vision/EMF is activated, follow one of the instructions below. | {{ii}} If everything turns white when night vision is activated and/or turns black when thermal vision/EMF is activated, follow one of the instructions below. | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility]] for Windows XP Service Pack 3.}} |
{{Fixbox|description=Minimize and restore the game by using {{key|Alt|Tab}}<ref name="steamcommunity.com">[https://steamcommunity.com/app/13570/discussions/0/1620599015912608846/]</ref> | {{Fixbox|description=Minimize and restore the game by using {{key|Alt|Tab}}<ref name="steamcommunity.com">[https://steamcommunity.com/app/13570/discussions/0/1620599015912608846/]</ref> | ||
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}} | }} | ||
− | {{Fixbox|description=Disable [[High dynamic range (HDR)]] rendering in the shader options when using | + | {{Fixbox|description=Disable [[High dynamic range (HDR)]] rendering in the shader options when using Shader Model 3|fix= |
'''Notes''' | '''Notes''' | ||
{{ii}} If disabled, anti-aliasing can be used. | {{ii}} If disabled, anti-aliasing can be used. | ||
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===Shadows become more broken the wider the screen resolution=== | ===Shadows become more broken the wider the screen resolution=== | ||
− | {{Fixbox|description= Use Widescreen Fix|ref=<ref>{{Refurl|url=https://github.com/ThirteenAG/WidescreenFixesPack/commit/db734116b37a069b20aa94fa31bf107720d71a84|title=Github - SplinterCellChaosTheory Update (#1021)|date=9 June 2023}}</ref>|fix= | + | {{Fixbox|description=Use Widescreen Fix|ref=<ref>{{Refurl|url=https://github.com/ThirteenAG/WidescreenFixesPack/commit/db734116b37a069b20aa94fa31bf107720d71a84|title=Github - SplinterCellChaosTheory Update (#1021)|date=9 June 2023}}</ref>|fix= |
− | # Download the [https://thirteenag.github.io/wfp#scct widescreen fix] and extract its contents to {{ | + | # Download the [https://thirteenag.github.io/wfp#scct widescreen fix] and extract its contents to {{folder|{{p|game}}\System}}. |
# Go to the {{folder|scripts}} folder and open {{file|SplinterCellChaosTheory.WidescreenFix.ini}}. | # Go to the {{folder|scripts}} folder and open {{file|SplinterCellChaosTheory.WidescreenFix.ini}}. | ||
# Change the value of <code>SetShadowMapSize = 0</code> to {{code|2048}}, {{code|3072}}, {{code|4096}}, {{code|5120}}, {{code|6144}}, {{code|7168}}, or {{code|8192}}. | # Change the value of <code>SetShadowMapSize = 0</code> to {{code|2048}}, {{code|3072}}, {{code|4096}}, {{code|5120}}, {{code|6144}}, {{code|7168}}, or {{code|8192}}. | ||
Line 1,387: | Line 1,379: | ||
}} | }} | ||
− | ===AI Enhanced [https://drive.google.com/uc?id=1NhlNtqMQPMC6mRU364mxMplidhmC9EQJ Menu], [https://drive.google.com/uc?id=1bJmrElUHJdULrjhruxlyHXEgJDr5LrTT Story], and [https://drive.google.com/uc?id=1VKo0nLe3rEarncyB4mRZyoT7Qtbfn8aZ | + | ===Community Map Pack=== |
+ | {{ii}} The unofficial map pack adds 41 new maps to the game.<br> It also includes the ''MR.MIC Map Pack'', which brings the total number of maps to 56.<br> Some of the maps included in the MR.MIC's Map Pack are from the versus mode of [[Tom Clancy's Splinter Cell: Pandora Tomorrow|Splinter Cell: Pandora Tomorrow]]. | ||
+ | * [https://community.pcgamingwiki.com/files/file/280-tom-clancys-splinter-cell-chaos-theory-community-map-pack-steam/ Steam version] | ||
+ | * [https://community.pcgamingwiki.com/files/file/279-tom-clancys-splinter-cell-chaos-theory-community-map-pack-retail/ Retail version] | ||
+ | |||
+ | ===AI Enhanced [https://drive.google.com/uc?id=1NhlNtqMQPMC6mRU364mxMplidhmC9EQJ Menu], [https://drive.google.com/uc?id=1bJmrElUHJdULrjhruxlyHXEgJDr5LrTT Story], and [https://drive.google.com/uc?id=1VKo0nLe3rEarncyB4mRZyoT7Qtbfn8aZ Training] videos=== | ||
{{++}} Upscaled [https://steamcommunity.com/sharedfiles/filedetails/?id=728093866#:~:text=and%20System%20folders.-,Comparisons%3A,-%5BVS%5D%20Versus%20Mode videos] to 1080p by using ''Topaz Video AI''. | {{++}} Upscaled [https://steamcommunity.com/sharedfiles/filedetails/?id=728093866#:~:text=and%20System%20folders.-,Comparisons%3A,-%5BVS%5D%20Versus%20Mode videos] to 1080p by using ''Topaz Video AI''. | ||
− | {{++}} All languages included in the North | + | {{++}} All languages included in the North American release are supported (English, Spanish, French, German, Italian). |
==System requirements== | ==System requirements== | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 2000 | + | |minOS = 2000 |
|minCPU = Intel Pentium III 1.4 GHz | |minCPU = Intel Pentium III 1.4 GHz | ||
|minCPU2 = AMD Athlon | |minCPU2 = AMD Athlon |
Revision as of 12:15, 25 February 2024
Developers | |
---|---|
Ubisoft Montreal | |
Ubisoft Annecy | |
Publishers | |
Ubisoft | |
Russia | Russobit-M |
Brazil | Electronic Arts |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | March 21, 2005 |
Reception | |
Metacritic | 92 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, Asia, North America |
Series | Splinter Cell |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Tom Clancy's Splinter Cell: Chaos Theory is a singleplayer and multiplayer third-person and first-person action and stealth game in the Splinter Cell series.
This release is based on the Xbox version, with additional enhancements such as HDR Rendering.
However, initially the game did not support Shader Model 2.0, albeit it was eventually added with patch 1.04.[1]
The official online multiplayer service is no longer available.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3.4.77.02 DRM[Note 1] | |||
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Ubisoft Store | Included with Ubisoft+ | |||
Amazon.com (unavailable) |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Patches
- The latest official patch is v1.05, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls. It includes the Shader Model 2.0 support introduced in patch v1.04.
Additional glitches in certain retail version
- Certain retail releases of the game contain glitches that may remain unfixed even after the official patches are applied, such as the zipline at the Penthouse. A patch can be applied to fix these issues.
Enhanced SCCT Versus
- Enhanced version of SCCT Versus created by Joshhhuaaa which fixes certain bugs/exploits and balance the gameplay/maps. It is a standalone patch that is incompatible with the vanilla version of Versus.
Most players in the Versus community have migrated to this version.
Skip intro videos
Run the game with -nointro command line argument[5]
|
---|
Delete or rename video files[5] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13570/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\Profiles\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13570/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Ubisoft Connect | [6] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution.[7] | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Widescreen resolution. | ||
Borderless fullscreen windowed | Requires widescreen fix. See Widescreen resolution. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | See Anti-aliasing. | ||
Vertical sync (Vsync) | |||
60 FPS | Co-op is locked at 35 FPS. Versus is locked at 30 FPS; see Versus 30 FPS lock. For singleplayer, AI pathfinding becomes broken when playing at high FPS. Also, physics objects behave abnormally at FPS higher than 35. For example, objects attached to ropes swing too fast. |
||
120+ FPS | Requires widescreen fix; see Widescreen resolution. Otherwise, singleplayer frame rate is capped at 100 FPS. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Use Splinter Cell Chaos Theory Widescreen Fix[8] |
---|
Notes
|
Widescreen - Singleplayer[citation needed] |
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FullscreenViewportX= (line 98) FullscreenViewportY= (line 99) Notes
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Widescreen - Versus[9] |
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FullscreenViewportX= FullscreenViewportY= Notes
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Anti-aliasing
- HDR rendering and anti-aliasing can't be used together by default.
Force AA externally via Nvidia Profile Inspector (for Nvidia graphics only) |
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Field of view (FOV)
Edit SplinterCell3User.ini[5] |
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Notes
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Input
Keyboard and mouse | State | Notes |
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Remapping | Unable to rebind Mouse Wheel Up and Mouse Wheel Down | |
Mouse acceleration | See Mouse acceleration. Versus has negative mouse acceleration that cannot be disabled. |
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Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Versus will not detect thumbsticks or triggers by making it unusable natively. | |
Full controller support | Certain menus cannot be navigated with a controller | |
Controller remapping | ||
Controller sensitivity | Camera sensitivity can be adjusted via m_yawSpeed and m_pitchSpeed options in SplinterCell3Settings.ini located in the system folder.If the mouse sensitivity is set in the game, also affects the camera speed when a weapon is equipped. |
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Controller Y-axis inversion | Possible with XInput controllers by using SCFix. |
Controller types |
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XInput-compatible controllers | See SCFix, below. | |
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
- Mouse acceleration is enabled when aiming with guns.
- Apply the following fix before creating a profile.
- Both players must use the same settings when joining a coop session.
Disable mouse acceleration[5] |
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Xbox controllers
- Xbox 360/One/Series X|S controllers do not work properly by default. In particular, the triggers cannot be used.
Use SCFix |
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Notes
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Audio
Audio feature | State | Notes |
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Separate volume controls | ||
Surround sound | Up to 7.0 with DirectSound3D restoration software | |
Subtitles | Subtitles are exclusive to conversations between Sam Fisher and 3rd Echelon. They are not available in cutscenes, ambient dialog, or interrogations. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2, EAX 3.[10] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation; download. | |||
Italian | ||||
Polish | Retail only; download for digital releases. | |||
Brazilian Portuguese | Fan translation; download. | |||
Russian | Retail only; download for digital releases. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
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Local play | 2 | Feature only available on console versions. | ||
LAN play | 4 | Versus, Co-op 2 players on Co-op, 4 players on Versus. |
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Online play | 4 | Versus, Mode name(s) not recognised, see the editing guide for supported modes. Versus uses different executable than Solo and Co-op modes. The official multiplayer service was shut down on April 2016. |
Connection types
Type | Native | Notes |
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Matchmaking | ||
Peer-to-peer | ||
Dedicated | Versus mode offers a Dedicated Server option by using its own executable | |
Self-hosting | ||
Direct IP | Only available as an option on Ubi.com service |
Ports
Protocol | Port(s) and/or port range(s) |
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TCP | 6668, 9102, 40000-43000 |
UDP | 7776, 8888-8891, 8878, 9011, 9102-9103, 9106-9107, 41006, 44000, 45000-45001 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Issues when using Alt+Tab
- There are issues when using Alt+Tab ↹ in full screen mode. If used too many times, it disconnects players connected to the server and can even crash the game.
Issues fixed
Game crashes when trying to start new mission or change settings
Disable any software that hooks into graphic's API (most notably OBS and Dxtory)[8] |
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Notes
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Enabling Steam Overlay
- Steam Overlay does not work by default.
Use Steam Overlay Restoration |
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Missing torchlight/flashlight in Versus mode
- Versus mode has problems rendering certain lighting effects on modern machines. This problem makes it very difficult to play properly.
Certain shadows may not render and mercenaries' flashlights do not work, severely impairing gameplay.
Use 3D-Analyze[12] |
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Use dgVoodoo 2[5] |
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Notes
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Versus Mode 30 FPS lock
Use SCCT Frame Rate Editor |
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Notes
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Slow motion gameplay on multi-core CPUs in Versu' mode
Use alternate timer[13] |
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Night vision/thermal vision/EMF not displaying correctly
- If everything turns white when night vision is activated and/or turns black when thermal vision/EMF is activated, follow one of the instructions below.
Run the game in compatibility for Windows XP Service Pack 3. |
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Minimize and restore the game by using Alt+Tab ↹[14] |
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Select another shader model in the in-game display settings menu[14][15] |
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Disable High dynamic range (HDR) rendering in the shader options when using Shader Model 3 |
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Notes
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Shadows become more broken the wider the screen resolution
Use Widescreen Fix[16] |
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Notes
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Hexedit to increase shadow map size[17] |
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Notes
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1, 9.0c | Singleplayer/co-op uses Direct3D 9. Versus mode uses Direct3D 8. |
Shader Model support | 1.1, 2, 3 | Only Shader Model 1.1 and 3.0 are supported prior to version 1.04, which adds Shader Model 2.0 support. Comparison here. |
Executable | 32-bit | 64-bit | Notes |
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Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | DirectSound3D | Dolby Digital |
Cutscenes | Bink Video | |
Multiplayer | Quazal |
Command line arguments
- Cheats and access to co-op maps in singleplayer mode can be found here.
First person camera
Edit SplinterCell3.ini |
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7// Line with this "//" are comments. They are not used by the game // Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line // can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the // variable name and the = [Engine.GameInfo] VisFullyThreshold=120.000000 VisMostlyThreshold=80.000000 VisPartiallyThreshold=45.000000 VisBarelyThreshold=10.000000 VisSpeedGain=10.000000 VisCrouchMul=0.90000 UseRumble=True NoBlood=False bNoRDReact=False [Echelon.EPlayerController] m_speedSmallStep=55 m_speedFadeSmallStepToWalk=0.25 m_speedWalk=105 m_speedRun=400 m_speedSmallStepCr=30 m_speedWalkCr=50 m_speedRunCr=220 m_speedActionWalk=150 m_speedActionRun=500 m_speedActionWalkCr=100 m_speedActionRunCr=350 m_speedWalkFP=400 m_speedWalkFPCr=220 m_speedWalkSniping=100.0 m_speedFence=70.0 m_speedGrab=80.0 m_speedGrabFP=60.0 m_speedCarry=130.0 m_turnMul=0.5 m_towardAngle=0.707 m_ThrowMinSpeed=(X=300,Y=0,Z=100) m_ThrowMidSpeed=(X=750,Y=0,Z=150) m_ThrowMaxSpeed=(X=2000,Y=0,Z=250) m_ThrowVarSpeed=1000.0 m_UseNewThrow=True CanBeGameOver=false m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC [Echelon.ECoopPlayerController] m_speedSmallStep=55 m_speedFadeSmallStepToWalk=0.25 m_speedWalk=105 m_speedRun=400 m_speedSmallStepCr=30 m_speedWalkCr=50 m_speedRunCr=220 m_speedActionWalk=150 m_speedActionRun=500 m_speedActionWalkCr=100 m_speedActionRunCr=350 m_speedWalkFP=120.0 m_speedWalkFPCr=75.0 m_speedWalkSniping=100.0 m_speedFence=70.0 m_speedGrab=80.0 m_speedGrabFP=60.0 m_speedCarry=130.0 m_turnMul=0.5 m_towardAngle=0.707 m_ThrowMinSpeed=(X=300,Y=0,Z=100) m_ThrowMidSpeed=(X=750,Y=0,Z=150) m_ThrowMaxSpeed=(X=2000,Y=0,Z=250) m_ThrowVarSpeed=1000.0 CanBeGameOver=false m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC BalancingPeriod=5 BalancingBlendTime=0.2 HangOverCameraOffset=(X=95,Y=0,Z=65) HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0) HangOverCameraSpeed=200 BoostAcceleration=625 [Echelon.EPlayerCam] m_yawSpeed=40000.0 // maximum turning speed, when joystick is at extrem position m_pitchSpeed=40000.0 // maximum lookup speed, when joystick is at extrem position m_minPitch=-16380 // dont touch m_maxPitch=16380 // dont touch m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles m_absoluteMinDist=25.0 // Camera can never get closer than this m_targetZMaxDist=100.0 // max global Z distance of smoothing m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check m_NPCDistance=200.0 // Distance when looking at npc m_resetPitchSpeed=45000.0 m_resetYawSpeed=75000.0 m_resetEnable=True m_closeupDist=200.0 m_closeupHeight=30.0 m_closeupDamping=0.6 [EchelonIngredient.EStickyCamera] minfov=10.0 maxfov=90.0 zoomspeed=5.0 damping=100.0 [EchelonIngredient.EFlashGrenade] FlashMinRadius=500 FlashMinAngle=180 FlashMinTime=6 FlashMaxTime=18 [Echelon.ESniperNoise] pitchSize=600 pitchSpeed=2.17 yawSize=400 yawSpeed=1.8 noiseUpSpeed=1.6 noiseDownSpeed=1.6 recoilSize=600 recoilPitchAdd=300 recoilYawAdd=100 recoilUpSpeed=15000.0 recoilDownSpeed=3000.0 recoilFatigueUp=0.3 holdMax=3.0 tiredMax=3.0 // An example camera mode section. [Bidon] parent= Bidon // parent mode to copy values from offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 // offset from the top of sam's collision cylinder distance= t=0.0 s=0.0 n=0.0 // distance to the camera minYaw= v=0 // angle constraint maxYaw= v=0 // angle constraint minPitch= v=0 // angle constraint maxPitch= v=0 // angle constraint useAngles= v=0 // flag to use angle constraint or not damping= v=0.0 interSpeed= v=0.0 collInterSpeed= v=0.0 targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z twigX= v=0.0 twigY= v=0.0 twigZ= v=0.0 biasCut= v=0.0 biasSlope= v=0.0 offsetSpeed= v=0.0 alignPawn= v=0 // Should the pawn align itself to the camera usePitchCurve= v=0 // Should the pitch curve be used useCollTarget= v=0 // Should the camera target test collision (carefull with this one) useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray useColl= v=0 // Should there be any collision test useVertTwig= v=0 // Just what it says useHoriTwig= v=0 // Just what it says useCamFlag= v=0 // Use TRACE_Camer1 // Below is the definition of all the camera modes. This is the complet list of all modes: // ECM_Walking =0 // ECM_STWPeek =1 // ECM_FirstPerson =2 // ECM_FirstPersonCr =3 // ECM_Grab =4 // ECM_GrabFP =5 // ECM_Carry =6 // ECM_CarryCr =7 // ECM_Throw =8 // ECM_ThrowCr =9 // ECM_Sniping =10 // ECM_EEV =11 // ECM_HSphere =12 // ECM_FSphere =13 // ECM_HOH =14 // ECM_HOHFU =15 // ECM_HOHFP =16 // ECM_Rapel =17 // ECM_RapelFP =18 // ECM_DoorPeekRight =19 // ECM_DoorPeekLeft =20 // ECM_SplitJump =21 // ECM_SplitJumpFP =22 // ECM_Vent =23 // ECM_VentEEV =24 // ECM_Dead =25 // ECM_HOHFUFP =26 // ECM_TeamShoulder =27 // ECM_HangOver =28 // ECM_TomoeNage =29 // ECM_Shetland =30 // ECM_ShetAndSam =31 // ECM_SplitJumpEEV =32 // You can also edit these at run time with: ea class=eplayercam // You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_STWPeek use 1, etc [ECM_Walking] distance= n=250.0 s=175.0 t=100.0 alignPawn= v=0 usePitchCurve= v=1 useCollTarget= v=1 useCylColl= v=1 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=220.0 useColl= v=1 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-13000 maxPitch= v=8000 useAngles= v=1 useVertTwig= v=1 twigX= v=20.0 twigZ= v=-20.0 damping= v=8.0 biasCut= v=0.0 biasSlope= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_STWPeek] parent= ECM_Walking distance= n=110.0 s=110.0 t=110.0 // offset in ECM_STWPeek is forced to 0 when using the new camera, but used by the old one offset= nx=60.0 sx=60.0 tx=60.0 [ECM_FirstPerson] parent= ECM_Walking alignPawn= v=1 offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0 distance= n=0.0 s=0.0 t=0.0 usePitchCurve= v=0 useCollTarget= v=0 useCylColl= v=0 useColl= v=1 interSpeed= v=800.0 collInterSpeed= v=600.0 twigX= v=30.0 twigZ= v=30.0 targetZSpeed= v=150.0 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-15000 maxPitch= v=15000 damping= v=6.0 biasCut= v=0.0 biasSlope= v=0.3 useCamFlag= v=1 [ECM_FirstPersonCr] parent= ECM_FirstPerson distance= v=50.0 offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0 [ECM_Grab] parent= ECM_Walking maxPitch= v=5000 distance= n=120.0 s=100.0 t=90.0 offset= nz=-30.0 sz=-30.0 tz=-30.0 offsetSpeed= v=100.0 [ECM_GrabFP] parent= ECM_FirstPerson offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0 distance= n=90.0 s=90.0 t=90.0 minPitch= v=-5000 maxPitch= v=7500 [ECM_Carry] parent= ECM_Walking maxPitch= v=6000 distance= n=160.0 s=130.0 t=100.0 [ECM_CarryCr] parent= ECM_Walking maxPitch= v=6000 distance= n=160.0 s=130.0 t=100.0 [ECM_Throw] parent= ECM_Walking alignPawn= v=1 offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0 distance= n=0.0 s=0.0 t=0.0 usePitchCurve= v=0 useCollTarget= v=0 useCylColl= v=0 useColl= v=1 interSpeed= v=800.0 collInterSpeed= v=600.0 twigX= v=30.0 twigZ= v=30.0 targetZSpeed= v=150.0 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-15000 maxPitch= v=15000 damping= v=6.0 biasCut= v=0.0 biasSlope= v=0.3 useCamFlag= v=1 [ECM_ThrowCr] parent= ECM_Throw distance= v=50.0 offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0 [ECM_Sniping] parent= ECM_FirstPerson offset= nx=20.0 ny=25.0 nz=0.0 sx=20.0 sy=25.0 sz=0.0 tx=20.0 ty=25.0 tz=0.0 distance= n=0.0 s=0.0 t=0.0 interSpeed= v=800.0 targetZSpeed= v=200.0 targetXYSpeed= v=200.0 minPitch= v=-12000 useVertTwig= v=0 damping= v=8.0 biasCut= v=0.0 biasSlope= v=0.7 [ECM_EEV] parent= ECM_Sniping offset= nx=25.0 ny=0.0 nz=0.0 sx=25.0 sy=0.0 sz=0.0 tx=25.0 ty=0.0 tz=0.0 interSpeed= v=10000.0 offsetSpeed= v=10000.0 [ECM_HSphere] parent= ECM_FSphere usePitchCurve= v=1 minYaw= v=-20000 maxYaw= v=20000 minPitch= v=-13000 maxPitch= v=12000 useAngles= v=1 useVertTwig= v=1 twigX= v=20.0 twigZ= v=30.0 [ECM_FSphere] distance= n=250.0 s=175.0 t=100.0 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useCollTarget= v=1 useCylColl= v=1 useColl= v=1 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-13000 maxPitch= v=10000 useAngles= v=1 damping= v=8.0 biasCut= v=0.0 biasSlope= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_HOH] parent= ECM_FSphere twigX= v=40.0 twigZ= v=30.0 minPitch= v=-13000 maxPitch= v=10000 [ECM_HOHFU] parent= ECM_FSphere distance= t=120.0 useCylColl= v=0 offset= nx=-40.0 sx=-40.0 tx=-40.0 usePitchCurve= v=1 maxPitch= v=12000 minPitch= v=-13000 [ECM_HOHFP] offset= nx=0.0 ny=20.0 nz=10.0 sx=0.0 sy=20.0 sz=10.0 tx=0.0 ty=20.0 tz=10.0 distance= n=50.0 s=50.0 t=50.0 minYaw= v=-9000 maxYaw= v=13000 minPitch= v=-13000 maxPitch= v=13000 useAngles= v=1 interSpeed= v=800.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useVertTwig= v=1 twigX= v=30.0 twigY= v=0.0 twigZ= v=30.0 damping= v=6.0 biasCut= v=0.0 biasSlope= v=0.3 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_Rapel] parent= ECM_HSphere offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0 [ECM_RapelFP] offset= nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0 distance= n=45.0 s=45.0 t=45.0 minYaw= v=-12000 maxYaw= v=12000 minPitch= v=-3500 maxPitch= v=13000 useAngles= v=1 interSpeed= v=800.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useVertTwig= v=1 useHoriTwig= v=1 twigX= v=30.0 twigY= v=30.0 twigZ= v=30.0 damping= v=6.0 biasCut= v=0.0 biasSlope= v=0.3 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_DoorPeekRight] offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0 distance= n=50.0 s=50.0 t=50.0 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 minYaw= v=0 maxYaw= v=11000 minPitch= v=-8000 maxPitch= v=12000 useAngles= v=1 damping= v=8.0 biasCut= v=0.0 biasSlope= v=0.7 offsetSpeed= v=400.0 useVertTwig= v=1 twigX= v=20.0 twigZ= v=40.0 useCamFlag= v=1 [ECM_DoorPeekLeft] offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0 distance= n=50.0 s=50.0 t=50.0 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 minYaw= v=-11000 maxYaw= v=0 minPitch= v=-8000 maxPitch= v=12000 useAngles= v=1 damping= v=8.0 biasCut= v=0.0 biasSlope= v=0.7 offsetSpeed= v=400.0 useVertTwig= v=1 twigX= v=20.0 twigZ= v=40.0 useCamFlag= v=1 [ECM_SplitJump] parent= ECM_FSphere offset= ny=15.0 nz=20.0 sy=15.0 sz=20.0 ty=15.0 tz=20.0 distance= n=125.0 s=100.0 t=80.0 maxPitch= v=8000 interSpeed= v=350.0 targetXYSpeed= v=350.0 targetZSpeed= v=350.0 offsetSpeed= v=350.0 [ECM_SplitJumpFP] parent= ECM_RapelFP offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0 distance= n=40.0 s=40.0 t=40.0 minYaw= v=-12000 maxYaw= v=9500 minPitch= v=-13000 maxPitch= v=12000 [ECM_Vent] distance= n=0.0 offset= nx=20.0 ny=-22.0 nz=10.0 sx=20.0 sy=-22.0 sz=10.0 tx=20.0 ty=-22.0 tz=10.0 interSpeed= v=400.0 collInterSpeed= v=600.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useCollTarget= v=1 useCylColl= v=0 useColl= v=1 minYaw= v=-12000 maxYaw= v=12000 minPitch= v=-10000 maxPitch= v=8000 useAngles= v=1 damping= v=8.0 biasCut= v=0.0 biasSlope= v=0.7 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_VentEEV] parent= ECM_Vent offset= nx=30.0 ny=0.0 nz=0.0 sx=30.0 sy=0.0 sz=0.0 tx=30.0 ty=0.0 tz=0.0 interSpeed= v=10000.0 offsetSpeed= v=10000.0 minYaw= v=-8000 maxYaw= v=8000 minPitch= v=-8000 maxPitch= v=8000 [ECM_Dead] distance= n=200.0 s=200.0 t=200.0 interSpeed= v=200.0 collInterSpeed= v=600.0 targetXYSpeed= v=200.0 targetZSpeed= v=100.0 useCollTarget= v=1 useCylColl= v=0 useColl= v=1 minYaw= v=-65536 maxYaw= v=65536 minPitch= v=-15000 maxPitch= v=-2000 useAngles= v=1 damping= v=8.0 biasCut= v=0.0 biasSlope= v=0.7 offsetSpeed= v=200.0 useCamFlag= v=1 [ECM_HOHFUFP] offset= nx=60.0 ny=25.0 nz=-60.0 sx=60.0 sy=25.0 sz=-60.0 tx=60.0 ty=25.0 tz=-60.0 distance= n=45.0 s=45.0 t=45.0 minYaw= v=-12000 maxYaw= v=8000 minPitch= v=-12000 maxPitch= v=11000 useAngles= v=1 interSpeed= v=800.0 targetXYSpeed= v=400.0 targetZSpeed= v=250.0 useVertTwig= v=1 useHoriTwig= v=1 twigX= v=-30.0 twigY= v=20.0 twigZ= v=0.0 damping= v=6.0 biasCut= v=0.0 biasSlope= v=0.3 offsetSpeed= v=400.0 useCamFlag= v=1 [ECM_TeamShoulder] parent= ECM_FirstPerson alignPawn= v=0 distance= n=30.0 s=30.0 t=30.0 offset= ny=35.0 nz=0.0 sy=35.0 sz=0.0 ty=35.0 tz=0.0 minYaw= v=-10000 maxYaw= v=12000 minPitch= v=-7000 maxPitch= v=13000 useHoriTwig= v=1 useVertTwig= v=1 twigX= v=0.0 twigY= v=25.0 twigZ= v=30.0 [ECM_HangOver] parent= ECM_HOHFUFP offset= nx=0.0 ny=25.0 nz=-10.0 sx=0.0 sy=25.0 sz=-10.0 tx=0.0 ty=25.0 tz=-10.0 distance= n=30.0 s=30.0 t=30.0 minYaw= v=-11000 maxYaw= v=9000 [ECM_TomoeNage] parent= ECM_Throw distance= n=250.0 s=175.0 t=100.0 offset= ny=0.0 nz=0.0 sy=0.0 sz=40.0 ty=0.0 tz=40.0 vy=0.0 vz=40.0 minYaw= v=-32768 maxYaw= v=32768 minPitch= v=-3186 maxPitch= v=-3186 useVertTwig= v=0 twigX= v=0.0 twigZ= v=0.0 [ECM_ShetAndSam] parent= ECM_Walking offset= nx=90.0 nz=-20 distance= n=170.0 maxPitch= v=8000 interSpeed= v=150.0 offsetSpeed= v=150.0 targetXYSpeed= v=150.0 targetZSpeed= v=150.0 usePitchCurve= v=0 useVertTwig= v=0 [ECM_Shetland] parent= ECM_HOHFP offset= nx=0 ny=20 nz=0 distance= n=30.0 s=50.0 t=50.0 minYaw= v=-1000 maxYaw= v=0 minPitch= v=-1000 maxPitch= v=400 twigX= v=0.0 twigY= v=0.0 twigZ= v=0.0 [ECM_SplitJumpEEV] parent= ECM_FSphere distance= n=0.0 s=0.0 t=0.0 offset= nx=25.0 ny=10.0 nz=10.0 sx=25.0 sy=10.0 sz=10.0 tx=25.0 ty=10.0 tz=10.0 usePitchCurve= v=0 minYaw= v=-12000 maxYaw= v=12000 minPitch= v=-12000 maxPitch= v=12000 useAngles= v=1 useVertTwig= v=0 twigX= v=0.0 twigZ= v=0.0 interSpeed= v=10000.0 offsetSpeed= v=10000.0 [ECM_TeamShoulderSniping] parent= ECM_Sniping alignPawn= v=0 minYaw= v=-15000 maxYaw= v=15000 minPitch= v=-7000 maxPitch= v=12000 [Echelon.EchelonGameInfo] HUD_OFFSET_X=24 HUD_OFFSET_Y=39 bNoGore=false bNoSamLookAt=false bDemoMode=false DemoMap=3_4_3Severonickel TrainingMap=0_0_2_Training m_minInterpolSpeed=200.000000 m_grabbingDelay=0.2 m_forwardGentle=0.2 m_forwardFull=0.9 m_moveBackwardThreshold=0.3 m_backwardGentle=-0.2 m_backwardFull=-0.9 m_rightGentle=0.2 m_rightFull=0.9 m_leftGentle=-0.2 m_leftFull=-0.9 m_minForce=0.02 m_gentleForce=0.2 m_fullForce=0.9 m_inAirAccel=1000.000000 m_onGroundAccel=2000.000 m_RollSpeed=350.0 m_walkBias=0.3 m_PlayerJoggingThreshold=300.000000 m_JumpOutSpeed=200.000000 m_LGShimmySpeed=50.000000 m_LGSpeedThreshold=10.000000 m_LGMinLength=28.000000 m_LGMaxGrabbingSpeed=200.000000 m_LGMinGrabbingSpeed=-1000.000000 m_LGMaxGrabbingAngle=-0.6 m_LGMaxGrabbingDistance=1200.0 m_HOHForwardSpeed=100.000000 m_HOHMinLength=15.000000 m_HOHMaxGrabbingSpeed=200.000000 m_HOHMinGrabbingSpeed=-1000.000000 m_HOHMaxGrabbingDistance=1500.000000 m_HOHFeetUpGap=100.0 m_HOHFeetUpColHoriOffset=45.0 m_HOHFeetUpColVertOffset=85.0 m_HOHFeetUpMoveSpeed=40.0 m_HOHFeetUpColHeight=18.0 m_NLUpwardSpeed=120.000000 m_NLDownwardSpeed=-120.000000 m_NLStepSize=32.000000 m_NLSlideDownMaxSpeed=600.000000 m_NLSlideDownMinSpeed=200.000000 m_NLSlideDownInertia=600.000000 m_NLMaxGrabbingAngle=-0.6 m_NLMaxGrabbingAngleTop=0.3 m_NLMaxGrabbingDistance=35.000000 m_NLMaxGrabbingSpeed=100.000000 m_NLMinGrabbingSpeed=-1000.000000 m_PUpwardSpeed=130.000000 m_PDownwardSpeed=-130.000000 m_PSlideDownMaxSpeed=600.000000 m_PSlideDownMinSpeed=200.000000 m_PSlideDownInertia=600.000000 m_PMaxGrabbingAngle=-0.6 m_PMaxGrabbingAngleTop=0.300000 m_PMaxGrabbingDistance=35.000000 m_PMaxGrabbingSpeed=100.000000 m_PMinGrabbingSpeed=-1000.000000 m_ZLSlideDownMaxSpeed=400.000000 m_ZLSlideDownMinSpeed=300.000000 m_ZLSlideDownInertia=400.000000 m_ZLMaxGrabbingDistance=1500.000000 m_ZLMaxGrabbingSpeed=200.000000 m_ZLMinGrabbingSpeed=-1000.000000 m_FMaxGrabbingSpeed=200.000000 m_FMinGrabbingSpeed=-1000.000000 MinBeforeDamage=1000.0 MaxBeforeDeath=1600.0 NPCCushionDivider=2.0 m_blinkDelay=3.0 b_friendlyFire=true m_bUseMagma=True m_bEnableFlashlightToAll=false m_bAlwaysPlayHurtAnim=false m_bRemoveSpecificAnims=true [MAGMAMENU] EnvironmentdBDecTime=0.35 PlayerdBDecTime=0.5 WorkInProgress=false WorkInProgressStr=1.00.000 [Echelon.EAIController] fNPCAccuracy=0.300000 RAW Paste Data Notes
|
Community Map Pack
- The unofficial map pack adds 41 new maps to the game.
It also includes the MR.MIC Map Pack, which brings the total number of maps to 56.
Some of the maps included in the MR.MIC's Map Pack are from the versus mode of Splinter Cell: Pandora Tomorrow.
AI Enhanced Menu, Story, and Training videos
- Upscaled videos to 1080p by using Topaz Video AI.
- All languages included in the North American release are supported (English, Spanish, French, German, Italian).
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium III 1.4 GHz AMD Athlon |
Intel Pentium 4 2.2 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0c compatible Shader model 1.1 support |
128 MB of VRAM Shader model 3 support |
Sound (audio device) | DirectX 9.0c compatible | EAX 2.0 compatible |
- Supported ATI chipsets: Radeon 8500/9000/X series.
- Supported Nvidia chipsets: GeForce 3/4/FX/6 series.
- Mobile chipsets and the Nvidia GeForce4 MX are not supported.
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13570) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Splinter Cell: Chaos Theory gets SM2.0 - last accessed on 2005-08-04
- ↑ Multiplayer and Online Services availability in Ubisoft games - Ubisoft Help
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ 5.0 5.1 5.2 5.3 5.4 Verified by User:Antrad on March 2, 2019
- ↑ Cloud save support for games available on Ubisoft+ - last accessed on 2021-09-18
- ↑ Splinter Cell: Chaos Theory 21:9 Review (2560x1080) (60fps) (Ultrawide) - YouTube - last accessed on May 2023
- ↑ 8.0 8.1 Verified by User:Suicide machine on 2020-09-06
- ↑ tunngle - last accessed on 2022-06-14
- ↑ Splinter Cell: Chaos Theory Review - 3DVelocity.com - last accessed on May 2023
- ↑ Splinter Cell: Chaos Theory w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
- ↑ Improvements for Splinter Cell: Chaos Theory - last accessed on 2022-06-14
- ↑ tunngle - last accessed on 2022-06-14
- ↑ 14.0 14.1 [1]
- ↑ Steam Community - last accessed on May 2023
- ↑ Github - SplinterCellChaosTheory Update (#1021) - last accessed on 9 June 2023
- ↑ Shadows become more broken the wider the screen resolution · Issue #725 · ThirteenAG/WidescreenFixesPack - last accessed on 9 June 2023