Difference between revisions of "The Elder Scrolls II: Daggerfall"
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{{Infobox game/row/taxonomy/themes | Fantasy }} | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
{{Infobox game/row/taxonomy/series | The Elder Scrolls }} | {{Infobox game/row/taxonomy/series | The Elder Scrolls }} | ||
− | |steam appid = | + | |steam appid = 1812390 |
|gogcom id = 1435829353 | |gogcom id = 1435829353 | ||
|official site= https://elderscrolls.bethesda.net/en/daggerfall/ | |official site= https://elderscrolls.bethesda.net/en/daggerfall/ | ||
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'''General information''' | '''General information''' | ||
{{GOG.com links|1435829353|elder_scrolls_series|for game series}} | {{GOG.com links|1435829353|elder_scrolls_series|for game series}} | ||
+ | {{mm}} [https://steamcommunity.com/app/1812390/discussions/ Steam Community Discussions] | ||
{{mm}} [http://www.uesp.net/wiki/Daggerfall:Daggerfall UESP Wiki] | {{mm}} [http://www.uesp.net/wiki/Daggerfall:Daggerfall UESP Wiki] | ||
Revision as of 20:42, 26 April 2022
Developers | |
---|---|
Bethesda Softworks | |
Engines | |
XnGine | |
Release dates | |
DOS | August 31, 1996 |
Windows (DOSBox) | September 10, 2013[1] |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | ARPG, Open world |
Themes | Fantasy |
Series | The Elder Scrolls |
The Elder Scrolls II: Daggerfall is a singleplayer first-person ARPG and open world game in the The Elder Scrolls series.
Key points
- Re-released as a free download in 2009 to celebrate the 15th anniversary of The Elder Scrolls series.[2]
- It's recommended to use Daggerfall Unity in order to play this game on modern machines.
- DaggerfallSetup is a ready-to-play installer for modern Windows systems (based on DOSBox).
- DOS/32A fixes most crashes and save corruption issues.[3]
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- UESP Wiki
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check (see Run without the CD). Run in DOSBox. | |||
Official website | Pre-patched with DOS/32A and other fixes and improvements. | |||
Official website | Free download (use DOSBox, 1.07.213 patch and DOS/32A). | |||
Steam | Free download. |
- The GOG.com version is available by purchasing any other game on GOG.com published by Bethesda Softworks.
- A demo is available.
DLC and expansion packs
Name | Notes | |
---|---|---|
CompUSA Special Edition Patch | Install the CompUSA Special Edition Patch or use DaggerfallSetup. |
Essential improvements
Patches
Version 1.07.213 patch
Copy into the Daggerfall folder and run using DOSBox. This patch contains all previously released patches.
CompUSA Special Edition Patch
This patch adds 16 new quests and additional artifacts to the game.
Addition unofficial patches (and mods) can be downloaded here.
Daggerfall Unity
- Daggerfall Unity is a project to remake the entire game in the Unity Engine to bring it to modern standards, without breaking vanilla feeling.
- Requires original game files in order to run.
- Compatibility with modern systems (Windows/MacOS/Linux) and resolutions.
- Fixes tons of bugs and adds many quality of life improvements.
- Adds (optional) modern graphical enhancements and modding support.
Run in DOSBox
- To play Daggerfall properly under DOSBox, make the following changes to the DOSBox configuration file):
- Change
core=auto
tocore=dynamic
- Change
aspect=false
toaspect=true
- (OPTIONAL) Change
scaler=normal2x
toscaler=normal3x
- Change
fullresolution=original
tofullresolution=desktop
- Change
cycles=auto
tocycles=fixed 50000
- Change
memsize=16
tomemsize=32
- (OPTIONAL) Change
fulldouble=false
tofulldouble=true
- Change
output=surface
tooutput=opengl
(oroutput=openglnb
for no blurry screen smoothing) oroutput=ddraw
(Windows)
- Changing the "core=" command to "dynamic" will allow the game to run at a much higher framerate when using high detail settings, as opposed to "auto."
- Changing
scaler=
to "normal3x" will emulate the game in windowed mode at twice the resolution, staying faithful to the original's size. Paired well withaspect=true
. - Unlike The Elder Scrolls: Arena, turning the aspect command to true doesn't affect gameplay speed.
- Changing the "
cycles=
" command to max will force DOSBox to emulate the game at a higher framerate. - Using "
cycles=max
" will cause heavy movement and turning issues. "cycles=fixed 50000
" is recommended.
DOS/32A
Run without the CD
- Daggerfall can be run without the CD to improve performance and convenience.
Use Daggerfall Unity |
---|
Edit Z.CFG |
---|
|
Skip intro videos
Use Daggerfall Unity |
---|
Delete/rename ANIM0001.VID[citation needed] |
---|
|
Enhanced Music
When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality, as the soundtrack was composed for a General Midi compatible Roland Sound Canvas.[4] For increased musical quality, the sound card settings must match these:
SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1
MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1
- Unlike the previous game, Daggerfall's music seems to have been somewhat remixed to fix SoundBlaster compatibility, some tracks even being named "FM" (FM-Synthesis) as separate versions.
- While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound "awkward" due to the new instrument sounds, but isn't as distracting as Arena.
- Some dungeon music won't play if GeneralMIDI or SoundBlaster is used, as both modes have special music. GeneralMIDI seems to have the most variation in music.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\ARENA2\BETAPLYR.DAT <path-to-game>\ARENA2\DAGGER.GRD |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1812390/pfx/[Note 2] |
-
BETAPLYR.DAT
contains control configuration settings (other in-game settings are stored in each save rather than shared). -
DAGGER.GRD
contains the ChildGard password. This file is only present when ChildGard is enabled.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVE*\ |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1812390/pfx/[Note 2] |
- Saves are stored in folders
SAVE0
toSAVE5
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only, Use Daggerfall Unity. | ||
Multi-monitor | Use Daggerfall Unity. | ||
Ultra-widescreen | Use Daggerfall Unity. | ||
4K Ultra HD | Use Daggerfall Unity. | ||
Field of view (FOV) | Use Daggerfall Unity for 70°-120°. | ||
Windowed | Use Daggerfall Unity. | ||
Borderless fullscreen windowed | Use Daggerfall Unity. | ||
Anisotropic filtering (AF) | Use Daggerfall Unity for up to 16x filtering. | ||
Anti-aliasing (AA) | Use Daggerfall Unity for TAA, SMAA and FXAA support. | ||
Vertical sync (Vsync) | Use Daggerfall Unity. | ||
60 FPS | Capped at 70 FPS. | ||
120+ FPS | Use Daggerfall Unity for unlocked FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Disabled by default. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Can't map look to joystick axes. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and Music. | |
Surround sound | ||
Subtitles | Dialogue is text-only after the opening cutscene. | |
Closed captions | Use Daggerfall Unity for closed captions in cutscenes. | |
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Use Projet French Daggerfall or DaggerfallSetup. | |||
German | Use Daggerfall Deutsch. This translation is currently incomplete. | |||
Russian | Fan translation by «VorteX DrAgON». Included with DaggerfallSetup. |
|||
Spanish | Use DaggerFall en Español or DaggerfallSetup. |
Issues unresolved
GUS emulation does not work
- Despite best efforts, Daggerfall will not properly play music through gravis cards, despite being listed in the setup program. More info here and here.
Issues fixed
Broken movement when using DOSBox
- If you are running Daggerfall via DOSBox, there can be a problem with movement which prevents you from running backwards and jumping.
Use Daggerfall Unity |
---|
Set your cycles amount to fixed 50000, or 50% |
---|
|
Corrupted saves due to memory issues
- To fix saves that are already corrupted see UESP Wiki's Daggerfall Corrupted Savegames page.
Use Daggerfall Unity |
---|
Use DOS/32A |
---|
Use DaggerfallSetup |
---|
"You do not have enough disk space for your chosen installation type" error during installation
- This error occurs when there is insufficient space or the DOSBox
-freesize
parameter has not been used.
Use -freesize parameter[5] |
---|
When mounting the destination folder, include the command line arguments |
Roland MT-32 crash (Error 117 or CauseWay error 09)
- Daggerfall lists the Roland MT-32 as a sound option but it doesn't actually work and will crash the game.[6] Use MPU-401 instead.
Set MIDI Device to MPU-401[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Only when using Daggerfall Unity. |
OpenGL | 3 | Only when using Daggerfall Unity. |
DOS video modes | VGA | |
Shader Model support | 3.0 | Only when using Daggerfall Unity. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only when using Daggerfall Unity. | ||
macOS (OS X) | Only when using Daggerfall Unity. | ||
Linux | Only when using Daggerfall Unity. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Human Machine Interface (HMI) audio drivers |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0+ | |
Processor (CPU) | 486 33Mhz | |
System memory (RAM) | 8 MB | 32 MB |
Hard disk drive (HDD) | 50 MB | 200 MB |
Video card (GPU) | 256-color VGA | |
Sound (audio device) | General MIDI, Roland (SC, MT-32, RAP-10), SoundBlaster (Pro, 16, AWE32), Ensoniq SoundScape, Microsoft SS, Pro Audio Spectrum 16, Gravis UltraSound (Max, Ace), ESS AudioDrive | General MIDI |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1812390/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1812390) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Now Available: The Elder Scrolls Anthology in North America | Bethesda Blog
- ↑ Daggerfall: Now available for free! | Bethesda Blog
- ↑ 3.0 3.1 Ancient DOS Games --- Episode 66, The Elder Scrolls II: Daggerfall
- ↑ Who wrote the music for Daggerfall? : The Elder Scrolls Series Discussion
- ↑ GAMES:The Elder Scrolls II: Daggerfall - DOSBoxWiki
- ↑ Error 117 Roland MT-32 - Past Elder Scrolls Games - Bethesda Softworks Forums