User contributions
- 20:52, 10 September 2023 diff hist 0 Anno 1800 →API
- 20:51, 10 September 2023 diff hist +56 Anno 1800 →API
- 20:33, 10 September 2023 diff hist +27 Anno 2070 →API
- 20:33, 10 September 2023 diff hist +52 Anno 2070 →API
- 19:42, 10 September 2023 diff hist 0 Anno 1701 →API
- 19:20, 10 September 2023 diff hist -3 Anno 1503 →API
- 19:10, 10 September 2023 diff hist 0 Anno 1602: Creation of a New World →API: According to dgVoodoo2 debug tracing the game is querying IID_IDirectDraw2 interface
- 17:32, 10 September 2023 diff hist +6 Warcraft II: Battle.net Edition →API: The game doesn't use any Direct3D interfaces and is in fact rendering through DirectDraw 1 - as can be seen in dgVoodoo2 dbg tracing
- 16:26, 10 September 2023 diff hist +105 Master of Orion III →Video
- 16:21, 10 September 2023 diff hist +8 m Master of Orion III →Video
- 16:20, 10 September 2023 diff hist +45 Master of Orion III →Video
- 16:08, 10 September 2023 diff hist -8 Master of Orion III →Video
- 16:04, 10 September 2023 diff hist -1 Master of Orion III →API: Game queries IID_IDirectDraw4 interface and creates IID_IDirectDrawSurface4 surface. Verified with dgVoodoo2 dbg
- 16:02, 10 September 2023 diff hist +39 Master of Orion III →Video
- 15:15, 10 September 2023 diff hist 0 Heroes Chronicles →API: As the base HoMM3 game this one queries ID_IDirectDraw interface and create IID_IDirectDrawSurface - which is DirectDraw 1
- 14:58, 10 September 2023 diff hist 0 Heroes of Might and Magic III →API: DirectDraw version verified via dgVoodoo2 dbg - game is using IID_IDirectDraw interface and create IID_IDirectDrawSurface
- 13:55, 10 September 2023 diff hist +4 Arcanum: Of Steamworks & Magick Obscura →API: DD version verified via dgVoodoo2 dbg
- 04:22, 10 September 2023 diff hist +2 Advent Rising →API
- 04:08, 10 September 2023 diff hist +22 AquaNox 2: Revelation →API
- 03:50, 10 September 2023 diff hist +2 AquaNox 2: Revelation →API
- 02:15, 10 September 2023 diff hist 0 Might and Magic VIII: Day of the Destroyer →API: Game's using D3D6 despite the fact that it launched in 2000
- 02:01, 10 September 2023 diff hist +3 Expendable →API
- 21:35, 22 July 2023 diff hist 0 Kena: Bridge of Spirits →Skip intro video: Videos are in Bink format, not MP4. current
- 21:31, 22 July 2023 diff hist +4 Kena: Bridge of Spirits →Video
- 18:48, 18 July 2023 diff hist -2 Planet of Lana →Video
- 18:38, 18 July 2023 diff hist +34 Planet of Lana →Video
- 18:16, 18 July 2023 diff hist +4 Planet of Lana →Middleware
- 18:14, 18 July 2023 diff hist -3 Planet of Lana →API
- 20:46, 16 July 2023 diff hist +4 Hi-Fi Rush →Video: Added XeSS version according to libxess.dll in game's files
- 11:22, 11 May 2023 diff hist -27 The Witcher 2: Assassins of Kings →Video: Changed the FOV mod to the one which is lite and recent. The link to the "Change your Fov" mod was broken.
- 16:06, 1 April 2023 (diff | hist) . . +1,396 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 15:42, 31 March 2023 (diff | hist) . . +186 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 15:39, 31 March 2023 (diff | hist) . . +398 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 13:17, 31 March 2023 diff hist +1 m Star Wars: The Force Unleashed II →High frame rate
- 13:17, 31 March 2023 diff hist +479 Star Wars: The Force Unleashed II →High frame rate: Added a fix of display refresh rate
- 11:48, 31 March 2023 (diff | hist) . . +337 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 23:49, 29 March 2023 (diff | hist) . . +240 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 01:46, 29 March 2023 (diff | hist) . . +98 . . N 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 18:03, 25 March 2023 (diff | hist) . . +16 . . Running the game on Windows 11 22H2 in 4K on Talk:Star Wars: Jedi Knight - Jedi Academy
- 18:01, 25 March 2023 (diff | hist) . . +1,072 . . N Running the game on Windows 11 22H2 in 4K on Talk:Star Wars: Jedi Knight - Jedi Academy
- 17:51, 25 March 2023 diff hist +76 Star Wars: Jedi Knight - Jedi Academy →Cutscenes do not play: Only option which fixed the cutscenes for me was to use WinXPSP2 compat mode for the game EXE. Running the game windowed did nothing.
- 22:58, 22 March 2023 (diff | hist) . . +534 . . N Running the game on displays with DPI scaling on Talk:Star Wars: Jedi Knight II - Jedi Outcast
- 18:22, 8 March 2023 diff hist +56 Mafia III →Video: Current Mafia 3 DE version provides anisotropic filtering control in its settings
- 02:22, 3 March 2023 diff hist +156 High on Life →Video: DLSS, FSR2, XeSS are supported after patch #4
- 03:51, 23 February 2023 diff hist 0 Dying Light 2 Stay Human →Video: Updated DLSS SR version to 2.4
- 03:45, 23 February 2023 diff hist -38 m A Plague Tale: Requiem →Video
- 03:44, 23 February 2023 diff hist -8 A Plague Tale: Requiem →Video: Removed "DLSS 3.0" since it's been decided that "High-fidelity upscaling" field should contain DLSS Super Resolution component version only
- 01:54, 22 February 2023 (diff | hist) . . +313 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 01:50, 22 February 2023 (diff | hist) . . +222 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 17:49, 21 February 2023 (diff | hist) . . +709 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:47, 21 February 2023 (diff | hist) . . -50 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:45, 21 February 2023 (diff | hist) . . +546 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:11, 21 February 2023 (diff | hist) . . +12 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:10, 21 February 2023 (diff | hist) . . +50 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:10, 21 February 2023 (diff | hist) . . +88 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:03, 21 February 2023 diff hist -12 Atomic Heart →Video: Changed DLSS support to just "DLSS 3". See page discussion for details on why.
- 16:01, 21 February 2023 (diff | hist) . . +336 . . N DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 11:44, 20 February 2023 (diff | hist) . . +508 . . N Re: GOTG >60Hz issues on User talk:Mrtnptrs
- 22:52, 19 February 2023 diff hist +305 Marvel's Guardians of the Galaxy →Issues fixed: Added a note on working around rare issues when running the game at >60Hz
- 16:09, 13 February 2023 diff hist +2 m The Quarry →API: Game is using DX11
- 09:13, 25 January 2023 (diff | hist) . . +49 . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 01:09, 8 January 2023 (diff | hist) . . +5 . . Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:08, 8 January 2023 (diff | hist) . . +34 . . Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:07, 8 January 2023 (diff | hist) . . +511 . . N Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:30, 23 November 2022 diff hist 0 m Mafia: Definitive Edition →Run the game at screen refresh rate in fullscreen
- 01:27, 23 November 2022 diff hist -452 Mafia: Definitive Edition →Issues fixed: Added an option of avoiding 60Hz display mode by using Sekiro-Refresh-Rate-Fix. Removed the options of doing this via disabling fullscreen optimizations and through Nvidia control panel - neither seem to work, in Windows 11 22H2 at least.
- 23:58, 12 September 2022 diff hist +1 m Dragon Age: Inquisition →High frame rate
- 23:57, 12 September 2022 diff hist +171 Dragon Age: Inquisition →High frame rate: Added a note on game crashes when running at high fps
- 23:49, 17 July 2022 diff hist +56 m Binary Domain →Controller inputs are illogical or not working correctly
- 23:49, 17 July 2022 diff hist +23 m Binary Domain →Controller inputs are illogical or not working correctly
- 23:47, 17 July 2022 diff hist +835 Binary Domain →Controller inputs are illogical or not working correctly: Added an option of fixing gamepad detection issues with devreorder
- 23:42, 17 July 2022 diff hist +67 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:39, 17 July 2022 diff hist +3 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:38, 17 July 2022 diff hist 0 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:37, 17 July 2022 diff hist 0 m Dark Souls Remastered →Issues fixed
- 23:36, 17 July 2022 diff hist +440 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:25, 17 July 2022 diff hist +342 Dark Souls Remastered →Issues fixed: Added a workaround for issues with detecting Xbox One/Series wired/wireless controllers.
- 00:33, 3 June 2022 diff hist +63 m Dragon Age: Inquisition →Save game cloud syncing
- 00:32, 3 June 2022 diff hist -2 m Dragon Age: Inquisition →Save game cloud syncing
- 00:28, 3 June 2022 diff hist -2 m Dragon Age II →Video
- 00:27, 3 June 2022 diff hist -2 m Dragon Age: Origins →Video
- 21:39, 24 April 2022 diff hist +492 Might & Magic Heroes VI →Black screen fix: Added a second option of getting around the black screen by disabling Fullscreen optimizations
- 22:33, 10 February 2022 diff hist +236 The Dig Added a fix for users with >100% DPI monitors. Haven't tested GOG version but it probably has the same issue.
- 17:57, 23 January 2022 (diff | hist) . . +86 . . N Just like CODAW the game is limited to 60Hz refresh in 4K exclusive fullscreen on Talk:Call of Duty: Infinite Warfare
- 17:26, 23 January 2022 (diff | hist) . . +135 . . N Launching the game from an NTFS symbolic link folder on Talk:Call of Duty: Infinite Warfare
- 16:37, 23 January 2022 diff hist -1 m Call of Duty: Advanced Warfare →Skip intro videos
- 16:37, 23 January 2022 diff hist +292 Call of Duty: Advanced Warfare Added the info on how to skip the introduction videos
- 22:34, 29 November 2021 diff hist +45 Half-Life 2: Episode Two →Video: Added the note on current beta branch allowing up to 100° FOV.
- 18:08, 29 November 2021 diff hist +45 Half-Life 2: Episode One →Video: Added the info on up to 110° FOV option in current beta branch
- 18:41, 22 November 2021 diff hist +34 Unreal II: The Awakening →Patches
- 18:37, 22 November 2021 diff hist +75 Unreal II: The Awakening →Video
- 18:36, 22 November 2021 diff hist +9 m Unreal II: The Awakening →Vsync doesn't work in Windows 10
- 18:35, 22 November 2021 diff hist 0 m Unreal II: The Awakening →API
- 18:35, 22 November 2021 diff hist -102 m Unreal II: The Awakening →API
- 20:02, 14 November 2021 diff hist +22 m Cryostasis →Video
- 20:01, 14 November 2021 diff hist +78 Cryostasis →Video: Added info on DX10 mode forcing the display into 60Hz refresh
- 16:11, 19 October 2021 (diff | hist) . . +1 . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 16:11, 19 October 2021 (diff | hist) . . +8 . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 16:10, 19 October 2021 (diff | hist) . . +436 . . N ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 22:28, 18 April 2021 diff hist +31 m Borderlands 2 →Essential improvements