Difference between revisions of "Sonic Heroes"
From PCGamingWiki, the wiki about fixing PC games
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|appdata}}\Sega\SONICHEROES\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|appdata}}\Sega\SONICHEROES}} | + | {{Game data/row|Windows|{{p|appdata}}\Sega\SONICHEROES\}} |
}} | }} | ||
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|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Run in windowed mode and use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming]. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = On/off only. Force in the graphics card control panel. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Force in the graphics card control panel. |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = On by default, can be forced off. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = Multiplayer split screen is capped at 30 FPS. See [[#Frame rate (FPS)|Frame rate (FPS)]]. | |60 fps notes = Multiplayer split screen is capped at 30 FPS. See [[#Frame rate (FPS)|Frame rate (FPS)]]. | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate is capped at 60 FPS. |
− | |color blind = | + | |color blind = |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ||
− | {{--}} Multiplayer levels with split screen are | + | {{--}} Multiplayer levels with split screen are capped at 30 FPS by default. |
{{Fixbox|1= | {{Fixbox|1= | ||
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|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = DirectInput only. | + | |controller support notes = DirectInput only. See [[#Controller support|Controller support]]. |
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = See [[#Controller support|Controller support]]. |
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Controller|Controller support]]=== | ||
+ | {{ii}} A fix is required for the game to recognize triggers on XInput controllers. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Fix XInput triggers|ref={{cn|date=October 2016}}}} | ||
+ | # Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus]. | ||
+ | # Set the Target Program to <code>Tsonic_win.exe</code>. | ||
+ | # Go to DirectInput and check Enable DirectInput Output. | ||
+ | # Click on Customize. | ||
+ | # Assign Left Trigger to Button7. | ||
+ | # Assign Right Trigger to Button8. | ||
+ | # Click OK and Apply. | ||
+ | # Open Sonic Heroes controller settings. | ||
+ | # Assign Button 7 and Button 8 as needed. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This fix replaces the <code>dinput8.dll</code> included in the [https://thirteenag.github.io/wfp#sonicheroes Widescreen Fix]. To use both fixes together, rename <code>dinput8.dll</code> (from the Widescreen Fix) to <code>dsound.dll</code>.<ref>[https://github.com/ThirteenAG/Ultimate-ASI-Loader#description ThirteenAG/Ultimate-ASI-Loader: ASI Loader is the tool that loads custom libraries with the file extension .asi into any directx game process]</ref> | ||
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Configuring Xbox 360 controller|ref={{cn|date=October 2016}}}} | {{Fixbox/fix|Configuring Xbox 360 controller|ref={{cn|date=October 2016}}}} | ||
− | {{ii}} Because of DirectInput limitations, in this configuration '''L''' and '''R''' buttons are assigned on '''LB''' and '''RB''' since the '''LT''' and '''RT''' can't be configured. The missing '''Z''' button has been assigned on the '''Back''' button. | + | {{ii}} Because of DirectInput limitations, in this configuration '''L''' and '''R''' buttons are assigned on '''LB''' and '''RB''' since the '''LT''' and '''RT''' can't be configured by default. The missing '''Z''' button has been assigned on the '''Back''' button. |
:'''(Start)''' '''''Start/Pause:''''' Button 8 | :'''(Start)''' '''''Start/Pause:''''' Button 8 | ||
:'''(A)''' '''''Jump:''''' Button 1 | :'''(A)''' '''''Jump:''''' Button 1 | ||
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===Missing audio=== | ===Missing audio=== | ||
+ | {{ii}} Certain voice effects are not in the PC port of the game. | ||
+ | |||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Use [http://community.pcgamingwiki.com/files/file/777-sonic-heroes-missing-audio-clip-fixes/ Sonic Heroes Missing Audio clip fixes] | + | {{Fixbox/fix|Use [http://community.pcgamingwiki.com/files/file/777-sonic-heroes-missing-audio-clip-fixes/ Sonic Heroes Missing Audio clip fixes]|ref={{cn|date=October 2016}}}} |
}} | }} | ||
Revision as of 14:35, 25 November 2016
Developers | |
---|---|
Sonic Team USA | |
Publishers | |
Sega | |
Engines | |
RenderWare | |
Release dates | |
Windows | November 17, 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
General information
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Safedisc V4. |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Field of view (FOV)
Instructions |
---|
Instructions |
---|
Frame rate (FPS)
- Multiplayer levels with split screen are capped at 30 FPS by default.
Instructions |
---|
Input settings
Controller support
- A fix is required for the game to recognize triggers on XInput controllers.
Instructions |
---|
Console controller bindings
- The in-game's interface refers to gamepad's buttons in similar way to Nintendo GameCube's gamepad, but not sorted in the same way. PC controls doesn't corresponds to any of the console versions.[1]
Instructions |
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Instructions |
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Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Subtitles timed for English voices | |||
French | Subtitles timed for English voices | |||
German | Subtitles timed for English voices | |||
Italian | Subtitles timed for English voices | |||
Japanese | Subtitles timed for Japanese voices | |||
Korean | Subtitles timed for Japanese voices | |||
Spanish | Subtitles timed for English voices |
Disable voices
- Many voice clips can be disabled. Voice clips that also have subtitles will still play, however.
Instructions |
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Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Hold A Button + Y Button after you select a level to turn your team into "Metal Heroes" | ||
LAN play | ||||
Online play |
Issues fixed
Slow or choppy motion
Instructions |
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Transparency bugs for certain game objects
Instructions |
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Grand Metropolis Energy pipe glass see through walls
Instructions |
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Multiplayer Play All mode stops at the 2nd stage
Instructions |
---|
Missing audio
- Certain voice effects are not in the PC port of the game.
Instructions |
---|
Other information
Xbox quality FMV movies
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE, Me, 2000, XP | |
Processor (CPU) | Pentium III 866 MHz | Intel Pentium IV 1.4 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 0.8 GB | 1.5 GB |
Video card (GPU) | Direct 3D compatible 16 MB of VRAM DirectX 9.0b compatible | 64 MB of VRAM |
References
- ↑ Sonic Heroes/Controls — StrategyWiki, the video game walkthrough and strategy guide wiki - last accessed on February 14, 2016