Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Need for Speed: Porsche Unleashed"

From PCGamingWiki, the wiki about fixing PC games
m (→‎top: General maintenance with AutoWikiBrowser in Bot mode)
 
(35 intermediate revisions by 13 users not shown)
Line 7: Line 7:
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|March 28, 2000}}
+
{{Infobox game/row/date|Windows|March 22, 2000}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
Line 25: Line 25:
 
|lutris      = need-for-speed-porsche-unleashed
 
|lutris      = need-for-speed-porsche-unleashed
 
|strategywiki = Need for Speed: Porsche Unleashed
 
|strategywiki = Need for Speed: Porsche Unleashed
|mobygames    = need-for-speed-porsche-unleashed
+
|mobygames    = 1398
 
|hltb        = 6480
 
|hltb        = 6480
 
|igdb        = need-for-speed-porsche-unleashed
 
|igdb        = need-for-speed-porsche-unleashed
Line 32: Line 32:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 +
{{Introduction
 +
|introduction = '''''{{PAGENAME}}''''', also known as '''''Need for Speed: Porsche 2000''''' in Europe and '''''Need for Speed: Porsche''''' in Latin America and Germany, is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game developed by [[Company:EA Canada|EA Canada]] and published by [[Company:Electronic Arts|Electronic Arts]]. It is the fifth entry in the ''[[Series:Need for Speed|Need for Speed]] series.
  
'''Key points'''
+
As its name suggest, ''Porsche Unleashed'' centers around the Porsche brand, with car models ranging from years 1950 to 2000.
{{ii}} Released as '''Need for Speed: Porsche 2000''' outside North America.
+
 
{{ii}} The game is unplayable without patches on new systems. See [[#NFS5 Essentials|NFS5 Essentials]].
+
|release history = It was released in North America on March 22, 2000, followed by the Europe and Japan releases on March 24/27, 2000 and August 9, 2001{{cn|February 2024}} respectively.
 +
 
 +
|current state = The game is unplayable without patches on modern Windows OS (see the [[#Essential_improvements| Essential improvements]] section).
 +
}}
  
 
==Availability==
 
==Availability==
Line 43: Line 48:
  
 
==Essential improvements==
 
==Essential improvements==
===[https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html Need For Speed V - Porsche Unleashed Patch]===
 
{{++}} Adds support for external 3rash API renderers (DirectX Glide and OpenGL), implements proper widescreen support with correct FOV, etc.
 
{{--}} Behind Patreon paywall.
 
  
===[https://mega.nz/file/0w9CyIRa#U_iddkRoepFgnmbJFI2YgeBU88MWmXhbV4_QmUvBQp8 Verok's patch 1.06 for - Porsche Unleashed]===
+
===[https://community.pcgamingwiki.com/files/file/2863-need-for-speed-porsche-unleashed-combined-patch/ Tsalikon's Combined Patch]===
{{++}} Just unzip into your main directory where porsche.exe is, then run config, you may need NGLIDE wrapper depending on videocard.
+
{{++}} Includes improvements from the Verok's NFSV Patch, NFS5 Essentials, Enhanced Patch and other fixes
{{ii}} The password fro the zip file is '''NFS'''
+
{{ii}} Follow installation instructions in the [https://community.pcgamingwiki.com/files/file/2863-need-for-speed-porsche-unleashed-combined-patch/ PCGamingWiki files page]
 +
 
 +
===[https://community.pcgamingwiki.com/files/file/2708-veroks-verokster-need-for-speed-v-porsche-unleashed-patch-v106/  Verok/Verokster's Need For Speed V - Porsche Unleashed Patch]===
 +
{{++}} Fixes numerous compatibility issues, adds support for external 3rash API renderers (DirectX, Glide, and OpenGL), implements proper widescreen support with correct FOV, and more{{ii}} [https://community.pcgamingwiki.com/files/file/2708-veroks-verokster-need-for-speed-v-porsche-unleashed-patch-v106/ Mirror of the patch] from archived blog [https://web.archive.org/web/20220128183909/https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html page] of the author ([https://www.dropbox.com/s/i80a8u5nbm1uldz/nfs5_pu_patch_1.06.7z?dl=0 Original link] - archive password is NFS)
 +
{{ii}} Depending on your system, certain renderers (DirectX, Glide, and OpenGL) may work better than others. If you encounter bugs or crashes, try switching renderers.  
 +
{{--}} Potential updates behind [https://www.patreon.com/verok/posts?filters%5Btag%5D=Porsche%20Unleashed Patreon paywall] (as of 2023-07-16, the latest version is v1.06, dated 2021-11-16, the same as posted here)
 +
 
 +
===[https://cookieplmonster.github.io/mods/need-for-speed-porsche-unleashed/ SilentPatch]===
 +
{{++}} Fixes numerous compatibility issues, fixes issues caused by Verok's Modern Patch
 +
{{ii}} Use with Verok's Modern Patch is strongly recommended, although not mandatory
  
 
===NFS5 Essentials===
 
===NFS5 Essentials===
{{ii}} [http://www.nfscars.net/need-for-speed-porsche-unleashed/3/files/view/11514/ NFS5 Essentials] is essential to play the game on new systems. It also adds the 4 official downloadable cars and enhances graphics.
+
{{ii}} [http://www.nfscars.net/need-for-speed-porsche-unleashed/3/files/view/11514/ NFS5 Essentials] fixes numerous compatibility issues, and adds the 4 official downloadable cars and enhances graphics.
 
{{ii}} Remember to install [[#NFS5 Essentials|NFS5 Essentials]] '''after''' installing the game
 
{{ii}} Remember to install [[#NFS5 Essentials|NFS5 Essentials]] '''after''' installing the game
 +
{{ii}} May conflict with Verok/Verokster's patch
  
 
===Skip intro videos===
 
===Skip intro videos===
Line 100: Line 112:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|upscaling                  = unknown
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
Line 109: Line 121:
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = Menu FPS unlocked; race FPS locked at about ~93 fps.
 
|120 fps notes              = Menu FPS unlocked; race FPS locked at about ~93 fps.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
Line 224: Line 236:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = French
 
  |language  = French
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 
  |interface = true
 
  |interface = true
 
  |audio    = unknown
 
  |audio    = unknown
Line 276: Line 297:
  
 
==Issues fixed==
 
==Issues fixed==
===Menu lag when using a controller/Axes do not function correctly (Win8+)===
+
===Menu/game lag when using a controller/Axes do not function correctly (Windows 8 and later)===
 
{{Fixbox|description=Use devreorder to force intended device (needs dinputto8)|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Use devreorder to force intended device (needs dinputto8)|ref={{cn|date=July 2016}}|fix=
 +
{{ii}} This method forces the device enumeration order and hides enumerable devices other than your selected controller from the game, preventing the game from parsing far too many devices at once.
 
# Download briankendall's [https://github.com/briankendall/devreorder/releases/ devreorder] and elishacloud's [https://github.com/elishacloud/dinputto8/releases/ dinputto8].
 
# Download briankendall's [https://github.com/briankendall/devreorder/releases/ devreorder] and elishacloud's [https://github.com/elishacloud/dinputto8/releases/ dinputto8].
 
# For devreorder, extract {{file|devreorder.ini}} and {{file|x86}}'s {{file|dinput8.dll}} into main game directory.
 
# For devreorder, extract {{file|devreorder.ini}} and {{file|x86}}'s {{file|dinput8.dll}} into main game directory.
 
# For dinputto8, extract {{file|dinput.dll}} into main game directory as well.
 
# For dinputto8, extract {{file|dinput.dll}} into main game directory as well.
# Edit {{file|devreorder.ini}}- '''[order]''' and '''[visible]''' should be set to your controller's name; i.e. "Controller (XBOX 360 For Windows)".
+
# Edit {{file|devreorder.ini}} - under the '''[order]''' and '''[visible]''' sections, add a line with your controller's name as it appears in the Windows USB controllers list; i.e. "Controller (XBOX 360 For Windows)". If you have multiple controllers of the same name, you can also use the unique GUID of the controller in curly brackets instead, i.e <code>{01234567-89ab-cdef-0123-456789abcdef}</code> The program <code>DeviceLister.exe</code> included with devreorder can be used to find the both the controller name and its GUID.
 
{{ii}} This was tested with Verok's NFSV patch. Needs more testing, but likely works with other versions.
 
{{ii}} This was tested with Verok's NFSV patch. Needs more testing, but likely works with other versions.
{{ii}} Should work even across restarts as it's forcing enumeration order and hiding other enumerable devices from the process.
+
{{ii}} As this method affects which devices are visible to the game, you may have to remap your controller again after installing these files.
{{ii}} There is still minor menu lag.
+
{{ii}} There may still be minor menu lag.
 
}}
 
}}
  
 
===Low FPS on modern systems or Crash after click RACE===
 
===Low FPS on modern systems or Crash after click RACE===
{{Fixbox|description=(DirectX 10.1+) Use dgVoodoo wrapper|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=(DirectX 10.1/+) Use dgVoodoo wrapper|ref={{cn|date=July 2016}}|fix=
 
# Download newest [http://dege.freeweb.hu/ dgVoodoo 2].
 
# Download newest [http://dege.freeweb.hu/ dgVoodoo 2].
 
# Extract it and place it in a convenient place.
 
# Extract it and place it in a convenient place.
 +
# Copy {{file|dgVoodooSetup.exe}} and {{file|D3DImm.dll}} and {{file|DDraw.dll}} from <code>MS\x86</code>.
 +
# Go to the <code>{{P|game}}\</code> and paste all the files nearby game executable.
 
# Start {{file|dgVoodooSetup.exe}} and configure it.
 
# Start {{file|dgVoodooSetup.exe}} and configure it.
 
# Select '''Virtual 3D Accelerated Card''' under Videocard and set its RAM to '''65536 kB'''.
 
# Select '''Virtual 3D Accelerated Card''' under Videocard and set its RAM to '''65536 kB'''.
# Click '''Apply''' and '''OK'''.
+
# In the configurator, go to DirectX>set fast memory access, and 1024MB, to fix FPS issues.
# Now go to <code>MS</code> folder in dgVoodoo's directory and copy {{file|D3DImm.dll}} and {{file|DDraw.dll}}.
+
# For further FPS issues, go to DirectX->Resolution>Desktop, and set the lowest resolution in game options (the HUD will be very large, consider disabling it in the game's Display settings or by RBM).
# Go to the <code>{{P|game}}\</code> and paste the files in there.  
+
{{ii}} In case of white textures bug, use version dgVoodoo 2.53.
{{ii}} In case of white textures bug, use version dgVoodoo 2.53. In configurator>DirectX set fast memory access, and 1024MB in case of FPS issues.
 
 
}}
 
}}
  
 
===Low textures in cockpit view===
 
===Low textures in cockpit view===
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Run the game in Windows Vista compatibility mode (without Service Pack) and as administrator|ref={{cn|date=July 2016}}|fix=
Running game in vista (no service pack) + administrator compatibility should do the trick.
 
 
}}
 
}}
  
Line 340: Line 362:
  
 
{{ii}}As a negative point this solution requires a graph that supports vulkan  
 
{{ii}}As a negative point this solution requires a graph that supports vulkan  
 +
}}
 +
 +
===Game crashes at save menu, or can't load save file without crashing ("FILE_save - unable to open file .\savedata\nfs5.trk [FILE=\real\cmn\hlsfile.c, LINE=628]" dialog box)===
 +
{{Fixbox|description=Change game installation folder permissions|ref=<ref>{{Refurl|url=https://old.reddit.com/r/pcgamingtechsupport/comments/q13q9t/nfs5_porsche_unleashed_launch_error_fix/|date=2023-07-24}}</ref>|fix=
 +
# Create the <code>savedata</code> folder in {{P|game}} if it doesn't already exist, or copy existing <code>savedata</code> folder to use existing save games
 +
# Remove the read-only attribute from all files in {{P|game}} by right-clicking the game installation folder, clicking "Properties", then unchecking "Read-only"
 +
# Give all users full control of {{P|game}} by right-clicking the game installation folder, clicking "Properties" -> Security -> Edit -> Add ->, then type in "Everyone" (or, if your Windows installation's language is set to a language other than English, you'll likely need to use the name of the equivalent usergroup is, such as "Jeder" in German or "Todos" in Spanish). Then, with "Everyone" selected, make sure "Permissions for Everyone" are all set to "Allow".
 +
 +
 
}}
 
}}
  
Line 349: Line 380:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = hackable
|opengl notes          =  
+
|opengl notes          = Verok/Verokster's Patch adds support for OpenGL 1.1/3.0
 
|glide versions        = true
 
|glide versions        = true
 
|glide notes            = Native support.
 
|glide notes            = Native support.

Latest revision as of 11:32, 9 February 2024

Need for Speed: Porsche Unleashed
Need for Speed: Porsche Unleashed cover
Developers
EA Canada
Publishers
Electronic Arts
Release dates
Windows March 22, 2000
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Racing, Vehicle simulator
Vehicles Automobile, Street racing
Art styles Realistic
Themes Contemporary, Europe, Historical
Series Need for Speed
Need for Speed: Porsche Unleashed on HowLongToBeat
Need for Speed: Porsche Unleashed on IGDB
Need for Speed: Porsche Unleashed guide on StrategyWiki
Need for Speed: Porsche Unleashed on MobyGames
Need for Speed: Porsche Unleashed on Wikipedia
The Need for Speed 1994
Need for Speed II 1997
Need for Speed: Hot Pursuit (series)
Need for Speed: High Stakes 1999
Need for Speed: Porsche Unleashed 2000
Need for Speed: Underground (series)
Need for Speed: Most Wanted (series)
Need for Speed: Carbon 2006
Need for Speed: ProStreet 2007
Need for Speed: Undercover 2008
Need for Speed: Shift (series)
Need for Speed: World 2010
Need for Speed: The Run 2011
Need for Speed Rivals 2013
Need for Speed (2016) 2016
Need for Speed Payback 2017
Need for Speed: Edge 2017
Need for Speed Heat 2019
Need for Speed Unbound 2022

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Need for Speed: Porsche Unleashed, also known as Need for Speed: Porsche 2000 in Europe and Need for Speed: Porsche in Latin America and Germany, is a singleplayer and multiplayer racing game developed by EA Canada and published by Electronic Arts. It is the fifth entry in the Need for Speed series.

As its name suggest, Porsche Unleashed centers around the Porsche brand, with car models ranging from years 1950 to 2000.

It was released in North America on March 22, 2000, followed by the Europe and Japan releases on March 24/27, 2000 and August 9, 2001[citation needed] respectively.

The game is unplayable without patches on modern Windows OS (see the Essential improvements section).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1]
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Essential improvements

Tsalikon's Combined Patch

Includes improvements from the Verok's NFSV Patch, NFS5 Essentials, Enhanced Patch and other fixes
Follow installation instructions in the PCGamingWiki files page

Verok/Verokster's Need For Speed V - Porsche Unleashed Patch

Fixes numerous compatibility issues, adds support for external 3rash API renderers (DirectX, Glide, and OpenGL), implements proper widescreen support with correct FOV, and more
Mirror of the patch from archived blog page of the author (Original link - archive password is NFS)
Depending on your system, certain renderers (DirectX, Glide, and OpenGL) may work better than others. If you encounter bugs or crashes, try switching renderers.
Potential updates behind Patreon paywall (as of 2023-07-16, the latest version is v1.06, dated 2021-11-16, the same as posted here)

SilentPatch

Fixes numerous compatibility issues, fixes issues caused by Verok's Modern Patch
Use with Verok's Modern Patch is strongly recommended, although not mandatory

NFS5 Essentials

NFS5 Essentials fixes numerous compatibility issues, and adds the 4 official downloadable cars and enhances graphics.
Remember to install NFS5 Essentials after installing the game
May conflict with Verok/Verokster's patch

Skip intro videos

Delete/rename video files[citation needed]

Delete, move or rename the following files:

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\SaveData\[Note 2]
Configuration is stored in each individual profile

Save game data location

System Location
Windows <path-to-game>\SaveData\[Note 2]

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Use Felix Krull's Widescreen Fix or Verok's NFSV Patch.
Multi-monitor
Use Felix Krull's Widescreen Fix.
Ultra-widescreen
Use Felix Krull's Widescreen Fix.
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enable by default.Tripper Buffer is aviable in 3D Setup
60 FPS
120+ FPS
Menu FPS unlocked; race FPS locked at about ~93 fps.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Windowed

Use Verok's NFSV Patch[citation needed]
Force windowed[citation needed]
  1. Download and run DxWnd.
  2. Click on File, then Import.
  3. Import Need for Speed 5 Porsche Unleashed.dxw from the exports folder.
  4. Set the path to <path-to-game>\Porsche.exe.
  5. Set the window position and size.
  6. Set Desktop for borderless fullscreen windowed.
  7. Click OK, then File and Save.
Force windowed (using dgVoodoo2)[citation needed]
  1. Download and extract dgVoodoo 2.
  2. Open the MS folder and copy the contents to the installation folder.
  3. Run dgVoodooCpl.exe.
  4. Click on "Add" and choose the installation folder.
  5. Enable "Enumerate refresh rates"
  6. Set it to "Windowed"
  7. Uncheck "Capture mouse" (Alt+Tab doesn't work most of the time, so double-clicking out of game's window is the only way to switch apps)
  8. Check "Center App window" (optional)
  9. Go to the DirectX tab.
  10. Set the resolution from the list
  11. Disable "dgVoodoo Watermark"
  12. Uncheck "Application controlled fullscreen/windowed state"
  13. Click OK.

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Japanese
Brazilian Portuguese
Released as "Need for Speed: Porsche 2000".

Network

Multiplayer types

Type Native Players Notes
Local play
Console versions only.
LAN play
8
Online play
8 The official multiplayer service has been shut down.

Connection types

Issues fixed

Menu/game lag when using a controller/Axes do not function correctly (Windows 8 and later)

Use devreorder to force intended device (needs dinputto8)[citation needed]
This method forces the device enumeration order and hides enumerable devices other than your selected controller from the game, preventing the game from parsing far too many devices at once.
  1. Download briankendall's devreorder and elishacloud's dinputto8.
  2. For devreorder, extract devreorder.ini and x86's dinput8.dll into main game directory.
  3. For dinputto8, extract dinput.dll into main game directory as well.
  4. Edit devreorder.ini - under the [order] and [visible] sections, add a line with your controller's name as it appears in the Windows USB controllers list; i.e. "Controller (XBOX 360 For Windows)". If you have multiple controllers of the same name, you can also use the unique GUID of the controller in curly brackets instead, i.e {01234567-89ab-cdef-0123-456789abcdef} The program DeviceLister.exe included with devreorder can be used to find the both the controller name and its GUID.
This was tested with Verok's NFSV patch. Needs more testing, but likely works with other versions.
As this method affects which devices are visible to the game, you may have to remap your controller again after installing these files.
There may still be minor menu lag.

Low FPS on modern systems or Crash after click RACE

(DirectX 10.1/+) Use dgVoodoo wrapper[citation needed]
  1. Download newest dgVoodoo 2.
  2. Extract it and place it in a convenient place.
  3. Copy dgVoodooSetup.exe and D3DImm.dll and DDraw.dll from MS\x86.
  4. Go to the <path-to-game>\ and paste all the files nearby game executable.
  5. Start dgVoodooSetup.exe and configure it.
  6. Select Virtual 3D Accelerated Card under Videocard and set its RAM to 65536 kB.
  7. In the configurator, go to DirectX>set fast memory access, and 1024MB, to fix FPS issues.
  8. For further FPS issues, go to DirectX->Resolution>Desktop, and set the lowest resolution in game options (the HUD will be very large, consider disabling it in the game's Display settings or by RBM).
In case of white textures bug, use version dgVoodoo 2.53.

Low textures in cockpit view

Run the game in Windows Vista compatibility mode (without Service Pack) and as administrator[citation needed]

Random crashes

Add EmulateHeap[citation needed]
  1. Go to nGlide compatibility page.
  2. Find Need For Speed 5: Porsche Unleashed on the list and download a fix for it.
  3. Extract the fix and run PatchInstall.bat to apply the EmulateHeap attribute.

Notes

Do not run nfs5.reg unless using the nGlide wrapper for this game.

Normandie crash

Use Need for Speed Porsche Unleashed Widescreen Fix[citation needed]
Turn off Lens flare[citation needed]
  1. In game, go to Options.
  2. Go to Graphics tab and go to Advanced Settings.
  3. Turn off Lens flare.

Notes

If turning off Lens Flare doesn't do the trick, turn off the rear view mirror as well (F6 in race).
Replace the skybox file[citation needed]
  1. Go to <path-to-game>\GameData\Track\Sky
  2. Rename Farmland.bin to Farmland_backup.bin.
  3. Make a copy of Forest.bin and name that copy Farmland.bin.
Use EmulateHeap metod[citation needed]
  1. Go to nGlide compatibility page.
  2. Find Need For Speed 5: Porsche Unleashed on the list and download a fix for it.
  3. Extract the fix and run PatchInstall.bat to apply the EmulateHeap attribute.
  4. Run nfs5.reg so that the game is forced to use the api glide
  5. Install NGlide
  6. Select video backend in Vulkan.Do not select DirectX or automatic because the game will crash only vulkan works
As a negative point this solution requires a graph that supports vulkan

Game crashes at save menu, or can't load save file without crashing ("FILE_save - unable to open file .\savedata\nfs5.trk [FILE=\real\cmn\hlsfile.c, LINE=628]" dialog box)

Change game installation folder permissions[3]
  1. Create the savedata folder in <path-to-game> if it doesn't already exist, or copy existing savedata folder to use existing save games
  2. Remove the read-only attribute from all files in <path-to-game> by right-clicking the game installation folder, clicking "Properties", then unchecking "Read-only"
  3. Give all users full control of <path-to-game> by right-clicking the game installation folder, clicking "Properties" -> Security -> Edit -> Add ->, then type in "Everyone" (or, if your Windows installation's language is set to a language other than English, you'll likely need to use the name of the equivalent usergroup is, such as "Jeder" in German or "Todos" in Spanish). Then, with "Everyone" selected, make sure "Permissions for Everyone" are all set to "Allow".

Other information

API

Technical specs Supported Notes
Direct3D 7
OpenGL
Verok/Verokster's Patch adds support for OpenGL 1.1/3.0
Glide
Native support.
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium MMX 200 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) Direct3D compatible
4 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References