Difference between revisions of "Mobius Final Fantasy"
From PCGamingWiki, the wiki about fixing PC games
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|borderless windowed notes = Seems to be enabled when selecting FULL SCREEN under Window Type, but minimizes when out of focus. To keep it active, use the launch option -popupwindow. | |borderless windowed notes = Seems to be enabled when selecting FULL SCREEN under Window Type, but minimizes when out of focus. To keep it active, use the launch option -popupwindow. | ||
|anisotropic = unknown | |anisotropic = unknown | ||
− | |anisotropic notes = | + | |anisotropic notes = No menu option. But do not use OpenGL mode and force AF with Nvidia cards. This will cause large graphical artifacts <ref>http://pcgamingwiki.com/images/7/71/Mobiusff_2017_02_14_00_20_32_202.png</ref> |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Option to toggle [[TAA]] on/off | |antialiasing notes = Option to toggle [[TAA]] on/off | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Relies on DWM to provide vsync in DX11 as game is always Borderless Windowed in full screen. OpenGL uses FSE and allows Vsync to be forced via GPU drivers |
|60 fps = true | |60 fps = true | ||
|60 fps notes = Game is capped at 60 fps | |60 fps notes = Game is capped at 60 fps |
Revision as of 09:24, 14 February 2017
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Developers | |
---|---|
Square Enix | |
Engines | |
Unity | |
Release dates | |
Windows | February 6, 2017 |
Key points
- Port of the Android/iOS version. Players can transfer progress to and from mobile platforms if they log in with the same account.[1]
- Free-to-play.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/536930/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/536930/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Launching the game offers an option between DirectX 11 or OpenGL. |
OpenGL | 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- A 64-bit system is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 64bit | 8.1, 10 |
Processor (CPU) | Intel/AMD 1.6 Ghz | Intel Core 2 Quad 2.66GHz |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 10 GB | 10 GB |
Video card (GPU) | NVIDIA GeForce 8800 GT ATI Radeon HD 4770 512 MB of VRAM DirectX 9.0c compatible | NVIDIA GeForce GTX 460 ATI Radeon HD 5770 512 MB of VRAM DirectX 9.0c compatible |
Sound (audio device) | DirectSound compatible sound card | |
Other | OpenGL 2.0 or higher required |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/536930/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (536930) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.