Hi - about this edit about avoiding block-like hair artifacts: does this happen by default or only in a certain case (and what is that case if so)? I probably misunderstood the linked post, but it seems from the post it only happens when combining the in-game MSAA with additional forms of AA or replacing the in-game MSAA? I've only tested it on an AMD rig so far (IIRC Inspector uses a NVIDIA Fermi architecture flag to reduce color thresholds for the "Antialiasing fix" to remove black edge aliasing?), but I can't tell the difference between that, the linked demonstration video of the problem, and the PS3 version (I spent a few hours last night gazing between the 3). In fact, on a tangent, the "shadow acne" looked the same too if you did it from the right angles. The only real difference I noticed was the controllable brightness on the PS3 version, as it seemed brighter and the hair highlights looked more pronounced (I'm not sure why the PC version doesn't have a brightness slider). That said I'm just an ignorant layman on the subject with very limited knowledge. Sorry if I rambled a bit - the edit caused me to read up more on the subject than I usually would.