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Difference between revisions of "Half-Life 2: Lost Coast"

From PCGamingWiki, the wiki about fixing PC games
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|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|oculus rift                = true
 
|oculus rift notes          = Available under Video Settings. See [[#Oculus Rift|Oculus Rift]] for more information.
 
 
|high frame rate            = true
 
|high frame rate            = true
 
|high frame rate notes      = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref>
 
|high frame rate notes      = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref>
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# Launch the game
 
# Launch the game
 
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===[[Oculus Rift]]===
 
{{ii}} By default VR mode will run full screen, to switch back to a borderless windowed set the <code>vr_force_windowed</code> convar.
 
  
 
==Input settings==
 
==Input settings==
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==VR support==
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{{VR support
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|gg3d name                  =
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|native 3d gg3d award        =
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|nvidia 3d vision gg3d award =
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|tridef 3d gg3d award        =
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|iz3d gg3d award            =
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|native 3d                  =
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|native 3d notes            =
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|nvidia 3d vision            =
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|nvidia 3d vision notes      =
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|tridef 3d                  =
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|tridef 3d notes            =
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|iz3d                        =
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|iz3d notes                  =
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|3rd space gaming vest      =
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|3rd space gaming vest notes =
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|creative senz3d            =
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|creative senz3d notes      =
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|leap motion controller      =
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|leap motion controller notes=
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|novint falcon              =
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|novint falcon notes        =
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|oculus rift                = true
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|oculus rift notes          = Available under Video Settings. See [[#Oculus Rift|Oculus Rift]] for more information.
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|razer hydra                =
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|razer hydra notes          =
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|trackir                    =
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|trackir notes              =
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}}
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===[[Oculus Rift]]===
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{{ii}} By default VR mode will run full screen, to switch back to a borderless windowed set the <code>vr_force_windowed</code> convar.
  
 
==Issues fixed==
 
==Issues fixed==

Revision as of 08:33, 15 January 2015

Half-Life 2: Lost Coast
Cover image missing, please upload it
Developers
Valve Corporation
Engines
Source
Release dates
Windows October 27, 2005
macOS (OS X) May 9, 2013
Linux May 9, 2013
Half-Life 2: Lost Coast on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life mods and fangames (series)
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Half-Life: Alyx 2020

Key points

Runs on low end hardware.

General information

Unofficial Half-Life Wiki
GitHub Issue Tracker for Half-Life 2: Lost Coast and other Source-based games
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Sold in bundles only.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
All versions require Steam.

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/340/pfx/[Note 1]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/340/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Syncs save games and settings

Video settings

In-game general video settings.
In-game advanced video settings.

Template:Video settings

Field of view (FOV)

Borderless fullscreen windowed

Instructions

Input settings

In-game key map settings.
In-game mouse/gamepad settings.

Template:Input settings

Audio settings

In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Korean
Spanish
Russian

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
10 Use Synergy.

Connection types

VR support

Headsets State Notes
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Available under Video Settings. See Oculus Rift for more information.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse

Oculus Rift

By default VR mode will run full screen, to switch back to a borderless windowed set the vr_force_windowed convar.

Issues fixed

Purple and black broken textures

A generic fix for this issue can be found on our Source engine page.

Other information

API

Technical specs Supported Notes
Direct3D 6, 7, 8, 8.1, 9
OpenGL 2.1 OS X and Linux only.
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Instructions
You can also have the console open by default on launch by following this guide:
Instructions

Launch options

View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Instructions

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) Intel Pentium IV 2.4 GHz
AMD Athlon XP 2800+
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) DirectX 9 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References