Difference between revisions of "Controller:DualSense"
(Table is sortable, people has to click on title and games will be sorted based on category. As per previous updates we see that release date is important for users who just want to see if a new game has the features, so decided to sort it by release date.) |
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! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes | ! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes | ||
|- | |- | ||
− | | [[ | + | | [[Marvel's Spider-Man Remastered]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| August 12, 2022 || |
|- | |- | ||
− | | [[ | + | | [[F1 22]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| July 1, 2022 || Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled. |
− | |||
|- | |- | ||
− | | [[ | + | | [[Dolmen]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| May 20, 2022 || Haptic Feedback and Adaptive triggers for heavy attacks and gunplay |
− | |||
− | |||
− | |||
− | |||
− | Adaptive | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Death Stranding: Director's Cut]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| March 30, 2022 || Haptic Feedback are working perfectly and Adaptive triggers for balancing | | [[Death Stranding: Director's Cut]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| March 30, 2022 || Haptic Feedback are working perfectly and Adaptive triggers for balancing | ||
|- | |- | ||
− | | [[ | + | | [[GhostWire: Tokyo]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| March 25, 2022 || Working Haptic Feedback and Adaptive Triggers for shooting |
− | |||
− | |||
− | |||
|- | |- | ||
| [[Dying Light 2 Stay Human]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| February 4, 2022 || Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled. | | [[Dying Light 2 Stay Human]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| February 4, 2022 || Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled. | ||
|- | |- | ||
− | | [[ | + | | [[Rainbow Six Extraction]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| January 20, 2022 || Adaptive Triggers for gunfire |
|- | |- | ||
− | | [[ | + | | [[God Of War]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| January 14, 2022 || [https://www.nexusmods.com/godofwar/mods/145 Custom config]. Requires [[#DualSenseX|DualSenseX]]. |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Final Fantasy VII Remake Intergrade]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| December 16, 2021 || Adaptive Triggers for motorcycle minigame segments | | [[Final Fantasy VII Remake Intergrade]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| December 16, 2021 || Adaptive Triggers for motorcycle minigame segments | ||
− | |||
− | |||
|- | |- | ||
| [[Forza Horizon 5]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| November 9, 2021 || [https://github.com/cosmii02/ForzaDSX/ Custom config]. Requires [[#DualSenseX|DualSenseX]]. | | [[Forza Horizon 5]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| November 9, 2021 || [https://github.com/cosmii02/ForzaDSX/ Custom config]. Requires [[#DualSenseX|DualSenseX]]. | ||
Adaptive Triggers for Brakes, Gear Changes, and Ramping Up/Down RPM | Adaptive Triggers for Brakes, Gear Changes, and Ramping Up/Down RPM | ||
|- | |- | ||
− | | [[ | + | | [[Call of Duty: Vanguard]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| November 5, 2021 || |
+ | |- | ||
+ | | [[The Smurfs: Mission Vileaf]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| October 26, 2021 || | ||
|- | |- | ||
− | | [[ | + | | [[The Riftbreaker]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| October 14, 2021 || Adaptive Triggers for gunfire |
|- | |- | ||
− | | [[ | + | | [[Far Cry 6]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| October 7, 2021 || Adaptive Triggers and Haptic feedback for guns and vehicles |
|- | |- | ||
− | | [[ | + | | [[Deathloop]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| September 14, 2021 || Adaptive Triggers for Guns, Haptic feedback, Sounds from gamepad |
− | Adaptive Triggers for | ||
|- | |- | ||
− | | [[ | + | | [[WRC 10: FIA World Rally Championship]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| August 31, 2021 || |
|- | |- | ||
− | | [[ | + | | [[F1 2021]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| July 16, 2021 || To enable trigger vibrations, SteamInput has to be disabled. |
|- | |- | ||
| [[Metro Exodus Enhanced Edition]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| May 6, 2021 || Requires a hardware accelerated raytracing-capable graphics card to run. Full adaptive trigger on guns and all interactions, normal vibration. Unable to use workbench with DualSense currently and must use keyboard & mouse | | [[Metro Exodus Enhanced Edition]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| May 6, 2021 || Requires a hardware accelerated raytracing-capable graphics card to run. Full adaptive trigger on guns and all interactions, normal vibration. Unable to use workbench with DualSense currently and must use keyboard & mouse | ||
|- | |- | ||
− | | [[ | + | | [[Hitman 3]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| January 20, 2021 || |
+ | |- | ||
+ | | [[Cyberpunk 2077]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| December 10, 2020 || [https://www.nexusmods.com/cyberpunk2077/mods/4156?tab=description/ Custom config]. Requires [[#DualSenseX|DualSenseX]]. | ||
+ | Adaptive Triggers for Weapons, Braindance, and Vehicles | ||
|- | |- | ||
− | | [[ | + | | [[Call of Duty: Black Ops Cold War]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| November 13, 2020 || Adaptive Triggers for gunfire |
|- | |- | ||
− | | [[ | + | | [[Assassin's Creed Valhalla]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| November 10, 2020 || Adaptive triggers on bows and haptic feedback on combat and water |
|- | |- | ||
− | | [[ | + | | [[Genshin Impact]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| September 28, 2020 || V 2.2. Subtle Haptic Feedback. [https://genshin.mihoyo.com/en/news/detail/16369 Getting this to work requires some setup, see v2.2 patch notes for instructions], Adaptive Triggers for fishing |
|- | |- | ||
− | | [[ | + | | [[Death Stranding]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| July 14, 2020 || [https://www.nexusmods.com/godofwar/mods/145 Custom config]. Requires [[#DualSenseX|DualSenseX]]. |
|- | |- | ||
| [[Skyrim Special Edition]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| October 27, 2016 || [https://www.nexusmods.com/skyrimspecialedition/mods/66165/ Custom config]. Requires [[#DualSenseX|DualSenseX]] and [[Steam]]. | | [[Skyrim Special Edition]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| October 27, 2016 || [https://www.nexusmods.com/skyrimspecialedition/mods/66165/ Custom config]. Requires [[#DualSenseX|DualSenseX]] and [[Steam]]. | ||
Adaptive Triggers for Weapons | Adaptive Triggers for Weapons | ||
|- | |- | ||
− | | [[ | + | | [[Rainbow Six Siege]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| December 1, 2015 || Adaptive Triggers for gunfire |
|- | |- | ||
− | | [[ | + | | [[Rocket League]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| July 7, 2015 || [https://github.com/josealissonbr/DualSenseAT Custom config]. Requires [[#DualSenseX|DualSenseX]]. |
|- | |- | ||
− | | [[ | + | | [[Duck Game]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| June 4, 2015 || [https://steamcommunity.com/sharedfiles/filedetails/?id=2654985616 Custom config]. Requires [[#DualSenseX|DualSenseX]]. |
− | + | Adaptive Triggers for Guns | |
− | |||
− | = | ||
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Grand Theft Auto 5]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| April 14, 2015 || [https://github.com/zelmer69/dualsense4GTA5/ Custom config]. Requires [[#DualSenseX|DualSenseX]]. |
+ | Adaptive Triggers for Weapons | ||
|- | |- | ||
− | | [[ | + | | [[Assetto Corsa]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| December 19, 2014 || [https://www.racedepartment.com/downloads/dualsensexlink-dualsense-adaptive-trigger-and-led-effects.48675/ Custom config]. Requires [[#DualSenseX|DualSenseX]]. |
+ | Adaptive Triggers for tires slipping or locking | ||
|- | |- | ||
− | | [[ | + | | [[Final Fantasy 14]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| August 27, 2013 || As of patch 6.0. Adaptive Triggers for quest aiming minigame. Haptic Feedback for footsteps, mount effects, and some abilities |
|- | |- | ||
− | | [[ | + | | [[Euro Truck Simulator 2]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| October 19, 2012 || [https://github.com/josealissonbr/DualSenseAT/wiki/Tutorial-for-Euro-Truck-Simulator-2 Custom config]. Requires [[#DualSenseX|DualSenseX]] and [[Steam]]. |
|- | |- | ||
− | | [[ | + | | [[Resident Evil 5]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| September 17, 2009 || [https://github.com/josealissonbr/DualSenseAT Custom config]. Requires [[#DualSenseX|DualSenseX]] and [[Steam]]. |
|- | |- | ||
+ | | [[Resident Evil 4]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|hackable||hackable}} ||style="text-align: center"| Wired ||style="text-align: center"| March 1, 2007 || [https://github.com/josealissonbr/DualSenseAT Custom config]. Requires [[#DualSenseX|DualSenseX]]. | ||
|} | |} | ||
Revision as of 15:53, 8 August 2022
XInput support | |
---|---|
Connection method | |
USB-C, Bluetooth | |
Predecessor | |
DualShock 4 | |
Key points
- Controllers can be used wired (via USB-C) or wirelessly with Bluetooth.
- The support for supplementary features like the internal speaker, headphone jack, gyroscope, lightbar, adaptive triggers and haptic feedback varies between models, type of connection, and games/software.
- Supported natively in some games (see support in games).
- Capable of making full use of Steam Input due to many overlapping features with the Steam Controller.
- Controller firmware can be updated from Windows 10/11 devices using Sony app.
- Lacks native XInput support, requiring the use of a XInput wrapper in games that don't support it.
General information
Inputs
- Motion sensing: 6 axis motion sensing (3 axis accelerometer, 3 axis gyroscope)
- 2 × microphones (dual-microphone array)
- 1 × clickable 2 point capacitive touchpad: ᴛᴏᴜᴄʜᴘᴀᴅ
- 2 × clickable analog sticks: L3, R3
- 2 × analog triggers: L2, R2
- 2 × digital shoulder buttons: L1, R1
- 7 × digital action buttons: △, ○, ×, □, ᴄʀᴇᴀᴛᴇ, ᴏᴘᴛɪᴏɴs, PlayStation
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
- 1 × digital functional button: ᴍɪᴄʀᴏᴘʜᴏɴᴇ
Use with PC platforms
Windows
- Connecting the controller should automatically download and install latest drivers for the controller.
XInput wrapping
As a native DirectInput controller, it's possible to use any of the generic wrappers under the Controller article.
DS4Windows
- Bluetooth 2.1 + EDR or higher required for wireless connection.
- The headphone jack and microphone can only be used when used via USB.
- Most controller features are supported.
- Adaptive triggers are supported but can only be used in limited forms.
- Advanced rumble effects are not used. Rumble acts as common one.
- Application is not emulating Xbox One controller, so is unable to emulate their Impulse Trigger Vibration.
DSAdvance
- Support the DualSense in wireless mode.
- Xbox controller emulation support.
- A gyroscope and various modes of its operation are supported - mouse emulation, joystick-mouse and driving.
- Easy to use, minimum settings
- Displays charge status on LEDs.
- Support for only one controller.
- Xbox controller emulation does not translate Impulse Trigger Vibration to DualSense's Adaptive Triggers vibrations.
DualSenseX
- Free legacy version is still available to download on GitHub but won't receive any update anymore.
- Use of Haptic Feedback disables vibration unless disabled within the app.
- Developers are working on Razer Chroma RGB API support for Light bar.[1]
- Supports the DualSense in both wired and wireless modes.
- Allows to use the controller's speaker and headset port as separate audio output (USB only).
- All buttons can be set to emulate keyboard presses.
- Can emulate the DualShock 4 and the Xbox 360 controller.
- Adaptive Triggers are functional and can be switched to various modes. It is also possible to manually set the values.
- The controller can be hidden while emulating a virtual controller through HidHide to avoid double-inputs.
- Working Haptic Feedback (USB only).
- Support for only one controller.[2]
- Gyro is unimplemented.
- Application is not emulating Xbox One controller, so is unable to emulate their Impulse Trigger Vibration.[3]
reWASD
- Supports the DualSense in both wired and wireless modes, does not require installing drivers manually. Offers plug and play experience.
- Can emulate the Xbox 360 and Xbox One controller to play XInput compatible games.
- Can emulate the DualShock 4 for PS4 Remote Play, PS Now or other compatible games. Includes gyro and accelerometer control.
- Can emulate the Nintendo Switch Pro Controller for playing on Nintendo Switch console, Stadia or use in Nintendo emulators. Includes gyro, accelerometer control and NFC reader for Amiibo cards emulation.
- ᴍɪᴄʀᴏᴘʜᴏɴᴇ and PlayStation buttons can be remapped.
- Adaptive triggers are partially implemented.
- Lightbar shows when the battery is Critically low.
- PC application can be used remotely from smartphone via reWASD Junior app.
- Not free of charge. 7-days trial.
- Haptic feedback unimplemented. Xbox One Controller emulation does not translate Impulse Trigger Vibration to DualSense's Adaptive Triggers vibrations.
- Not possible to map change of lightbar's color by pressing buttons.
- Custom configs can be found in the Community Configs Library.
macOS
- Custom application application unlocks full support for DualSense on macOS devices.
DualSenseM
- Requires macOS 11.3 or later.
- Works with both Bluetooth Connection and USB
- Features:
- Menu Bar Icon with Connection Status and Battery Level Information
- View Battery level percentage
- 20 different Trigger Effects you can set for both L2 and R2
- Set the Touchpad into 2 different modes Static Color or Rainbow
- Enable any of the Player LED's below the Touchpad
- Test both Left and Right motors to make sure they're working
- Adjust strength of the motors
- Set the Mic LED into 3 different Modes: ON/OFF/Pulse
- Enable the Speaker/Headset/Mic (USB Only)
- Adjust Speaker/Headset and Mic volume (USB Only)
- Enable Audio Haptics (USB Only)
Linux
- Controller is natively supported since kernel 5.12.
- Adaptive Triggers are supported over Proton in wired mode.
- Limited Haptic Feedback. (Patches to Wine adding native support are underway)
Steam
Steam Input
- Has rumble, trackpad and gyro support. Can also be used wirelessly.[4]
- Does NOT support the adaptive triggers.
Steam Link compatibility
- Wired or wireless works.[5] Press PlayStation+ᴄʀᴇᴀᴛᴇ to power up and be detected by Steam Link. All buttons are mapped correctly.
- Works without any drivers on any operating system that supports Steam.
- Can be used just to send input from a controller to a PC. Go into Streaming options, hit △ and disable video and audio streaming.
- Won't work great unless you connect it to LAN or a low latency Wi-Fi.
- Touchpad and gyro will not be pass through to steam when using Steam Link on android.
Support in games
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
Games with controller's speaker support
- Every game which allows to select separate playback audio device for specific sounds is supporting controller's built-in speaker, eg. Death Stranding's BB voice audio can be assigned to controller's speaker when other sounds are played from other audio device.
- DualSenseX application unlocks controller's built-in speaker to be Windows output device.
- Cemu emulator allows to assign Wii Remote speaker's audio to DualSense's speaker. In general settings/audio in gamepad audio tab is an option for selecting secondary audio device.
- Requires a wired connection.
Games with microphone support
- Microphone support is enabled by default after connecting controller to PC. Do not require any special configuration.
- Games with implemented voice chat are able to use controller's microphone.
- VoiceBot and VoiceAttack allows to control games and applications by voice commands.
- ᴍɪᴄʀᴏᴘʜᴏɴᴇ button requires additional software like reWASD or DualSenseX to be able to mute and unmute microphone. Button works as expected on Linux with no additional software.
- List of Microphone-controllerd computer games.
Games with adaptive trigger and haptic feedback support
- DualSenseSupport and DualSenseX Game Demo demonstrates how the Adaptive Triggers can be used on PC. DualSenseX Game Demo additionaly requires DualSenseX to work.
- DualSenseAT is a third party, open source solution for handling adaptive trigger vibrations which is extending list of supported games. List can be found in project's Github page.
- There is no available application which translates Impulse Trigger Vibration signals into adaptive triggers vibration.
- Steam games require turning off SteamInput emulation to enable additional features like adaptive triggers and haptic feedback.
Game | Haptic Feedback | Adaptive Triggers | Connection | Release date | Notes |
---|---|---|---|---|---|
Marvel's Spider-Man Remastered | Wired | August 12, 2022 | |||
F1 22 | Wired | July 1, 2022 | Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled. | ||
Dolmen | Wired | May 20, 2022 | Haptic Feedback and Adaptive triggers for heavy attacks and gunplay | ||
Death Stranding: Director's Cut | Wired | March 30, 2022 | Haptic Feedback are working perfectly and Adaptive triggers for balancing | ||
GhostWire: Tokyo | Wired | March 25, 2022 | Working Haptic Feedback and Adaptive Triggers for shooting | ||
Dying Light 2 Stay Human | Wired | February 4, 2022 | Steam version limitation. To enable trigger vibrations, SteamInput has to be disabled. | ||
Rainbow Six Extraction | Wired | January 20, 2022 | Adaptive Triggers for gunfire | ||
God Of War | Wired | January 14, 2022 | Custom config. Requires DualSenseX. | ||
Final Fantasy VII Remake Intergrade | Wired | December 16, 2021 | Adaptive Triggers for motorcycle minigame segments | ||
Forza Horizon 5 | Wired | November 9, 2021 | Custom config. Requires DualSenseX.
Adaptive Triggers for Brakes, Gear Changes, and Ramping Up/Down RPM | ||
Call of Duty: Vanguard | Wired | November 5, 2021 | |||
The Smurfs: Mission Vileaf | Wired | October 26, 2021 | |||
The Riftbreaker | Wired | October 14, 2021 | Adaptive Triggers for gunfire | ||
Far Cry 6 | Wired | October 7, 2021 | Adaptive Triggers and Haptic feedback for guns and vehicles | ||
Deathloop | Wired | September 14, 2021 | Adaptive Triggers for Guns, Haptic feedback, Sounds from gamepad | ||
WRC 10: FIA World Rally Championship | Wired | August 31, 2021 | |||
F1 2021 | Wired | July 16, 2021 | To enable trigger vibrations, SteamInput has to be disabled. | ||
Metro Exodus Enhanced Edition | Wired | May 6, 2021 | Requires a hardware accelerated raytracing-capable graphics card to run. Full adaptive trigger on guns and all interactions, normal vibration. Unable to use workbench with DualSense currently and must use keyboard & mouse | ||
Hitman 3 | Wired | January 20, 2021 | |||
Cyberpunk 2077 | Wired | December 10, 2020 | Custom config. Requires DualSenseX.
Adaptive Triggers for Weapons, Braindance, and Vehicles | ||
Call of Duty: Black Ops Cold War | Wired | November 13, 2020 | Adaptive Triggers for gunfire | ||
Assassin's Creed Valhalla | Wired | November 10, 2020 | Adaptive triggers on bows and haptic feedback on combat and water | ||
Genshin Impact | Wired | September 28, 2020 | V 2.2. Subtle Haptic Feedback. Getting this to work requires some setup, see v2.2 patch notes for instructions, Adaptive Triggers for fishing | ||
Death Stranding | Wired | July 14, 2020 | Custom config. Requires DualSenseX. | ||
Skyrim Special Edition | Wired | October 27, 2016 | Custom config. Requires DualSenseX and Steam.
Adaptive Triggers for Weapons | ||
Rainbow Six Siege | Wired | December 1, 2015 | Adaptive Triggers for gunfire | ||
Rocket League | Wired | July 7, 2015 | Custom config. Requires DualSenseX. | ||
Duck Game | Wired | June 4, 2015 | Custom config. Requires DualSenseX.
Adaptive Triggers for Guns | ||
Grand Theft Auto 5 | Wired | April 14, 2015 | Custom config. Requires DualSenseX.
Adaptive Triggers for Weapons | ||
Assetto Corsa | Wired | December 19, 2014 | Custom config. Requires DualSenseX.
Adaptive Triggers for tires slipping or locking | ||
Final Fantasy 14 | Wired | August 27, 2013 | As of patch 6.0. Adaptive Triggers for quest aiming minigame. Haptic Feedback for footsteps, mount effects, and some abilities | ||
Euro Truck Simulator 2 | Wired | October 19, 2012 | Custom config. Requires DualSenseX and Steam. | ||
Resident Evil 5 | Wired | September 17, 2009 | Custom config. Requires DualSenseX and Steam. | ||
Resident Evil 4 | Wired | March 1, 2007 | Custom config. Requires DualSenseX. |
Games with Light Bar support
- Total number of games: Error 1054: Unknown column 'cargo__Input.DualShock_4_light_bar_support' in 'where clause' (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`DualShock_4_light_bar_support`='true' OR `cargo__Input`.`DualShock_4_light_bar_support`='limited' OR `cargo__Input`.`DualShock_4_light_bar_support`='hackable' ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- Number of games which support light bar is limited and light bar support is still not a PC standard.
- Aurora is a third party, open source solution for handling RGB lighting which is extending list of supported games. List can be found in project's Github page.
- PlayStation's Remote Play application allows to play PlayStation games with full Light Bar support[6].
- Steam Input configuration is allowing control of the light bar.
Games with DualSense button prompts
- Total number of games: Error 1054: Unknown column 'cargo__Input.DualShock_prompts' in 'where clause' (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`DualShock_prompts`='true' OR `cargo__Input`.`DualShock_prompts`='limited' OR `cargo__Input`.`DualShock_prompts`='hackable' ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- Please note, that this is only list for games that offer DualSense/DualShock button prompts.
Other information
Technical information
- Device name: Wireless controller, HWID: 054C:0CE6
Input lag
- Wired connection input lag: 10 ms for button press and 9.9 ms for joystick move. Values can be improved to 2.0 ms by overclocking controller's polling rate to 8000Hz. [7]
- Wireless connection input lag: 5.1 ms for button press and 4.8 ms for joystick move.[7]
Connection | Input lag |
---|---|
USB (button press) | 7.2 ms (± 1.2 ms) |
USB (joystick move) | 8.8 ms (± 2.0 ms) |
Bluetooth (button press) | 5.1 ms (± 2.0 ms) |
Bluetooth (joystick move) | 4.8 ms (± 1.9 ms) |
USB OC 1000Hz (joystick move) | 2.5 ms (± 0.5 ms) |
USB OC 8000Hz (joystick move) | 2.0 ms (± 0.5 ms) |
Firmware updates
- Controller firmware can be updated from Windows devices using official app. Update process requires wired connection.
References
- ↑ Feature request: Razer Chroma RGB API Support
- ↑ Two controllers #80
- ↑ Feature Request: Impulse Trigger Vibration for games supporting Windows.Gaming.Input API
- ↑ Steam Client Update Released - last accessed on December 8, 2020
- ↑ Steam Link Build 789
- ↑ Lightbar "passthrough"
- ↑ 7.0 7.1 Ultimate Controller Comparison | Input lag, etc. (PS5, PS4, Xbox SX/Elite 2/One, eSwap Pro)