Sven Co-op
From PCGamingWiki, the wiki about fixing PC games
Revision as of 17:20, 10 May 2023 by Dandelion Sprout (talk | contribs) (General maintenance with AutoWikiBrowser in Bot mode)
Developers | |
---|---|
Sven Co-op Team | |
Engines | |
Svengine | |
Release dates | |
Windows | January 19, 1999 |
Linux | Early access[1] |
macOS (OS X) | TBA[2] |
Taxonomy | |
Monetization | Freeware |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Art styles | Realistic |
Themes | Sci-fi, North America |
Series | Half-Life mods and fangames |
⤏ Go to series page | |
Subseries of Half-Life | |
Sven Co-op | 1999 |
Synergy | 2005 |
Nightmare House 2 | 2010 |
MINERVA | 2013 |
Half-Life: Before | 2013 |
Headcrab Frenzy! | 2015 |
Prospekt | 2016 |
Transmissions: Element 120 | 2016 |
Half-Life 2: DownFall | 2017 |
Half-Life: Caged | 2017 |
Entropy: Zero | 2017 |
Half-Rats: Parasomnia | 2017 |
Base Defense | 2017 |
Half-Life 2: Year Long Alarm | 2018 |
Halfquake Trilogy | 2018 |
Hunt Down the Freeman | 2018 |
Black Mesa | 2020 |
Half-Life: Restored | 2020 |
Half-Life 2: Genry's Great Escape from City 13 | 2020 |
Half-Life: Absolute Zero | 2020 |
Amalgam | 2020 |
Snowdrop Escape | 2021 |
Requiem of Science | 2022 |
Half-Life 2: VR Mod | 2022 |
Evacuation | 2023 |
Half-Life: MMod | 2023 |
Half-Life 2: VR Mod - Episode One | 2023 |
Half-Life 2: VR Mod - Episode Two | 2023 |
Swelter | 2023 |
Wilson Chronicles | EA |
Half-Life Decay: Solo Mission | TBA |
Lost Squad | TBA |
Operation: Black Mesa | TBA |
Hard-Life | TBA |
Obsidian Conflict | TBA |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Sven Co-op is a singleplayer and multiplayer first-person FPS game in the Half-Life mods and fangames series.
Key points
- Free. Includes Half-Life campaign. See here for Opposing Force and Blue Shift campaigns.
- Standalone. Doesn't require any game
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\svencoop\*.cfg[Note 1] |
macOS (OS X) | |
Linux | <path-to-game>/svencoop/*.cfg |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Hor+ since 5.04 (July 2016),[3] was Vert- prior.[4] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Render resolution is always upscaled to desktop resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Controlled by CVAR gl_ansio [sic], values 0-16. |
||
Anti-aliasing (AA) | 4x MSAA; disable with -nomsaa Command line argumentDriver antialiasing cannot be forced, however in-game MSAA can be enhanced. Enhanced Transparency SGSSAA is blurry on oblique angles. Use Nvidia Profile Inspector to enhance the with 8xS , 8xSQ , 16xS , or 32xS HSAA (Hybrid Sampled Antialiasing) in Antialiasing - Setting instead, leaving transparency supersampling disabled.[5] |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 200 FPS. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- Changing the FOV can be done with the
default_fov
CVAR.
Console[citation needed] |
---|
|
Config files[citation needed] |
---|
|
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
Set FPS limit[citation needed] |
---|
fps_max "<desired FPS value>" fps_override 1
4. Save the file and launch the game. 5. Disable Vsync in-game. |
Disable texture blur (bilinear texture filtering)
Modify gl_texturemode [citation needed]
|
---|
gl_texturemode GL_LINEAR_MIPMAP_LINEAR to gl_texturemode gl_nearest_mipmap_linear 4. Save the file and launch the game. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be toggled in Multiplayer>Advanced | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 16 | Co-op Use Nucleus Co-op. |
||
LAN play | 32 | Co-op |
||
Online play | 32 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Steam NAT punch-through service can used to connect individual peers without firewall configuration as of version 5.19. Open the console (~) and use connect SteamID command to connect to a person's game. |
|
Dedicated | ||
Self-hosting | Only LAN, by default. Use sv_lan 0 in the main menu and, if you have port forwarding set up, others can connect with the connect "ip address" command. |
|
Direct IP | Open the console (~) and use connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27005 (client), 27015 (server), 26900 (VAC), all configurable with CVARs clientport , port , and sport respectively. |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.0 with selective 3.x features |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex | |
Input | SDL | |
Multiplayer | Steamworks |
Opposing Force and Blue Shift campaigns
- You have to own the game and have it installed for it to get support in Sven Co-op
Installing support[6] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | 1.0 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 2 GB |
Hard disk drive (HDD) | 2 GB | 4 GB |
Video card (GPU) | 64 MB of VRAM OpenGL 2.1 compatible DirectX 11 compatible | 128 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Sven Co-op Update Released [Build 1213242]
- ↑ -- PLEASE READ -- Frequently asked questions :: Sven Co-op General Discussions
- ↑ Sven Co-op build 1213242 (v5.04) released on 2016-07-05 - last accessed on May 2023
- ↑ Verified by User:SirYodaJedi on 2019-10-05
- ↑ Verified by User:SirYodaJedi on 2019-08-12
- Unlike some titles, it blurs on all angles, so there really is no reason to use it (especially with bilinear filtering disabled). I have not noticed any issues yet caused by the LOD bias adjustment that Nvidia HSAA (and D3D Supersampling) force, but I have not played it much.
- ↑ Steam Community :: Guide :: Enabling Opposing Force and Blueshift - last accessed on 2016-7-26