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Half-Life 2: VR Mod

From PCGamingWiki, the wiki about fixing PC games
Half-Life 2: VR Mod
Half-Life 2: VR Mod cover
Developers
Source VR Mod Team
Engines
Source
Release dates
Windows September 16, 2022
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Perspectives First-person
Genres FPS
Vehicles Automobile, Naval/watercraft, Off-roading
Art styles Realistic
Themes Post-apocalyptic, Sci-fi, Eastern Europe
Series Half-Life mods and fangames
Half-Life 2: VR Mod on IGDB
Subseries of Half-Life
Sven Co-op 1999
Synergy 2005
MINERVA 2013
Half-Life: Before 2013
Headcrab Frenzy! 2015
Prospekt 2016
Transmissions: Element 120 2016
Half-Life 2: DownFall 2017
Half-Life: Caged 2017
Entropy: Zero 2017
Half-Rats: Parasomnia 2017
Base Defense 2017
Half-Life 2: Year Long Alarm 2018
Halfquake Trilogy 2018
Hunt Down the Freeman 2018
Black Mesa 2020
Half-Life: Restored 2020
Half-Life 2: Genry's Great Escape from City 13 2020
Half-Life: Absolute Zero 2020
Amalgam 2020
Snowdrop Escape 2021
Requiem of Science 2022
Half-Life 2: VR Mod 2022
Evacuation 2023
Half-Life: MMod 2023
Half-Life 2: VR Mod - Episode One 2023
Half-Life 2: VR Mod - Episode Two 2023
Swelter 2023
Wilson Chronicles EA
Half-Life Decay: Solo Mission TBA
Lost Squad TBA
Operation: Black Mesa TBA
Hard-Life TBA
Obsidian Conflict TBA

Warnings

This game requires a virtual reality headset (see VR support for details).

Half-Life 2: VR Mod is a singleplayer first-person FPS game in the Half-Life mods and fangames series.

A public beta was released September 16, 2022.

General information

Official Discord server
Official FAQ
Known Issues and solutions
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Monetization

Type Notes
Freeware The mod itself is free.
One-time game purchase The mod requires Half-Life 2 to be owned through Steam.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Steam <path-to-game>\hlvr\cfg\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/658920/pfx/[Note 1]

Save game data location

System Location
Steam <path-to-game>\hlvr\save\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/658920/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Performance settings
Performance settings

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Anisotropic filtering (AF)
16x by default. Can be forced with mat_forceaniso console variable.
Anti-aliasing (AA)
MSAA up to 8x.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Matches SteamVR framerate
Ray tracing (RT)

Input

Control settings
Control settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Game, Music
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Danish
Dutch
Finnish
French
German
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Russian
Spanish
Swedish
Thai

VR support

Comfort settings
Comfort settings
Gameplay settings
Gameplay settings
This game requires a virtual reality headset.

Other information

API

Technical specs Supported Notes
Vulkan
Uses custom build of DXVK.[1]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Input SDL
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4590
AMD Ryzen 1600
System memory (RAM) 8 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 580
Requires SteamVR-compatible headset and controllers. The mod relies heavily on CPU single-thread performance.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. DXVK 2.1? :: Half-Life 2: VR Mod General Discussions - last accessed on 2023-04-20
    "HL2VR uses a custom build of dxvk 1.10.3 with the dxvk-async patch applied to reduce stutter"