Difference between revisions of "Sonic Heroes"
From PCGamingWiki, the wiki about fixing PC games
(simplified some things, avoided direct links to fixes) |
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|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [https://thirteenag.github.io/wfp#sonicheroes ThirteenAG's fix] or [http://www.wsgf.org/dr/sonic-heroes/en jackfuste's fix]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = Use [https://thirteenag.github.io/wfp#sonicheroes ThirteenAG's fix] or [http://www.wsgf.org/dr/sonic-heroes/en jackfuste's fix]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#sonicheroes ThirteenAG's fix] or [http://www.wsgf.org/dr/sonic-heroes/en jackfuste's fix]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [https://thirteenag.github.io/wfp#sonicheroes ThirteenAG's fix] or [http://www.wsgf.org/dr/sonic-heroes/en jackfuste's fix]. |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
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|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = See [[#Frame rate (FPS)|Frame rate (FPS)]] | + | |60 fps notes = Multiplayer is capped at 30 FPS. See [[#Frame rate (FPS)|Frame rate (FPS)]]. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Change FOV with hex edit|ref={{cn|date=July 2016}}}} |
# Open <code>Tsonic_win.exe</code> with hex editor. | # Open <code>Tsonic_win.exe</code> with hex editor. | ||
# Go to offset <code>0x25811A</code>. | # Go to offset <code>0x25811A</code>. | ||
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{{ii}} Use this online [http://gregstoll.dyndns.org/~gregstoll/floattohex/ float to hex converter]. | {{ii}} Use this online [http://gregstoll.dyndns.org/~gregstoll/floattohex/ float to hex converter]. | ||
{{--}} Changing FOV multiplier will slightly break the menus and won't adjust 2D HUD elements. FOV multiplier values lower than 1.0 will also cause black clipping on geometry. | {{--}} Changing FOV multiplier will slightly break the menus and won't adjust 2D HUD elements. FOV multiplier values lower than 1.0 will also cause black clipping on geometry. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Change FOV with Cheat Engine|ref={{CN|Add better instructions|date=October 2016}}}} | ||
+ | # Download and install [http://www.cheatengine.org Cheat Engine]. | ||
+ | # Download the [http://www.wsgf.org/dr/sonic-heroes/en WSGF attachment] ''(Widescreen presets + Transparency Bug Fixes)''. | ||
+ | # Use the included Cheat Table file to adjust the FOV ''(hotkeys: Ctrl+P/Ctrl+Alt+P)''. | ||
}} | }} | ||
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ||
− | {{ | + | {{--}} Multiplayer levels with split screen are always capped at 30 FPS by default. |
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Fix multiplayer frame rate|ref={{cn|date=September 2016}}}} |
− | # | + | # Open <code>Tsonic_win.exe</code> with hex editor. |
− | # | + | # Go to offset <code>0x2CFC</code> and replace the bytes <code>A1 80 0B A6 00</code> with <code>A1 B0 AE 8C 00</code>. |
− | # | + | # Go to offset <code>0x2D07</code> and simply replace the byte <code>40</code> with <code>90</code>. |
}} | }} | ||
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{{Fixbox/fix|Transparency Blending fixes}} | {{Fixbox/fix|Transparency Blending fixes}} | ||
{{ii}} Alpha blending issue. | {{ii}} Alpha blending issue. | ||
− | # Download [http://community.pcgamingwiki.com/files/file/729-sonic-heroes-transparency-blending-fixes/ | + | # Download [http://community.pcgamingwiki.com/files/file/729-sonic-heroes-transparency-blending-fixes/ Transparency Blending fixes] (also included in the [http://www.wsgf.org/dr/sonic-heroes/en widescreen fix]). |
# Extract archive content and the main executable to <tt>{{p|game}}</tt>. | # Extract archive content and the main executable to <tt>{{p|game}}</tt>. | ||
# Drop all the one archive and model modifications into <code>{{p|game}}\dvdroot\</code>, the level texture dictionaries to <code>{{p|game}}\dvdroot\textures</code> and the player data into <code>{{p|game}}\dvdroot\playmodel</code>. | # Drop all the one archive and model modifications into <code>{{p|game}}\dvdroot\</code>, the level texture dictionaries to <code>{{p|game}}\dvdroot\textures</code> and the player data into <code>{{p|game}}\dvdroot\playmodel</code>. |
Revision as of 20:57, 4 October 2016
Developers | |
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Sonic Team USA | |
Publishers | |
Sega | |
Engines | |
RenderWare | |
Release dates | |
Windows | November 17, 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
General information
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
Field of view (FOV)
Instructions |
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Instructions |
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Frame rate (FPS)
- Multiplayer levels with split screen are always capped at 30 FPS by default.
Instructions |
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Input settings
Console controller bindings
- The in-game's interface refers to gamepad's buttons in similar way to Nintendo GameCube's gamepad, but not sorted in the same way. PC controls doesn't corresponds to any of the console versions.[1]
Instructions |
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Instructions |
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Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Subtitles timed for English voices | |||
French | Subtitles timed for English voices | |||
German | Subtitles timed for English voices | |||
Italian | Subtitles timed for English voices | |||
Japanese | Subtitles timed for Japanese voices | |||
Korean | Subtitles timed for Japanese voices | |||
Spanish | Subtitles timed for English voices |
Disable voices
- Many voice clips can be disabled. Voice clips that also have subtitles will still play, however.
Instructions |
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Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Hold A Button + Y Button after you select a level to turn your team into "Metal Heroes" | ||
LAN play | ||||
Online play |
Issues fixed
Slow or choppy motion
Instructions |
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Transparency bugs for certain game objects
Instructions |
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Grand Metropolis Energy pipe glass see through walls
Instructions |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98SE, Me, 2000, XP | |
Processor (CPU) | Pentium III 866 MHz | Intel Pentium IV 1.4 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 0.8 GB | 1.5 GB |
Video card (GPU) | Direct 3D compatible 16 MB of VRAM DirectX 9.0b compatible | 64 MB of VRAM |
References
- ↑ Sonic Heroes/Controls — StrategyWiki, the video game walkthrough and strategy guide wiki - last accessed on February 14, 2016