Difference between revisions of "Star Wars: Jedi Knight II - Jedi Outcast"
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− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} |
{{Infobox game/row/taxonomy/series | Star Wars: Jedi Knight }} | {{Infobox game/row/taxonomy/series | Star Wars: Jedi Knight }} | ||
|steam appid = 6030 | |steam appid = 6030 |
Revision as of 18:00, 31 October 2021
Developers | |
---|---|
Raven Software | |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
LucasArts | |
Activision | |
Mac OS | Aspyr Media |
macOS (OS X) | Aspyr Media |
Disney Interactive Studios | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | March 26, 2002 |
Mac OS (Classic) | November 1, 2002 |
macOS (OS X) | November 1, 2002 |
Reception | |
Metacritic | 89 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi, Space |
Series | Star Wars: Jedi Knight |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Jedi Outcast's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A mirror of the source code is available.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires CD in disc drive to run Singleplayer. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Origin | Included with EA Play Pro. Not available in certain regions. | |||
Steam |
- The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded from ReplacementDocs.
- A demo is available. See Demo exclusive level for more information.
- Linux compatibility is only achieved via the unofficial source port.
- A faithful higher quality icon for Windows can be found in the Files section.
Essential improvements
Patches
Windows Patch 1.04
- For retail release only. Includes multiplayer bug fixes and corrects balance issues. Digital re-releases are already patched.
OS X Patch 1.04
- It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs.
Skip intro videos
Use intro skip |
---|
Use the Jedi Outcast intro skip. |
Higher quality music and sound effects
- Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[1] |
---|
--or-- seta s_kHz "44" |
High resolution loading screens
Use HD Loading Screens pack[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\*.cfg[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
-
jk2config.cfg
contains single player settings. -
jk2mpconfig.cfg
contains multiplayer settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\saves\[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud | 1.86 GB available |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Widescreen resolution. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | On/Off only | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector. |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 85 FPS by default, but can be changed with com_maxfps .[Note 3] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Running the game in widescreen resolution[2] |
---|
Notes
|
Crosshair improvements
Edit configuration files[citation needed] |
---|
cg_dynamicCrosshair "0" # Disables auto-aim (the crosshair "jumping" onto enemies) cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot. cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits cg_crosshairIdentifyTarget "0" # Disables crosshair turning red on enemies and green on friendlies cg_crosshairForceHint "0" # Disables hints to use a force power on the targeted enemy Notes
|
Disable head bob
- The option exists in Setup -> Options -> View Swaying, but is not always functional.
Edit configuration files[citation needed] |
---|
seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" |
Make input more reactive in singleplayer
- Since the game's built-in server runs at 20 Hz by default, it may exhibit a noticeable delay when pressing keys. This is especially noticeable on high refresh rate displays. To solve this, the server tick rate can be modified to be similar to the client FPS (
com_maxfps
). For example, if you usecom_maxfps 120
:
Edit configuration files[citation needed] |
---|
// Client packet fetch rate // Default value is 20. Should match sv_fps for optimal gameplay. snaps 120 // Server tick rate // Default value is 20. sv_fps 120 // Client tick rate // Default value is 30. 125 is the highest allowed value. // This value can be safely increased even without touching the server FPS. cl_maxpackets 120 Note
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Both mouse smoothing and acceleration are disabled by default. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Reads Joystick axes as buttons. Handy for mapping the Right and Left triggers for different button, but not good for using the right analog stick for looking and aiming due to the engine it uses (Quake 3 engine). Controls for the left analog stick is governed by what is mapped to the arrow keys on the keyboard. | |
Full controller support | For XInput support, users will need both the Jedi Academy - Outcast mod for Jedi Academy and the OpenJK source port. Note: OpenJK is in an incomplete state, but is updated regularly. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Toggle crouch
Add lines to config[1] |
---|
set duck "+movedown; set crouchToggle vstr stand; echo ^3Crouching...^7" set stand "-movedown; set crouchToggle vstr duck; echo ^2Standing...^7" set crouchToggle "vstr duck" bind c "vstr crouchToggle" Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Only in cutscenes and alien languages | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3 (via OpenAL)[3][4] after an update. See Restore surround sound and EAX. |
Restore surround sound and EAX
Rename the OpenAL DLL[5] |
---|
|
Localizations
- On GOG
Español
can be selected, but acts as ifEnglish
is selected.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | Steam, not GOG | |||
French | ||||
German | ||||
Italian | Fan translation, download. | |||
Japanese | Retail only. | |||
Polish | Fan translation, download. | |||
Russian | Fan translation by «ENPY Studio» | |||
Spanish | Retail only. Download here. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 16 | 16+ via 56Kbps or faster |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated server software is available for Windows and Linux. | |
Self-hosting | ||
Direct IP | Via New Favorite option in server browser. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 28060, 28061, 28062, 28070-28081 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Jedi Knight II: Jedi Outcast VR Mod. | ||
Windows Mixed Reality | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game is too dark or desktop/Steam overlay is too bright
Config edit[6] |
---|
|
Launch With No Steam Overlay[7] |
---|
|
Use Single Monitor[7] |
---|
|
Turn off f.lux[7] |
---|
|
Gamma changes permanently after closing the game
- Changing the gamma setting in-game can change the gamma on Windows permanently, regardless of in-game settings.
Edit configuration files |
---|
seta r_ext_gamma_control "0" |
Crash on launch on Intel integrated graphics
Replace the OpenGL file[1] |
---|
|
Mouse Drift
Replace the OpenGL file[citation needed] |
---|
|
Disable display scaling[8] |
---|
|
Frame rate drops on modern machines
- This game is not coded/optimized to run on modern graphics cards, resulting in frame rate drops on some modern machines. This fix changes the method used to submit rendering draw calls.[9]
Edit config[10] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | A 3Dfx-compatible mode does exist despite no Voodoo cards being officially supported.[citation needed] |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | A source port is required for 64-bit executables. Some mods may not work with 64-bit binaries.[11] |
|||||
macOS (OS X) | Intel support requires a patch, but is 32-bit only.[12] A source port is required for 64-bit. Some mods may not work with 64-bit binaries.[11] |
|||||
Linux | A source port is required. Some mods may not work with 64-bit binaries.[11] |
|||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL, DirectSound3D | Type s_UseOpenAL 1 in the console, then restart the game. May limit sampling rate to 22KHz.[citation needed] |
Input | Immersion Foundation Classes (IFC) |
Demo exclusive level
The demo version of the game features a level, "Mission at Alzoc III", that is not included in the main game. This can be played in the full game the without installing it separately.
Play demo level with full game manually[citation needed] |
---|
|
Play demo level with full game using batch file[citation needed] |
---|
|
Enable full dismemberment
Configuration Files[1] |
---|
seta g_saberRealisticCombat "3" seta g_dismemberment "3" seta g_dismemberProbabilities "3"
seta g_saberRealisticCombat "1" helpusobi "1"
|
Source ports
Name | Description | |
---|---|---|
OpenJK |
|
|
Jedi Outcast Linux |
|
|
Oculus Rift support for Jedi Outcast |
|
|
JK2MV |
|
- For Linux, Jedi Outcast Linux is recommended for single-player and JK2MV is recommended for multiplayer.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 GOG: XP, Vista, 7, 8 |
98SE, ME, 2000, XP |
Processor (CPU) | Intel Pentium II 350 MHz GOG: Intel Pentium 4 1.8 Ghz AMD Athlon 350 MHz GOG: AMD Athlon 1.8 GHz |
Intel Pentium III 500 MHz Intel Pentium II 400 MHz (for Multiplayer) Intel Pentium III 600 MHz (for Dedicated Server) AMD Athlon 500 MHz |
System memory (RAM) | 64 MB 128 MB for 2000 and XP GOG: 2 GB |
128 MB |
Hard disk drive (HDD) | 620 MB GOG: 3,5 GB |
820 MB |
Video card (GPU) | 16 MB GOG: 128 MB of VRAM OpenGL 1.1 compatible DirectX 8.0a GOG: 9.0b compatible | 32 MB of VRAM |
Sound (audio device) | 16-bit soundcard GOG: Directx 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 1.8 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 665 MB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 Intel HD 3000 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/6030/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (6030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Setting a cap higher than 85 FPS has a minor effect on physics calculations, e.g. characters jump slightly higher.
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Expack3 on 2017-12-13
- ↑ Star Wars Jedi Knight II: Jedi Outcast | WSGF
- ↑ Secrets behind the Sound: Part II - SoundBlaster.com (retrieved)
- ↑ CREATIVE PROVIDES EAX ADVANCED HD AUDIO ENHANCEMENT FOR LUCASARTS' STAR WARS JEDI KNIGHT II: JEDI OUTCAST - Creative Labs (retrieved)
- ↑ https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx
- ↑ Verified by User:Flang on 2018-08-14
- ↑ 7.0 7.1 7.2 Verified by User:134.241.33.1 on 2019-12-13
- I had to combine this with the No Steam Overlay fix to restore the gamma slider functionality.
- ↑ https://steamcommunity.com/app/6030/discussions/0/492378806378021937/#c458604254420400667
- ↑ Line 866 of RTCW-SP/tr_init.c at 70951bc71b730efe6bcb07db7ae76ef0c4ae7c14 · id-Software/RTCW-SP
- ↑ How can this game lag that much?, post 21 - Forum - GOG.com
- ↑ 11.0 11.1 11.2 Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
- ↑ MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support