Difference between revisions of "Mirror's Edge"
m (→Custom maps) |
(→Issues fixed: removed wine openal fix (I'm not really comfortable with wine holes having a place here, and besides the problem should have been somewhat fixed in wine 6.22)) |
||
Line 700: | Line 700: | ||
# Select Xonar Control Center. | # Select Xonar Control Center. | ||
# Near the bottom right is a button with <code>GX</code> on it, press it and GX mode should now be disabled. | # Near the bottom right is a button with <code>GX</code> on it, press it and GX mode should now be disabled. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Revision as of 21:22, 18 May 2023
Cover image missing, please upload it | |
Developers | |
---|---|
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 13, 2009 |
Reception | |
Metacritic | 81 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform |
Themes | Cyberpunk |
Series | Mirror's Edge |
Mirror's Edge | |
---|---|
Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
Mirror's Edge is a sci-fi first-person action game developed by DICE, creators of the Battlefield franchise, and published by Electronic Arts. The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.[1] The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.
The game was released on Steam and Origin on January 12th, 2009. The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Community Discord Servers list.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 and SecuROM PA DRM, five machine limit.[2] A De-Authorization Tool is available. Custom DRM code may sabotage the game by disabling sprinting. |
|||
GOG.com | ||||
Origin | Included with EA Play. SecuROM 7 and SecuROM PA DRM, five machine limit.[3] A De-Authorization Tool is available. Contacting EA Support can increase this limit.[3] |
|||
Steam | Included with EA Play (Steam). | |||
(unavailable) |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Pure Time Trials Map Pack | Were only available for Origin version; it is not compatible with the Steam and GOG version. |
- The DLC was only ever present in the Origin version of the game, and is no longer available to buy. Fortunately, it can be modded into versions other than the Origin one (unless if using Origin Fix) by using the Pure Time Trial Map Pack mod.
Essential improvements
Patches
- Patch 1.01. The Origin and Steam versions are already patched.
Origin Fix
- This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes PhysX issues.
- Can possibly make Pure Time Trial Map Pack Restoration Mod compatible with this version.
Installation |
---|
|
Skip intro videos and wait periods
Skip intro videos |
---|
Use the
|
Remove "Press any key" delay |
---|
You can further speed up the time to enter the game by removing the 4 second wait period before the "Press any key" message appears. Locate
|
Improve performance with PhysX
See PhysX causes issues for a summary. |
---|
Shard Roof Draw Distance Fix
- This mod fixes drawing distance problems, that can be encountered at game epilog.[4]
Installation |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
- Some settings can be also edited in the INI files stored in
<path-to-game>\TdGame\Config
, but MEMLA is required for the game to launch after altering the files.[5] MEMLA can be launched directly from within Steam. To do that, add the"<path-to-game>\MEMLA.exe" %command%
command line argument in the game properties.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Savefiles\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | Only NA version. | |
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:9; other aspect ratios are letterboxed/pillarboxed. Use the Persistent FOV addon or Flawless Widescreen to remove letterboxing/pillarboxing (Note: Menus and FMVs are not properly supported by these mods). | ||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Use Flawless Widescreen.[6] Menus and loading screens are stretched. The Persistent FOV addon does not stretch these elements, but are letterboxed/pillarboxed. | ||
4K Ultra HD | UI is incredibly blurry at resolutions above 1920 horizontal pixels. | ||
Field of view (FOV) | Default FOV is 90 and cannot be adjusted in-game. There is also a bug where the FOV will be forced to 85 upon dying and can only be fixed by restarting a level. See Field of view (FOV) for workarounds. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | 4x by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Up to 8x MSAA, up to 16xQ CSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Can be unlocked with the usual Unreal Engine 3 method.[7][8] As framerate increases, so does player friction which can slightly alter the speed of certain movement mechanics and make downward slides exponentially more difficult to control at framerates above 150 FPS (i.e. Chapter 1C RP&A building slide). Enemy accuracy is also increased at higher framerates. Additionally, as load times are tied to framerate, loading time decreases as framerate increases.[9] | ||
High dynamic range display (HDR) | See High dynamic range display (HDR). |
Field of view (FOV)
Instructions[10] |
---|
Bindings=(Name="One",Command="FOV #",Control=False,Shift=False,Alt=False) Notes
|
- The following methods do not present the same issues as the one above.
Use the Persistent FOV addon[11] |
---|
|
Use Flawless Widescreen[6] |
---|
|
Windowed
Use dxwrapper[12] |
---|
Notes
|
Use modded files, also fixes Alt+Tab ↹ "out of focus" crash on Windows 7+[13] |
---|
Notes
|
Use Custom Hotkeys[14] |
---|
Bindings=(Name="#",Command="setres HxWx32W",Control=False,Shift=False,Alt=False) Example of 1280x720 in windowed on hotkey Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False) Notes
|
Anisotropic filtering (AF)
Modify configuration file[citation needed] |
---|
|
Anti-aliasing (AA)
Force SGSSAA (Nvidia only)[15][16] |
---|
|
Ambient occlusion
Force HBAO+ (Nvidia only)[17][18] |
---|
|
Depth of field
Disable depth of field[19] |
---|
|
Bloom
Disable bloom[20] |
---|
|
Radial Blur
Disable Radial Blur[21] |
---|
|
Streak Effect
Disables edge streaks (white streaks appearing when running at high speeds - not to be confused with radial blur)[22] |
---|
|
Shadows
Increase shadow quality[23] |
---|
bEnableVSMShadows=True bEnableBranchingPCFShadows=True bAllowBetterModulatedShadows=True ShadowFilterRadius=6 DepthBias=0.02 ModShadowFadeDistanceExponent=0 ShadowFilterQualityBias=16 MinShadowResolution=512 MaxShadowResolution=2048 Notes
|
High dynamic range display (HDR)
Use Special K after D3D11 upgrade[24] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only switch between pre-defined layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | For DualShock Controllers use Dualshock Prompts Mod | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse smoothing
Edit configuration files manualy[citation needed] |
---|
|
Use Persistent FOV + Other tweaks tool |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 7.1 is supported.[25] OpenAL Soft can replace the existing OpenAL driver, enabling HRTFs and fixing sampling issues (see 3D Surround Sound/HRTF). | |
Subtitles | In Game Settings. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
3D Surround Sound/HRTF Support
Override default audio renderer[26] |
---|
Notes
|
Localizations
- Language codes to be used for manual switching are provided in the notes. First value is for the registry setting, second one is for the files extension and path.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | en_UK (INT ) |
|||
Traditional Chinese | ||||
Czech | cs (CZE ) |
|||
French | fr_FR (FRA ) |
|||
German | de_DE (DEU ) |
|||
Hungarian | hu_HU (HUN ) |
|||
Italian | it_IT (ITA ) |
|||
Japanese | Region locked.[27] | |||
Polish | pl_PL (POL ) |
|||
Brazilian Portuguese | pt_PT (POR ) |
|||
Russian | ru_RU (RUS ) |
|||
Spanish | es_ES (ESN ) |
|||
Turkish | Download here. |
Override language files |
---|
Notes
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Use the Splitting Edge Mod (in beta) |
||
LAN play | ||||
Online play | Use mempsrc or mmultiplayer |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed
PhysX causes issues
- The PhysX enhanced effects are enormously taxing on the CPU due to using single-threaded X87 instructions[28] without an Nvidia GPU, may cause the game not to start or crash during gameplay, and may also cause performance issues on Nvidia GPUs due to the game using the older PhysX library files included in the game folder by default rather than the up to date ones from the driver.
Install and enable the latest PhysX update[29] |
---|
|
Game does not saves settings/progress (Origin)
Run Origin as a administrator. |
---|
Game does not launch on Windows 10
Mandatory ASLR prevents game from running |
---|
|
Game does not launch/crash at startup
Instructions[citation needed] |
---|
|
Crash just after splash screen
Manually set resolution[31] |
---|
|
Disable default AA[32] |
---|
|
No sound during cutscenes/FMVs in Windows 7
Run the game in compatibility mode for Windows XP SP3.[citation needed] |
---|
Merc's audio cuts off before end of sentence
Disable GX mode in Xonar Audio Center[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | Version 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. The simulation timestep can be increased for smoother physics rendering with the following mod.[33] |
Audio | OpenAL, Speex | Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated. |
Interface | Scaleform | |
Cutscenes | Bink Video | v1.9a |
Crosshair toggle
Crosshair Toggle[citation needed] |
---|
Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False) |
Adding binoculars
Binoculars tweak[citation needed] |
---|
Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False) Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False) where |
Low end configuration
Use custom settings[34] |
---|
[SystemSettings] StaticDecals=False DynamicDecals=False DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False MotionBlur=false DepthOfField=False AmbientOcclusion=false Bloom=False QualityBloom=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=False Fullscreen=True AllowD3D10=False EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=1 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=256 ResX=640 ResY=480 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=0.800000 FoliageDrawRadiusMultiplier=0.000000 ShadowTexelsPerPixel=1.000000 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1) PhysXEnhanced=False TdMotionBlur=False TdSunHaze=False TdTonemapping=False TdBicubicFiltering=False |
Modifications
Mirror's Edge cut ending recreation
Install the custom level[35] |
---|
|
Custom maps
Use editor mode[36] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista |
Processor (CPU) | Intel Pentium 4 3.0 GHz | Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon X1650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8800 512 MB of VRAM |
- Nvidia GeForce 7300 is below the minimum requirements, integrated chipsets may experience issues.
- Laptop versions of these chipsets may work but are not supported.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (17410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [https://www.deadendthrills.com/building-the-impossible-mirrors-edge Building The Impossible
The Art Of Mirror’s Edge] - last accessed on 2021-11-23
- "Help came in the form of rendering company Illuminate Labs, which at the time specialised in a Maya renderer – a global illumination lighting engine – called Turtle."
- ↑ archive.is - last accessed on May 2023
- ↑ 3.0 3.1 Verified by User:Thebradad1111 on 28 January 2017
- ↑ ModDB - Draw Distance Problem - last accessed on 2021-08-16
- ↑ How to make Mirror's Edge even HARDER or EASIER! :: Steam Community Guide
- ↑ 6.0 6.1 Mirrors Edge 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube
- ↑ Running Mirror's Edge at higher frame rate without affecting gameplay : mirrorsedge - Reddit - last accessed on May 2023
- ↑ keku645 comments on GUIDE: Optimizing Mirror's Edge 1 for minimum latency on modern hardware : mirrorsedge - Reddit - last accessed on May 2023
- ↑ Verified by User:Softsoundd on 2023-03-11
- ↑ Steam Community :: Guide :: How to change your FOV in Mirror's Edge
- ↑ Mirror's Edge - FOV Tool
- ↑ https://github.com/elishacloud/dxwrapper/wiki/Configuration#d3d9
- ↑ Мод опции на меню для полного и оконного режима. - Форум
- ↑ [1]
- ↑ NVidia Profile Inspector - AA Flags - Google Drive
- ↑ https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9195499&postcount=2137
- ↑ HBAO+ Compatibility Flags
- ↑ Original HBAO+ Post at 3DCenter.org Forums
- ↑ Mirror's Edge - Graphics Tweaks + Cinematic Faith Playermodel
- ↑ Mirror's Edge - Graphics Tweaks + Cinematic Faith Playermodel
- ↑ Mirror's Edge - Graphics Tweaks + Cinematic Faith Playermodel
- ↑ Mirror's Edge - Graphics Tweaks + Cinematic Faith Playermodel
- ↑ Mirror's Edge - Graphics Tweaks + Cinematic Faith Playermodel
- ↑ dgVoodoo 2 | Special K - The Official Wiki
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Enable 3D Surround Sound for Stereo Headphones
- ↑ Mirror's Edge in Japanese - Answer HQ - last accessed on May 2023
- ↑ Analysis: PhysX On Systems With AMD Graphics Cards - last accessed on 2021-11-23
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ justinalex.com - last accessed on May 2023
- ↑ [Possible Fix] Mirror's Edge Crash at Splash Screen - Steam Users' Forums (retrieved)
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ Unlocked PhysX framerates - last accessed on 2023-02-25
- ↑ Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums (retrieved)
- ↑ Cut ending mod updated to v1.1 : mirrorsedge - Reddit - last accessed on May 2023
- ↑ On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor? (retrieved)