Difference between revisions of "Half-Life 2: Year Long Alarm"
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Revision as of 14:05, 20 January 2024
Developers | |
---|---|
Chuck Wilson | |
Engines | |
Source | |
Release dates | |
Windows | April 4, 2012 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life mods and fangames |
⤏ Go to series page | |
Subseries of Half-Life | |
Sven Co-op | 1999 |
Synergy | 2005 |
Nightmare House 2 | 2010 |
MINERVA | 2013 |
Half-Life: Before | 2013 |
Headcrab Frenzy! | 2015 |
Prospekt | 2016 |
Transmissions: Element 120 | 2016 |
Half-Life 2: DownFall | 2017 |
Half-Life: Caged | 2017 |
Entropy: Zero | 2017 |
Half-Rats: Parasomnia | 2017 |
Base Defense | 2017 |
Half-Life 2: Year Long Alarm | 2018 |
Halfquake Trilogy | 2018 |
Hunt Down the Freeman | 2018 |
Black Mesa | 2020 |
Half-Life: Restored | 2020 |
Half-Life 2: Genry's Great Escape from City 13 | 2020 |
Half-Life: Absolute Zero | 2020 |
Amalgam | 2020 |
Snowdrop Escape | 2021 |
Requiem of Science | 2022 |
Half-Life 2: VR Mod | 2022 |
Evacuation | 2023 |
Half-Life: MMod | 2023 |
Half-Life 2: VR Mod - Episode One | 2023 |
Half-Life 2: VR Mod - Episode Two | 2023 |
Swelter | 2023 |
Wilson Chronicles | EA |
Half-Life Decay: Solo Mission | TBA |
Lost Squad | TBA |
Operation: Black Mesa | TBA |
Hard-Life | TBA |
Obsidian Conflict | TBA |
Half-Life 2: Year Long Alarm is a fan-made single-player modification for Half-Life 2: Episode Two.
Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | DRM-free when launched directly from the executable with -game yearlongalarm command line argument.[citation needed] |
|||
Official website | Linked to from developer's website Requires Half-Life 2 or Source SDK Base 2013 Singleplayer |
Essential improvements
Run as Half-Life 2 mod
- Install size can be reduced from 6.3 GB to 226 MB by sharing assets with Half-Life 2 and it's episodes, or Source SDK Base 2013 Singleplayer, rather than being installed standalone.
Move yearlongalarm folder[1]
|
---|
Note
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Valve\Source\yearlongalarm\Settings |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\yearlongalarm\SAVE\[Note 3] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via in-game slider. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | Up to 8x MSAA | ||
Vertical sync (Vsync) | Double buffered [2] | ||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Borderless fullscreen windowed
Instructions |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Requires one-time enabling in Mouse Settings. | |
Full controller support | Controller cannot navigate between settings. Gameplay and menu navigation are fully supported.[Note 4] | |
Controller remapping | ||
Controller sensitivity | X and Y axes are controlled separately. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Keyboard/mouse prompts are shown instead. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game volume and music slider. | |
Surround sound | 4.0, 5.1 and 7.1 surround sound. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | There is an option to enable subtitles, but no actual subtitles are present. | |
Closed captions | ||
Mute on focus lost | Under a check box in the Audio menu. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | 1.7 GHz | Intel Pentium 4 processor (3.0GHz, or better) |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | DirectX® 8.1 level Graphics Card (Requires support for SSE) DirectX 8.1 compatible | DirectX® 9 level Graphics Card |
Notes
- ↑ Running via HL2 requires HL2, HL2:Ep1, and HL2:Ep2 to be installed. Running via SDK Base 2013 SP only requires SDK Base 2013 SP to be installed, as it includes both episode's assets.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (747250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Tested with Xbox One Controller.
References
- ↑ Verified by User:SirYodaJedi on 2022-10-13
- You can even reduce it further to 109 MB by using NTFS exe compression on the files.
- ↑ Black mesa vsync is double buffered - last accessed on 2024