Difference between revisions of "Sonic Adventure 2"
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|developers = | |developers = | ||
{{Infobox game/row/developer|Sonic Team}} | {{Infobox game/row/developer|Sonic Team}} | ||
− | {{Infobox game/row/porter| | + | {{Infobox game/row/porter|Sega of China|Windows}} |
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Sega}} |
|engines = | |engines = | ||
|release dates= | |release dates= | ||
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|hltb = 8749 | |hltb = 8749 | ||
|lutris = sonic-adventure-2 | |lutris = sonic-adventure-2 | ||
− | |mobygames = | + | |mobygames = 4455 |
|strategywiki = Sonic Adventure 2 | |strategywiki = Sonic Adventure 2 | ||
|wikipedia = Sonic Adventure 2 | |wikipedia = Sonic Adventure 2 | ||
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{{Introduction | {{Introduction | ||
− | |introduction = ''''' | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:Cartoon}} {{Glossary:Third-person}} {{Glossary:platform}} game developed by [[:Company:Sonic Team|Sonic Team]], published by [[:Company:Sega|Sega]], and released for PC on November 9, 2012. It is a part of the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series and the sequel to ''[[Sonic Adventure DX|Sonic Adventure]]''. |
− | |release history = The game was | + | |release history = The original game was first released for the [[Emulation:Dreamcast|Dreamcast]] in North America on June 18, 2001, and the rest of the world on June 23. |
+ | The game was later ported to the GameCube in 2002 as '''''Sonic Adventure 2: Battle''''' as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. This PC port is based off the GameCube version, with the expanded multiplayer and Chao Karate content being locked behind a separate DLC purchase.<ref>{{Refurl|url=https://info.sonicretro.org/Sonic_Adventure_2_(2012)|title=Sonic Adventure 2 (2012) - Sonic Retro|date=2020-12-23}}</ref> | ||
− | + | Initially, it wasn't made available in Japan, but Sega later announced that the game will be available in Japan on January 23, 2024 alongside ''[[Sonic Adventure DX (Steam)|Sonic Adventure DX]]'', marking the debut the PC version of ''Sonic Adventure 2'' in Japan.<ref name="Famitsu">{{Refurl|url=https://www.famitsu.com/news/202401/22331873.html|title=Steam version of Sonic Adventure DX and Sonic Adventure 2 will be available in Japan on January 23, 2023 - Famitsu (Japanese)|date=2024-01-22}}</ref> | |
|current state = The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Various mods are available to restore original features from the Dreamcast version and address issues with the PC version; see [[#Modifications|Modifications]] for recommendations and how to setup MainMemory's SA2 Mod Loader to ease the installation of mods. | |current state = The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Various mods are available to restore original features from the Dreamcast version and address issues with the PC version; see [[#Modifications|Modifications]] for recommendations and how to setup MainMemory's SA2 Mod Loader to ease the installation of mods. | ||
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{{Game data/saves|Windows|{{p|game}}\resource\gd_PC\SAVEDATA\}} | {{Game data/saves|Windows|{{p|game}}\resource\gd_PC\SAVEDATA\}} | ||
}} | }} | ||
− | {{ii}} Chao Garden is saved to the file | + | {{ii}} Chao Garden is saved to the file {{file|SONIC2B__ALF}}. |
− | {{ii}} Game progression is saved to numbered | + | {{ii}} Game progression is saved to numbered {{file|SONIC2B__S##}} files; one file per slot. |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|vsync notes = Always enabled. Every loading screen needs to run at monitor's refresh rate or else it will crash. | |vsync notes = Always enabled. Every loading screen needs to run at monitor's refresh rate or else it will crash. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = The game must run at 60 FPS as game speed is tied to | + | |60 fps notes = The game must run at 60 FPS as game speed is tied to frame rate. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Fullscreen Mode is capped 60 Hz. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. If the display runs higher than 60 Hz in Windowed mode, use | + | |120 fps notes = Fullscreen Mode is capped 60 Hz. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. If the display runs higher than 60 Hz in Windowed mode, use [[#SA2 Mod Loader|SA2 Mod Loader]] and enable {{code|Lock framerate}} under its Graphics settings. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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|dualshock 4 notes = Not supported natively. Use [[Store:Steam#Steam Input|Steam Input]] as a workaround.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-12-24|comment=}}</ref> | |dualshock 4 notes = Not supported natively. Use [[Store:Steam#Steam Input|Steam Input]] as a workaround.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-12-24|comment=}}</ref> | ||
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
− | |dualshock prompts notes = See the DualShock 3 variant of [[#Featured mods|Better Buttons]] for DualShock prompts (if using HD GUI: SA2, set Button Prompts Style to {{code|Vanilla+Custom}} and | + | |dualshock prompts notes = See the DualShock 3 variant of [[#Featured mods|Better Buttons]] for DualShock prompts (if using HD GUI: SA2, set Button Prompts Style to {{code|Vanilla+Custom}} and Compatibility Mode to {{code|True}} within SA2 Mod Loader). for DualSense Button use this [https://gamebanana.com/guis/36339 DualSense Button Mod] |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
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|subtitles notes = On by default. Subtitles during pre-rendered cutscenes are not available. | |subtitles notes = On by default. Subtitles during pre-rendered cutscenes are not available. | ||
|closed captions = false | |closed captions = false | ||
− | |closed captions notes = Idle Chatter mod is not captioned. | + | |closed captions notes = Idle Chatter mod is not captioned, however, [[#Featured mods|Retranslated Story Complete]] features captions for idle chatter. |
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = |
|royalty free audio notes = | |royalty free audio notes = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = [https://en.wiktionary.org/wiki/dubtitle Dubtitles] only | + | |notes = [https://en.wiktionary.org/wiki/dubtitle Dubtitles] only. Use [[#Featured mods|Retranslated Story Complete]] if playing with Japanese audio and English subtitles. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = [https://en.wiktionary.org/wiki/dubtitle Dubtitles] only. Use [https://gamebanana.com/mods/357056 French Retranslation] if playing with Japanese audio and French subtitles. |
|fan = | |fan = | ||
}} | }} | ||
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|local play = true | |local play = true | ||
|local play players = 2 | |local play players = 2 | ||
− | |local play modes = | + | |local play modes = Versus |
− | |local play notes = Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. | + | |local play notes = Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. Co-op story mode can be played with modifications, see [[Sonic_Adventure_2#Co-op_Story_Mode|Co-op Story Mode]]. |
|lan play = false | |lan play = false | ||
|lan play players = | |lan play players = | ||
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|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = true | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = | ||
+ | |vorpx modes = | ||
+ | |vorpx notes = | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
==Issues unresolved== | ==Issues unresolved== | ||
− | |||
− | |||
− | |||
===Menus don't render=== | ===Menus don't render=== | ||
{{ii}} On AMD cards, menus won't render if the resolution exceeds 4579 x 3965, on either axis.{{cn|date=February 2017}} | {{ii}} On AMD cards, menus won't render if the resolution exceeds 4579 x 3965, on either axis.{{cn|date=February 2017}} | ||
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If the game is crashing only in fullscreen mode, an easy workaround is to use a [[Glossary:Borderless fullscreen windowed|borderless fullscreen]] tool to make windowed mode fill the entire screen. The [[#Modding essentials|SA2 Mod Loader]] offers an option to do that.<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-09|comment=}}</ref> | If the game is crashing only in fullscreen mode, an easy workaround is to use a [[Glossary:Borderless fullscreen windowed|borderless fullscreen]] tool to make windowed mode fill the entire screen. The [[#Modding essentials|SA2 Mod Loader]] offers an option to do that.<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-09|comment=}}</ref> | ||
− | If the game is crashing in both fullscreen | + | If the game is crashing in both fullscreen and windowed mode: |
* Disable any framerate limiters; Sonic Adventure 2's loading screens rely on uncapped FPS in order to load properly.{{cn|Bad idea, the game relies on a 60 FPS frame rate.}} | * Disable any framerate limiters; Sonic Adventure 2's loading screens rely on uncapped FPS in order to load properly.{{cn|Bad idea, the game relies on a 60 FPS frame rate.}} | ||
* Disable any overlays (e.g. Steam Overlay, GeForce Experience). | * Disable any overlays (e.g. Steam Overlay, GeForce Experience). | ||
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===Launcher crashes when trying to start the game, No resolution options available=== | ===Launcher crashes when trying to start the game, No resolution options available=== | ||
− | {{Fixbox|description=Manually create config files|ref=<ref> | + | {{Fixbox|description=Manually create config files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/213610/discussions/0/882966056715022472/#c882966056756209692|title=Game doesn't launch :: Sonic Adventure™ 2 General Discussions|date=9 June 2023}}</ref>|fix= |
<ol><li>Go to the [[#Game data|configuration file(s) location]].</li> | <ol><li>Go to the [[#Game data|configuration file(s) location]].</li> | ||
<li>If no files are present, create files named <code>Keyboard.cfg</code> and <code>UserConfig.cfg</code>.</li> | <li>If no files are present, create files named <code>Keyboard.cfg</code> and <code>UserConfig.cfg</code>.</li> | ||
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* [https://mm.reimuhakurei.net/?page=sa2mods MainMemory's mods] - Features a number of useful mods, including models converted from the Dreamcast version. | * [https://mm.reimuhakurei.net/?page=sa2mods MainMemory's mods] - Features a number of useful mods, including models converted from the Dreamcast version. | ||
* [https://gamebanana.com/games/5855 GameBanana] - Hosts a large number of user-created mods for Sonic Adventure 2. | * [https://gamebanana.com/games/5855 GameBanana] - Hosts a large number of user-created mods for Sonic Adventure 2. | ||
− | * [https://sf94.reimuhakurei.net/?page=sa2hax SF94's Sandwich] - Features a small number of mods such Sonic Adventure 2: Battle Network | + | * [https://sf94.reimuhakurei.net/?page=sa2hax SF94's Sandwich] - Features a small number of mods such Sonic Adventure 2: Battle Network. |
− | * [https://info.sonicretro.org/SCHG:Sonic_Adventure_2_(PC) Sonic Community Hacking Guide] on Sonic Retro | + | * [https://info.sonicretro.org/SCHG:Sonic_Adventure_2_(PC) Sonic Community Hacking Guide] on Sonic Retro. |
====Featured mods==== | ====Featured mods==== | ||
'''Bugfixes/improvements:''' | '''Bugfixes/improvements:''' | ||
− | * [https://github.com/michael-fadely/sa2-action-remap/releases Action Remap] - Remaps the "Light Speed Dash" to the Y button, | + | * [https://github.com/michael-fadely/sa2-action-remap/releases Action Remap] - Remaps the "Light Speed Dash" to the Y button, preventing unintentional use the "Somersault" and "Bounce Bracelet" when using the "Light Speed Dash". |
* [https://gamebanana.com/guis/35375 Subtitles Fix] - Fixes various typos and grammar issues in the subtitles, and improves the French translation. | * [https://gamebanana.com/guis/35375 Subtitles Fix] - Fixes various typos and grammar issues in the subtitles, and improves the French translation. | ||
− | |||
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* [https://gamebanana.com/gamefiles/11438 Level Oddity Patch] - Fixes misplaced level objects, making "Perfect" ring collection possible. | * [https://gamebanana.com/gamefiles/11438 Level Oddity Patch] - Fixes misplaced level objects, making "Perfect" ring collection possible. | ||
* [https://gamebanana.com/gamefiles/8486 Black Market Sound Fix] - Replaces the duller sounding menu sounds from the Chao Garden's Black Market with ones that sound closer to the GameCube version. | * [https://gamebanana.com/gamefiles/8486 Black Market Sound Fix] - Replaces the duller sounding menu sounds from the Chao Garden's Black Market with ones that sound closer to the GameCube version. | ||
* [https://gamebanana.com/gamefiles/10725 Improved Waypoints (Chao Gardens)] - Permits chao to wander around more of the Hero and Dark gardens. | * [https://gamebanana.com/gamefiles/10725 Improved Waypoints (Chao Gardens)] - Permits chao to wander around more of the Hero and Dark gardens. | ||
− | * [https://gamebanana.com/guis/34471 Menu Overhaul] - Overhauls and revises the menu system of the game while removing unnecessary clutter and discrepancies. This mod however causes some of the main menu descriptions to not properly reflect the rearranged menu options, but [https://gamebanana.com/ | + | * [https://gamebanana.com/guis/34471 Menu Overhaul] - Overhauls and revises the menu system of the game while removing unnecessary clutter and discrepancies. This mod however causes some of the main menu descriptions to not properly reflect the rearranged menu options, but [https://gamebanana.com/posts/8545699 an unofficial fix] is available. Only English and Japanese localizations are currently supported. |
* [https://gamebanana.com/guis/34355 HD GUI: SA2] - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks. Recommended with Menu Overhaul. | * [https://gamebanana.com/guis/34355 HD GUI: SA2] - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks. Recommended with Menu Overhaul. | ||
* [https://gamebanana.com/guis/33985 Better Buttons] - Replaces the stock Xbox 360 prompts with ones from [[Sonic Generations]]. A [https://gamebanana.com/guis/33704 DualShock 3 variant] is also available. | * [https://gamebanana.com/guis/33985 Better Buttons] - Replaces the stock Xbox 360 prompts with ones from [[Sonic Generations]]. A [https://gamebanana.com/guis/33704 DualShock 3 variant] is also available. | ||
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* [https://gamebanana.com/gamefiles/13366 SA2 Error Message Fixes] - Removes the prompts to restart the game when a controller is disconnected or the internet connection is lost. | * [https://gamebanana.com/gamefiles/13366 SA2 Error Message Fixes] - Removes the prompts to restart the game when a controller is disconnected or the internet connection is lost. | ||
− | * [https://gamebanana.com/mods/ | + | * [https://gamebanana.com/mods/452445 SA2 Render Fix] - A collection of fixes for addressing rendering errors introduced in the GameCube version while restoring missing smaller details from the Dreamcast version, replaces stock textures with their highest quality equivalents from different versions of the game, and unstretches the ARK portion of the Stage Select screen. |
− | |||
* [https://gamebanana.com/mods/400603 Tails Cyclone Fix] - Fixes Tails' model at the end of Route 280 to appear more accurate to his in-game model. | * [https://gamebanana.com/mods/400603 Tails Cyclone Fix] - Fixes Tails' model at the end of Route 280 to appear more accurate to his in-game model. | ||
+ | * [https://gamebanana.com/mods/479799 Tikal Stance Fix] - Fixes Tikal's default pose to appear more accurate and less buggy. | ||
'''Audio/visual enhancements:''' | '''Audio/visual enhancements:''' | ||
− | * [https://sf94.reimuhakurei.net/sa2/mods/NoLoD.7z No LoD] - Disables level of detail models for Sonic and Shadow in singleplayer and multiplayer. | + | * [https://sf94.reimuhakurei.net/sa2/mods/NoLoD.7z No LoD Models] - Disables level of detail models for Sonic and Shadow in singleplayer and multiplayer. |
* [https://gamebanana.com/mods/381193 Volume Controls] - Adds configurable volume settings for background music, sound effects, and voice overs, while fixing the poor sound mixing of the PC version by restoring the original Dreamcast volume levels, fixing sound effect errors, and implementing 3D positional audio. | * [https://gamebanana.com/mods/381193 Volume Controls] - Adds configurable volume settings for background music, sound effects, and voice overs, while fixing the poor sound mixing of the PC version by restoring the original Dreamcast volume levels, fixing sound effect errors, and implementing 3D positional audio. | ||
− | |||
* [https://gamebanana.com/wips/48797 Dreamcast Characters] - Dreamcast character models converted for the PC version. This results in consistent model quality between cutscenes and gameplay when used in conjunction with Cutscene Revamp, as most cutscenes use these models by default in the vanilla game. | * [https://gamebanana.com/wips/48797 Dreamcast Characters] - Dreamcast character models converted for the PC version. This results in consistent model quality between cutscenes and gameplay when used in conjunction with Cutscene Revamp, as most cutscenes use these models by default in the vanilla game. | ||
* [https://gamebanana.com/mods/331897 Dreamcast Characters and Effects] - Similar to the above but also restores visual effects from the Dreamcast version used by each character. | * [https://gamebanana.com/mods/331897 Dreamcast Characters and Effects] - Similar to the above but also restores visual effects from the Dreamcast version used by each character. | ||
− | |||
* [https://gamebanana.com/mods/318005 Dreamcast Shield Hunters] - Restores the original Dreamcast version of the G.U.N. Hunters and Shield Hunter enemies. | * [https://gamebanana.com/mods/318005 Dreamcast Shield Hunters] - Restores the original Dreamcast version of the G.U.N. Hunters and Shield Hunter enemies. | ||
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− | |||
* [https://gamebanana.com/mods/245269 DC+ Models] - Versions of the higher-quality GameCube models edited to give the characters pointy ears, like Yuji Uekawa's original artwork. | * [https://gamebanana.com/mods/245269 DC+ Models] - Versions of the higher-quality GameCube models edited to give the characters pointy ears, like Yuji Uekawa's original artwork. | ||
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* [https://gamebanana.com/gamefiles/18514 Rouge's Eye Animation Fix] - Fixes a bug with Rouge's eye texture when climbing along walls sideways. | * [https://gamebanana.com/gamefiles/18514 Rouge's Eye Animation Fix] - Fixes a bug with Rouge's eye texture when climbing along walls sideways. | ||
− | |||
* [https://gamebanana.com/gamefiles/9780 Cutscene Revamp] - Overhauls the game's Story Mode cutscenes by fixing various issues, importing assets, and workarounds so they appear closer to the original game. This also features tweaks such as 16:9 widescreen cutscenes and restoring the Dreamcast intro. | * [https://gamebanana.com/gamefiles/9780 Cutscene Revamp] - Overhauls the game's Story Mode cutscenes by fixing various issues, importing assets, and workarounds so they appear closer to the original game. This also features tweaks such as 16:9 widescreen cutscenes and restoring the Dreamcast intro. | ||
* [https://mega.nz/file/uoMHlDyJ#VP2dZfYEhl-jaW8g1YLMO6JOy1eWvHRJc5qsyfmxfNQ Cutscene Revamp Music Fixes] - Fixes some music issues with Cutscene Revamp. | * [https://mega.nz/file/uoMHlDyJ#VP2dZfYEhl-jaW8g1YLMO6JOy1eWvHRJc5qsyfmxfNQ Cutscene Revamp Music Fixes] - Fixes some music issues with Cutscene Revamp. | ||
* [https://gamebanana.com/sounds/60441 Transforming Scene Volume FIX] - Corrects the volume levels for the transformation scene's music in the Final Story when using Cutscene Revamp. | * [https://gamebanana.com/sounds/60441 Transforming Scene Volume FIX] - Corrects the volume levels for the transformation scene's music in the Final Story when using Cutscene Revamp. | ||
− | |||
− | |||
* [https://gamebanana.com/sounds/44896 HQ Chao Sounds] - Replaces Chao sound effects with higher quality recordings from [[Team Sonic Racing]] and adds some other music improvements. | * [https://gamebanana.com/sounds/44896 HQ Chao Sounds] - Replaces Chao sound effects with higher quality recordings from [[Team Sonic Racing]] and adds some other music improvements. | ||
* [https://gamebanana.com/textures/5691 Crispy Green Hill] - Integer upscales Green Hill's textures (with some cleanup), to give a point-sampled aesthetic akin to that on the SEGA Saturn. | * [https://gamebanana.com/textures/5691 Crispy Green Hill] - Integer upscales Green Hill's textures (with some cleanup), to give a point-sampled aesthetic akin to that on the SEGA Saturn. | ||
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* [https://gamebanana.com/mods/336715 Dreamcast Credits Images] - Restores the original credits screenshot images from the Dreamcast version while using the higher poly GameCube models. | * [https://gamebanana.com/mods/336715 Dreamcast Credits Images] - Restores the original credits screenshot images from the Dreamcast version while using the higher poly GameCube models. | ||
'''Miscellaneous:''' | '''Miscellaneous:''' | ||
* [https://gamebanana.com/gamefiles/6370 Disable Upgrade Models] - Disable or show upgrade items on characters. | * [https://gamebanana.com/gamefiles/6370 Disable Upgrade Models] - Disable or show upgrade items on characters. | ||
− | * [https://gamebanana.com/ | + | * [https://gamebanana.com/mods/437858 Retranslated Story Complete] - A complete retranslation of the game's Japanese script that also includes subtitles for SFD videos, Last Story cutscenes, idle chatter, victory quotes, and menu themes. Subtitle timings have been adjusted with unused timestamps restored for some story scenes. |
− | |||
− | |||
* [https://gamebanana.com/mods/315477 President Scene in Dark Story] - Adds a cutscene involving Dr. Eggman negotiating with the President from the Hero Story into the Dark Story. | * [https://gamebanana.com/mods/315477 President Scene in Dark Story] - Adds a cutscene involving Dr. Eggman negotiating with the President from the Hero Story into the Dark Story. | ||
* [https://gamebanana.com/mods/315217 E0022 After Knuckles VS. Rouge] - Rearranges the cutscene involving Sonic in the Ark's control room to play after defeating Rouge to improve the flow of the Hero Story. | * [https://gamebanana.com/mods/315217 E0022 After Knuckles VS. Rouge] - Rearranges the cutscene involving Sonic in the Ark's control room to play after defeating Rouge to improve the flow of the Hero Story. | ||
* [https://gamebanana.com/textures/5684 Restore SOAP ads] - Restores the various references to [[Wikipedia:Soap (shoes)|SOAP]] in City Escape, Radical Highway, Downtown Race, and the kart racing stages, without adding incidental GameCube button prompts. | * [https://gamebanana.com/textures/5684 Restore SOAP ads] - Restores the various references to [[Wikipedia:Soap (shoes)|SOAP]] in City Escape, Radical Highway, Downtown Race, and the kart racing stages, without adding incidental GameCube button prompts. | ||
* [https://gamebanana.com/guis/33707 No Battle] - Removes the "Battle" branding from the game if the Sonic Adventure 2: Battle DLC is installed and reverts the menus and intro cutscene to the original Dreamcast version. | * [https://gamebanana.com/guis/33707 No Battle] - Removes the "Battle" branding from the game if the Sonic Adventure 2: Battle DLC is installed and reverts the menus and intro cutscene to the original Dreamcast version. | ||
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* [https://gamebanana.com/gamefiles/10668 Higher Draw Distance] - Increases the rendering draw distance for most objects. Not recommended for gameplay. | * [https://gamebanana.com/gamefiles/10668 Higher Draw Distance] - Increases the rendering draw distance for most objects. Not recommended for gameplay. | ||
* [https://gamebanana.com/gamefiles/14695 Idle Chatter SA2 Edition] - A port of the similarly named Sonic Adventure DX mod for Sonic Adventure 2 that adds the ability to hear what the player's character has to say about the current stage. The function is mapped to Right on the D-pad due to the Input Mod not being available for Sonic Adventure 2. | * [https://gamebanana.com/gamefiles/14695 Idle Chatter SA2 Edition] - A port of the similarly named Sonic Adventure DX mod for Sonic Adventure 2 that adds the ability to hear what the player's character has to say about the current stage. The function is mapped to Right on the D-pad due to the Input Mod not being available for Sonic Adventure 2. | ||
− | * [https://gamebanana.com/mods/48840 Chao World Extended] - | + | * [https://gamebanana.com/mods/48840 Chao World Extended] - Adds new contents to the Chao Garden, while bringing back unused contents and adding a variety of ways to get a new kind of chao. [https://gamebanana.com/mods/33149 HD GUI for Chao World Extended] can also improve the resolution of its GUI elements. |
+ | * [https://gamebanana.com/mods/48915 Enhanced Chao World] - Another mod that includes its own fixes, quality-of-life improvements, restorations, and configurable features for the Chao World. Can be used in tandem with Chao World Extended. | ||
+ | * [https://gamebanana.com/mods/485945 SA2 Animation & Physics Oddities Fix] - Changes animations and physics in game to fix bugs and be more "predictable". | ||
+ | * [https://gamebanana.com/mods/377099 Discord Rich Presence] - Adds Discord's Rich Presence features into Sonic Adventure 2 when playing the game. | ||
===Co-op Story Mode=== | ===Co-op Story Mode=== | ||
− | {{ii}} By using Cheat Engine after launching the game, | + | {{ii}} By using Cheat Engine after launching the game, two players can play the Story Mode co-operatively. |
{{ii}} Address 0043D6EB must be set as 3D898989898989, Address 00439703 as 9090 and Address 01934BE4 as 1 for having Shadow as P2 (or : 0 - Sonic / 1 - Shadow / 2 - Mechless Tails/ 3 - Mechless Eggman/ 4 - Knuckles/ 5 - Rouge/ 6 - Mech Tails / 7 - Mech Eggman) | {{ii}} Address 0043D6EB must be set as 3D898989898989, Address 00439703 as 9090 and Address 01934BE4 as 1 for having Shadow as P2 (or : 0 - Sonic / 1 - Shadow / 2 - Mechless Tails/ 3 - Mechless Eggman/ 4 - Knuckles/ 5 - Rouge/ 6 - Mech Tails / 7 - Mech Eggman) | ||
Revision as of 14:12, 5 May 2024
Developers | |
---|---|
Sonic Team | |
Windows | Sega of China |
Publishers | |
Sega | |
Release dates | |
Windows | November 9, 2012 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Platform |
Vehicles | Automobile, Track racing |
Art styles | Cartoon |
Themes | Contemporary |
Series | Sonic Adventure |
Sonic Adventure | |
---|---|
Subseries of Sonic the Hedgehog | |
Sonic Adventure DX | 2003 |
Sonic Adventure DX (2011) | 2011 |
Sonic Adventure 2 | 2012 |
Sonic Adventure DX (Steam) | 2014 |
Sonic Adventure 2 is a cartoon third-person platform game developed by Sonic Team, published by Sega, and released for PC on November 9, 2012. It is a part of the Sonic the Hedgehog series and the sequel to Sonic Adventure.
The original game was first released for the Dreamcast in North America on June 18, 2001, and the rest of the world on June 23. The game was later ported to the GameCube in 2002 as Sonic Adventure 2: Battle as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. This PC port is based off the GameCube version, with the expanded multiplayer and Chao Karate content being locked behind a separate DLC purchase.[1]
Initially, it wasn't made available in Japan, but Sega later announced that the game will be available in Japan on January 23, 2024 alongside Sonic Adventure DX, marking the debut the PC version of Sonic Adventure 2 in Japan.[2]
The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Various mods are available to restore original features from the Dreamcast version and address issues with the PC version; see Modifications for recommendations and how to setup MainMemory's SA2 Mod Loader to ease the installation of mods.
General information
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
GamersGate (unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Publisher website (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
SONIC ADVENTURE 2: BATTLE | Unlocks the Battle Mode, extra versus characters and maps, and Chao Karate. |
Essential improvements
Bypass launcher
Use the -q command line argument[3]
|
---|
|
Skip company logos and intro cutscene
Enable Skip Intro in SA2 Mod Loader[4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Config\Keyboard.cfg[Note 1] <path-to-game>\Config\UserConfig.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\resource\gd_PC\SAVEDATA\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 2] |
- Chao Garden is saved to the file
SONIC2B__ALF
. - Game progression is saved to numbered
SONIC2B__S##
files; one file per slot.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A few cutscenes are pillarboxed to 4:3; use the Cutscene revamp mod to remove the black bars. | ||
Multi-monitor | Use Flawless Widescreen to fix spanned HUD. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use SA2 Mod Loader. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector without any compatibility bits.[Note 3] Do not force FXAA, see the talk page. |
||
Vertical sync (Vsync) | Always enabled. Every loading screen needs to run at monitor's refresh rate or else it will crash. | ||
60 FPS | The game must run at 60 FPS as game speed is tied to frame rate. | ||
120+ FPS | Fullscreen Mode is capped 60 Hz. See Run the game at screen refresh rate. If the display runs higher than 60 Hz in Windowed mode, use SA2 Mod Loader and enable Lock framerate under its Graphics settings. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. Controller must be selected from configuration launcher. | |
Full controller support | ||
Controller remapping | Controller buttons cannot be remapped, however a mod exists to change the placement of context-sensitive actions. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. See Better Buttons for an alternative or Xbox One Buttons for Xbox One prompts (if using HD GUI: SA2, set Button Prompts Style to Vanilla+Custom within SA2 Mod Loader). |
|
Impulse Trigger vibration |
PlayStation controllers | Not supported natively. Use Steam Input as a workaround.[5] | |
---|---|---|
PlayStation button prompts | See the DualShock 3 variant of Better Buttons for DualShock prompts (if using HD GUI: SA2, set Button Prompts Style to Vanilla+Custom and Compatibility Mode to True within SA2 Mod Loader). for DualSense Button use this DualSense Button Mod |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) V2 controller tested. |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | Only for the selected input input device from the configuration launcher can be hotplugged, otherwise the game will prompt a "Reboot Now/Later" to change devices. If the controller was not plugged in from the initial launch of the game, it will switch to keyboard instead and request a reboot of the game. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Only for the selected input input device from the configuration launcher is usable when launching the game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Based on system configuration; otherwise not configurable. Tested with 7.1 surround sound. No centre and LFE channels, just a 4.0 quadraphonic mix.[citation needed] | |
Subtitles | On by default. Subtitles during pre-rendered cutscenes are not available. | |
Closed captions | Idle Chatter mod is not captioned, however, Retranslated Story Complete features captions for idle chatter. | |
Mute on focus lost |
Localizations
- Text language is selected from launcher, dialogue language is selected from in game settings.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Dubtitles only. Use Retranslated Story Complete if playing with Japanese audio and English subtitles. | |||
French | Dubtitles only. Use French Retranslation if playing with Japanese audio and French subtitles. | |||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation of the "Sonic Adventure 2 Retranslated" mod. Mod created by «Luks_18» | |||
Russian | Fan localization by «Sonic and all Characters/Joker Studio». | |||
Spanish | Castilian. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. Co-op story mode can be played with modifications, see Co-op Story Mode. |
||
LAN play | ||||
Online play | 2 | Use Sonic Adventure 2: Battle Network. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision |
Issues unresolved
Menus don't render
- On AMD cards, menus won't render if the resolution exceeds 4579 x 3965, on either axis.[citation needed]
FXAA breaks the game
- Forcing FXAA through the graphics card control panel will cause the game to stop responding.[citation needed]
Game freezes and hardlocks when trying to load a stage
- This issues is related to the SA2 Mod Loader. Rebooting the computer with the mod loader uninstalled seems to help temporarily.[6] An issue ticket can be found on the Mod Loader's GitHub repo. Another potential solution is to to launch SA2 Mod Loader, click "Uninstall loader" to disable the mod loader, launching the game normally via
Launcher.exe
and exiting the game, and then re-launching the Mod Loader and clicking "Install Loader" to re-enable it.
Issues fixed
Game crashes after the Sonic Team logo
Use DXVK[citation needed] |
---|
|
Use ForceD3D9On12[citation needed] |
---|
|
Fixing crashes[citation needed] |
---|
If the game is crashing only in fullscreen mode, an easy workaround is to use a borderless fullscreen tool to make windowed mode fill the entire screen. The SA2 Mod Loader offers an option to do that.[7] If the game is crashing in both fullscreen and windowed mode:
|
Game freezing for few seconds randomly
Fixing crashes[citation needed] |
---|
|
Missing or broken graphical effects
- Some effects such as rain, fire, smoke, footprints, and dirt from digging as Knuckles or Rouge are missing on integrated graphics with application optimization mode enabled.
Disable Application Optimal Mode from the integrated GPU control panel[8] |
---|
Run the game at screen refresh rate
- Fullscreen mode is limited to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate and 60 FPS cap[citation needed] |
---|
|
Launcher crashes when trying to start the game, No resolution options available
Manually create config files[9] |
---|
|
Planted Trees in the Chao Garden appear as saplings despite being fully grown
- This fix requires SA2 Mod Loader.
Instructions |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
Modding essentials
How to install SA2 Mod Manager[10] |
---|
Notes
|
Featured websites
- MainMemory's mods - Features a number of useful mods, including models converted from the Dreamcast version.
- GameBanana - Hosts a large number of user-created mods for Sonic Adventure 2.
- SF94's Sandwich - Features a small number of mods such Sonic Adventure 2: Battle Network.
- Sonic Community Hacking Guide on Sonic Retro.
Featured mods
Bugfixes/improvements:
- Action Remap - Remaps the "Light Speed Dash" to the Y button, preventing unintentional use the "Somersault" and "Bounce Bracelet" when using the "Light Speed Dash".
- Subtitles Fix - Fixes various typos and grammar issues in the subtitles, and improves the French translation.
- Level Oddity Patch - Fixes misplaced level objects, making "Perfect" ring collection possible.
- Black Market Sound Fix - Replaces the duller sounding menu sounds from the Chao Garden's Black Market with ones that sound closer to the GameCube version.
- Improved Waypoints (Chao Gardens) - Permits chao to wander around more of the Hero and Dark gardens.
- Menu Overhaul - Overhauls and revises the menu system of the game while removing unnecessary clutter and discrepancies. This mod however causes some of the main menu descriptions to not properly reflect the rearranged menu options, but an unofficial fix is available. Only English and Japanese localizations are currently supported.
- HD GUI: SA2 - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks. Recommended with Menu Overhaul.
- Better Buttons - Replaces the stock Xbox 360 prompts with ones from Sonic Generations. A DualShock 3 variant is also available.
- SA2 Error Message Fixes - Removes the prompts to restart the game when a controller is disconnected or the internet connection is lost.
- SA2 Render Fix - A collection of fixes for addressing rendering errors introduced in the GameCube version while restoring missing smaller details from the Dreamcast version, replaces stock textures with their highest quality equivalents from different versions of the game, and unstretches the ARK portion of the Stage Select screen.
- Tails Cyclone Fix - Fixes Tails' model at the end of Route 280 to appear more accurate to his in-game model.
- Tikal Stance Fix - Fixes Tikal's default pose to appear more accurate and less buggy.
Audio/visual enhancements:
- No LoD Models - Disables level of detail models for Sonic and Shadow in singleplayer and multiplayer.
- Volume Controls - Adds configurable volume settings for background music, sound effects, and voice overs, while fixing the poor sound mixing of the PC version by restoring the original Dreamcast volume levels, fixing sound effect errors, and implementing 3D positional audio.
- Dreamcast Characters - Dreamcast character models converted for the PC version. This results in consistent model quality between cutscenes and gameplay when used in conjunction with Cutscene Revamp, as most cutscenes use these models by default in the vanilla game.
- Dreamcast Characters and Effects - Similar to the above but also restores visual effects from the Dreamcast version used by each character.
- Dreamcast Shield Hunters - Restores the original Dreamcast version of the G.U.N. Hunters and Shield Hunter enemies.
- DC+ Models - Versions of the higher-quality GameCube models edited to give the characters pointy ears, like Yuji Uekawa's original artwork.
- Rouge's Eye Animation Fix - Fixes a bug with Rouge's eye texture when climbing along walls sideways.
- Cutscene Revamp - Overhauls the game's Story Mode cutscenes by fixing various issues, importing assets, and workarounds so they appear closer to the original game. This also features tweaks such as 16:9 widescreen cutscenes and restoring the Dreamcast intro.
- Cutscene Revamp Music Fixes - Fixes some music issues with Cutscene Revamp.
- Transforming Scene Volume FIX - Corrects the volume levels for the transformation scene's music in the Final Story when using Cutscene Revamp.
- HQ Chao Sounds - Replaces Chao sound effects with higher quality recordings from Team Sonic Racing and adds some other music improvements.
- Crispy Green Hill - Integer upscales Green Hill's textures (with some cleanup), to give a point-sampled aesthetic akin to that on the SEGA Saturn.
- Dreamcast Credits Images - Restores the original credits screenshot images from the Dreamcast version while using the higher poly GameCube models.
Miscellaneous:
- Disable Upgrade Models - Disable or show upgrade items on characters.
- Retranslated Story Complete - A complete retranslation of the game's Japanese script that also includes subtitles for SFD videos, Last Story cutscenes, idle chatter, victory quotes, and menu themes. Subtitle timings have been adjusted with unused timestamps restored for some story scenes.
- President Scene in Dark Story - Adds a cutscene involving Dr. Eggman negotiating with the President from the Hero Story into the Dark Story.
- E0022 After Knuckles VS. Rouge - Rearranges the cutscene involving Sonic in the Ark's control room to play after defeating Rouge to improve the flow of the Hero Story.
- Restore SOAP ads - Restores the various references to SOAP in City Escape, Radical Highway, Downtown Race, and the kart racing stages, without adding incidental GameCube button prompts.
- No Battle - Removes the "Battle" branding from the game if the Sonic Adventure 2: Battle DLC is installed and reverts the menus and intro cutscene to the original Dreamcast version.
- Higher Draw Distance - Increases the rendering draw distance for most objects. Not recommended for gameplay.
- Idle Chatter SA2 Edition - A port of the similarly named Sonic Adventure DX mod for Sonic Adventure 2 that adds the ability to hear what the player's character has to say about the current stage. The function is mapped to Right on the D-pad due to the Input Mod not being available for Sonic Adventure 2.
- Chao World Extended - Adds new contents to the Chao Garden, while bringing back unused contents and adding a variety of ways to get a new kind of chao. HD GUI for Chao World Extended can also improve the resolution of its GUI elements.
- Enhanced Chao World - Another mod that includes its own fixes, quality-of-life improvements, restorations, and configurable features for the Chao World. Can be used in tandem with Chao World Extended.
- SA2 Animation & Physics Oddities Fix - Changes animations and physics in game to fix bugs and be more "predictable".
- Discord Rich Presence - Adds Discord's Rich Presence features into Sonic Adventure 2 when playing the game.
Co-op Story Mode
- By using Cheat Engine after launching the game, two players can play the Story Mode co-operatively.
- Address 0043D6EB must be set as 3D898989898989, Address 00439703 as 9090 and Address 01934BE4 as 1 for having Shadow as P2 (or : 0 - Sonic / 1 - Shadow / 2 - Mechless Tails/ 3 - Mechless Eggman/ 4 - Knuckles/ 5 - Rouge/ 6 - Mech Tails / 7 - Mech Eggman)
SA2 Save Utility
- A utility designed to modify save files for the game. Can be downloaded here.
SA2 Save Converter
- A utility that can convert main game and Chao Garden save files from the GameCube, Xbox 360/PlayStation 3, and PC versions to another platform. Can be downloaded here.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium 4 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 4200+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD 3650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce GTS 250 ATI Radeon HD 4850 512 MB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (213610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ LOD adjustment and the "AA Fix" are not necessary.
References
- ↑ Sonic Adventure 2 (2012) - Sonic Retro - last accessed on 2020-12-23
- ↑ Steam version of Sonic Adventure DX and Sonic Adventure 2 will be available in Japan on January 23, 2023 - Famitsu (Japanese) - last accessed on 2024-01-22
- ↑ Verified by User:AmethystViper on 2019-12-13
- ↑ Verified by User:AmethystViper on 2021-12-28
- ↑ Verified by User:AmethystViper on 2020-12-24
- ↑ Verified by User:SirYodaJedi on 2019-12-19
- It might be due to one of my mods, because uninstalling the mod loader worked reliably. Doesn't explain how rebooting the PC helped though.
- ↑ Verified by User:SirYodaJedi on 2019-12-09
- ↑ SA2 Troubleshooting Guide (SA2) (Tutorial), section 2.1 - GameBanana (archived) - last accessed on 2021-12-04
- ↑ Game doesn't launch :: Sonic Adventure™ 2 General Discussions - last accessed on 9 June 2023
- ↑ Verified by User:AmethystViper on 2019-12-12