Difference between revisions of "Resident Evil HD Remaster"
Kendotlibero (talk | contribs) (Fusion fix was already in the "Video Enhancements" section) |
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|release history = The game was released on January 20, 2015. | |release history = The game was released on January 20, 2015. | ||
− | |current state = The game speed is tied to the frame rate and as such, it will slow down when it start dropping frames with either 30 FPS or 60 FPS options selected, and the only way to avoid it is to choose the variable frame rate option. Because the game's internal rendering resolution is always renders at 1920x1440, it can cause performance issues on some low range systems (See [[#Poor performance or slowdowns|Poor performance or slowdowns]] for workaround). There is also a bug where some soundtracks in the game are reproduced faster than the original version, which requires | + | |current state = The game speed is tied to the frame rate and as such, it will slow down when it start dropping frames with either 30 FPS or 60 FPS options selected, and the only way to avoid it is to choose the variable frame rate option. Because the game's internal rendering resolution is always renders at 1920x1440, it can cause performance issues on some low range systems (See [[#Poor performance or slowdowns|Poor performance or slowdowns]] for workaround). There is also a bug where some soundtracks in the game are reproduced faster than the original version, which requires a [[#Mods|patch]]. |
}} | }} | ||
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{{Availability/row| GamersGate | resident-evil-hd-remaster | Steam | | | Windows }} | {{Availability/row| GamersGate | resident-evil-hd-remaster | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 2759-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 2759-1 | Steam | | | Windows }} | ||
− | |||
{{Availability/row| Humble | resident-evil-hd-remaster | Steam | | | Windows }} | {{Availability/row| Humble | resident-evil-hd-remaster | Steam | | | Windows }} | ||
{{Availability/row| Steam | 304240 | Steam | | | Windows }} | {{Availability/row| Steam | 304240 | Steam | | | Windows }} | ||
+ | {{Availability/row| GMG | resident-evil-hd-remaster | Steam | | | Windows | unavailable }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
Line 106: | Line 106: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= | + | |widescreen resolution notes=Game is hardcoded to use a predefined list up to 2560x1600. Use [https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix] to unlock all resolutions. See also [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 113: | Line 113: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix]. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
Line 119: | Line 119: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use [ | + | |borderless windowed notes = Use [https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix]. |
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]] up to FXAA3HQ, but doesn't work in windowed mode. | + | |antialiasing notes = [[FXAA]] up to FXAA3HQ, but doesn't work in windowed mode. See [[#Post-processing|Post-processing]]. |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
Line 140: | Line 140: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Image|REmakeAspectRatio.png|Widescreen comparison. Note how the chandelier in the top right corner is missing in the widescreen version | + | {{Image|REmakeAspectRatio.png|Widescreen comparison. Note how the chandelier in the top right corner is missing in the widescreen version.}} |
{{ii}} Player can toggle between original 4:3 or cropped pan-and-scan 16:9. The game uses pre-rendered backgrounds which are all stuck in 4:3. | {{ii}} Player can toggle between original 4:3 or cropped pan-and-scan 16:9. The game uses pre-rendered backgrounds which are all stuck in 4:3. | ||
− | {{ii}} In 16:9 aspect ratio, the 4:3 backgrounds are cropped and zoomed in with a camera pan added as the character moves higher and lower on the screen. | + | {{ii}} In 16:9 aspect ratio, the 4:3 backgrounds are cropped and zoomed in with a camera pan added as the character moves higher and lower on the screen. Many areas are still cropped on the top or bottom in 16:9. FMVs and cutscenes are also cropped in 16:9. |
{{Fixbox|description=Adjust aspect ratio|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Adjust aspect ratio|ref={{cn|date=July 2016}}|fix= | ||
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{{--}} The game will no longer be letterboxed during gameplay, but all FMVs and 2D elements will be squished from 16:9 (even 4:3 FMVs)<ref>[[Talk:Resident Evil HD Remaster#Regarding .22Fix letterboxing.22 2991|Regarding "Fix letterboxing " - Talk:Resident Evil HD Remaster]]</ref> | {{--}} The game will no longer be letterboxed during gameplay, but all FMVs and 2D elements will be squished from 16:9 (even 4:3 FMVs)<ref>[[Talk:Resident Evil HD Remaster#Regarding .22Fix letterboxing.22 2991|Regarding "Fix letterboxing " - Talk:Resident Evil HD Remaster]]</ref> | ||
{{--}} Putting '''Aspect=16:10''' removes letterboxing in 16:10 screens but is stretched vertically | {{--}} Putting '''Aspect=16:10''' removes letterboxing in 16:10 screens but is stretched vertically | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===Post-processing=== | ===Post-processing=== | ||
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/975-resident-evil-remaster-real-time-graphics-mod/ Resident Evil Remaster real time graphics mod]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/304240/discussions/0/350540973999781985/|title=RE1 real time graphics mod (hotkeys for noise filter, color filter, etc) :: Resident Evil / biohazard HD REMASTER General Discussions|date=May 2023}}</ref>|fix= | {{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/975-resident-evil-remaster-real-time-graphics-mod/ Resident Evil Remaster real time graphics mod]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/304240/discussions/0/350540973999781985/|title=RE1 real time graphics mod (hotkeys for noise filter, color filter, etc) :: Resident Evil / biohazard HD REMASTER General Discussions|date=May 2023}}</ref>|fix= | ||
− | {{ii}} | + | {{ii}} Toggles for noise filter, color filter, black level, fog and bloom. |
}} | }} | ||
− | + | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix]|ref=<ref>https://github.com/ThirteenAG/WidescreenFixesPack/issues/1454</ref>|fix= | |
− | + | {{ii}} Toggles for noise and color correction. | |
− | {{Fixbox|description=SMAA | + | }} |
− | + | {{Fixbox|description=Force [[SMAA]] with SweetFX|ref=<ref>{{Refcheck|user=Aday|date=12 January 2018|comment=}}</ref>|fix= | |
− | |||
# Download [https://www.mediafire.com/file/rkpbrnz0n5bnc8b/SweetFX_1.4.rar/file SweetFX preset] | # Download [https://www.mediafire.com/file/rkpbrnz0n5bnc8b/SweetFX_1.4.rar/file SweetFX preset] | ||
# Extract archive contents to executable location | # Extract archive contents to executable location | ||
− | {{ | + | '''Notes''' |
+ | {{++}} Smoother edges than FXAA and will work in all window modes | ||
+ | {{--}} May not be compatible with any mod that uses {{file|d3d9.dll}}. | ||
}} | }} | ||
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}} | }} | ||
− | ==Issues | + | ==Issues fixed== |
===Swapped animations=== | ===Swapped animations=== | ||
− | {{ | + | {{ii}} In the elevator of the laboratory, the one that goes into the lowest floor, the animations of going up and down are swapped. This can cause a minor confusion in the player.<ref>{{Refcheck|user=Fds29|date=2024-01-28|comment=Checked by comparing GameCube and Wii footage to the remaster version. The elevator animations were swapped in the modern versions.}}</ref> |
+ | |||
+ | {{Fixbox|description=Download [https://community.pcgamingwiki.com/files/file/2877-fix-for-swapped-elevator-animations-in-resident-evil-hd-remaster/ Fix for swapped elevator animations in Resident Evil HD Remaster] | ||
+ | }} | ||
− | |||
===Game fails to start=== | ===Game fails to start=== | ||
{{ii}} The game may fail to start on newer systems, displaying a black window for a brief moment before quitting. | {{ii}} The game may fail to start on newer systems, displaying a black window for a brief moment before quitting. | ||
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===Poor performance or slowdowns=== | ===Poor performance or slowdowns=== | ||
− | {{ii}} The mod below | + | {{ii}} The mod below works by removing an unneeded call to query the game for its current state every frame, potentially improving performance. |
− | {{Fixbox|description= | + | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix]|ref=|fix= |
− | # | + | # Extract to {{p|game}}. |
− | # | + | # Open {{file|scripts\ResidentEvil.FusionFix.ini}}. |
+ | # Change <code>DisableCreateQuery = 0</code> to <code>DisableCreateQuery = 1</code>. | ||
}} | }} | ||
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===Crashes before/after cutscenes (ERR08 : Memory overrun)=== | ===Crashes before/after cutscenes (ERR08 : Memory overrun)=== | ||
{{ii}} The x86 executable only uses 2GB of RAM, which can cause crashes. | {{ii}} The x86 executable only uses 2GB of RAM, which can cause crashes. | ||
− | + | {{Fixbox|description=Use [https://ntcore.com/?page_id=371 4GB Patch tool]|ref=<ref>{{Refcheck|user=Ren|date=2023-05-02|comment=}}</ref>|fix= | |
− | {{Fixbox|description=Use | + | {{--}} No longer possible after the August 2023 update, which packed the executable with SteamStub DRM. Requires de-obfuscating the executable with Steamless or downgrading to an older version.<ref>{{Refcheck|user=Fds29|date=2024-01-29}}</ref> |
− | |||
}} | }} | ||
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===Mouse cursor visible during gameplay=== | ===Mouse cursor visible during gameplay=== | ||
− | {{Fixbox|description=Use [ | + | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix]|ref=|fix= |
}} | }} | ||
Line 501: | Line 493: | ||
Filename=visiond3d9.dll | Filename=visiond3d9.dll | ||
</pre> | </pre> | ||
+ | }} | ||
+ | |||
+ | ===RE.net Account Link Data Upload Crash=== | ||
+ | {{ii}} August 2023 patch removed a file that was essential for uploading data to RE.net resulting in a fatal error when attempting to link an account. | ||
+ | |||
+ | {{Fixbox|description=Download missing serviceinfo file|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/304240/discussions/0/622955136053857025/?ctp=137#c3808408963762606441|title=Resident Evil HD Remaster Bug Reporting Thread - Solution by A.D.M.King78 |date=3 March 2024}}</ref>|fix= | ||
+ | # Open the Steam console 'steam://nav/console' and type '''download_depot 304240 304242 3831846201811674141''' in the console window then press enter. Wait for the depot to download. | ||
+ | # Go to <code>{{p|game}}\nativePC\mnlts</code> and delete the <code>serviceinfo</code> folder. | ||
+ | # Go to <code>{{p|steam}}\steamapps\content\app_304240\depot_304242\nativePC\mnlts\serviceinfo.file</code> and copy the <code>serviceinfo.file</code> file in to <code>{{p|game}}\nativePC\mnlts</code> | ||
}} | }} | ||
Line 556: | Line 557: | ||
===Mods=== | ===Mods=== | ||
{{ii}} Some mods might require [https://residentevilmodding.boards.net/thread/507/fluffy-manager-5000 Fluffy manager 5000]. | {{ii}} Some mods might require [https://residentevilmodding.boards.net/thread/507/fluffy-manager-5000 Fluffy manager 5000]. | ||
+ | |||
====Bug fixes/improvements==== | ====Bug fixes/improvements==== | ||
− | * [https:// | + | * [https://community.pcgamingwiki.com/files/file/975-resident-evil-remaster-real-time-graphics-mod/ RE1 real time graphics mod] restores the lighting system from the GameCube/Wii version. One noticeable difference is that the blacks are less crushed. Some Nvidia users have reported frequent ERR08 Memory Overrun crashes when using this mod on more modern video drivers. See [[#Crashes_before.2Fafter_cutscenes_.28ERR08_:_Memory_overrun.29|Crashes before/after cutscenes (ERR08 : Memory overrun)]]<ref>{{Refcheck|user=Ren|date=2023-05-02|comment=Comment (optional)}}</ref>. |
* [http://residentevilmodding.boards.net/thread/3149/fixed-background-music Fixed background music] raises the volume of the background music, which may be too quiet, and fixes an issue with certain tracks playing too fast. | * [http://residentevilmodding.boards.net/thread/3149/fixed-background-music Fixed background music] raises the volume of the background music, which may be too quiet, and fixes an issue with certain tracks playing too fast. | ||
====Video enhancements==== | ====Video enhancements==== | ||
* [https://reupscaleproject.blogspot.com/ REupscale project] uses AI upscaling to HDify the backgrounds. | * [https://reupscaleproject.blogspot.com/ REupscale project] uses AI upscaling to HDify the backgrounds. | ||
− | * | + | * [https://thirteenag.github.io/wfp#re1 Resident Evil Fusion Fix] removes the door loading sequences along with QoL improvements. If it doesn't work, try the version by [https://residentevilmodding.boards.net/thread/3092/door-skip-mod FluffyQuack], or the one built-in to Fluffy Manager. |
* [https://residentevilmodding.boards.net/thread/5880/ui-improvements UI Improvements] improves the resolution of the UI, redoes the icons using the in-game models and restores the gamecube font, although the font is compatible with English, Japanese and Spanish. A recreation of the gamecube font compatible with more languages is available * [https://residentevilmodding.boards.net/thread/5095/remake-font-mod here]. | * [https://residentevilmodding.boards.net/thread/5880/ui-improvements UI Improvements] improves the resolution of the UI, redoes the icons using the in-game models and restores the gamecube font, although the font is compatible with English, Japanese and Spanish. A recreation of the gamecube font compatible with more languages is available * [https://residentevilmodding.boards.net/thread/5095/remake-font-mod here]. | ||
+ | |||
+ | ===Force 1080p 20 Mbps video files=== | ||
+ | {{ii}} For displays with a lower resolution than 1080p. | ||
+ | {{Fixbox|description=HQ FMVs for non 1080p monitors|ref=<ref>{{Refurl|url=https://forums.guru3d.com/showpost.php?p=5001054&postcount=2774|title=NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums|date=May 2023}}</ref>|fix= | ||
+ | # Go to {{folder|{{p|game}}\nativePC\movie}}. | ||
+ | # Inside {{folder|01}} and {{folder|02}}, delete or move ALL video files. | ||
+ | # Open {{folder|00}} in a separate tab/window. | ||
+ | # Copy and paste all of the video files to {{folder|02}}. | ||
+ | # If still not working, paste the files in {{folder|01}} instead. | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 07:22, 4 March 2024
This page is for the remake. For the original game, see Resident Evil.
Developers | |
---|---|
Original game | Capcom |
Remastered | K2 |
Remastered | Tose |
Publishers | |
Capcom | |
Russia | 1C-SoftClub |
Engines | |
MT Framework | |
Release dates | |
Windows | January 20, 2015 |
Reception | |
Metacritic | 82 |
OpenCritic | 81 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic |
Themes | Contemporary, Horror, North America, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil HD Remaster[Note 1] is a singleplayer survival horror game co-developed by K2 and Tose and published by Capcom. It is part of the Resident Evil series.
The game is an enhanced re-release of the 2002 GameCube game Resident Evil[Note 2], which itself is a remake of the 1996 game of the same name and chronologically set after the event of Resident Evil 0 and followed by Resident Evil 2 and Resident Evil 3. The HD Remaster features redone lighting, upscaled and enhanced textures, a new "Very Easy" difficulty, a new optional control scheme (tank controls are optional), BSAA outfits from Resident Evil 5, and 60 FPS support.
The game was released on January 20, 2015.
The game speed is tied to the frame rate and as such, it will slow down when it start dropping frames with either 30 FPS or 60 FPS options selected, and the only way to avoid it is to choose the variable frame rate option. Because the game's internal rendering resolution is always renders at 1920x1440, it can cause performance issues on some low range systems (See Poor performance or slowdowns for workaround). There is also a bug where some soundtracks in the game are reproduced faster than the original version, which requires a patch.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released as Resident Evil Origins Collection bundled with Resident Evil Zero HD Remaster. 5 DVDs. | |||
GamersGate | ||||
Humble Store | ||||
Steam | ||||
Green Man Gaming (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CAPCOM\Resident Evil - biohazard@HD REMASTER\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/304240/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\304240\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/304240/pfx/[Note 3] |
- 8 save slots available.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Save file and key bindings. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game is hardcoded to use a predefined list up to 2560x1600. Use Resident Evil Fusion Fix to unlock all resolutions. See also Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Use Resident Evil Fusion Fix. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use Resident Evil Fusion Fix. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA up to FXAA3HQ, but doesn't work in windowed mode. See Post-processing. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | When using the 30 or 60 FPS options, the game speed is tied to the frame rate. Variable frame rate is capped at 120 FPS. See Run the game at screen refresh rate. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Player can toggle between original 4:3 or cropped pan-and-scan 16:9. The game uses pre-rendered backgrounds which are all stuck in 4:3.
- In 16:9 aspect ratio, the 4:3 backgrounds are cropped and zoomed in with a camera pan added as the character moves higher and lower on the screen. Many areas are still cropped on the top or bottom in 16:9. FMVs and cutscenes are also cropped in 16:9.
Adjust aspect ratio[citation needed] |
---|
Notes
|
Post-processing
Use Resident Evil Remaster real time graphics mod[2] |
---|
|
Use Resident Evil Fusion Fix[3] |
---|
|
Force SMAA with SweetFX[4] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | No support for thumb mouse remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput gamepad recommended (e.g. Xbox 360 gamepad). | |
Full controller support | ||
Controller remapping | Five presets to choose from. See Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | For DualShock buttons, use PlayStation Button Mod. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Controller remapping
- XRemap is a plugin for REHDHook that allows users to remap the XInput controls for their controller.
Adjust controls with XRemap[5] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effect only. | |
Surround sound | Up to 7.0 output.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | See Mute on focus lost. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Indonesian | Fan translation, IGTC Team. | |||
Italian | ||||
Japanese | Audio is only available in the Japanese version of the game. Subtitles don't exactly match Japanese audio in some instances. Use this mod for 1:1 subtitles. |
|||
Brazilian Portuguese | Fan translation, download. | |||
Russian | 1) Fan translation by «ZoG Forum Team». 2) Fan voice-over by «Team Raccoon» 3) Fan voice-over by «GamesVoice» |
|||
Spanish |
Mute on focus lost
Set mute in background[5] |
---|
|
Issues fixed
Swapped animations
- In the elevator of the laboratory, the one that goes into the lowest floor, the animations of going up and down are swapped. This can cause a minor confusion in the player.[7]
Download Fix for swapped elevator animations in Resident Evil HD Remaster |
---|
Game fails to start
- The game may fail to start on newer systems, displaying a black window for a brief moment before quitting.
- The first cause may be NVIDIA's Enhanced GPU Scaling feature.
Disable Enhanced GPU Scaling |
---|
|
- The second cause may be that the game does not support very high resolutions.
Disable Dynamic Super Resolution |
---|
In my testing, 5K (5120×2880) will crash the game, but 4703×2645 (4K at 1.50×) does not. Ultra-wide resolutions, such as 3840×1600, may also cause the game to crash. |
- The third cause may be NVIDIA'S Vertical sync setting.
Disable Vertical sync in NVIDIA Control Panel |
---|
If this solves the issue, you can create an exception for this game in the Program Settings tab. That way, you can have Vertical sync enabled globally for your other games, but have it disabled only for this game. |
- The fourth cause may be output colour depth set too high.
Switch to 8 bpc |
---|
|
Poor performance or slowdowns
- The mod below works by removing an unneeded call to query the game for its current state every frame, potentially improving performance.
Use Resident Evil Fusion Fix |
---|
|
- The mod below allows you to override the texture creation parameters (width and height) that the game uses while creating the various textures. This can help with lower-end systems that have FPS problems.
Adjust texture rendering resolution[8] |
---|
|
Crashes before/after cutscenes (ERR08 : Memory overrun)
- The x86 executable only uses 2GB of RAM, which can cause crashes.
Use 4GB Patch tool[9] |
---|
|
Run the game at screen refresh rate
- Fullscreen mode only offers the option to use a refresh rate of 60 Hz or less, even if the screen refresh rate is set higher than that.
Set screen refresh rate[5] |
---|
|
Use ForceFix |
---|
Notes
|
Mouse cursor visible during gameplay
Use Resident Evil Fusion Fix |
---|
Auto-hide mouse cursor[5] |
---|
|
RE1 real time graphics mod incompatible with Special K
Fix compatibility issues[11] |
---|
[Import.visiond3d9] Architecture=Win32 Role=ThirdParty When=PlugIn Filename=visiond3d9.dll |
RE.net Account Link Data Upload Crash
- August 2023 patch removed a file that was essential for uploading data to RE.net resulting in a fatal error when attempting to link an account.
Download missing serviceinfo file[12] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Steamworks |
Mods
- Some mods might require Fluffy manager 5000.
Bug fixes/improvements
- RE1 real time graphics mod restores the lighting system from the GameCube/Wii version. One noticeable difference is that the blacks are less crushed. Some Nvidia users have reported frequent ERR08 Memory Overrun crashes when using this mod on more modern video drivers. See Crashes before/after cutscenes (ERR08 : Memory overrun)[13].
- Fixed background music raises the volume of the background music, which may be too quiet, and fixes an issue with certain tracks playing too fast.
Video enhancements
- REupscale project uses AI upscaling to HDify the backgrounds.
- Resident Evil Fusion Fix removes the door loading sequences along with QoL improvements. If it doesn't work, try the version by FluffyQuack, or the one built-in to Fluffy Manager.
- UI Improvements improves the resolution of the UI, redoes the icons using the in-game models and restores the gamecube font, although the font is compatible with English, Japanese and Spanish. A recreation of the gamecube font compatible with more languages is available * here.
Force 1080p 20 Mbps video files
- For displays with a lower resolution than 1080p.
HQ FMVs for non 1080p monitors[14] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Core 2 Quad 2.7 GHz AMD Phenom II X4 3.0 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | AMD Radeon HD 6790 Nvidia GeForce GTX 260 DirectX 9.0c compatible | AMD Radeon HD 6950 Nvidia GeForce GTX 560 |
- Windows 7 delisted from requirements since April 24th 2022.[15]
Notes
- ↑ Known as Biohazard HD Remaster (Japanese: バイオハザード HDリマスター) in Japan
- ↑ Known as biohazard in Japan
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/304240/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (304240) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Regarding "Fix letterboxing " - Talk:Resident Evil HD Remaster
- ↑ RE1 real time graphics mod (hotkeys for noise filter, color filter, etc) :: Resident Evil / biohazard HD REMASTER General Discussions - last accessed on May 2023
- ↑ https://github.com/ThirteenAG/WidescreenFixesPack/issues/1454
- ↑ Verified by User:Aday on 12 January 2018
- ↑ 5.0 5.1 5.2 5.3 Verified by User:Keith on 2017-09-27
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Verified by User:Fds29 on 2024-01-28
- Checked by comparing GameCube and Wii footage to the remaster version. The elevator animations were swapped in the modern versions.
- ↑ Slowdown fix for laptops :: Resident Evil / biohazard HD REMASTER General Discussions - last accessed on May 2023
- ↑ Verified by User:Ren on 2023-05-02
- ↑ Verified by User:Fds29 on 2024-01-29
- ↑ RE1 real time graphics mod incompatible with Special K · Issue #2 · masterotaku/shader-mods - last accessed on 9 June 2023
- ↑ Resident Evil HD Remaster Bug Reporting Thread - Solution by A.D.M.King78 - last accessed on 3 March 2024
- ↑ Verified by User:Ren on 2023-05-02
- ↑ NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums - last accessed on May 2023
- ↑ store.steampowered.com - last accessed on 9 June 2023