Difference between revisions of "VRChat"
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{{Infobox game | {{Infobox game | ||
|cover = VRChat cover.jpg | |cover = VRChat cover.jpg | ||
Line 5: | Line 4: | ||
{{Infobox game/row/developer|VRChat}} | {{Infobox game/row/developer|VRChat}} | ||
|publishers = | |publishers = | ||
− | |engines = {{Infobox game/row/engine|Unity}} | + | |engines = |
− | |release dates= {{Infobox game/row/date|Windows|February 1st, 2017}} | + | {{Infobox game/row/engine|Unity|name=Unity 5|Former|ref=<ref name="former engineversion">[https://docs.vrchat.com/docs/patch-notes-pre-2018#vrchat-0120 VRChat 0.12.0]</ref>|build=5.6.3p1}} |
+ | {{Infobox game/row/engine|Unity|name=Unity 2017|Former|ref=<ref name="former engineversion2">[https://docs.vrchat.com/docs/patch-notes-2019#vrchat-201924 VRChat 2019.2.4]</ref>|build=2017.4.28f1}} | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2018|Former|ref=<ref name="former engineversion3">[https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202011 VRChat 2020.1.1]</ref>|build=2018.4.20f1}} | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2019|Former|ref=<ref name="former engineversion4">{{Refcheck|user=Jams3223|date=2023-08-04}}</ref>|build=2019.4.40f1}} | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2022|ref=<ref name="engineversion">[https://docs.vrchat.com/docs/vrchat-202341 VRChat 2023.4.1]</ref>|build=2022.3.6f1}} | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|Windows|February 1st, 2017}} | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | Free-to-play }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Cosmetic }} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Persistent, Relaxed }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Simulation, MMO }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
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{{Availability/row| Oculus | 997678176960598 | Oculus, account | Can log in via an Oculus/Meta account or a VRChat account. | | Windows }} | {{Availability/row| Oculus | 997678176960598 | Oculus, account | Can log in via an Oculus/Meta account or a VRChat account. | | Windows }} | ||
{{Availability/row| Viveport | 469fbcbb-bfde-40b5-a7d4-381249d387cd | account | Can log in via a Viveport account or a VRChat account | | Windows }} | {{Availability/row| Viveport | 469fbcbb-bfde-40b5-a7d4-381249d387cd | account | Can log in via a Viveport account or a VRChat account | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = Game does not contain any microtransactions. | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|userprofile\appdata\locallow}}\VRChat\VRChat}} | + | {{Game data/config|Windows|{{p|hkcu}}\Software\VRChat\VRChat|{{p|userprofile\appdata\locallow}}\VRChat\VRChat\config.json}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|userprofile\appdata\locallow}}\VRChat\VRChat\LocalAvatarData\|{{p|userprofile\appdata\locallow}}\VRChat\VRChat\LocalPlayerModerations\}} |
}} | }} | ||
+ | {{ii}} See [https://docs.vrchat.com/docs/local-vrchat-storage VRChat's documentation page] for more information about the game's local storage. | ||
===In-game camera photos location=== | ===In-game camera photos location=== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Launches in a window in Desktop | + | |widescreen resolution notes= Launches in a window in <b>Desktop (Non-VR) Mode</b> at desktop resolution by default. configurable with the [[Glossary:Command line arguments|command line argument]] {{code|-screen-width X -screen-height Y}} |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
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|ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Launches in a window in Desktop | + | |4k ultra hd notes = Launches in a window in <b>Desktop (Non-VR) Mode</b> at desktop resolution by default. |
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = The main camera in <b>Desktop (Non-VR) Mode</b> desktop FOV can now be changed from 50° to 100° and also the Steadycam 30° to 110°. In <b>VR Mode</b>, it's locked to your HMD's FOV.<ref>[https://docs.vrchat.com/docs/configuration-file#first-person-steadycam-fov</ref> |
|windowed = true | |windowed = true | ||
− | |windowed notes = Default for Desktop | + | |windowed notes = Default for <b>Desktop (Non-VR) Mode</b>. Hotkey {{Key| Alt | Enter}}. |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Configurable with [[Glossary:Command line arguments|command line argument]] {{code|-window-mode borderless}} |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/ | + | |antialiasing notes = Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Forced on. Syncs to monitor or headset refresh rate by default. | + | |vsync notes = Forced on. Syncs to the monitor or headset refresh rate by default. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = The frame rate is capped at the headset's or monitor's refresh rate by default. frame limits are configurable with the [[Glossary:Command line arguments|command line argument]] <code>--fps=#</code> |
|120 fps = true | |120 fps = true | ||
|144 fps = true | |144 fps = true | ||
− | |hdr = | + | |hdr = false |
− | |hdr notes = | + | |hdr notes = |
|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
− | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters available through the settings menu | + | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu. |
}} | }} | ||
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{{Input | {{Input | ||
|key remap = false | |key remap = false | ||
− | |key remap notes = Remapping is currently only available for controllers | + | |key remap notes = Remapping is currently only available for controllers. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Supported in Desktop | + | |controller support notes = Supported in <b>Desktop (Non-VR) Mode</b> |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
|controller remap = limited | |controller remap = limited | ||
− | |controller remap notes = VR | + | |controller remap notes = VR controllers can be partially remapped in-game and fully in SteamVR. Gamepads can be remapped through Steam Input. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = limited |
− | | | + | |playstation controller models = ds4 |
− | | | + | |playstation controllers notes = Usable through [[Steam Input]]. |
− | | | + | |playstation prompts = false |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = false | ||
|light bar support notes = Potentially hackable using VRChat's [https://docs.vrchat.com/docs/osc-overview OSC integration] | |light bar support notes = Potentially hackable using VRChat's [https://docs.vrchat.com/docs/osc-overview OSC integration] | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired, wireless, dongle | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= true | |tracked motion controllers= true | ||
|tracked motion controllers notes = Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. | |tracked motion controllers notes = Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. | ||
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|other controllers notes = | |other controllers notes = | ||
|other button prompts = true | |other button prompts = true | ||
− | |other button prompts notes= Falls back to generic button prompts when not using XBox/DS4 (e.g. Steam Deck) | + | |other button prompts notes= Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck). |
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|eax support notes = | |eax support notes = | ||
|royalty free audio = false | |royalty free audio = false | ||
− | |royalty free audio notes = Content is user-generated | + | |royalty free audio notes = Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free. |
}} | }} | ||
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|online play players = 80 | |online play players = 80 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = Uses instances of worlds to connect users. | + | |online play notes = Uses instances of worlds to connect users. The maximum number of players in an instance is up to 2x the player capacity determined by the world's author. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
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|matchmaking = false | |matchmaking = false | ||
|matchmaking notes = Uses instances of worlds to connect users. | |matchmaking notes = Uses instances of worlds to connect users. | ||
− | |p2p = false | + | |p2p = false |
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
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|windows mixed reality notes = No analog stick support. | |windows mixed reality notes = No analog stick support. | ||
|keyboard-mouse = limited | |keyboard-mouse = limited | ||
− | |keyboard-mouse notes = Input is limited to WASD while in VR | + | |keyboard-mouse notes = Input is limited to WASD while in VR. |
|3rd space gaming vest = | |3rd space gaming vest = | ||
|3rd space gaming vest notes = | |3rd space gaming vest notes = | ||
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|tobii eye tracking notes = | |tobii eye tracking notes = | ||
|play area seated = true | |play area seated = true | ||
− | |play area seated notes = Has a toggle to adjust your model's height if sitting in menu. | + | |play area seated notes = Has a toggle to adjust your model's height if sitting in the menu. |
|play area standing = true | |play area standing = true | ||
− | |play area standing notes = Has a toggle to adjust your model's height if standing in menu. | + | |play area standing notes = Has a toggle to adjust your model's height if standing in the menu. |
|play area room-scale = true | |play area room-scale = true | ||
|play area room-scale notes = | |play area room-scale notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
− | |direct3d notes = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref> | + | |direct3d notes = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but it only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = 4,5 | + | |shader model versions = 4, 5 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
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|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = Epic Online Services | + | |multiplayer = Epic Online Services |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat | ||
− | |anticheat notes = <ref> | + | |anticheat notes = <ref>{{Refurl|url=https://hello.vrchat.com/blog/vrchat-security-update|title=Easy Anti-Cheat|date=17 May 2023}}</ref> |
}} | }} | ||
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|minDX = 11 | |minDX = 11 | ||
− | |recOS = | + | |recOS = |
|recCPU = | |recCPU = | ||
− | |recRAM = | + | |recRAM = |
− | |recHD = | + | |recHD = |
|recGPU = | |recGPU = | ||
|recDX = | |recDX = | ||
}} | }} | ||
− | {{ii}} System | + | {{ii}} System requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode. |
{{References}} | {{References}} |
Revision as of 17:26, 15 February 2024
Developers | |
---|---|
VRChat | |
Engines | |
Former | Unity 5[Note 1] |
Former | Unity 2017[Note 2] |
Former | Unity 2018[Note 3] |
Former | Unity 2019[Note 4] |
Unity 2022[Note 5] | |
Release dates | |
Windows | February 1, 2017 |
Windows | Early access |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Cosmetic |
Modes | Multiplayer |
Pacing | Persistent, Relaxed |
Perspectives | First-person |
Controls | Direct control |
Genres | Simulation, MMO |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Can log in via a Steam account or a VRChat account. | |||
Oculus Store | Can log in via an Oculus/Meta account or a VRChat account. | |||
Viveport | Can log in via a Viveport account or a VRChat account |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\VRChat\VRChat %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\config.json |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 6] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalAvatarData\ %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalPlayerModerations\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 6] |
- See VRChat's documentation page for more information about the game's local storage.
In-game camera photos location
System | Location |
---|---|
Windows | %USERPROFILE%\Pictures\VRChat\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Game uses proprietary account management; all data is saved to a VRChat account. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. configurable with the command line argument -screen-width X -screen-height Y |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. | ||
Field of view (FOV) | The main camera in Desktop (Non-VR) Mode desktop FOV can now be changed from 50° to 100° and also the Steadycam 30° to 110°. In VR Mode, it's locked to your HMD's FOV.[6] | ||
Windowed | Default for Desktop (Non-VR) Mode. Hotkey Alt+↵ Enter. | ||
Borderless fullscreen windowed | Configurable with command line argument -window-mode borderless |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Forced on. Syncs to the monitor or headset refresh rate by default. | ||
60 FPS and 120+ FPS | The frame rate is capped at the headset's or monitor's refresh rate by default. frame limits are configurable with the command line argument --fps=# |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Remapping is currently only available for controllers. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supported in Desktop (Non-VR) Mode | |
Full controller support | ||
Controller remapping | VR controllers can be partially remapped in-game and fully in SteamVR. Gamepads can be remapped through Steam Input. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 Usable through Steam Input. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | Potentially hackable using VRChat's OSC integration | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Tracked motion controllers | Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts | Wrong | Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck). |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only available for VR controllers | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | UI Audio, World Audio, Player Voices, Avatar Audio | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 80 | Uses instances of worlds to connect users. The maximum number of players in an instance is up to 2x the player capacity determined by the world's author. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Uses instances of worlds to connect users. | |
Peer-to-peer | ||
Dedicated | All instances are hosted on VRChat's own dedicated servers. | |
Self-hosting | Although individual instances of worlds for private play can be created, they are hosted on VRChat's servers. | |
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | No analog stick support. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | Input is limited to WASD while in VR. |
Play area | |||
---|---|---|---|
Seated | Has a toggle to adjust your model's height if sitting in the menu. | ||
Standing | Has a toggle to adjust your model's height if standing in the menu. | ||
Room-scale |
Other information
Command Line Arguments
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | DirectX 12 can be forced using the -force-d3d12 command line argument, but it only works when not playing in VR.[7] |
Shader Model support | 4, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Epic Online Services | |
Anti-cheat | Easy Anti-Cheat | [8] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 (not officially supported), 8.1, 10 | |
Processor (CPU) | Intel Core i5-4590 AMD FX 8350 equivalent or greater |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 equivalent or greater DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 5.6.3p1[1]
- ↑ Unity engine build: 2017.4.28f1[2]
- ↑ Unity engine build: 2018.4.20f1[3]
- ↑ Unity engine build: 2019.4.40f1[4]
- ↑ Unity engine build: 2022.3.6f1[5]
- ↑ 6.0 6.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (438100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ VRChat 0.12.0
- ↑ VRChat 2019.2.4
- ↑ VRChat 2020.1.1
- ↑ Verified by User:Jams3223 on 2023-08-04
- ↑ VRChat 2023.4.1
- ↑ [https://docs.vrchat.com/docs/configuration-file#first-person-steadycam-fov
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.
- ↑ Easy Anti-Cheat - last accessed on 17 May 2023