Tom Clancy's Splinter Cell: Chaos Theory
From PCGamingWiki, the wiki about fixing PC games
Developers | |
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Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | March 21, 2005 |
Reception | |
Metacritic | 92 |
IGDB | 78 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, Asia, North America |
Series | Splinter Cell |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Key points
- Based on the Xbox version which had superior graphics compared to the PlayStation 2 and GameCube versions.
- Retail copies often come bundled with StarForce 3.0 DRM which is incompatible with Windows Vista or higher.
- The official multiplayer service is no longer available.[1]
- Multiplayer's versus mode is capped at 32 frames per second, while co-op is capped at 34.4 frames per second.
- A small number of players still roam the multiplayer community on a daily basis.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3.4.77.02 DRM[Note 1]. | |||
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Ubisoft Store | Included with Ubisoft+. | |||
Amazon.com (unavailable) |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Patches
- Latest patch 1.05 is here. All patches are available from ubisoft here (if you get a "403 Forbidden" message, simply try again).
- The Steam version is already patched.
Glitched levels of the retail version
- Some retail versions of the game have some glitches (ex. the zipline at the Penthouse). A patch can be applied to fix these issues here. Official patch 1.05 is required, the Steam version is already patched.
Community Map Pack
- The unofficial map pack adds 41 new maps to the game. MR.MIC's Map Pack is also included, bringing the total map count to 56. Some of the maps included in MR.MIC's Map Pack are from Splinter Cell: Pandora Tomorrow's versus mode.
Skip intro videos
Use the -nointro command line argument[4]
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Delete/rename video files[4] |
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Game data
Configuration file(s) location
System | Location |
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Windows | %PROGRAMDATA%\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13570/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Ubisoft\Tom Clancy's Splinter Cell Chaos Theory\Profiles\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13570/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Ubisoft Connect | [5] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution.[6] | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV) | ||
Windowed | See Widescreen resolution. | ||
Borderless fullscreen windowed | Requires widescreen fix, see Widescreen resolution. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Shader Model 3.0 with HDR rendering and antialiasing cannot be used together. To use both, force AA through Nvidia Profile Inspector with this AA compatibility flag: 0x080100C5 (example AA settings: Behavior-None, Mode-Override, Setting-4x), or use injectSMAA (if not using widescreen fix as this is also based on d3d9.dll). |
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Vertical sync (Vsync) | |||
60 FPS | Multiplayer modes are capped at 32 FPS. | ||
120+ FPS | Single-player frame rate is capped at 100 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Use Splinter Cell Chaos Theory Widescreen Fix[7] |
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Notes:
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Widescreen - Singleplayer[citation needed] |
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FullscreenViewportX= (line 98) FullscreenViewportY= (line 99) |
Widescreen - Versus[10] |
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FullscreenViewportX= FullscreenViewportY= Notes
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Field of view (FOV)
Edit SplinterCell3User.ini[4] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Unable to rebind Mouse Wheel Up and Mouse Wheel Down. | |
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Some menus can not be navigated with a controller. | |
Controller remapping | ||
Controller sensitivity | Camera sensitivity can be adjusted via the m_yawSpeed and m_pitchSpeed options in SplinterCell3Settings.ini located in the system folder. Mouse sensitivity set in game also affects the speed of the camera, but only for when a weapon is equipped. | |
Controller Y-axis inversion | Possible with XInput controllers using SCFix. |
Controller types |
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XInput-compatible controllers | See SCFix, below. | |
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
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Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
- Mouse acceleration is enabled when aiming with guns.
- Apply the following fix before creating a profile.
Disable acceleration[4] |
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Xbox controllers
- Xbox 360/One controllers do not work well by default- in particular, the triggers cannot be used.
SCFix |
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Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 with DirectSound3D restoration software. | |
Subtitles | Only in-game subtitles, not available in cutscenes. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2, EAX 3.[11] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only in-game subtitles, not available in cutscenes. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Polish | Retail only. Patch for digital release here. | |||
Russian | Retail only. Patch for digital release here. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 2 | Versus, Co-op |
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Online play | 2 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
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TCP | 6668, 9102, 40000-43000 |
UDP | 7776, 8888-8891, 8878, 9011, 9102-9103, 9106-9107, 41006, 44000, 45000-45001 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Alt+Tab
- There are issues using Alt+Tab ↹ in fullscreen mode. If used too many times, it will disconnect players connected to your server and can even crash the game.
30 FPS lock/limit
- Netcode only supports a maximum of 30 frames per second for proper sync between players in multiplayer. Bypassing this limit results in things such as co-op actions not executing properly.
- A fan made program can be used to unlock the framerate in multiplayer: https://steamcommunity.com/sharedfiles/filedetails/?id=265715221
Disconnect at random intervals during co-op campaign
- There is an issue for some users happening at random after a couple of minutes where the game disconnects both players while playing the co-op campaign. The issue can be encountered 100% during the training mission while hacking the first laptop the players come across. In subsequent missions it seems to happen randomly after some time. No real fixes have been reported that work for everyone. For some completely uninstalling NOD32 solved the problem.[13][citation needed]
Issues fixed
Game crashes when trying to start new mission / change settings
Disable any software that hooks into graphic's API (most notably OBS and Dxtory)[7] |
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Missing torchlight/flashlight in Versus mode
- Versus mode has problems rendering certain lighting effects on modern machines. This problem makes it very difficult to play properly. Certain shadows may not render and mercenarie's flashlights don't work, severely impairing gameplay. Follow one of the solutions below to fix these issues.
Hack compatible pixel shaders[10] |
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Use dgVoodoo 2[4] |
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Slow motion gameplay on multi-core CPUs in Versus mode
Use alternate timer[10] |
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Night vision/thermal vision/EMF not displaying correctly
- If everything turns white when you activate your night vision and/or turns black when you activate your thermal vision/EMF, follow one of the instructions below.
Enable Windows Compatibility Mode |
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Use Alt+Tab |
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Use different shader model |
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Disable High dynamic range (HDR) |
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Shadows become more broken the wider the screen resolution
Fix shadow rendering; increase shadow map size, the original unmodified shadow map size is 2048. Changing the first line of bytes determines the shadow map size as specified below, After editing in the shadow map size of your choice, replace the rest of bytes to apply the fix. (3072 is sufficient to fix this issue for 1080p)[16] |
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OR
OR
OR
OR
OR
THEN
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 | Single Player/Co-op uses Direct3D 9. Versus mode uses Direct3D 8. |
Shader Model support | 1.1, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
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Windows |
Middleware
Middleware | Notes | |
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Physics | Havok | |
Audio | DirectSound3D | Dolby Digital |
Cutscenes | Bink Video | |
Multiplayer | Quazal |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium III 1.4 GHz AMD Athlon |
Intel Pentium 4 2.2 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0c compatible Shader model 1.1 support |
128 MB of VRAM Shader model 3 support |
- Supported ATI chipsets: Radeon 8500/9000/X series.
- Supported Nvidia chipsets: GeForce 3/4/FX/6 series.
- Mobile chipsets and the Nvidia GeForce4 MX are not supported.
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[2][3] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13570) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Discontinued Online Multiplayer Server List - Ubisoft Support
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ 4.0 4.1 4.2 4.3 4.4 Verified by User:Antrad on March 2, 2019
- ↑ Cloud save support for games available on Ubisoft+ - last accessed on 2021-09-18
- ↑ Splinter Cell: Chaos Theory 21:9 Review (2560x1080) (60fps) (Ultrawide) - YouTube
- ↑ 7.0 7.1 Verified by User:Suicide machine on 2020-09-06
- ↑ https://github.com/ThirteenAG/WidescreenFixesPack/issues/979
- ↑ https://github.com/ThirteenAG/WidescreenFixesPack/issues/992
- ↑ 10.0 10.1 10.2 Network:Splinter Cell: Chaos Theory VS - Tunngle Wiki
- ↑ Splinter Cell: Chaos Theory Review - 3DVelocity.com
- ↑ Splinter Cell: Chaos Theory w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
- ↑ Uninstall NOD32 source
- ↑ 14.0 14.1 [1]
- ↑ https://steamcommunity.com/app/13570/discussions/0/1620599015912608846/
- ↑ Shadows become more broken the wider the screen resolution · Issue #725 · ThirteenAG/WidescreenFixesPack