The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Sven Co-op is a co-operative standalone modification of Half-Life. It includes a modified version of the original Half-Life campaign adapted for team play and several community-made missions, as well as custom player models and weapons. Campaigns of Half-Life: Opposing Force and Half-Life: Blue Shift can be imported manually by following this procedure.
General information
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Steam |
|
|
|
|
- All versions require Steam DRM.
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Video
- Changing the FOV can be done with the
default_fov
CVAR.
Console[citation needed]
|
- While in-game, open the console (~).
- Type
default_fov < number > and press ↵ Enter to apply, e.g. default_fov 100 .
|
Config files[citation needed]
|
- Go to
<path-to-game>\svencoop
- Open
autoexec.cfg .
- Add
default_fov < number > to the bottom of it, e.g. default_fov 100 .
|
Set FPS limit[citation needed]
|
- Game is capped at 200 FPS (without Vsync) by default
- Go to
<path-to-game>\svencoop .
- Create a new file called
userconfig.cfg .
- Add in the following lines:
fps_max "<desired FPS value>"
fps_override 1
- The
fps_override 1 command disables Svengine's arbitrary 200 FPS limit.
4. Save the file and launch the game.
5. Disable Vsync in-game.
|
Disable texture blur (bilinear texture filtering)
Modify gl_texturemode [citation needed]
|
- By default this is enabled, except on Software rendering mode.
- Go to
<path-to-game>\svencoop .
- Open
autoexec.cfg
- Change the following line from
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
to
gl_texturemode gl_nearest_mipmap_linear
4. Save the file and launch the game.
|
Input
In-game key map settings.
In-game mouse/joystick settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Can be toggled in Multiplayer>Advanced |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
In-game multiplayer settings.
In-game advanced multiplayer settings.
Multiplayer types
Connection types
Type |
Native |
Notes |
Matchmaking |
|
|
Peer-to-peer |
|
Steam NAT punch-through service can used to connect individual peers without firewall configuration as of version 5.19. Open the console (~) and use connect SteamID command to connect to a person's game. |
Dedicated |
|
|
Self-hosting |
|
Only LAN, by default. Use sv_lan 0 in the main menu and, if you have port forwarding set up, others can connect with the connect "ip address" command. |
Direct IP |
|
Open the console (~) and use connect followed by the IP and port. |
Ports
Protocol |
Port(s) and/or port range(s) |
UDP |
27005 (client), 27015 (server), 26900 (VAC), all configurable with CVARs clientport , port , and sport respectively. |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.0 with selective 3.x features |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Linux | |
|
|
Middleware
Installing support[7]
|
- Install Opposing Force and/or Blue Shift before proceeding.
- Go to
<path-to-game>\svencoop .
- Run
Install_OpFor_Support.bat to import the Opposing Force campaign and/or Install_bshift_Support.bat to import the Blue Shift campaign.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
8, 10 |
Processor (CPU) |
1.0 GHz
| 2.0 GHz |
System memory (RAM) |
512 MB |
2 GB |
Hard disk drive (HDD) |
2 GB |
4 GB |
Video card (GPU) |
64 MB of VRAM OpenGL 2.1 compatible DirectX 11 compatible
| 128 MB of VRAM |
Notes
References