Difference between revisions of "Spider-Man 3"
(Some general cleanup. Still needs work (mainly refs and further cleanup).) |
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|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|spider-man-3|62}} | {{Infobox game/row/reception|Metacritic|spider-man-3|62}} | ||
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
{{Infobox game/row/reception|IGDB|spider-man-3|59}} | {{Infobox game/row/reception|IGDB|spider-man-3|59}} | ||
|taxonomy = | |taxonomy = | ||
Line 29: | Line 30: | ||
{{Infobox game/row/taxonomy/series | Spider-Man }} | {{Infobox game/row/taxonomy/series | Spider-Man }} | ||
|steam appid = | |steam appid = | ||
+ | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
− | | | + | |gogcom id side = |
+ | |official site= | ||
|hltb = 8943 | |hltb = 8943 | ||
+ | |igdb = | ||
|mobygames = spider-man-3 | |mobygames = spider-man-3 | ||
+ | |strategywiki = | ||
|wikipedia = Spider-Man 3 (video game) | |wikipedia = Spider-Man 3 (video game) | ||
|winehq = 7558 | |winehq = 7558 | ||
Line 39: | Line 44: | ||
'''Key points''' | '''Key points''' | ||
− | {{ii}} Based on the Xbox 360 | + | {{ii}} Based on the PlayStation 3/Xbox 360 version. |
− | {{--}} Frame rate is capped at 30 FPS | + | {{--}} Frame rate is capped at 30 FPS. See [[#High frame rate|High frame rate]] for details. |
{{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.{{cn|date=October 2020}} See [[#Visible mipmap lines on textures|Visible mipmap lines on textures]]. | {{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.{{cn|date=October 2020}} See [[#Visible mipmap lines on textures|Visible mipmap lines on textures]]. | ||
− | {{--}} Missing New Green Goblin DLC from | + | {{--}} Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See [[#Green Goblin|Green Goblin]]. |
==Availability== | ==Availability== | ||
Line 54: | Line 59: | ||
{{Game data/config|Windows|{{p|appdata}}\Activision\Spider-Man 3\}} | {{Game data/config|Windows|{{p|appdata}}\Activision\Spider-Man 3\}} | ||
}} | }} | ||
− | {{ | + | {{ii}} Configuration file can't be edited. |
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Activision\Spider-Man 3\}} | {{Game data/saves|Windows|{{p|userprofile\Documents}}\Activision\Spider-Man 3\}} | ||
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}} | }} | ||
Line 88: | Line 75: | ||
|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry]. | |multimonitor notes = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry]. | ||
Line 108: | Line 95: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = See [[#High frame rate|High frame rate]]. | + | |60 fps notes = Capped at 30 FPS. See [[#High frame rate|High frame rate]]. |
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = See [[#High frame rate|High frame rate]]. | |120 fps notes = See [[#High frame rate|High frame rate]]. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = false | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 118: | Line 107: | ||
===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | + | {{Fixbox|description=Uncap FPS via hex editing|ref={{cn|date=May 2017}}|fix= | |
− | {{Fixbox|description=Uncap FPS|ref={{cn|date=May 2017}}|fix= | ||
# Back up <code>{{p|game}}\Game.exe</code>. | # Back up <code>{{p|game}}\Game.exe</code>. | ||
− | # Open <code>{{p|game}}\Game.exe</code> with a hex editor such as [https://mh-nexus.de/en/ | + | # Open <code>{{p|game}}\Game.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD] |
# Search for <code>88 88 08 3d</code> | # Search for <code>88 88 08 3d</code> | ||
# Replace it with <code>00 00 00 00</code> | # Replace it with <code>00 00 00 00</code> | ||
Line 136: | Line 124: | ||
}} | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Uncap FPS via debug menu|ref={{cn|date=April 2022}}|fix= |
− | # Download the latest version of | + | # Download the latest version of [https://github.com/AkyrosXD/RaimiHook/releases RaimiHook] |
# Copy it into the game folder | # Copy it into the game folder | ||
# Use LS click or Insert to activate the debug menu | # Use LS click or Insert to activate the debug menu | ||
Line 152: | Line 140: | ||
#Under the <code>5 - Common</code> section, change the <code>Ambient Occlusion usage</code> to <code>Enabled</code>. | #Under the <code>5 - Common</code> section, change the <code>Ambient Occlusion usage</code> to <code>Enabled</code>. | ||
#Press "Apply Changes" in the top-right corner. | #Press "Apply Changes" in the top-right corner. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 168: | Line 149: | ||
|acceleration option notes = Some minor mouse acceleration is present. Can't be disabled. | |acceleration option notes = Some minor mouse acceleration is present. Can't be disabled. | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Will become too unresponsive at higher frame rates; even sensitivity | + | |mouse sensitivity notes = Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = No mouse acceleration in menus. | |mouse menu notes = No mouse acceleration in menus. | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 184: | Line 165: | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Shares the same option with mouse. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 192: | Line 173: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = hackable | |dualshock 4 = hackable | ||
− | |dualshock 4 notes = | + | |dualshock 4 notes = See [[Controller:DualShock 4|DualShock 4]]. |
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
− | |dualshock prompts notes = | + | |dualshock prompts notes = Use [https://www.nexusmods.com/spiderman3/mods/1 PS4 Buttons Mod]. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
Line 203: | Line 184: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
Line 213: | Line 194: | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
Line 225: | Line 216: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 265: | Line 256: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Russian |
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Local retail release only. |
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Spanish |
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = |
|fan = | |fan = | ||
}} | }} | ||
}} | }} | ||
− | |||
==VR support== | ==VR support== | ||
Line 328: | Line 318: | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | |||
− | |||
− | |||
===Visible mipmap lines on textures=== | ===Visible mipmap lines on textures=== | ||
Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line. | Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line. | ||
{{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps.|fix= | {{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps.|fix= | ||
{{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving). | {{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving). | ||
− | {{++}} | + | {{++}} Selecting a resolution multiplier through dgVoodoo may also increase the resolution of some shadow maps. |
}} | }} | ||
− | === | + | ===Game audio disappearing=== |
− | {{ii}}Caused by minimizing the game. | + | {{ii}} Caused by minimizing the game. Don't minimize the game or use [Glossary:Windowed#DxWnd|DxWnd]] to force borderless windowed mode. In this case, switching between windows will not cause sound problems. |
+ | |||
+ | ==Issues fixed== | ||
+ | ===Glitched skybox on modern hardware=== | ||
+ | {{Fixbox|description=Disable Fullscreen Effects|ref=<ref>{{Refcheck|user=Jigen123|date=2020-07-27}}</ref>|fix= | ||
+ | # Enter the '''Video Options''' menu | ||
+ | # Set '''Fullscreen Effects''' to '''Off''' | ||
+ | # Apply the changes | ||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 383: | Line 378: | ||
# Place the downloaded file in that folder and name it <code>main_save_data</code>. | # Place the downloaded file in that folder and name it <code>main_save_data</code>. | ||
# Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime-fighting maps. | # Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime-fighting maps. | ||
+ | }} | ||
+ | |||
+ | ===Switching playable characters=== | ||
+ | {{ii}} Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER]. | ||
+ | {{ii}} However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay: | ||
+ | * CH_SPIDERMAN (Spider-Man): | ||
+ | ** Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions | ||
+ | * CH_BLACKSUIT (Symbiote Spider-Man): | ||
+ | ** Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3) | ||
+ | ** Can be used in New Game Plus. | ||
+ | * CH_PETER (Peter Parker): | ||
+ | ** Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions | ||
+ | ** NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits | ||
+ | ** Characters won't be speaking outside Photo Mission 2, Movie Mission 1 and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes | ||
+ | ** Can be used in New Game Plus. | ||
+ | |||
+ | ===Green Goblin=== | ||
+ | * CH_PLAYERGOBLIN (New Goblin): | ||
+ | ** Same crime fighting gameplay as PlayStation 3 and Xbox 360, except no challenges. | ||
+ | ** Not recommended for use during missions, as his abilities aren't the same and can prevent game progression. | ||
}} | }} | ||
===Debug Menu=== | ===Debug Menu=== | ||
− | Download the latest [https://github.com/AkyrosXD/RaimiHook | + | Download the latest [https://github.com/AkyrosXD/RaimiHook RaimiHook] and put it on the "Spider-Man 3" game folder. |
− | + | {{Fixbox|description=Debug usage without hex editing save data|ref=|fix= | |
− | {{Fixbox|description=Debug usage without | ||
# Global: Allows to increase FPS | # Global: Allows to increase FPS | ||
# Heroes: | # Heroes: | ||
Line 397: | Line 411: | ||
# World: Allows to change Changing Daytime, Configure Pedestrians, and Decrease Glass Hour (recommend to decrease to -1) to be able to enter swing/glide outside Manhattan, such as Mecha Bio Con headquarter. | # World: Allows to change Changing Daytime, Configure Pedestrians, and Decrease Glass Hour (recommend to decrease to -1) to be able to enter swing/glide outside Manhattan, such as Mecha Bio Con headquarter. | ||
# Mission Starter: Can restart previous Missions and re-watch the cutscenes | # Mission Starter: Can restart previous Missions and re-watch the cutscenes | ||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
==System requirements== | ==System requirements== | ||
Line 407: | Line 417: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 2000 | + | |minOS = 2000, XP, Vista |
|minCPU = Intel Pentium 4 2.8 GHz | |minCPU = Intel Pentium 4 2.8 GHz | ||
− | |minCPU2 = AMD Athlon XP 2800+ | + | |minCPU2 = AMD Athlon XP 2800+ 2.8 GHz |
− | |minRAM = 1 GB | + | |minRAM = 1 GB (2000, XP)<br> |
− | |minHD = 6 | + | 1.5 GB (Vista) |
− | |minGPU = Nvidia GeForce 7300 | + | |minHD = 6 GB |
+ | |minGPU = Nvidia GeForce 7300 GT | ||
|minGPU2 = ATI Radeon X1300 | |minGPU2 = ATI Radeon X1300 | ||
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
Line 418: | Line 429: | ||
|minSM = 3.0 | |minSM = 3.0 | ||
− | |recOS = | + | |recOS = |
− | |recCPU = | + | |recCPU = Intel Pentium 4 3.4 GHz |
+ | |recCPU2 = AMD Athlon XP 3.4 GHz | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce 7800 GT |
+ | |recGPU2 = ATI Radeon X1800 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 15:41, 6 April 2022
Developers | |
---|---|
Treyarch | |
Windows | Beenox Shift |
Publishers | |
Activision | |
Russia | Noviy Disk |
Poland | Licomp Empik Multimedia |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | May 4, 2007 |
Reception | |
Metacritic | 62 |
IGDB | 59 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | Contemporary, North America, Supernatural |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Based on the PlayStation 3/Xbox 360 version.
- Frame rate is capped at 30 FPS. See High frame rate for details.
- The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.[citation needed] See Visible mipmap lines on textures.
- Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See Green Goblin.
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Activision\Spider-Man 3\ |
- Configuration file can't be edited.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man 3\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 4x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | Capped at 30 FPS. See High frame rate. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
High frame rate
Uncap FPS via hex editing[citation needed] |
---|
Notes
|
Uncap FPS via debug menu[citation needed] |
---|
|
Ambient Occlusion
HBAO+[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Some minor mouse acceleration is present. Can't be disabled. | |
Mouse sensitivity | Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Shares the same option with mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4. | |
---|---|---|
PlayStation button prompts | Use PS4 Buttons Mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Local retail release only. | |||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
Visible mipmap lines on textures
Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line.
Use dgVoodoo 2 to disable mipmaps. |
---|
|
Game audio disappearing
- Caused by minimizing the game. Don't minimize the game or use [Glossary:Windowed#DxWnd|DxWnd]] to force borderless windowed mode. In this case, switching between windows will not cause sound problems.
Issues fixed
Glitched skybox on modern hardware
Disable Fullscreen Effects[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
New Game Plus
While the game offers the option to replay most of the missions using the black suit, there is no actual New Game Plus option. If you want to play the game with all upgrades, you can use a modified save file.
Use modified save file for New Game Plus |
---|
|
Switching playable characters
- Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER].
- However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay:
- CH_SPIDERMAN (Spider-Man):
- Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
- CH_BLACKSUIT (Symbiote Spider-Man):
- Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
- Can be used in New Game Plus.
- CH_PETER (Peter Parker):
- Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
- NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
- Characters won't be speaking outside Photo Mission 2, Movie Mission 1 and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
- Can be used in New Game Plus.
Green Goblin
- CH_PLAYERGOBLIN (New Goblin):
- Same crime fighting gameplay as PlayStation 3 and Xbox 360, except no challenges.
- Not recommended for use during missions, as his abilities aren't the same and can prevent game progression.
}}
Debug Menu
Download the latest RaimiHook and put it on the "Spider-Man 3" game folder.
Debug usage without hex editing save data |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista | |
Processor (CPU) | Intel Pentium 4 2.8 GHz AMD Athlon XP 2800+ 2.8 GHz |
Intel Pentium 4 3.4 GHz AMD Athlon XP 3.4 GHz |
System memory (RAM) | 1 GB (2000, XP) 1.5 GB (Vista) | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce 7300 GT ATI Radeon X1300 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 7800 GT ATI Radeon X1800 |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Hman360 on 2021-08-02
- ↑ Verified by User:Jigen123 on 2020-07-27