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Difference between revisions of "Spider-Man 3"

From PCGamingWiki, the wiki about fixing PC games
(Some general cleanup. Still needs work (mainly refs and further cleanup).)
Line 14: Line 14:
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|spider-man-3|62}}
 
{{Infobox game/row/reception|Metacritic|spider-man-3|62}}
 +
{{Infobox game/row/reception|OpenCritic|link|rating}}
 
{{Infobox game/row/reception|IGDB|spider-man-3|59}}
 
{{Infobox game/row/reception|IGDB|spider-man-3|59}}
 
|taxonomy    =
 
|taxonomy    =
Line 29: Line 30:
 
{{Infobox game/row/taxonomy/series            | Spider-Man }}
 
{{Infobox game/row/taxonomy/series            | Spider-Man }}
 
|steam appid  =  
 
|steam appid  =  
 +
|steam appid side =
 
|gogcom id    =  
 
|gogcom id    =  
|strategywiki =  
+
|gogcom id side =
 +
|official site=  
 
|hltb        = 8943
 
|hltb        = 8943
 +
|igdb        =
 
|mobygames    = spider-man-3
 
|mobygames    = spider-man-3
 +
|strategywiki =
 
|wikipedia    = Spider-Man 3 (video game)
 
|wikipedia    = Spider-Man 3 (video game)
 
|winehq      = 7558
 
|winehq      = 7558
Line 39: Line 44:
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Based on the Xbox 360 and PlayStation 3 versions of the game.
+
{{ii}} Based on the PlayStation 3/Xbox 360 version.
{{--}} Frame rate is capped at 30 FPS. Mouse sensitivity heavily relies on frame rate. See [[#High frame rate|High frame rate]].
+
{{--}} Frame rate is capped at 30 FPS. See [[#High frame rate|High frame rate]] for details.
 
{{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.{{cn|date=October 2020}} See [[#Visible mipmap lines on textures|Visible mipmap lines on textures]].
 
{{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.{{cn|date=October 2020}} See [[#Visible mipmap lines on textures|Visible mipmap lines on textures]].
{{--}} Missing New Green Goblin DLC from PS3/360 version. See [[#Green Goblin|Green Goblin]].
+
{{--}} Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See [[#Green Goblin|Green Goblin]].
  
 
==Availability==
 
==Availability==
Line 54: Line 59:
 
{{Game data/config|Windows|{{p|appdata}}\Activision\Spider-Man 3\}}
 
{{Game data/config|Windows|{{p|appdata}}\Activision\Spider-Man 3\}}
 
}}
 
}}
{{--}} Configuration file can't be edited.
+
{{ii}} Configuration file can't be edited.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Activision\Spider-Man 3\}}
 
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Activision\Spider-Man 3\}}
 
'''Notes'''
 
{{ii}} Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER].
 
{{ii}} However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay:
 
* CH_SPIDERMAN (Spider-Man):
 
** Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
 
* CH_BLACKSUIT (Symbiote Spider-Man):
 
** Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
 
** Can be used in New Game Plus.
 
* CH_PETER (Peter Parker):
 
** Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
 
** NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
 
** Characters won't be speaking outside Photo Mission 2, Movie Mission 1 and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
 
** Can be used in New Game Plus.
 
===Green Goblin===
 
* CH_PLAYERGOBLIN (New Goblin):
 
** Same Crime Fighting Gameplay as PlayStation 3 and Xbox 360, except no challenges
 
** Not recommended for use during missions, as his abilities aren't the same and can prevent game progression.
 
 
}}
 
}}
  
Line 88: Line 75:
 
|4k ultra hd wsgf award    = limited
 
|4k ultra hd wsgf award    = limited
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry].
+
|widescreen resolution notes=  
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry].
 
|multimonitor notes        = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry].
Line 108: Line 95:
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = See [[#High frame rate|High frame rate]].
+
|60 fps notes              = Capped at 30 FPS. See [[#High frame rate|High frame rate]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = false
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 118: Line 107:
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{--}} Frame rate is capped at 30 FPS.
+
{{Fixbox|description=Uncap FPS via hex editing|ref={{cn|date=May 2017}}|fix=
{{Fixbox|description=Uncap FPS|ref={{cn|date=May 2017}}|fix=
 
 
# Back up <code>{{p|game}}\Game.exe</code>.
 
# Back up <code>{{p|game}}\Game.exe</code>.
# Open <code>{{p|game}}\Game.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD]
+
# Open <code>{{p|game}}\Game.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]
 
# Search for <code>88 88 08 3d</code>
 
# Search for <code>88 88 08 3d</code>
 
# Replace it with <code>00 00 00 00</code>
 
# Replace it with <code>00 00 00 00</code>
Line 136: Line 124:
 
}}
 
}}
  
{{Fixbox|description=Debug Menu|ref={{cn|date=April 2022}}|fix=
+
{{Fixbox|description=Uncap FPS via debug menu|ref={{cn|date=April 2022}}|fix=
# Download the latest version of d3d9.dll from https://github.com/AkyrosXD/RaimiHook/releases/
+
# Download the latest version of [https://github.com/AkyrosXD/RaimiHook/releases RaimiHook]
 
# Copy it into the game folder
 
# Copy it into the game folder
 
# Use LS click or Insert to activate the debug menu
 
# Use LS click or Insert to activate the debug menu
Line 152: Line 140:
 
#Under the <code>5 - Common</code> section, change the <code>Ambient Occlusion usage</code> to <code>Enabled</code>.
 
#Under the <code>5 - Common</code> section, change the <code>Ambient Occlusion usage</code> to <code>Enabled</code>.
 
#Press "Apply Changes" in the top-right corner.
 
#Press "Apply Changes" in the top-right corner.
}}
 
 
===Glitched skybox on modern hardware===
 
{{Fixbox|description=Disable Fullscreen Effects|ref=<ref>{{Refcheck|user=Jigen123|date=2020-07-27}}</ref>|fix=
 
# Enter the '''Video Options''' menu
 
# Set '''Fullscreen Effects''' to '''Off'''
 
# Apply the changes
 
 
}}
 
}}
  
Line 168: Line 149:
 
|acceleration option notes = Some minor mouse acceleration is present. Can't be disabled.
 
|acceleration option notes = Some minor mouse acceleration is present. Can't be disabled.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Will become too unresponsive at higher frame rates; even sensitivity is set to its maximum amount. A controller is recommended.
+
|mouse sensitivity notes  = Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          = No mouse acceleration in menus.
 
|mouse menu notes          = No mouse acceleration in menus.
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = Mouse and controller y-axis inversion use the same option.
+
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 184: Line 165:
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= Mouse and controller y-axis inversion use the same option.
+
|invert controller y-axis notes= Shares the same option with mouse.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 192: Line 173:
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = hackable
 
|dualshock 4              = hackable
|dualshock 4 notes        = needs use of x360ce
+
|dualshock 4 notes        = See [[Controller:DualShock 4|DualShock 4]].
 
|dualshock prompts        = hackable
 
|dualshock prompts        = hackable
|dualshock prompts notes  = use this mod to add ps4 button in game [https://www.nexusmods.com/spiderman3/mods/1?tab=description spider man 3 ps4 botton mod]
+
|dualshock prompts notes  = Use [https://www.nexusmods.com/spiderman3/mods/1 PS4 Buttons Mod].
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
Line 203: Line 184:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
Line 213: Line 194:
 
|simultaneous input        = unknown
 
|simultaneous input        = unknown
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 
}}
 
}}
  
Line 225: Line 216:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
Line 265: Line 256:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Spanish
+
  |language  = Russian
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = false
 
  |subtitles = false
  |notes    =  
+
  |notes    = Local retail release only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Russian
+
  |language  = Spanish
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = false
 
  |subtitles = false
  |notes    = Local retail release only.
+
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
}}
 
}}
{{ii}} US versions only contain an English language option.
 
  
 
==VR support==
 
==VR support==
Line 328: Line 318:
  
 
==Issues unresolved==
 
==Issues unresolved==
===Extreme audio echo effect===
 
In some areas, the game may have a heavy echo effect on the audio, where music and/or sound effects will echo and become extremely loud, while voices will become difficult to hear. This seems most common in indoor and underground areas, such as the MechaBioCon facility, the subways, and the sewers.
 
 
 
===Visible mipmap lines on textures===
 
===Visible mipmap lines on textures===
 
Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line.
 
Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line.
 
{{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps.|fix=
 
{{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps.|fix=
 
{{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving).
 
{{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving).
{{++}} selecting a resolution multiplier through dgVoodoo may also increase the resolution of some shadow maps.
+
{{++}} Selecting a resolution multiplier through dgVoodoo may also increase the resolution of some shadow maps.
 
}}
 
}}
  
===The game suddenly loses audio===
+
===Game audio disappearing===
{{ii}}Caused by minimizing the game. just don't minimize it or use DXWind to play in windowed mode without borders. in this case, switching between windows does not cause sound problems.
+
{{ii}} Caused by minimizing the game. Don't minimize the game or use [Glossary:Windowed#DxWnd|DxWnd]] to force borderless windowed mode. In this case, switching between windows will not cause sound problems.
 +
 
 +
==Issues fixed==
 +
===Glitched skybox on modern hardware===
 +
{{Fixbox|description=Disable Fullscreen Effects|ref=<ref>{{Refcheck|user=Jigen123|date=2020-07-27}}</ref>|fix=
 +
# Enter the '''Video Options''' menu
 +
# Set '''Fullscreen Effects''' to '''Off'''
 +
# Apply the changes
 +
}}
  
 
==Other information==
 
==Other information==
Line 383: Line 378:
 
# Place the downloaded file in that folder and name it <code>main_save_data</code>.
 
# Place the downloaded file in that folder and name it <code>main_save_data</code>.
 
# Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime-fighting maps.
 
# Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime-fighting maps.
 +
}}
 +
 +
===Switching playable characters===
 +
{{ii}} Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER].
 +
{{ii}} However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay:
 +
* CH_SPIDERMAN (Spider-Man):
 +
** Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
 +
* CH_BLACKSUIT (Symbiote Spider-Man):
 +
** Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
 +
** Can be used in New Game Plus.
 +
* CH_PETER (Peter Parker):
 +
** Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
 +
** NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
 +
** Characters won't be speaking outside Photo Mission 2, Movie Mission 1 and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
 +
** Can be used in New Game Plus.
 +
 +
===Green Goblin===
 +
* CH_PLAYERGOBLIN (New Goblin):
 +
** Same crime fighting gameplay as PlayStation 3 and Xbox 360, except no challenges.
 +
** Not recommended for use during missions, as his abilities aren't the same and can prevent game progression.
 
}}
 
}}
  
 
===Debug Menu===
 
===Debug Menu===
Download the latest [https://github.com/AkyrosXD/RaimiHook DLL file] here and put it on the "Spider-Man 3" game folder.
+
Download the latest [https://github.com/AkyrosXD/RaimiHook RaimiHook] and put it on the "Spider-Man 3" game folder.
 
+
{{Fixbox|description=Debug usage without hex editing save data|ref=|fix=
{{Fixbox|description=Debug usage without requiring hex edit save data|ref=|fix=
 
 
# Global: Allows to increase FPS
 
# Global: Allows to increase FPS
 
# Heroes:
 
# Heroes:
Line 397: Line 411:
 
# World: Allows to change Changing Daytime, Configure Pedestrians, and Decrease Glass Hour (recommend to decrease to -1) to be able to enter swing/glide outside Manhattan, such as Mecha Bio Con headquarter.
 
# World: Allows to change Changing Daytime, Configure Pedestrians, and Decrease Glass Hour (recommend to decrease to -1) to be able to enter swing/glide outside Manhattan, such as Mecha Bio Con headquarter.
 
# Mission Starter: Can restart previous Missions and re-watch the cutscenes
 
# Mission Starter: Can restart previous Missions and re-watch the cutscenes
 
 
}}
 
}}
 
 
Video Showcase is right [https://www.youtube.com/watch?v=nu_RN5tdGaY here]
 
  
 
==System requirements==
 
==System requirements==
Line 407: Line 417:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 2000
+
|minOS    = 2000, XP, Vista
 
|minCPU  = Intel Pentium 4 2.8 GHz
 
|minCPU  = Intel Pentium 4 2.8 GHz
|minCPU2  = AMD Athlon XP 2800+
+
|minCPU2  = AMD Athlon XP 2800+ 2.8 GHz
|minRAM  = 1 GB
+
|minRAM  = 1 GB (2000, XP)<br>
|minHD    = 6.5 GB
+
1.5 GB (Vista)
|minGPU  = Nvidia GeForce 7300
+
|minHD    = 6 GB
 +
|minGPU  = Nvidia GeForce 7300 GT
 
|minGPU2  = ATI Radeon X1300
 
|minGPU2  = ATI Radeon X1300
 
|minVRAM  = 256 MB
 
|minVRAM  = 256 MB
Line 418: Line 429:
 
|minSM    = 3.0
 
|minSM    = 3.0
  
|recOS    = XP, Vista
+
|recOS    =  
|recCPU  =  
+
|recCPU  = Intel Pentium 4 3.4 GHz
 +
|recCPU2  = AMD Athlon XP 3.4 GHz
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recGPU  = Nvidia GeForce 7800 GT
 +
|recGPU2  = ATI Radeon X1800
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 15:41, 6 April 2022

Spider-Man 3
Spider-Man 3 cover
Developers
Treyarch
Windows Beenox Shift
Publishers
Activision
Russia Noviy Disk
Poland Licomp Empik Multimedia
Engines
Treyarch NGL
Release dates
Windows May 4, 2007
Reception
Metacritic 62
IGDB 59
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world
Art styles Realistic
Themes Contemporary, North America, Supernatural
Series Spider-Man
Spider-Man 3 on HowLongToBeat
Spider-Man 3 on IGDB
Spider-Man 3 on MobyGames
Spider-Man 3 on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Spider-Man 2: Activity Center 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home - Virtual Reality Experience 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Key points

Based on the PlayStation 3/Xbox 360 version.
Frame rate is capped at 30 FPS. See High frame rate for details.
The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.[citation needed] See Visible mipmap lines on textures.
Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See Green Goblin.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v4.6 DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Activision\Spider-Man 3\
Configuration file can't be edited.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Activision\Spider-Man 3\

Video

Video options
Video options

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
See the WSGF entry.
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 4x MSAA.
Vertical sync (Vsync)
60 FPS
Capped at 30 FPS. See High frame rate.
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

High frame rate

Uncap FPS via hex editing[citation needed]
  1. Back up <path-to-game>\Game.exe.
  2. Open <path-to-game>\Game.exe with a hex editor such as HxD
  3. Search for 88 88 08 3d
  4. Replace it with 00 00 00 00

Notes

This fix may cause some minor graphical issues with buildings that are far away and Z-fighting effects on some objects. It also causes some moves like Multi Launcher to not work, as well as issues with disarming bombs: unscrewing the front plate with the controller's right stick becomes difficult, but you can use the arrow keys as a workaround. It can also make wall crawling and mouse controls unresponsive.
Due to the game being unable to use multi-core CPUs correctly, high frame rates can be difficult to achieve on modern systems.
It is important to keep the backup as this fix breaks a couple of missions. You will need to use the capped backup for these missions:
  • Mad Bomber mission 3 - Kicking bombs into the ocean doesn't work because they explode in mid-air.
  • Dragon Tail mission 2 - Stopping the helicopter from dropping doesn't work because it drops too quickly to stop.
  • Dr. Connors mission 1 (after removing the black suit) - When all 3 serum ingredients are collected, the game may crash.
  • Daily Bugle photo mission 2 (Arsenic Candy beauty contest) - The 3rd girl will walk off the stage instead of stopping to pose and the show will never continue.
  • A random side mission involving the Dragon Tails and bombs inside a bank - The bombs will become too sensitive to movement to be taken outside for disposal.
Uncap FPS via debug menu[citation needed]
  1. Download the latest version of RaimiHook
  2. Copy it into the game folder
  3. Use LS click or Insert to activate the debug menu
  4. Go to global --> remove frame-rate cap using space / a
  5. You may need to re-enable the cap during certain sections

Ambient Occlusion

HBAO+[3]
This method only works on Nvidia graphics cards.
  1. Open the Spider-Man 3 profile with Nvidia Profile Inspector. If the profile doesn't exist, create it and add Game.exe to it.
  2. Under the 1 - Compatibility section, change the Ambient Occlusion compatibility value to 0x00000002 (lighter AO) or 0x0000000F (heavier AO) based on your preference.
  3. Under the 5 - Common section, change the Ambient Occlusion setting to High quality.
  4. Under the 5 - Common section, change the Ambient Occlusion usage to Enabled.
  5. Press "Apply Changes" in the top-right corner.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Some minor mouse acceleration is present. Can't be disabled.
Mouse sensitivity
Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended.
Mouse input in menus
No mouse acceleration in menus.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Shares the same option with mouse.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See DualShock 4.
PlayStation button prompts
Use PS4 Buttons Mod.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Local retail release only.
Spanish

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues unresolved

Visible mipmap lines on textures

Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line.

Use dgVoodoo 2 to disable mipmaps.
Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving).
Selecting a resolution multiplier through dgVoodoo may also increase the resolution of some shadow maps.

Game audio disappearing

Caused by minimizing the game. Don't minimize the game or use [Glossary:Windowed#DxWnd|DxWnd]] to force borderless windowed mode. In this case, switching between windows will not cause sound problems.

Issues fixed

Glitched skybox on modern hardware

Disable Fullscreen Effects[4]
  1. Enter the Video Options menu
  2. Set Fullscreen Effects to Off
  3. Apply the changes

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

New Game Plus

While the game offers the option to replay most of the missions using the black suit, there is no actual New Game Plus option. If you want to play the game with all upgrades, you can use a modified save file.

Use modified save file for New Game Plus
  1. Open the folder %USERPROFILE%\Documents\Activision\Spider-Man 3.
  2. Rename or back up the main_save_data file in that folder.
  3. Download one of the save files from here, either the "normal" one for a playthrough with both costumes or "black suit" for a playthrough entirely in the Black Suit.
  4. Place the downloaded file in that folder and name it main_save_data.
  5. Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime-fighting maps.

Switching playable characters

Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER].
However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay:
  • CH_SPIDERMAN (Spider-Man):
    • Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
  • CH_BLACKSUIT (Symbiote Spider-Man):
    • Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
    • Can be used in New Game Plus.
  • CH_PETER (Peter Parker):
    • Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
    • NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
    • Characters won't be speaking outside Photo Mission 2, Movie Mission 1 and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
    • Can be used in New Game Plus.

Green Goblin

  • CH_PLAYERGOBLIN (New Goblin):
    • Same crime fighting gameplay as PlayStation 3 and Xbox 360, except no challenges.
    • Not recommended for use during missions, as his abilities aren't the same and can prevent game progression.

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Debug Menu

Download the latest RaimiHook and put it on the "Spider-Man 3" game folder.

Debug usage without hex editing save data
  1. Global: Allows to increase FPS
  2. Heroes:
    1. Changing Characters and play as one of them including Peter Parker throughout all missions. As for New Goblin, while not recommended to be used in specific Spider-Man-related missions aside from Tutorials, his challenge mission becomes usable while playing as him
    2. Changing the hero's Spawn Point location
    3. New Goblin's Booster setting is separate from God Mode setting
  3. Allows to Freeze Timer
  4. World: Allows to change Changing Daytime, Configure Pedestrians, and Decrease Glass Hour (recommend to decrease to -1) to be able to enter swing/glide outside Manhattan, such as Mecha Bio Con headquarter.
  5. Mission Starter: Can restart previous Missions and re-watch the cutscenes

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000, XP, Vista
Processor (CPU) Intel Pentium 4 2.8 GHz
AMD Athlon XP 2800+ 2.8 GHz
System memory (RAM) 1 GB (2000, XP)
1.5 GB (Vista)
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce 7300 GT
ATI Radeon X1300
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References