User contributions
- 18:35, 17 March 2020 diff hist +854 Neverwinter Nights 2 skip intro direction were incorrect - user config file in mydocs is the only file that gets used. It also linked a neverwinter nights 1 forum post.. And referred to the nwn.ini which is not used. Also added fix for intros complete edition.
- 23:53, 8 March 2020 diff hist -7 NieR: Automata
- 23:43, 8 March 2020 diff hist +75 NieR: Automata →Availability
- 23:38, 8 March 2020 diff hist +10 NieR: Automata →Availability: no longer avail from amazon, while steam doesn't, some sellers do still sell non-GotRHa editions keys
- 04:45, 7 March 2020 diff hist -22 Might & Magic X - Legacy Undo revision 941508 by 90.38.175.18 (talk) Tag: Undo
- 20:47, 1 November 2016 diff hist -9 Sid Meier's Civilization VI destubbed. filled out most pertinent info. Might be nice to link some of the reddit tips on how to edit the lua's for more advanced control options.
- 20:44, 1 November 2016 diff hist +21 Sid Meier's Civilization VI →Audio settings: think this is an interesting note most ppl will like, but yea its not technical so remove if you feel it not noteworthy
- 20:43, 1 November 2016 diff hist +86 Sid Meier's Civilization VI →Audio settings
- 20:40, 1 November 2016 diff hist -148 Sid Meier's Civilization VI →Input settings
- 20:36, 1 November 2016 diff hist +139 Sid Meier's Civilization VI →Video settings
- 15:13, 22 September 2016 diff hist +30 Shadow Warrior (2013) →Video settings
- 22:54, 5 August 2016 diff hist +13 m Glossary:Invert Y-axis →AutoHotKey with Saska: spelling
- 20:16, 11 May 2016 diff hist +313 Final Fantasy V cant really say they are lower quality, since technically they are much higher (full color + higher rez vs 256 color + very low rez), just most players dont like how they look.
- 17:39, 6 March 2016 diff hist +600 Tales of Maj'Eyal all fields filled destubbed
- 05:46, 15 January 2016 diff hist +47 Turok (2015) →Audio settings
- 05:33, 15 January 2016 diff hist -3 Star Wars Battlefront (2015) →Video settings: 4k yes
- 02:33, 1 January 2016 diff hist +22 Turok: Dinosaur Hunter →Other information
- 02:30, 1 January 2016 diff hist +203 Turok: Dinosaur Hunter →Video settings: some notes on unavoidable framerate issues and more
- 02:25, 1 January 2016 diff hist -88 Turok (2015) verified all info is updated to the 2015 release, and a few more notes
- 07:22, 23 December 2015 (diff | hist) . . +826 . . Differences between 1997 retail and recent retail release? on Talk:Turok (2015)
- 07:52, 20 December 2015 diff hist -14 Turok (2015) mmm date template is really limited, and write protected so cant fix it,, will do this instead
- 07:50, 20 December 2015 diff hist +66 Turok (2015) release date fixed
- 07:47, 20 December 2015 diff hist 0 m Turok (2015)
- 07:47, 20 December 2015 diff hist +314 Turok (2015) page only covers the new 2015 release, box art was of the 1997 release, misleading so updated to steam banner
- 07:45, 20 December 2015 diff hist +49 N File:Turok Dinosaur Hunter (2015) cover.jpg Turok Steam header, for the updated 2015 release.
- 15:41, 13 December 2015 diff hist +1 Lightning Returns: Final Fantasy XIII now available
- 23:00, 9 December 2015 diff hist +149 The Witcher 3: Wild Hunt →Input settings: Does support ds4 without ds4windows running, but not have dualshock button prompts. Modders are working on it - prompts exist in game files, but no mod yet exists.
- 12:13, 30 November 2015 diff hist +228 The Elder Scrolls Online →Availability: the reference stated this, but the message here was unclear. fixed
- 12:07, 30 November 2015 diff hist -3 The Elder Scrolls Online →Network: it's an mmo, not applicable
- 12:07, 30 November 2015 diff hist -3 The Elder Scrolls Online →Network
- 12:05, 30 November 2015 diff hist -3 The Elder Scrolls Online →Input settings
- 12:05, 30 November 2015 diff hist +162 The Elder Scrolls Online →Video settings: aa details. sadly no known compat bits for render based aa, so post processing only
- 00:46, 30 November 2015 diff hist +1 Sonic Adventure 2 →Video settings: these two sections conflict with each other. I tested capping with nvidia inspector and it worked fine. Im sure other ways likely work too, so stating vaguely none work is misleading.
- 00:33, 30 November 2015 diff hist +159 Sonic Adventure 2 →Essential improvements: changed to a better method that allows you to enable AA via nvidia inspector/etc.
- 22:40, 28 November 2015 diff hist -4 Sonic Adventure 2 →Input settings: has native support ingame.
- 22:39, 28 November 2015 diff hist +62 Sonic Adventure 2 →Haptic feedback: has ingame option
- 22:38, 28 November 2015 diff hist +85 Sonic Adventure 2 →Video settings: link to borderless gaming
- 21:59, 28 November 2015 diff hist -3 Unreal Tournament 4 →Network: matchmaking is in now, other options probably, tho not tested yet
- 21:57, 28 November 2015 diff hist +104 Unreal Tournament 4 →Audio settings
- 21:53, 28 November 2015 diff hist +47 Unreal Tournament 4 →Input settings
- 21:51, 28 November 2015 diff hist +108 Unreal Tournament 4 →Video settings: This game and UE4 in general does not support render based AA sadly. Options in games are fxaa and "temporal" temporal = taa (both are post processing modes)
- 20:13, 22 November 2015 diff hist +111 Star Wars Battlefront (2015) →Input settings: feel like this one should be a checkmark for not available/disabled by default, cuz green = better right
- 20:08, 22 November 2015 diff hist +60 Star Wars Battlefront (2015) →Network
- 20:04, 22 November 2015 diff hist +61 Star Wars Battlefront (2015) →Audio settings: dolby atmos is greyed out for everyone, to be added in a later patch
- 18:56, 19 November 2015 diff hist +463 Star Wars Battlefront (2015) →Field of view (FOV): Added warning. Try 110 + Speedbike + tap speed boost (further expands fov). Looks like you're going into hyperdrive lol. 100% cant see whats going on, guaranteed explosions!
- 18:51, 19 November 2015 diff hist -15 Star Wars Battlefront (2015) →Configuration file(s) location: incorrectly storage location fixed. Mine are NOT located %USERPROFILE%\Documents. As i've relocated my documents location, and the game is not hard coded to work like that
- 16:31, 20 October 2015 diff hist +17 Transformers: Devastation →Video settings
- 14:36, 1 October 2015 diff hist +259 Final Fantasy Type-0 HD been patched again to include better input support
- 12:30, 24 September 2015 diff hist -146 The Witcher 3: Wild Hunt →Input settings: all supported, most can be seen in the screenshots provided
- 19:11, 18 September 2015 diff hist -177 Final Fantasy Type-0 HD patched today
- 12:59, 17 September 2015 diff hist -111 Final Fantasy Type-0 HD →Input settings
- 16:50, 5 September 2015 (diff | hist) . . +1,464 . . It's downsampling. Don't revert well researched edits. on Talk:Final Fantasy Type-0 HD
- 18:17, 4 September 2015 diff hist +79 Final Fantasy Type-0 HD →Availability: think we should note this for every game on steam, especially ones available on other stores without sound integration
- 18:15, 4 September 2015 diff hist +120 Final Fantasy Type-0 HD →Audio settings: no surround sound sadly, muting the games sound is easy enough, tho not automatic
- 18:11, 4 September 2015 diff hist +333 Final Fantasy Type-0 HD →Input settings: mouse on screen fixed in todays patch, some other notes
- 16:32, 4 September 2015 diff hist +158 Batman: Arkham Knight →System requirements: oh yea plus thats a really weird recommendations since most gtx 760 dont have that much vram
- 16:24, 4 September 2015 diff hist +254 Batman: Arkham Knight →System requirements: looks cleaner like this, plus another note from the publisher about the recommended reqs
- 16:15, 4 September 2015 diff hist +52 Batman: Arkham Knight →Input settings: DS4 controllers work on pc over bluetooth. added ref (totalbiscuits video shows the screen that also claims wireless support) Also think its pretty rad think game supports DS4. Way better controller then the 360s
- 05:20, 4 September 2015 diff hist -136 Batman: Arkham Knight →Video settings: appears to natively support AF in the screenshot now with the update
- 09:22, 26 August 2015 diff hist +192 Glossary:Game data →Windows registry: wrong.
- 09:18, 26 August 2015 diff hist +212 Glossary:Game data →Windows data paths
- 09:16, 26 August 2015 diff hist +307 Glossary:Game data →Windows data paths
- 09:08, 26 August 2015 diff hist +124 Final Fantasy Type-0 HD →Video settings
- 09:04, 26 August 2015 diff hist +411 Final Fantasy Type-0 HD →Input settings
- 08:53, 26 August 2015 (diff | hist) . . +1,283 . . N It's downsampling. Don't revert well researched edits. on Talk:Final Fantasy Type-0 HD
- 08:47, 26 August 2015 diff hist +108 Final Fantasy Type-0 HD Undo revision 187406 by Marioysikax (talk) They are similar, not 100% the same. Downsampling increases the resolution of the 2D parts of a scene also, SSAA does not.
- 17:04, 25 August 2015 diff hist +7 Final Fantasy Type-0 HD →Video settings: apparently is hackable, there is a hack for 21:9 on steam forums, but is complicated
- 16:54, 25 August 2015 diff hist +216 Final Fantasy Type-0 HD →Video settings: Actually uses downsampling, not SSAA. Ref: Durante - the authority on this stuff. Unfortunately doesn't sound like he can fix the resolution issues this time around
- 20:29, 19 August 2015 diff hist -27 Final Fantasy Type-0 HD →Input settings
- 20:27, 19 August 2015 diff hist +3 Final Fantasy Type-0 HD →Video settings
- 01:08, 8 August 2015 diff hist -1 m Blackguards →Availability
- 01:07, 8 August 2015 diff hist -2 Blackguards →Availability: actually nevermind, the amazon link has no retail verison available, instead they sell steam keys and a their own digital verison with unspecified drm (dont think amazon sells games digitally drm free, they wont even sell to canadians,)
- 01:03, 8 August 2015 diff hist +56 Blackguards →Availability: changed table to match note.
- 03:30, 28 July 2015 diff hist +6 The Witcher 3: Wild Hunt →Availability
- 03:30, 28 July 2015 diff hist +7 The Witcher 3: Wild Hunt →Availability: the soundtrack in mp3/flac is included in the steam edition too (not sure if pre order only), but yea gog has other exclusives like videos
- 04:54, 26 July 2015 diff hist +7 The Witcher 3: Wild Hunt →Middleware
- 04:53, 26 July 2015 diff hist -14 The Witcher 3: Wild Hunt →Input settings: control remap with mods. Not applicable to a high fidelity huge 3d game, no one would want to play it with such input
- 04:49, 26 July 2015 diff hist +116 The Witcher 3: Wild Hunt →Video settings: fxaa issue
- 04:45, 26 July 2015 diff hist +14 The Witcher 3: Wild Hunt →Availability: gog keys
- 20:52, 22 July 2015 diff hist +386 Star Wars: Knights of the Old Republic II - The Sith Lords New major update just released - made it much more clear that the new steamworks version is the way to go. And fixed amazon version - it does not include a steam key or steamworks drm. One amazon review claims securom, but unverified
- 20:32, 4 July 2015 diff hist +35 The Elder Scrolls IV: Oblivion direct-linking mods. Will be useful if nexusmods dns redirect goes down again (and saves some time)
- 16:51, 12 June 2015 diff hist +75 Alien Shooter expansion rls dates added. Source: https://www.zoom-platform.com/#store-alien-shooter-the-experiment . Sorry it looks bad, can't figure out how to edit the embedded series template, and it was locked with no documentation
- 16:41, 12 June 2015 diff hist +70 Alien Shooter was unclear which expansion was first or 2nd, even in the game, so researched and noted
- 04:39, 12 June 2015 diff hist -9 Alien Shooter: Revisited →Video settings
- 04:38, 12 June 2015 diff hist +34 Alien Shooter: Revisited →Audio settings
- 04:37, 12 June 2015 diff hist +31 Alien Shooter: Revisited →Input settings: remapping is in this verison, and works well
- 04:35, 12 June 2015 diff hist +117 Alien Shooter →Availability: steam versions inferior, odd since it came out after the gog one
- 04:31, 12 June 2015 diff hist +69 Alien Shooter: Revisited →Availability
- 04:25, 12 June 2015 diff hist +20 Alien Shooter: Revisited →Availability
- 04:22, 12 June 2015 diff hist +865 Alien Shooter: Revisited →Video settings: HFR supported, better notes on widescreen support/vsync
- 19:32, 15 December 2014 diff hist +39 Wolfenstein: The New Order →Disable post process effects: haven't tested, but using a positive value here doesn't sound right for disabling. Also lists 0 at the dsogaming reference
- 16:23, 26 November 2014 diff hist -4 Dragon Age: Inquisition →Network: not really a campaign like the single player
- 16:17, 26 November 2014 diff hist +81 Dragon Age: Inquisition →Video settings
- 15:38, 22 November 2014 diff hist +17 Dragon Age: Inquisition →Audio settings
- 12:52, 16 March 2014 diff hist +56 The big list of DRM-free games on Steam →Other: fixed some grammer for withcer/witcher 2 DRM-free backup copies
- 12:56, 15 March 2014 diff hist -1 m Serious Sam 2 →Video settings
- 12:55, 15 March 2014 diff hist +45 Serious Sam 2 →Video settings: widescreens not natively supported, note added for how to
- 12:52, 15 March 2014 diff hist +142 Serious Sam 2 →Field of view (FOV): changed to reflect the WSGF solution, which worked for me. This was outdated and incorrect (config file is not sam2.ini) and while the option was different, I think they result in the same affect.
- 12:45, 15 March 2014 diff hist -15 Serious Sam 2 →Input settings: sensitivity in the options menu actually refers to mouse sensitivity, so not relevant here.