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Topic on Talk:Turok (2015)

Differences between 1997 retail and recent retail release?

4
Marioysikax (talkcontribs)
New features include: 
- Support for high resolutions, and widescreen 
- Improved gameplay and level design 
- OpenGL for video backend to provide portability and support for vertical sync 
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more 
- Ability to freely rebind all keyboard, mouse, and gamepad inputs 
- Steam Achievements

http://steamcommunity.com/app/405820/discussions/0/494632506577306767/

Even though from screenshots you would assume games are near identical with few tweaks, to me it seems like there are some under the hood differences which would require seperate articles. As I don't own neither one of the games for PC can't confirm though.

Blackbird (talkcontribs)

Hmm maybe it should be split since Crazy Taxi has separate pages too. IDK.

Eleventeen (talkcontribs)

Yea there are huge tech difference:

  • 1997 release has broken mouse support, either emulates a joystick or has severe mouse acceleration, either way it's not nice to play, and the manually strongly recommends a gamepad
  • 1997 release has poor performance, pretty much regardless of hardware. It seems to lag the same way the n64 release did, you plain can't get 60 fps on d3d renderer no matter what. The glide rendered supposedly you can though i never tested it.
  • 2015 has an entirely new engine built from the ground up by 1 guy, called Kex engine. Run OpenGL and is most similar to ID Tech 2/3 in terms of how he designed it, but pretty sure its all original code. Due to the new engine lots of things feel/work differently.
  • Other obvious stuff mentioned, runs smoothly at 4k/60fps on modern hardware, looks much nicer.
Marioysikax (talkcontribs)

Yeah, Bad Sectors edit to the article convinced that there's so much differences it's better to just seperate articles instead of trying to mush them together and then trying to seperate them later.