Difference between revisions of "Resident Evil 4 Ultimate HD Edition"
(added 60 FPS issues list) |
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'''Key points''' | '''Key points''' | ||
− | {{ii}} | + | {{ii}} The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS. See [[#Differences when running the game at 60 FPS|Issues unresolved]]. |
− | + | {{++}} Some improved textures over previous versions. The [[#Resident Evil 4 HD Project|Resident Evil 4 HD Project]] is highly recommended. | |
− | {{++}} Some improved textures over previous versions. | + | {{--}} Mouse controls are hit-or-miss. While they work fine for some, others experience issues such as unresponsiveness, possibly to the extent of being unplayable.<ref>[https://steamcommunity.com/app/254700/discussions/0/135512625249159191/ GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions]</ref><ref>[https://steamcommunity.com/app/254700/discussions/0/35221031620740948/ Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions]</ref><ref>[https://steamcommunity.com/app/254700/discussions/0/154644519323714055/ Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions]</ref> See [[#Mouse aiming problems|mouse aiming problems]] for potential fixes. A controller is recommended. |
− | {{--}} Mouse controls are hit-or-miss. While they work fine for some, others experience issues such as unresponsiveness, possibly to the extent of being unplayable.<ref>[https://steamcommunity.com/app/254700/discussions/0/135512625249159191/ GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions]</ref><ref>[https://steamcommunity.com/app/254700/discussions/0/35221031620740948/ Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions]</ref><ref>[https://steamcommunity.com/app/254700/discussions/0/154644519323714055/ Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions]</ref> See [[#Mouse aiming problems|mouse aiming problems]] for potential fixes. | ||
{{--}} Positional audio is hit-or-miss; many sound effects are mono.{{cn|date=October 2016}} | {{--}} Positional audio is hit-or-miss; many sound effects are mono.{{cn|date=October 2016}} | ||
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|vsync notes = Enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = Enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Originally designed for 30 FPS; see [[#Differences when running the game at 60 FPS|Differences when running the game at 60 FPS]]. |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Frame rate | + | |120 fps notes = Frame rate can be set to 30 or 60 FPS. Game's speed is bound to the frame rate. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 163: | Line 162: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).<ref name="re4hd"/> | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
Line 411: | Line 411: | ||
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Differences when running the game at 60 FPS=== | ||
+ | {{ii}} The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS. | ||
+ | |||
+ | * The game engine cannot skip frames, which means if it can't maintain locked 60 (or 30) FPS, it will run in slow motion.<ref>[https://www.youtube.com/watch?v=utc9ogq2fys Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube]</ref> | ||
+ | * The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.<ref>[https://steamcommunity.com/app/254700/discussions/0/1621724915820619962/ QTE not working :: resident evil 4 / biohazard 4 General Discussions]</ref> | ||
+ | * Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.<ref>[https://www.eurogamer.net/articles/digitalfoundry-2016-resident-evil-4-remastered-face-off Face-Off: Resident Evil 4 Remastered • Eurogamer.net]</ref> | ||
+ | * All effects generated by animated textures (flames, for example) are still running at 30 FPS.<ref name="re4hd">[http://www.re4hd.com/?page_id=6064 Instructions and Download | Resident Evil 4 HD Project]</ref> | ||
+ | * The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.<ref>[https://www.youtube.com/watch?v=50DzMInXku0&t=454 resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube]</ref> | ||
+ | * Minor differences in the spawn behavior of some enemies/areas.<ref>[https://www.youtube.com/watch?v=G39L_BxZVJg RE4 Steam - 15 enemies on Village - YouTube]</ref> | ||
+ | * The Black Knights' death animation runs twice as fast at 60 FPS.<ref>[https://www.youtube.com/watch?v=r8rWkXBqDOs Resident Evil 4 UHD animations with Double speed in 60 FPS - YouTube]</ref> | ||
+ | * Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.<ref>[https://www.youtube.com/watch?v=PcBi8p3z7cw Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube]</ref> | ||
==Issues fixed== | ==Issues fixed== | ||
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{{ii}} Some players have reported problems using the mouse to aim their weapon.{{cn|date=2017}} This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. | {{ii}} Some players have reported problems using the mouse to aim their weapon.{{cn|date=2017}} This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level. | ||
− | ===Can't pass | + | ===Can't pass QTEs=== |
{{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as you can might still not pass the QTE. This is because of botched 60 FPS support, requiring QTEs to be mashed faster.{{cn|date=2017}} Try changing it to 30FPS, or use Cheat Engine, attach the process, Speed Hack it to 0.5, thus giving you more time to press the button. After the QTE, simply exit Cheat Engine and continue the game. Another tip is to mash the button even before the prompt appears. | {{ii}} In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as you can might still not pass the QTE. This is because of botched 60 FPS support, requiring QTEs to be mashed faster.{{cn|date=2017}} Try changing it to 30FPS, or use Cheat Engine, attach the process, Speed Hack it to 0.5, thus giving you more time to press the button. After the QTE, simply exit Cheat Engine and continue the game. Another tip is to mash the button even before the prompt appears. | ||
Revision as of 07:38, 30 September 2019
Cover image missing, please upload it | |
Developers | |
---|---|
Capcom | |
Windows | QLOC |
Release dates | |
Windows | February 28, 2014 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS. See Issues unresolved.
- Some improved textures over previous versions. The Resident Evil 4 HD Project is highly recommended.
- Mouse controls are hit-or-miss. While they work fine for some, others experience issues such as unresponsiveness, possibly to the extent of being unplayable.[1][2][3] See mouse aiming problems for potential fixes. A controller is recommended.
- Positional audio is hit-or-miss; many sound effects are mono.[citation needed]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Ambient occlusion mod
- This is a mod which adds AO. You have to disable AA to get it to work, but you can add SMAA in with ReShade. It doesn't work with cutscenes.
- Please note that AO can be very taxing on the framerate, and you may have to choose between AO and 60 FPS. If you choose AO due to the framerate hit, then change it to 30 FPS in the game's settings.
- For more information, see this.
To install, extract this to the game's Bin32 folder.
Open d3d9.ini with notepad, and change the four paths to where RE4 is located. Chances are, it should be:
- EffectSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Resident Evil 4\Bin32\reshade-shaders\Shaders
- TextureSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Resident Evil 4\Bin32\reshade-shaders\Textures
- PresetFiles=C:\Program Files (x86)\Steam\steamapps\common\Resident Evil 4\Bin32\AO.ini
- ScreenshotPath=C:\Program Files (x86)\Steam\steamapps\common\Resident Evil 4\Bin32
Resident Evil 4 HD Project
- Resident Evil 4 HD Project is a mod aiming to revise the textures of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game
- Current version was released July 13, 2018, which basically covers the vast majority of the environments. A trailer with comparisons is here. These are still yet to come: Characters, enemies, background files, and some effects (blood, fire) and lighting retouchments. There is no release date for the next version.
How to install HD Project[4] |
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Notes
|
Natural Gradient Mod
- This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
How to install Natural Gradient Mod[5] |
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Notes
|
Film Grain Removal Mod
- This mod removes the film grain effect present in the game.
- Now is compatible with the DualShock button mod, Just download this variant.
How to use Film Grain Removal mod[6] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Capcom\RE4\ <path-to-game>\BIO4\input.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\254700\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254700/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).[7]
Field of view (FOV)
- Even though Flawless Widescreen claims it supports Resident Evil 4, it does not work past patch 1.0.2; a modified plugin is required to support later versions.
Unofficial Flawless Widescreen FOV patch by λ[8] |
---|
|
NOTE: This method below is meant for 1.0.6, not 1.1.0. It will probably not work on 1.1.0, while the above method likely will.
Change FOV with Cheat Engine[9] |
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|
Anisotropic filtering (AF)
Change sample rate[citation needed] |
---|
|
Vertical sync (Vsync)
Disable Vsync[citation needed] |
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|
Input settings
Input settings with Xbox 360 and DualShock 4 controllers connected.
DualShock Button Prompts
- This mod adds PlayStation buttons. Cannot be used alongside with the film grain removal mod. Original post here.
- Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with DualShock 4. Use of XInput wrapper is required.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only certain parts have subtitles that can't be turned off. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Spanish | ||||
Russian | Fan translation by «ZoG Forum Team». | |||
Brazilian Portuguese | Fan translation: here, Fan audio: here. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Resident Evil 4 Ultimate HD Edition. |
Issues unresolved
Differences when running the game at 60 FPS
- The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS.
- The game engine cannot skip frames, which means if it can't maintain locked 60 (or 30) FPS, it will run in slow motion.[10]
- The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.[11]
- Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.[12]
- All effects generated by animated textures (flames, for example) are still running at 30 FPS.[7]
- The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.[13]
- Minor differences in the spawn behavior of some enemies/areas.[14]
- The Black Knights' death animation runs twice as fast at 60 FPS.[15]
- Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.[16]
Issues fixed
Random slow downs
- If you're playing the game and it suddenly slows down, load the map and exit.[citation needed]
Mouse aiming problems
- Some players have reported problems using the mouse to aim their weapon.[citation needed] This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level.
Can't pass QTEs
- In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as you can might still not pass the QTE. This is because of botched 60 FPS support, requiring QTEs to be mashed faster.[citation needed] Try changing it to 30FPS, or use Cheat Engine, attach the process, Speed Hack it to 0.5, thus giving you more time to press the button. After the QTE, simply exit Cheat Engine and continue the game. Another tip is to mash the button even before the prompt appears.
Crashes
Stop "Touch Keyboard and Handwriting Panel Service" Windows service[citation needed] |
---|
|
Disable Bitdefender antivirus[17] |
---|
|
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | Vista, 7, 8 |
Processor (CPU) | AMD Athlon X2 2.8 GHz Intel Core 2 Duo 2.4 GHz |
AMD Phenom II X4 3 GHz Intel Core 2 Quad 2.7 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce 8800 GTS AMD Radeon HD 4850 | Nvidia GeForce GTX 560 |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions
- ↑ Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions
- ↑ Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions
- ↑ Instructions for Automated Installation - Resident Evil 4 HD Project - last accessed on July 12, 2018
- ↑ Verified by User:AmethystViper on October 1, 2016
- ↑ Remove Film Grain Effect - Resident Evil Modding Forum - last accessed on October 1, 2016
- ↑ 7.0 7.1 Instructions and Download | Resident Evil 4 HD Project
- ↑ FOV / Flawless Widescreen FIXED! :: resident evil 4 / biohazard 4 General Discussions
- ↑ FOV Fixed Again! :: resident evil 4 / biohazard 4 General Discussions
- ↑ Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube
- ↑ QTE not working :: resident evil 4 / biohazard 4 General Discussions
- ↑ Face-Off: Resident Evil 4 Remastered • Eurogamer.net
- ↑ resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube
- ↑ RE4 Steam - 15 enemies on Village - YouTube
- ↑ Resident Evil 4 UHD animations with Double speed in 60 FPS - YouTube
- ↑ Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube
- ↑ Capcom - potential crash solution