Difference between revisions of "Psychonauts 2"
From PCGamingWiki, the wiki about fixing PC games
(Combining identical references, placing the "dubious" template next to the first, as the guidelines require at least one more report confirming a statement.) |
(→Input: Added PS button prompts workaround) |
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(60 intermediate revisions by 28 users not shown) | |||
Line 6: | Line 6: | ||
{{Infobox game/row/publisher|Xbox Game Studios}} | {{Infobox game/row/publisher|Xbox Game Studios}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.26.1.0|ref=<ref>{{Refcheck|user=Baronsmoki|date=2021-12-06}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 25, 2021}} | {{Infobox game/row/date|Windows|August 25, 2021}} | ||
− | {{Infobox game/row/date|OS X| | + | {{Infobox game/row/date|OS X|May 24, 2022}} |
− | {{Infobox game/row/date|Linux| | + | {{Infobox game/row/date|Linux|May 24, 2022}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|psychonauts-2|89}} | {{Infobox game/row/reception|Metacritic|psychonauts-2|89}} | ||
− | {{Infobox game/row/reception|OpenCritic|7404/psychonauts-2| | + | {{Infobox game/row/reception|OpenCritic|7404/psychonauts-2|89}} |
{{Infobox game/row/reception|IGDB|psychonauts-2|87}} | {{Infobox game/row/reception|IGDB|psychonauts-2|87}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 33: | Line 33: | ||
|official site= https://www.doublefine.com/games/psychonauts-2 | |official site= https://www.doublefine.com/games/psychonauts-2 | ||
|hltb = 61442 | |hltb = 61442 | ||
− | | | + | |lutris = psychonauts-2 |
− | |mobygames = | + | |mobygames = 170037 |
+ | |strategywiki = Psychonauts 2 | ||
|wikipedia = Psychonauts 2 | |wikipedia = Psychonauts 2 | ||
|winehq = | |winehq = | ||
Line 54: | Line 55: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| GOG.com | psychonauts_2 | DRM-free | | + | {{Availability/row| GOG.com | psychonauts_2 | DRM-free | | | Windows, OS X, Linux }} |
− | {{Availability/row| Humble | psychonauts-2 | DRM-free | | + | {{Availability/row| Humble | psychonauts-2 | DRM-free | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | GOG.com, Steam | Windows, OS X, Linux }} |
− | {{Availability/row| Microsoft Store | 9nbr2vxt87sj | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. | + | {{Availability/row| MacApp | id1591501607 | MacApp | | | OS X }} |
− | {{Availability/row| Steam | 607080 | | + | {{Availability/row| Microsoft Store | 9nbr2vxt87sj | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. Included with {{Store feature|Xbox Game Pass}}. | | Windows }} |
+ | {{Availability/row| Steam | 607080 | DRM-free | | | Windows, OS X, Linux }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]]. | ||
}} | }} | ||
Line 63: | Line 79: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete video files|fix= | {{Fixbox|description=Delete video files|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\Psychonauts2\Content\Movies}}. |
− | # Delete or rename all DF20_*.mp4 and P2UnrealLogo_*.mp4 files. | + | # Delete or rename all {{file|DF20_*.mp4}} and {{file|P2UnrealLogo_*.mp4}} files. |
}} | }} | ||
Line 72: | Line 88: | ||
{{Game data/config|Windows|{{P|localappdata}}\Psychonauts2\Saved\Config\WindowsNoEditor\}} | {{Game data/config|Windows|{{P|localappdata}}\Psychonauts2\Saved\Config\WindowsNoEditor\}} | ||
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\}} | {{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\}} | ||
+ | {{Game data/config|OS X|}} | ||
+ | {{Game data/config|Linux|}} | ||
}} | }} | ||
+ | {{XDG|unknown}} | ||
===Save game data location=== | ===Save game data location=== | ||
Line 78: | Line 97: | ||
{{Game data/saves|Windows|{{P|localappdata}}\Psychonauts2\Saved\SaveGames\}} | {{Game data/saves|Windows|{{P|localappdata}}\Psychonauts2\Saved\SaveGames\}} | ||
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\}} | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\}} | ||
+ | {{Game data/saves|OS X|{{P|osxhome}}/Library/Containers/com.doublefine.psychonauts2/Data/Library/Application Support/Epic/Psychonauts2/Saved/}} | ||
+ | {{Game data/saves|Linux|{{P|linuxhome}}/.config/Epic/Psychonauts2/}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 130: | Line 151: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS or Unlimited. | + | |120 fps notes = Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited.<br>Some physics-objects are locked to 60FPS.{{cn|date=September 2021}} |
|hdr = false | |hdr = false | ||
− | |hdr notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-25|comment= Tested after changing <code>bUseHDRDisplayOutput</code> in {{file|GameUserSettings.ini}} from <code>False</code> to <code>True</code> while playing on a 4K HDR television with HDR enabled through Windows HD Color. The game reverted the change back to <code>False</code> upon boot-up.}}</ref> | + | |hdr notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-25|comment=Tested after changing <code>bUseHDRDisplayOutput</code> in {{file|GameUserSettings.ini}} from <code>False</code> to <code>True</code> while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back to <code>False</code> upon boot-up.}}</ref> |
|ray tracing = false | |ray tracing = false | ||
− | |ray tracing notes = <ref>{{Refurl|url=https://www.trustedreviews.com/reviews/psychonauts-2|title=Psychonauts 2 Review - Trusted Reviews|date=2021-08-25|snippet=The game does not support next generation ray tracing lighting effects.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Tested by forcing raytracing in {{file|Engine.ini}} and using [[Engine: | + | |ray tracing notes = <ref>{{Refurl|url=https://www.trustedreviews.com/reviews/psychonauts-2|title=Psychonauts 2 Review - Trusted Reviews|date=2021-08-25|snippet=The game does not support next generation ray tracing lighting effects.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Tested by forcing raytracing in {{file|Engine.ini}} and using [[Engine:Unreal Engine 4#Enable developer console|the unlocked console]] to alternate the <code>r.RayTracing.ForceAllRayTracingEffects</code> variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.}}</ref> |
|color blind = true | |color blind = true | ||
|color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available. | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available. | ||
Line 142: | Line 163: | ||
{{Image|Psychonauts 2 Controls Settings.png|Input settings}} | {{Image|Psychonauts 2 Controls Settings.png|Input settings}} | ||
{{Image|Psychonauts 2 Gamepad Bindings (Default).png|Gamepad layout (Default)}} | {{Image|Psychonauts 2 Gamepad Bindings (Default).png|Gamepad layout (Default)}} | ||
+ | |||
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
Line 166: | Line 188: | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = Xbox gamepads are not fully supported on macOS.<ref>{{Refurl|url=https://store.steampowered.com/news/app/607080/view/3219522887334586227|title=Steam News - Psychonauts 2 - Latest Update Released|date=2022-05-24|snippet=Xbox gamepads are not fully supported.}}</ref> |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualShock 4, DualSense |
− | | | + | |playstation controllers notes = Wired only |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = DualShock 4 button prompts only.<ref name="refcheck Rct3guy">{{Refcheck|user=Rct3guy|date=2021-11-01|comment=Tested wired}}</ref> <br/><br/>See the [https://steamcommunity.com/sharedfiles/filedetails/?id=2587888616 related Steam guide] or [[#Force PlayStation button prompts|Force PlayStation button prompts]] to get DualShock prompts using Bluetooth. | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired, dongle | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 192: | Line 219: | ||
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
− | |simultaneous input notes = | + | |simultaneous input notes = Gamepad Button prompts get prioritized when Gamepad Input is active. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 203: | Line 230: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Force PlayStation button prompts=== | ||
+ | {{Fixbox|description=Modify Game.ini|ref=<ref>{{Refcheck|user=Waschbär|date=2024-04-07|comment=Workaround for getting PS prompts without DS4Windows or Steam on Linux for example}}</ref>|collapsed=yes|fix= | ||
+ | # Go to the [[#Game data|Configuration file(s) location]]. | ||
+ | # Open the {{file|Game.ini}} file with Notepad or other text editor. | ||
+ | # Add the following code and save the file: | ||
+ | <pre>[/Script/Psychonauts2UI.P2UIInputImageSettings] | ||
+ | m_TypeToImages[1]=(m_KeyToImage=((Gamepad_DPad_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadUp.btn_dpadUp),(Gamepad_DPad_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadDwn.btn_dpadDwn),(Gamepad_DPad_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadRt.btn_dpadRt),(Gamepad_DPad_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadLft.btn_dpadLft),(Gamepad_Special_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_options.btn_options),(Gamepad_FaceButton_Bottom, /Game/UI/UITextures/ButtonPrompts/PS/btn_cross.btn_cross),(Gamepad_FaceButton_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_circle.btn_circle),(Gamepad_FaceButton_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_square.btn_square),(Gamepad_FaceButton_Top, /Game/UI/UITextures/ButtonPrompts/PS/btn_triangle.btn_triangle),(Gamepad_LeftShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftOne.btn_leftOne),(Gamepad_RightShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightOne.btn_rightOne),(Gamepad_LeftTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo),(Gamepad_LeftStick_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft.btn_leftStick_lft),(Gamepad_LeftStick_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_rt.btn_leftStick_rt),(Gamepad_LeftStick_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_up.btn_leftStick_up),(Gamepad_LeftStick_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn.btn_leftStick_dwn),(Gamepad_LeftX, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft_rt.btn_leftStick_lft_rt),(Gamepad_RightX, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_lft_rt.btn_rightStick_lft_rt),(Gamepad_LeftY, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn_up_old.btn_leftStick_dwn_up_old),(Gamepad_Left2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_allDirections.btn_leftStick_allDirections),(Gamepad_Right2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_allDirections.btn_rightStick_allDirections),(Gamepad_LeftThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_press.btn_leftStick_press),(Gamepad_RightThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_press.btn_rightStick_press),(Gamepad_Special_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_trackPad.btn_trackPad),(Gamepad_LeftTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo)))</pre> | ||
}} | }} | ||
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|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added on the 17/08/2022 patch.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-10|comment=https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes}}</ref> | ||
|fan = | |fan = | ||
}} | }} | ||
Line 268: | Line 312: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added on the 24/05/2022 patch.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-10|comment=https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes}}</ref> | ||
+ | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Added on the 24/05/2022 patch.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-10|comment=https://support.doublefine.com/knowledgebase/articles/1979301--psy2-patch-notes}}</ref> | ||
|fan = | |fan = | ||
}} | }} | ||
Line 287: | Line 347: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 12 | + | |direct3d versions = 11, 12 |
− | |direct3d notes = | + | |direct3d notes = It defaults to D3D11 on systems that do not support D3D12.<br />Can be forced to run on D3D11 using the <code>-dx11</code> [[Glossary:Command line arguments|command line argument]].<br />The Microsoft Store version only supports Direct3D 12.<ref name="DX11">{{Refurl|url=https://steamcommunity.com/app/607080/discussions/0/3047235828272889458/|title=Steam Users' Forum - PSA If you get stuttering give DX11 mode a try|date=2021-08-25}}</ref><ref>{{Refcheck|user=Rose|date=2021-08-25|comment=RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 305: | Line 365: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 5 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = false |
− | |macos 64-bit app | + | |macos intel 64-bit app = true |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= false |
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
+ | |linux arm app = false | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 320: | Line 383: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX, APEX |
− | |physics notes = | + | |physics notes = PhysX v3.4.0, APEX 1.4.0 |
|audio = Wwise | |audio = Wwise | ||
|audio notes = | |audio notes = | ||
Line 358: | Line 421: | ||
|recVRAM = 6 GB | |recVRAM = 6 GB | ||
|recDX = 12 | |recDX = 12 | ||
− | | | + | }} |
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |minOS = 12 | ||
+ | |minCPU = Intel Core i5-7500 | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = 30 GB | ||
+ | |minGPU = AMD Radeon Pro 570 | ||
+ | |minVRAM = 2 GB | ||
+ | |||
+ | |recOS = 12.3 | ||
+ | |recCPU = Intel Core i9-9880H | ||
+ | |recRAM = 16 GB | ||
+ | |recHD = | ||
+ | |recGPU = Nvidia GeForce GTX 1660 Ti | ||
+ | |recVRAM = 6 GB | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Linux | ||
+ | |minOS = Ubuntu 20.04 LTS | ||
+ | |minCPU = Intel Core i3-3225 | ||
+ | |minCPU2 = AMD Phenom II X6 1100T | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = 30 GB | ||
+ | |minGPU = Nvidia GeForce GTX 1050 | ||
+ | |minGPU2 = AMD Radeon RX 560 | ||
+ | |minVRAM = 2 GB | ||
+ | |||
+ | |recOS = Ubuntu 22.04 LTS | ||
+ | |recCPU = Intel Core i7-7700K | ||
+ | |recCPU2 = AMD Ryzen 5 1600 | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = Nvidia GeForce GTX 1060 | ||
+ | |recGPU2 = AMD Radeon RX 580 | ||
+ | |recVRAM = 6 GB | ||
}} | }} | ||
{{References}} | {{References}} | ||
− | + | {{GOG.com Enhancement Project}} |
Latest revision as of 08:40, 7 April 2024
Developers | |
---|---|
Double Fine Productions | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 25, 2021 |
macOS (OS X) | May 24, 2022 |
Linux | May 24, 2022 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Supernatural |
Series | Psychonauts |
Psychonauts | |
---|---|
Psychonauts | 2005 |
Psychonauts in the Rhombus of Ruin | 2018 |
Psychonauts 2 | 2021 |
Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version. | |||
Mac App Store | ||||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Essential improvements
Skip intro videos
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\ |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\ |
macOS (OS X) | $HOME/Library/Containers/com.doublefine.psychonauts2/Data/Library/Application Support/Epic/Psychonauts2/Saved/ |
Linux | $HOME/.config/Epic/Psychonauts2/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Cutscenes are pillarboxed to a 16:9 aspect ratio.[3] Use the related PCGW community tools as a workaround. |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Changes with the texture quality setting. | ||
Anti-aliasing (AA) | Options for FXAA and TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited. Some physics-objects are locked to 60FPS.[citation needed] |
||
High dynamic range display (HDR) | [5] | ||
Ray tracing (RT) | [6][7] | ||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Mouse Camera Sensitivity". | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base. | |
Controller sensitivity | Referred to as "Controller Camera Sensitivity". | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Xbox gamepads are not fully supported on macOS.[8] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Wired only |
|
---|---|---|
PlayStation button prompts | DualShock 4 button prompts only.[9] See the related Steam guide or Force PlayStation button prompts to get DualShock prompts using Bluetooth. |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Gamepad Button prompts get prioritized when Gamepad Input is active. |
Force PlayStation button prompts
Modify Game.ini[10] |
---|
[/Script/Psychonauts2UI.P2UIInputImageSettings] m_TypeToImages[1]=(m_KeyToImage=((Gamepad_DPad_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadUp.btn_dpadUp),(Gamepad_DPad_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadDwn.btn_dpadDwn),(Gamepad_DPad_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadRt.btn_dpadRt),(Gamepad_DPad_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_dpadLft.btn_dpadLft),(Gamepad_Special_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_options.btn_options),(Gamepad_FaceButton_Bottom, /Game/UI/UITextures/ButtonPrompts/PS/btn_cross.btn_cross),(Gamepad_FaceButton_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_circle.btn_circle),(Gamepad_FaceButton_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_square.btn_square),(Gamepad_FaceButton_Top, /Game/UI/UITextures/ButtonPrompts/PS/btn_triangle.btn_triangle),(Gamepad_LeftShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftOne.btn_leftOne),(Gamepad_RightShoulder, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightOne.btn_rightOne),(Gamepad_LeftTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTrigger, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo),(Gamepad_LeftStick_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft.btn_leftStick_lft),(Gamepad_LeftStick_Right, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_rt.btn_leftStick_rt),(Gamepad_LeftStick_Up, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_up.btn_leftStick_up),(Gamepad_LeftStick_Down, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn.btn_leftStick_dwn),(Gamepad_LeftX, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_lft_rt.btn_leftStick_lft_rt),(Gamepad_RightX, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_lft_rt.btn_rightStick_lft_rt),(Gamepad_LeftY, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_dwn_up_old.btn_leftStick_dwn_up_old),(Gamepad_Left2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_allDirections.btn_leftStick_allDirections),(Gamepad_Right2D, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_allDirections.btn_rightStick_allDirections),(Gamepad_LeftThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftStick_press.btn_leftStick_press),(Gamepad_RightThumbstick, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightStick_press.btn_rightStick_press),(Gamepad_Special_Left, /Game/UI/UITextures/ButtonPrompts/PS/btn_trackPad.btn_trackPad),(Gamepad_LeftTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_leftTwo.btn_leftTwo),(Gamepad_RightTriggerAxis, /Game/UI/UITextures/ButtonPrompts/PS/btn_rightTwo.btn_rightTwo))) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Main, Music, SFX, Voice, and Ambient. | |
Surround sound | Plays up to 7.1.[11] | |
Subtitles | Optional accessibility features, such as larger subtitles and increased font legibility, are available. | |
Closed captions | Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Added on the 17/08/2022 patch.[12] | |||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | Added on the 24/05/2022 patch.[13] | |||
Spanish | ||||
Latin American Spanish | Added on the 24/05/2022 patch.[14] |
Issues fixed
Stuttering
Run the game with the -dx11 command line argument.[15][dubious – discuss] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | It defaults to D3D11 on systems that do not support D3D12. Can be forced to run on D3D11 using the -dx11 command line argument.The Microsoft Store version only supports Direct3D 12.[15][16][17] |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 12 | 12.3 |
Processor (CPU) | Intel Core i5-7500 | Intel Core i9-9880H |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon Pro 570 2 GB of VRAM | Nvidia GeForce GTX 1660 Ti 6 GB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 20.04 LTS | Ubuntu 22.04 LTS |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1.0[1]
References
- ↑ Verified by User:Baronsmoki on 2021-12-06
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-25
- Tested after changing
bUseHDRDisplayOutput
inGameUserSettings.ini
fromFalse
toTrue
while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back toFalse
upon boot-up.
- Tested after changing
- ↑ Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
- "The game does not support next generation ray tracing lighting effects."
- ↑ Verified by User:Expack3 on 2021-08-25
- Tested by forcing raytracing in
Engine.ini
and using the unlocked console to alternate ther.RayTracing.ForceAllRayTracingEffects
variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.
- Tested by forcing raytracing in
- ↑ Steam News - Psychonauts 2 - Latest Update Released - last accessed on 2022-05-24
- "Xbox gamepads are not fully supported."
- ↑ Verified by User:Rct3guy on 2021-11-01
- Tested wired
- ↑ Verified by User:Waschbär on 2024-04-07
- Workaround for getting PS prompts without DS4Windows or Steam on Linux for example
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ Verified by User:DarkSonicPT on 2023-03-10
- ↑ 15.0 15.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
- ↑ Verified by User:Rose on 2021-08-25
- RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
- ↑ Verified by User:Expack3 on 2021-08-25
- Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.