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Difference between revisions of "Persona 3 Reload"

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Revision as of 21:15, 20 February 2024

This page is for the 2024 remake of the original PlayStation 2 game. For the re-release of the reworked Portable version, see Persona 3 Portable.

Persona 3 Reload
Persona 3 Reload cover
Developers
Atlus
P-Studio
Windows Xeen[1]
Publishers
Sega
Engines
Unreal Engine 4[Note 1]
Release dates
Windows February 2, 2024
Reception
Metacritic 89
OpenCritic 89
IGDB 92
Taxonomy
Monetization One-time game purchase, DLC
Modes Singleplayer
Pacing Turn-based
Perspectives Cinematic camera, Third-person
Controls Direct control, Menu-based
Genres JRPG
Art styles Anime
Themes Japan, Supernatural
Series Persona
Persona 3 Reload on HowLongToBeat
Persona 3 Reload on IGDB
Persona 3 Reload guide on StrategyWiki
Persona 3 Reload on MobyGames
Persona 3 Reload on Wikipedia
Persona
Subseries of Megami Tensei
Megami Ibunroku Persona 1999
Persona 4 Golden 2020
Persona 5 Strikers 2021
Persona 4 Arena Ultimax 2022
Persona 5 Royal 2022
Persona 3 Portable 2023
Megami Ibunroku Persona: Ikuu no Tou Hen 2023
Persona 5 Tactica 2023
Persona 3 Reload 2024

Persona 3 Reload is a JRPG in the Persona series developed by Atlus and published by Sega. It serves as a remake of the 2006 PlayStation 2 game Persona 3 and is also the first game in the Persona series to use the Unreal Engine.[3]

The game was released on February 2, 2024 on the Microsoft Store and Steam, following an announcement in June 2023. While the game includes improvements to the gameplay and presentation to make it more alike Persona 5 Royal, it also forgoes content that was introduced in the previous re-releases of Persona 3, Persona 3 FES and Persona 3 Portable.[4]

Upon release, Persona 3 Reload was praised as a faithful, yet improved, remake of the original Persona 3.[5][6] While the game natively does not support some features such as ultra-widescreen display, workarounds were made available by the modding community shortly following release.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Digital Deluxe Edition and Digital Premium Edition also available.
Windows
Humble Store
Icon overlay.png
Digital Deluxe Edition and Digital Premium Edition also available.
Windows
Microsoft Store
Microsoft Store
Xbox Play Anywhere.
Included with Xbox Game Pass for PC.
Digital Deluxe Edition and Digital Premium Edition also available.
Windows
Steam
Icon overlay.png
Digital Deluxe Edition and Digital Premium Edition also available.
Windows
All versions require Denuvo Anti-Tamper DRM.[7][8]

Version differences

Pre-orders included the Persona 4 Golden BGM Set.
Digital Deluxe Edition includes the Digital Artbook and Digital Soundtrack applications.
Digital Premium Edition includes the Digital Artbook and Digital Soundtrack applications, and content sets containing music, costumes and Personas from Persona 4 Golden and Persona 5 Royal.

Monetization

Type Notes
DLC Several cosmetic downloadable content packs are available for purchase.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

DLC and expansion packs

Name Notes
Persona 4 Golden BGM Set Adds music tracks from Persona 4 Golden. Only available for pre-orders.
Windows
Persona 4 Golden Persona Set Adds additional Personas from Persona 4 Golden.
Windows
Persona 4 Golden Yasogami High Costume Set Adds character costumes based on the school uniforms seen in Persona 4 Golden.
Windows
Persona 5 Royal BGM Set Adds music tracks from Persona 5 Royal.
Windows
Persona 5 Royal Persona Set 1 Adds additional Personas from Persona 5 Royal.
Windows
Persona 5 Royal Persona Set 2 Adds additional Personas from Persona 5 Royal.
Windows
Persona 5 Royal Shujin Academy Costume Set Adds character costumes based on the school uniforms seen in Persona 5 Royal.
Windows
Persona 5 Royal Phantom Thieves Costume Set Adds character costumes based on the Phantom Thieves outfits seen in Persona 5 Royal.
Windows

Essential improvements

Lyall's P3RFix

Allows to skip intro videos, set a manual framerate lock, uncap menu framerate, implement ultrawidescreen support, set custom resolution scaling & more.

Skip intro videos

Use Lyall's P3RFix[9]
By default, the mod will skip intro logos, but can be configured to also skip the network prompt and open the game directly to load a save.
SkipNetwork will disable network features by default.
  1. Open P3RFix.ini.
  2. Configure the SkipLogos, SkipNetwork and SkipToLoadSave lines as desired.
  3. Save and close the file.

Game data

Configuration file(s) location

System Location
Microsoft Store %LOCALAPPDATA%\P3R\Saved\Config\WinGDK
Steam %LOCALAPPDATA%\P3R\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2161700/pfx/[Note 2]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\SEGAofAmericaInc.L0cb6b3aea_s751p9cej88mt\SystemAppData\wgs\<user-id>\
Steam %APPDATA%\SEGA\P3R\Steam\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2161700/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Aspect ratios wider than 16:9 are pillarboxed. Use Lyall's P3RFix to remove.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
8x[10]
Anti-aliasing (AA)
Forced TAA.
SSAA up to 200% available via Rendering Scale setting in increments of 25. Custom scale can be set with Lyall's P3RFix.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate can be limited to 30, 60 or 120 FPS. Menus are locked to 60 FPS, and some menu animations are tied to the frame rate - use Lyall's P3RFix to remove the lock in the menus and set a custom framerate lock.[11]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Ray traced reflections set per scene.[12]
Labelled as Reflections in the game options.[13][14]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Reflections

If RT Reflections are enabled, the game still falls back to SSR Reflections in places such as Tartarus.[12]
Some places that have reflections with Ray Tracing, don't have reflections at all with RT Reflections off.[15]
Force RT Reflections everywhere[citation needed]
  1. Download UE4SS and unpack it to <path-to-game>\P3R\Binaries\Win64 (or <path-to-game>\Content\P3R\Binaries\WinGDK on the Microsoft Store version).
  2. In the same folder, open the new Mods folder, in there, create a new folder called P3RG and in it, another folder called Scripts.
  3. In the Scripts folder, create a file called main.lua.
  4. Open the file with a text editor and paste the script from here.
  5. Save the file.
  6. Add P3RG : 1 to mods.txt in the mods folder and save the file.
Use SSR where RT is applicable[Note 3][citation needed]
  1. Go to game's config folder.
  2. Open Engine.ini.
  3. Add following lines at the end:
    [SystemSettings]
    r.RayTracing.Reflections.Hybrid=1
    
  4. Save the file.

Input

Game system settings
Game system settings

Keyboard and mouse State Notes
Remapping
Some buttons can not be remapped.
Mouse acceleration
Negative mouse acceleration is present when the camera is able to be adjusted.[16]
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Requires keyboard for text input.
Steam version requires Steam Input to be enabled.[17]
Controller remapping
Some buttons can not be remapped.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Listed as Type 3 button prompts.
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
PlayStation button prompts
Listed as Type 1 button prompts for DualShock 4 and Type 2 button prompts for DualSense.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Microsoft Store version does not support Bluetooth connection.[citation needed]
Generic/other controllers
Nintendo Switch Pro Controller is supported via Steam Input.
Button prompts
Listed as Type 4 button prompts.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts
Uses Xbox controller prompts.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Separate sliders for Master, BGM, Sound Effects and Voice volume.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

On the Microsoft Store version, the interface language is tied to the current Windows System language.[18] See below for a workaround.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Turkish

Changing interface language on the Microsoft Store version

On Steam, user can easily change the interface language by changing an option in Properties. On the Microsoft Store version, however, such an option does not exist.
Changing interface language via the commandline[19]
  1. Open <path-to-game>\Content\UE4CommandLine.txt.
  2. On the newline, add Culture= with the desired language code:
    en for English;
    zh-Hans for Simplified Chinese;
    zh-Hant for Traditional Chinese;
    fr for French;
    de for German;
    it for Italian;
    ja for Japanese;
    ko for Korean;
    pl for Polish;
    pt-BR for Brazilian Portuguese;
    ru for Russian;
    es for Spanish;
    es-419 for Latin American Spanish;
    tr for Turkish.
  3. Save the file. The game should use the inputted language now.

Issues unresolved

Shader compilation stutter

The game may noticeably stutter during gameplay.[20][21][22]

Crashing on startup

Disable secondary monitors.[23]
Adjust display aspect ratio to 16:9[24]

Low resolution interface elements

Running the game at higher resolutions appears to leave the game's interface elements running at a lower resolution.[25][26]

Issues fixed

Settings changes not persisting

Settings, such as graphics options, are tied to the current save game and will not persist until the game has been saved.
Save the game after making changes to settings[27]

Frame rate in menus locks to 30 FPS

On some hardware configurations, the frame rate of menus locks to 30 FPS when the frame rate cap has been set to 120 FPS in the graphics options, instead of operating at 60 FPS as intended.[28][29][30]
Use Lyall's P3RFix[31]

Random framerate drops/stuttering for a short period

The game randomly drops framerate to an unpleasant level in the middle of gameplay. Cause is unknown.[32]
Disable multiplane overlay[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX v3.4.0[33]
Audio Criware [34]

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2300
AMD FX-4350
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 7850
2 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.27.2[2]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2161700/ in addition to or instead of this directory. The app ID (2161700) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Disabling Reflections entirely also disables reflections in places that only have reflections with RT only.
    Does not work if the RT Reflections are off.

References

  1. Verified by User:Fds29 on 2024-02-02
    Xeen is credited for port development and localization implementation; two private branches pertaining to Xeen can be seen via SteamDB.
  2. Verified by User:Sandemc on 2024-02-03
  3. Persona Central - Persona 3 Reload Announced for Early 2024 Release - last accessed on 2024-02-03
  4. IGN - Persona 3 Reload Won't Include Content from FES or Portable, Including the Female Protagonist - last accessed on 2024-02-03
  5. PCGamesN - Persona 3 Reload review – a high-caliber JRPG remake - last accessed on 2024-02-12
    "I’ve played other versions since, but none truly brought me back to that first time. I’m happy to report that Persona 3 Reload captures the magic while adding clever new mechanics to streamline the experience."
  6. IGN - Persona 3 Reload Review - last accessed on 2024-02-12
  7. Persona 3 Reload on Steam - last accessed on 2024-01-01
    "Incorporates 3rd-party DRM: Denuvo"
  8. Verified by User:Shadowstealer7 on 2024-02-03
    Verified by scanning the game executable
  9. Verified by User:Shadowstealer7 on 2024-02-09
  10. Verified by User:Sandemc on 2024-02-02
    Checked by pulling the r.MaxAnisotropy value from the console.
  11. Verified by User:Sandemc on 2024-02-14
  12. 12.0 12.1 SSR Only Instead RT Reflections at Persona 3 Reload Nexus - Comment by ChaserJZX - last accessed on 2024-02-10
    "Using UUU you can see Atlus is using per scene settings, and when arriving in Tartarus the console shows "r.RayTracing.Reflections 0". In others it's the opposite."
  13. Verified by User:Sandemc on 2024-02-02
    Checked by friends with RT-capable GPU's: disabling the toggle only disables RT, SSR still works; if you don't have RT, the toggle doesn't do a thing.
  14. Verified by User:Shadowstealer7 on 2024-02-04
    Confirming with the UE4 console, this setting only toggles r.RayTracing.Reflections and does not touch any screen space reflection related config.
  15. SSR Only Instead RT Reflections at Persona 3 Reload Nexus - last accessed on 2024-02-10
  16. Verified by User:Shadowstealer7 on 2024-02-03
  17. Verified by User:Shadowstealer7 on 2024-02-03
    DualSense controller does not work with Steam Input disabled.
  18. Verified by User:Sandemc on 2024-02-02
  19. Verified by User:Sandemc on 2024-02-03
  20. Reddit - /r/PCGaming - Comment on 'Persona 3 Reload is now available on Steam' - last accessed on 2024-02-03
  21. Steam Community - Persona 3 Reload - 'Unreal Stutter' - last accessed on 2024-02-03
  22. Verified by User:Shadowstealer7 on 2024-02-04
    Noticeably occurs during battles and using moves for the first time
  23. Steam Community - Persona 3 Reload - Comment on 'Official Bug Report Thread' - last accessed on 2024-02-02
    "After unplugging all but my main monitor, the game would launch."
    "Had the exact same issue, using an older second monitor. Disabled it in windows Display settings and it no longer crashes on startup for now, thanks!
    "
  24. Steam Community - Persona 3 Reload - Comment on 'Official Bug Report Thread' - last accessed on 2024-02-04
    "I was able to verify that a 4:3 aspect ratio resolution is indeed the culprit of a startup crash, changing my 1600x1200 monitor to 1920x1080 mode fixed the issue!"
  25. Steam Community - Persona 3 Reload - 'Menu/UI element running at lower resolution' - last accessed on 2024-02-04
  26. Verified by User:Shadowstealer7 on 2024-02-04
    Have personally noticed this running at 1440p+ and numerous mentions along these lines in the official bug thread on Steam Community, far too many to list here.
  27. Verified by User:Sandemc on 2024-02-02
    This isn't exactly an 'issue', but incase some people end up being confused.
  28. Verified by User:Sandemc on 2024-02-02
    Having the issue on my end, with and without VSync on
  29. Reddit - /r/Persona3Reload - 'Game framerate' - last accessed on 2024-02-02
  30. Steam Community - Persona 3 Reload - Comment on 'Official Bug Report Thread' - last accessed on 2024-02-02
    "120hz frame cap incorrectly uses 30hz in menus and takes a second to get up to speed afterward."
  31. Verified by User:Sandemc on 2024-02-14
  32. Verified by User:Sandemc on 2024-02-17
    Happens to me with a GTX1650 and my friend with an AMD GPU - especially in 3rd Tartarus block, for some reason
  33. Verified by User:Sandemc on 2024-02-02
    PhysX files are present and PHYSXINFO returns that it's using PhysX 3.4.0.
  34. Verified by User:M&m on 2024-02-04
    Game files (in FModel) contain a folder called CriData, containing USM and AWB files.