Difference between revisions of "PCGamingWiki:Taxonomy"
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===Sports subcategories=== | ===Sports subcategories=== | ||
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+ | ! scope="col" width="12%" | Category | ||
+ | ! scope="col" width="33%" | Definition | ||
+ | ! scope="col" width="30%" | Examples | ||
+ | ! scope="col" width="25%" | Notes | ||
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− | + | {{Taxonomy row|American football}} | |
− | + | {{Taxonomy row|Australian football}} | |
− | + | {{Taxonomy row|Baseball}} | |
− | + | {{Taxonomy row|Basketball}} | |
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− | + | {{Taxonomy row|Cricket}} | |
− | + | {{Taxonomy row|Darts/target shooting}} | |
− | + | {{Taxonomy row|Dodgeball}} | |
− | + | {{Taxonomy row|Extreme sports}} | |
− | + | {{Taxonomy row|Fishing}} | |
− | | | + | {{Taxonomy row|Fictional sport}} |
− | + | {{Taxonomy row|Football (Soccer)}} | |
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− | + | {{Taxonomy row|Hockey}} | |
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− | + | {{Taxonomy row|Kick boxing}} | |
− | + | {{Taxonomy row|Lacrosse}} | |
− | + | {{Taxonomy row|Martial arts}} | |
− | + | {{Taxonomy row|Paintball}} | |
− | + | {{Taxonomy row|Parachuting}} | |
− | + | {{Taxonomy row|Table tennis}} | |
− | + | {{Taxonomy row|Pool or snooker}} | |
− | + | {{Taxonomy row|Racquetball/squash}} | |
− | + | {{Taxonomy row|Sailing/boating}} | |
− | + | {{Taxonomy row|Skating}} | |
− | + | {{Taxonomy row|Skateboarding}} | |
− | + | {{Taxonomy row|Snowboarding or skiing}} | |
− | + | {{Taxonomy row|Sports management}} | |
− | + | {{Taxonomy row|Surfing}} | |
− | | Basketball | + | {{Taxonomy row|Tennis}} |
− | + | {{Taxonomy row|Volleyball}} | |
− | + | {{Taxonomy row|Water sports}} | |
− | + | {{Taxonomy row|Wrestling}} | |
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Revision as of 22:46, 1 May 2020
Taxonomy is a project on PCGamingWiki to categorise every game on the wiki.
Contact:
- Andytizer is leading this project. To discuss further please visit our Discord on the #projects channel.
- This space is not protected, please feel free to add your input or discuss how you think each taxonomy category should be developed.
Notes:
- Forum thread
- MobyGames Genre Definitions page
- IGDB Categorization
- Category names should be short and simple.
- Definitions should explained within two or three sentences. Provide 4-5 examples to be as clear as possible.
Templates:
- {{Infobox game/row/taxonomy/monetization}}
- {{Infobox game/row/taxonomy/microtransactions}}
- {{Infobox game/row/taxonomy/series}}
Instructions
April 29, 2020
- Creation of new {{Glossary}} and new use of Glossary namespace to hold definitions which will be transcluded to every Taxonomy term.
- Moved Player trading to Microtransactions category because virtually all trading is of virtual currencies, unlocks and cosmetics.
- Added a No microtransactions category which displays as None within the infobox.
- Added new templates {{Monetization}} and {{Microtransactions}}:
{{Monetization |ad-supported = |freeware = |free-to-play = |sponsored = |subscription = }}
{{Microtransactions |boost = |cosmetic = |currency = |finite spend = |infinite spend = |free-to-grind = |loot box = |none = |player trading = |time-limited = |unlock = }}
April 20, 2020
- Changed pay-to-skip category to free-to-grind.
- Added new Sponsored monetization category.
April 18, 2020
- Added a new section called Microtransactions which goes at the bottom of the Availability section, see details on the Editing guide.
- Tidied up categories, created new pages for future expansion of articles.
- Added new Microtransactions section with examples Apex Legends, Destiny 2 and World of Warcraft.
April 14, 2020
- Series, Monetization and Microtransactions rows now enabled, do not add any other rows yet.
- Taxonomy appears below Reception in the {{Infobox game}}.
{{Infobox game/row/taxonomy/series | Deus Ex }}
replaces the {{Series}} box template. Series should be placed as the last row in the new|taxonomy=
field. Multiple series can be entered from smallest to greatest series. Delete the old {{Series}} box.- Optional reference area.
- Code to be entered in comma separated values alphabetically:
|taxonomy = {{Infobox game/row/taxonomy/monetization | ad-supported, dlc, expansion pack, freeware, free-to-play, sponsored, subscription | ref= }} {{Infobox game/row/taxonomy/microtransactions | boost, cosmetic, currency, finite cap, free-to-grind, infinite cap, loot box, none, player trading, unlock | ref= }} {{Infobox game/row/taxonomy/series | Deus Ex, Final Fantasy }}
- User:Aemony/Sandbox/Nier_Automata - current look at how the full template will appear.
Taxonomy
Monetization
- Reference, Video game monetization.
- Categories are originally based on MicroTransaction Zone and their useful tags.
Monetization
Template:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy row
Category | Definition | Examples | Notes |
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Microtransactions
Template:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy row
Category | Definition | Examples | Notes |
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Category | Definition | Examples | Notes |
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Limited use items | Purchaseable items that have a limited number of uses or may expire. |
|
|
Physical DLC | Only a handful of PC games use 'physical DLC' and are defunct e.g. Skylanders: Spyro's Adventure. | Batteries Not Included | |
Singleplayer only | Table for One (Standalone Single Player) |
Perspective
- A game can have multiple perspectives.
Template:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy row
Category | Definition | Examples | Notes |
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Control
Template:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy row
Category | Definition | Examples | Notes |
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Pacing
Template:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy row
Category | Definition | Examples | Notes |
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Genres
- Renamed MobyGames 'Gameplay' into 'Genres'.
Template:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy row
Category | Definition | Examples | Notes |
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Sports subcategories
Template:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy rowTemplate:Taxonomy row
Category | Definition | Examples | Notes |
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Vehicle subcategories
PCGW | MobyGames | Definition to be modified | Notes | Examples |
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Industrial | Agricultural / industrial | Games that prominently feature agricultural / industrial vehicles controlled directly in a simulation. | ||
Automobile | Automobile | These games allow the player to take control of an automobile (both driving and racing it) or otherwise focus on automobiles even if they are not driven. | ||
Bicycle | Bike / Bicycling | These games allow the player to take control of a non-motorized bike to explore or race, or allow the player to manage a bike racing team. | Overlap with cycling category? | |
Bus | Bus | These games allow the player to take control of or otherwise focus on buses. This includes both racing, simulation driving or any managerial game focusing on buses. | ||
Flight | Flight / aviation | These games allow the player to take control of an aircraft (both flight and combat) or otherwise focus on aircrafts or aviation. Helicopters have their own genre where Flight/Aviation is implied. This genre also covers hot air balloons, blimps, zeppelins, gliders, hang-gliders and similar ones. | ||
Helicopter | Helicopter | These games allow the player to take control of a helicopter (both flight and battle) or otherwise focus on helicopters. | ||
Hovercraft | Hovercraft | These games allow the player to take control of a hovercraft, a hybrid craft capable of travelling over land, water, mud or ice and other surfaces. This also includes futuristic crafts that hover above the ground (e.g. WipEout or F-Zero). Hovercraft games do not have the genres Flight/Aviation or Naval/Watercraft. | ||
Robot | Mecha / giant robot | These games allow the player to take control of or otherwise focus on robots or machines controlled by people. These machines vary great in size and shape, but are distinguished from other vehicles by their humanoid or biomorphic appearance. | ||
Motorcycle | Motorcycle | These games allow the player to take control of a motorcycle, dirtbike or similar vehicle or otherwise focus on motorcycles. | Ride, Motocross Madness | |
Naval/watercraft | Naval / watercraft | These games allow the player to take control of a boat, ship or other type of watercraft, or otherwise focus on watercraft or naval combat or navigation. Hovercrafts are considered a separate genre. | ||
Off-roading | Off-roading | These games allow the player to participate in or otherwise focus on off-road racing/driving. | ||
Self-propelled artillery | Self-propelled artillery | These games allow the player to take control of a self-propelled artillery or otherwise focus on self-propelled or mobile artillery. | ||
Space flight | Space flight | These games allow the player to take control of spacecraft or otherwise focus on spacecrafts. | Elite: Dangerous | |
Street racing | Street racing | Games which revolve around the practice of street racing, i.e. racing of motor vehicles on a public road. This practice is mostly illegal in real life, and many games depict it as an underground, illicit affair (and may feature themes such as dodging regular traffic or avoiding police), but this is not necessary for inclusion in the group. | Need for Speed: Most Wanted | |
Tank | Tank | Gameplay featuring tanks whether they are fictional or based on reality. | ||
Track racing | Track racing | These games allow the player to participate in or otherwise focus on racing/driving on racing tracks. This does not need to be a real race track, but it needs to be clear the environment has been fenced off or designed in such a way that a track is created, regardless of the surface or the setting. Racing games that take place in open environments where all obstacles or routes are natural, without human intervention to create a track (e.g. Outrun), do not receive this genre. Invisible barriers also do not count as a way to create a track. In order to receive this genre, the majority of the racing needs to take place on a track. | ||
Train | Train | These games allow the player to take control of a train or otherwise focus on trains. | ||
Transport | Transport | These games allow the player to take control of or otherwise focus transporting people or cargo using vehicles. | ||
Truck | Truck | These games allow the player to take control of or otherwise focus on trucks. This includes racing, but also transport. |
Theme
PCGW | MobyGames | Definition to be modified | Notes | Examples |
---|---|---|---|---|
Antarctica | (none) | The Thing | ||
Africa | Africa | |||
Asia | Asia | |||
Oceania | Oceania | |||
Europe | Europe | |||
North America | North America | |||
South America | (none) | |||
Middle East | Middle East | |||
China | China (Ancient / Imperial) | |||
Classical | Classical antiquity | Ancient Greek and Roman, or use significant visual styles or themes from this period. | ||
Cold War | Cold War | The Operative: No One Lives Forever, Twilight Struggle | ||
Contemporary | Contemporary | |||
Cyberpunk | Cyberpunk / dark sci-fi | |||
Egypt | Egypt (Ancient) | Assassin's Creed Origins | ||
Fantasy | Fantasy | |||
Historical | Historical events | |||
Industrial Age | Industrial Age | |||
Interwar | Interwar | Setting in the periods between 1918-1939, excluding games mainly set in World War I or World War II. | ||
Japan | Japan (Ancient/Classical/Medieval) | |||
Medieval | Medieval | Chivalry: Medieval Warfare | ||
Prehistoric | Prehistoric | |||
Post-apocalyptic | Post-apocalyptic | Fallout | ||
Pre-Columbian Americas | Pre-Columbian Americas | |||
Sci-fi | Sci-fi / futuristic | |||
Piracy | Sea pirates / Caribbean | Sea pirates or taking place in the Caribbean. | Assassin's Creed IV: Black Flag | |
Space | (none) | Star Citizen | ||
Steampunk | Steampunk | Arcanum: Of Steamworks & Magick Obscura | ||
Western | Western | Red Dead Redemption 2 | ||
World War I | World War I | Battlefield 1 | ||
World War II | World War II | Call of Duty |
Art styles
PCGW | MobyGames | Definition to be modified | Notes | Examples |
---|---|---|---|---|
Anime | Anime / manga | Using an anime art style, including manga and hentai. | Attack on Titan | |
Cartoon | Sonic the Hedgehog | |||
Comic book | (none) | Comix Zone (2010) | ||
Cel-shaded | (none) | Wikipedia list | XIII. Crackdown 3 | |
FMV | Full Motion Video (FMV) | Games in which most of the game is presented as full motion video (FMV) or other forms of animations as well as live action. Many of these games are interactive movies where the player can from time to time choose a path to take with minimal or timed input. It also covers games where most of the game content is shown through full motion video. This art style refers to the gameplay content, not the cut-scenes. | Dragon's Lair Trilogy | |
Live action | Live action | Games where a large part of the interactive gameplay makes use of live action scenes. This is an art style for videography that uses real actors in footage shot with cameras. It can be complemented with CGI, but the actors themselves are not animated. This art style is not related to the use of motion capture to animate characters. Digitised characters also do not apply. The live action scenes need to be part of the interactive gameplay. Games that use live action scenes exclusively for static cut-scenes use the game group Live action cut-scenes instead. A large amount of games with Live action as an art style for the interactive gameplay carry the art style Full Motion Video in addition. It is also used for Chromakey recordings with actors against a video backdrop or an animated background, as long as the actors are part of interactive gameplay sequences. | ||
Video backdrop | Video backdrop | Games where the interactive gameplay largely or entirely takes place against a backdrop with recorded footage. The footage can be edited or enhanced, but it needs to have been recorded with cameras. These games then have other elements in the foreground, either animated characters, vehicles or other elements, or live action actors brought into the game using chromakey.
This genre is not to be used for titles where in interactive parts both the actors and the environment are filmed together. It also does not apply to games where the video backdrop is only used for cut-scenes and not the gameplay itself. |
||
Vector art | ||||
Pixel art | ||||
Pre-rendered graphics | Myst | |||
Realistic | ||||
Stylized | [1] | |||
Abstract | ||||
Digitized | [2] |
Modes
- Simply defines singleplayer or multiplayer, granularity will be provided by the Network table.
Category | Definition | Examples | Notes |
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PCGW | MobyGames | Definition to be modified | Notes | Examples |
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Local multiplayer | Defined by Property:Local play modes. | |||
Online only | Only playable online. | Defined by {{DRM}} by Property:Always online. | Diablo III | |
Online multiplayer | Defined by Property:Online play and Property:Online play modes. | |||
LAN | Defined by Property:LAN play modes. | |||
Co-op | Value within Property:Online play modes Property:LAN play modes Property:Local play modes. | |||
Versus | Value within Property:Online play modes Property:LAN play modes Property:Local play modes. | |||
Asynchronous | Defined by Property:Asynchronous multiplayer. | |||
Hotseat | Defined by Property:Local play modes. | |||
Splitscreen |