Dragon's Lair Trilogy

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Dragon's Lair Trilogy
Dragon's Lair Trilogy cover
Digital Leisure
Unity[Note 1]
Release dates
Windows July 24, 2018[2]
Genres Quick time events
Series Dragon's Lair
Dragon's Lair Trilogy on MobyGames
Dragon's Lair Trilogy on Wikipedia
Dragon's Lair
Dragon's Lair 1989
Dragon's Lair II: Time Warp 1990
Dragon's Lair: Escape from Singe's Castle 1991
Dragon's Lair III: The Curse of Mordread 1993
Dragon's Lair 3D: Return to the Lair 2002
Dragon's Lair Trilogy 2018

Key points

Re-release of Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace with support for modern computers and bonus behind-the-scenes content.

General information

GOG.com Community Discussions for game series
GOG.com Support Page


Source DRM Notes Keys OS

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy

Save game data location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy


General settings (Dragon's Lair).
General settings (Dragon's Lair).

Graphics feature State Notes
Widescreen resolution
Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.[3][4] 16:10 and narrower aspects will be letterboxed.[5]
Pillarboxed 16:9.[5]
Pillarboxed 16:9.[5]
4K Ultra HD
Mastered from original film negatives at 1920x1080.
Field of view (FOV)
All gameplay uses pre-composited hand drawn animation.
Press Alt+ Enter to toggle.
Borderless fullscreen windowed
Borderless fullscreen. See the Unity Engine article for a standard borderless window or exclusive fullscreen.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
All videos use pre-composited hand-drawn artwork animated at 12-24 FPS[Note 2][6] and do not benefit from 60+ FPS.[5]
No framerate cap.[5] Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz).
High dynamic range display (HDR)
See the glossary page for potential alternatives.


Keyboard and mouse State Notes
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Uses default Windows sensitivity.
Mouse input in menus
Start screen's mouse behavior is highly limited and unintuitive.
Mouse Y-axis inversion
Controller support
Full controller support
Almost full support; high scores can only be entered as AAA without a keyboard, and the program cannot be closed via controller.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Only D-pad and one face button are used.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
No control prompts are used in-game.
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes

Other information[edit]


Technical specs Supported Notes
Direct3D 9, 11
Executable 32-bit 64-bit Notes

System requirements[edit]

Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) 1.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 3850
Intel HD Graphics 2000
256 MB of VRAM
DirectX 9 compatible


  1. Unity engine build: 5.6.5f1[1]
  2. See this article for a general explanation of how this works.


  1. Verified by User:Cptmold on 2019-07-25
    Verified using the output_log.txt file in the GOG release.
  2. Release: Dragon's Lair Trilogy - GOG.com - last accessed on 2019-07-25
  3. What's the resolution?, page 1 - Forum - GOG.com
  4. Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Verified by User:Cptmold on 2019-07-25
    Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.
  6. FPS cap? :: Dragon's Lair General Discussions