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Dragon's Lair Trilogy

From PCGamingWiki, the wiki about fixing PC games
Dragon's Lair Trilogy
Dragon's Lair Trilogy cover
Developers
Digital Leisure
Engines
Unity[Note 1]
Release dates
Windows July 24, 2018[2]
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Genres Quick time events
Art styles Pre-rendered graphics
Themes Fantasy
Series Dragon's Lair
Dragon's Lair Trilogy on MobyGames
Dragon's Lair Trilogy on Wikipedia
Dragon's Lair
Dragon's Lair 1989
Dragon's Lair II: Time Warp 1990
Dragon's Lair: Escape from Singe's Castle 1991
Dragon's Lair III: The Curse of Mordread 1993
Dragon's Lair 3D: Return to the Lair 2002
Dragon's Lair Trilogy 2018

Key points

Re-release of Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace with support for modern computers and bonus behind-the-scenes content.

General information

GOG.com Community Discussions for game series
GOG.com Support Page

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy

Save game data location

System Location
Windows HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

General settings (Dragon's Lair).
General settings (Dragon's Lair).

Graphics feature State Notes
Widescreen resolution
Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.[3][4] 16:10 and narrower aspects will be letterboxed.[5]
Multi-monitor
Pillarboxed 16:9.[5]
Ultra-widescreen
Pillarboxed 16:9.[5]
4K Ultra HD
Mastered from original film negatives at 1920x1080.
Field of view (FOV)
All gameplay uses pre-composited hand drawn animation.
Windowed
Press Alt+ Enter to toggle.
Borderless fullscreen windowed
Borderless fullscreen. See the Unity Engine article for a standard borderless window or exclusive fullscreen.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[5]
60 FPS and 120+ FPS
All videos use pre-composited hand-drawn artwork animated at 12-24 FPS[Note 2][6] and do not benefit from 60+ FPS.[5]
No framerate cap.[5] Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Uses default Windows sensitivity.
Mouse input in menus
Start screen's mouse behavior is highly limited and unintuitive.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Almost full support; high scores can only be entered as AAA without a keyboard, and the program cannot be closed via controller.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Only D-pad and one face button are used.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
No control prompts are used in-game.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9, 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) 1.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 3850
Intel HD Graphics 2000
256 MB of VRAM
DirectX 9 compatible


Notes

  1. Unity engine build: 5.6.5f1[1]
  2. See this article for a general explanation of how this works.

References

  1. Verified by User:Cptmold on 2019-07-25
    Verified using the output_log.txt file in the GOG release.
  2. Release: Dragon's Lair Trilogy - GOG.com - last accessed on 2019-07-25
  3. What's the resolution?, page 1 - Forum - GOG.com - last accessed on May 2023
  4. Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com - last accessed on May 2023
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Verified by User:Cptmold on 2019-07-25
    Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.
  6. FPS cap? :: Dragon's Lair General Discussions - last accessed on May 2023