Template:DRM
From PCGamingWiki, the wiki about fixing PC games
Documentation for the above template (sometimes hidden from view).
This template is for active DRM. For DRM that has been removed from all versions of a game, use Template:Removed DRM.
- Common arguments
1
- Primary DRM system used. See below for valid values.2
- Primary DRM version (optional). DRM methods with no versions (e.g. Origin) will not display this parameter if it has been set.3
- Secondary DRM system used (optional).4
- Secondary DRM version (optional).5
- Tertiary DRM system used (optional).6
- Tertiary DRM version (optional).offline
- Whether the game can be played offline (only needs to be specified for games with some type of online requirement).
- Offline arguments
no
orfalse
- requires a constant internet connection for all game modes.postlaunch
- requires a internet connection on launch.
- GFWL arguments (Games for Windows - LIVE games only - see List of Games for Windows - LIVE games for details).
activation
- GFWL activation type (accepted values are5x5
,pertitle
andssa
)ZDPP
- GFWL ZDPP statuslocal
- GFWL local profile status
- Valid values
- ActControl
- Arxan
- Bethesda.net
- Copylock
- Denuvo Anti-Tamper
- EasyAntiCheat
- Epic Games Launcher
- Epic Online Services[Note 1]
- GFWL (Games for Windows - LIVE)
- GameShield IronWrap
- LaserLock
- Oculus
- Origin
- ProtectDISC Software
- Reality Pump
- SafeDisc
- SecuROM
- SecuROM PA
- Softwrap
- Solidshield
- StarForce
- SVK Protector
- Steam
- TAGES
- VMProtect
- Ubisoft Connect
Notes
- ↑ Epic Online Services allows for a separate DRM authentication implementation with no requirement of the Epic Games Launcher, hence it is available as a separate option in the template.
References
Visit Template:DRM/Documentation to edit this text. (How does this work?)