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Difference between revisions of "Mirror's Edge"

From PCGamingWiki, the wiki about fixing PC games
(→‎No Sound During Cutscenes/FMVs in Windows 7: Added new fix for Windows 7 sound problem.)
 
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{{infobox
+
{{Infobox game
|title          = Mirror's Edge
+
|cover       = MirrorsEdgeBoxart.jpg
|cover         = MirrorsEdgeBoxart.jpg
+
|developers  =
|developer     = EA DICE
+
{{Infobox game/row/developer|DICE}}
|publisher     = Electronic Arts
+
|publishers  =
|engine         = Unreal Engine 3
+
{{Infobox game/row/publisher|Electronic Arts}}
|release dates = <sup>NA</sup> January 13, 2009<br/><sup>EU</sup> January 16, 2009<br/><sup>AUS</sup> January 16, 2009
+
|engines      =
|steam         = 17410
+
{{Infobox game/row/engine|Unreal Engine 3}}
|gog            =
+
|release dates=  
 +
{{Infobox game/row/date|Windows|January 13, 2009|ref=<ref name="release">{{Refurl|url=https://ir.ea.com/press-releases/press-release-details/2009/Mirrors-Edge-for-PC-Ships-to-Retail-Stores-Today/default.aspx|title=Electronic Arts Inc. - Mirror's Edge for PC Ships to Retail Stores Today|date=2023-12-15}}</ref>}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|mirrors-edge|81}}
 +
{{Infobox game/row/reception|IGDB|mirror-s-edge|73}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC, Subscription gaming service}}
 +
{{Infobox game/row/taxonomy/microtransactions | None}}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Platform}}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk}}
 +
{{Infobox game/row/taxonomy/series            | Mirror's Edge}}
 +
|steam appid  = 17410
 +
|gogcom id    = 1893001152
 +
|official site= https://www.ea.com/games/mirrors-edge/mirrors-edge
 +
|strategywiki = Mirror's Edge
 +
|lutris      = mirrors-edge
 +
|hltb        = 6085
 +
|mobygames    = 37650
 +
|wikipedia    = Mirror's Edge
 +
|winehq      = 9046
 +
|license      = commercial
 
}}
 
}}
Mirror's Edge is a first person platform/adventure game that takes place in a utopian city where the player takes the role of Faith, one of the various messengers known as Runners. The game runs on Unreal Engine 3 and is optimized mostly, and is great for those that are able to handle other Unreal Engine 3 titles such as Unreal Tournament 3, Bioshock and even Rainbow Six: Vegas. There are some problems when using PhysX with some configurations which can be tweaked and fixed.
 
  
==Version Differences==
+
{{Introduction
===Steam===
+
|introduction      = '''''Mirror's Edge''''' is a {{Glossary:Sci-fi}} {{Glossary:First-person}} {{Glossary:Action}} game developed by [[Company:DICE|DICE]] and published by [[Company:Electronic Arts|Electronic Arts]].  
Steam does not have a CD key tied to the game, which means that you can not extract the CD key to activate it through Origin.
 
===EA Origin/Retail===
 
Can be played stand alone without Origin although you can register the game using the CD key to add it to your Origin account. DRM is in the form of a CD key found in the game's packaging if purchased via retail and is required for online activation.
 
===Pure Time Trials Map Pack===
 
This map pack is available only on Origin (EA Download Manager). Installing the DLC using a Steam installation of the game will not work.
 
  
==Compatibility==
+
The game makes use of [[Engine:Unreal Engine 3|Unreal Engine 3]], as DICE's own [[Engine:Frostbite 1.5|Frostbite]] engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.<ref>{{Refurl|url=https://www.deadendthrills.com/building-the-impossible-mirrors-edge|title=Building The Impossible
{{PlayOn
+
The Art Of Mirror’s Edge|date=2021-11-23|snippet=Help came in the form of rendering company Illuminate Labs, which at the time specialised in a Maya renderer – a global illumination lighting engine – called Turtle.}}</ref> The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.
|NativeWin = Mirror's_Edge
+
 
|NativeMac =
+
|release history  = The PC version of ''Mirror's Edge'' was released on January 13, 2009.<ref name="release"/> The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.
|NativeLin =
+
 
 +
On January 19, 2023 online services for Mirror's Edge were shut down, rendering leaderboards and all other social features inaccessible.<ref>{{Refurl|url=https://www.ea.com/en-gb/legal/service-updates/i-q|title=Online Services Shutdown|date=2024-01-24}}</ref>
 +
 
 +
|current state    =
 +
}}
 +
 
 +
'''General information'''
 +
{{GOG.com links|1893001152|mirrors_edge}}
 +
{{mm}} [https://steamcommunity.com/app/17410/discussions/ Steam Community Discussions]
 +
{{mm}} [https://www.reddit.com/r/mirrorsedge/comments/bgt9w5/all_of_the_community_discord_servers/ Community Discord Servers list].
 +
 
 +
==Availability==
 +
{{Availability|
 +
{{Availability/row| Retail |  | activation, key, actlimit | {{DRM|SecuROM|7|SecuROM PA}}, five machine limit.<ref>{{Refurl|url=https://archive.is/cCLm1|title=archive.is|date=May 2023}}</ref> A [https://activate.ea.com/deauthorize/ De-Authorization Tool] is available.<br>Custom {{term|DRM}} code may sabotage the game by disabling sprinting. | Origin | Windows }}
 +
{{Availability/row| GOG.com | mirrors_edge | DRM-free | | | Windows}}
 +
{{Availability/row| Microsoft Store | / | Microsoft Store, Origin | Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }}
 +
{{Availability/row| Origin | mirrors-edge/mirrors-edge | Origin, activation, Actlimit  | Included with {{Store feature|Origin Access Basic}}.<br/>{{DRM|SecuROM|7|SecuROM PA}}, five machine limit.<ref name="refcheck Thebradad1111">{{Refcheck|user=Thebradad1111|date=28 January 2017|comment=}}</ref> A [https://activate.ea.com/deauthorize/ De-Authorization Tool] is available. Contacting EA Support can increase this limit.<ref name="refcheck Thebradad1111"/> |  | Windows }}
 +
{{Availability/row| Steam | 17410 | Steam | Included with {{store feature|EA Play}}. |  | Windows }}
 +
{{Availability/row| Gamesplanet | 2239-1 | Origin | | | Windows | unavailable }}
 +
}}
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|cross-game bonus      =
 +
|dlc                    = The DLC includes a new map pack.
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[EA Play]].
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Pure Time Trials Map Pack | No longer available. Use [https://www.moddb.com/games/mirrors-edge/addons/pure-time-trail-map-pack-steam-players1 TT mod] to restore (for [[Origin]], use [[#Origin Fix|Origin Fix]] as well). | Windows }}
 +
}}
 +
 
 +
==Essential improvements==
 +
===Patches===
 +
{{ii}} [https://community.pcgamingwiki.com/files/file/1117-mirrors-edge/ Patch 1.01]. The Origin and Steam versions are already patched.
 +
 
 +
===[https://community.pcgamingwiki.com/files/file/2260-mirrors-edge-origin-fix Origin Fix]===
 +
{{ii}} This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes [[#PhysX causes issues|PhysX issues]].
 +
{{++}} Can possibly make [https://www.moddb.com/games/mirrors-edge/addons/pure-time-trail-map-pack-steam-players1 Pure Time Trial Map Pack Restoration Mod] compatible with this version.
 +
 
 +
{{Fixbox|description=Installation|fix=
 +
# Download files from the link above.
 +
# Extract the {{file|Binaries|folder}} folder and {{file|Fix.bat}} into {{file|{{P|game}}|folder}}.
 +
# Run {{file|Fix.bat}} and wait until the necessary changes are made.
 
}}
 
}}
  
==Patches==
+
===[https://www.moddb.com/games/mirrors-edge/addons/persistent-fov Mirror's Edge Tweaks]===
At the game's first release, there were various bugs and performance problems, some if not, most, of the problems have been worked out from patches that have been released. These patches can be automatically downloaded and applied via Origin or Steam; patches can also be manually downloaded and installed. The latest release is patch Version 1.01 which fixes some PhysX problems on various configurations.
+
{{ii}} An all-in-one tool for tweaking and fixing various aspects about the game. Changes are persistent once set and the program does not need to be kept open.
 +
{{++}} Changes the FOV of Mirror's Edge the correct way and provides additional FOV fixes, without skybox issues.
 +
{{++}} Offers individually adjustable graphical tweaks not normally accessible in-game, such as various post-process effects, lightmaps, render resolution, and more.
 +
{{++}} Numerous other utilities and QoL features.
  
==Configuration==
+
===Improve text and UI rendering at higher resolutions===
===Files===
+
{{ii}} When using resolutions with a horizontal pixel count greater than 1920, text appears blurry and low-quality.
There are two config files under the
 
<pre>C:\Users\%USERNAME%\Documents\EA Games\Mirror's Edge\TdGame\Config\</pre>
 
  
<code>TdEngine.ini</code> and <code>TdInput.ini</code>.
+
{{Fixbox|description=Use Mirror's Edge Tweaks|ref=|fix=
 +
# Download [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] and open it.
 +
# Under the "Graphics Tweaks" section, locate <code>Resolution</code> and select your desired resolution. Select Yes when prompted to fix UI and blurry text.
 +
}}
 +
{{--}} Partial fix; some text elements such as subtitles, lists, timer HUD and loading screen text will appear smaller as you increase the resolution.
  
===Registry===
+
===Skip intro videos===
<pre>Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge</pre>
+
{{Fixbox|description=Use the <code>-nostartupmovies</code> [[command line argument]]|fix=
 +
}}
  
or
+
{{Fixbox|description=Make file changes|ref=|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|TdEngine.ini}}.
 +
# Delete/comment out (add a <code>;</code> to the beginning of) the <code>StartupMovies</code> line.
 +
}}
  
<pre>HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\Mirror's Edge</pre>
+
{{Fixbox|description=Use Mirror's Edge Tweaks|ref=|fix=
 +
# Download [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] and open it.
 +
# Under the "Other Tweaks" section, locate <code>Intro video</code> and disable it.
 +
}}
  
==Issues and Fixes==
+
===Remove "Press any key" delay===
===Screen Tearing===
+
{{ii}} You can further speed up the time to enter the game by removing the 4 second wait period before the "Press any key" message appears.
#Make sure you're not forcing vsync off in your driver settings
 
#Check the Engine config file
 
##adjust "smoothedframerate" to 0 & 60
 
##make sure vsync=true
 
  
===Crash with erorr "xlive.dll is missing"===
+
{{Fixbox|description=Use Mirror's Edge Tweaks|ref=|fix=
#Install [http://www.xbox.com/en-US/live/pc/downloadclient Games for Windows Live]
+
# Download [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] and open it.
 +
# Apply the <code>Allow config mods</code> patch under the "Game Tweaks" section to allow the game to launch with modified configs.
 +
# Under the "Other Tweaks" section, locate <code>Main menu delay</code> and disable it.
 +
}}
 +
 
 +
===Improve performance with PhysX===
 +
{{Fixbox|description=See [[#PhysX causes issues|PhysX causes issues]] for a summary|fix=
 +
}}
  
===Massive Framerate Drops===
+
===[https://www.moddb.com/mods/mirrors-edge-cut-ending-recreation-mod/downloads/shard-roof-draw-distance-fix Shard Roof Draw Distance Fix]===
*AMD: Disable PhysX in the options menu.
+
{{ii}} This mod fixes draw distance issues that occur in the game's final cutscene.<ref>{{Refurl|url=https://media.moddb.com/images/downloads/1/136/135671/Drawdistance_fix.1.png|title=ModDB - Draw Distance Problem|date=2021-08-16}}</ref>
*Nvidia: Update to the latest drivers released from [http://www.nvidia.com/Download/index.aspx?lang=en-us nvidia.com]
 
  
===Language===
+
{{Fixbox|description=Installation|fix=
*Steam supports language selection
+
# Download files from the link above.
*Others: change the <code>Locale</code> registry key to <code>en</code>, <code>de</code>, <code>fr</code> etc.
+
# Extract the {{file|TdGame|folder}} folder into {{file|{{P|userprofile\Documents}}\EA Games\Mirror's Edge|folder}}.
*:(This may not work with all versions, confirmed with German retail)
+
}}
  
===No Sound During Cutscenes/FMVs in Windows 7===
+
==Game data==
====Compatibility Fix====
+
{{Image|Mirrors Edge General.png|In-game general settings.}}
#Locate the Mirror's Edge root folder, it may be somewhere like <code>C:\Program Files\EA Games\DICE\Mirror's Edge\</code>
 
#Go into the "Binaries" folder.
 
#Right-click on <code>Mirrorsedge.exe</code> and select "Properties".
 
#Click the "Compatibility" tab.
 
#Check the "Run this program in compatibility mode" box and select "Windows XP (Service Pack 2)".
 
#Click apply/okay and run the game.
 
====Creative ALchemy Fix====
 
Alternatively, you can download Creative's ALchemy software to restore sound.
 
#Download [http://www.zshare.net/download/87025401d23e223d/ Creative ALchemy Universal] (doesn't require Creative sound cards).
 
#Install and run ALchemy.
 
#If the game is not listed under "Installed Games", click "Add".
 
#Add "Mirror's Edge" to the "Game Title" box.
 
#Check the "Use Game Path" box/bubble and type the location of the "mirrorsedge.exe" file e.g. <pre>C:\Program Files (x86)\EA Games\DICE\Mirror's Edge\</pre>. Steam version would be listed under <pre>C:\Program Files (x86)\Steam\steamapps\common\mirrors edge\</pre>
 
#Check the "Install into Sub Folder" box and type in "Binaries".
 
#Check the "Install into both Root and Sub Folder" box.
 
#Leave the other values at their default and click "OK", the profile should be created.
 
#If Mirror's Edge is in the "Installed Games" list, click on Mirror's Edge and click on the ">>" button. It should now be listed under the "ALchemy-enabled Games".
 
#Close ALchemy and enjoy Mirror's Edge with sound in cutscenes!
 
  
'''NOTE:''' In some cases, this fix does restore the sound but makes the sounds of the videos go in a faster speed making the sounds higher pitched than usual.
+
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|{{p|userprofile\Documents}}\EA Games\Mirror's Edge\TdGame\Config\}}
 +
{{Game data/config|Microsoft Store|}}
 +
}}
 +
{{ii}} Some settings can be also edited in the INI files stored in {{folder|{{p|game}}\TdGame\Config|folder}}, but the game will fail to launch when modifying these files. This can be bypassed with [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] by applying the <code>Allow config mods</code> patch. [https://github.com/btbd/memla MEMLA] is another alternative, but is less stable due to its memory-based injection (it also doesn't work on Linux/Proton).<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2333013797|title=How to make Mirror's Edge even HARDER or EASIER! :: Steam Community Guide|date=May 2023}}</ref> MEMLA can be launched directly from within Steam. To do that, add the <code>"{{p|game}}\MEMLA.exe" %command%</code> [[Glossary:Command line arguments|command line argument]] in the game properties.
  
==Tweaks==
+
===Save game data location===
===Intro Skip===
+
{{Game data|
To skip the intro videos, edit the Engine config file and comment out this line:
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\EA Games\Mirror's Edge\TdGame\Savefiles\}}
StartupMovies=StartupMovie
+
{{Game data/saves|Microsoft Store|}}
Like so:
+
}}
;StartupMovies=StartupMovie
 
  
===Crosshair Toggle===
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
To bind the F11 key to toggle the crosshair, edit the Input config file, and under:
+
{{Save game cloud syncing
[Engine.PlayerInput]
+
|discord                  =
Add:
+
|discord notes            =
Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False)
+
|epic games launcher      =  
 +
|epic games launcher notes =  
 +
|gog galaxy                = false
 +
|gog galaxy notes          =
 +
|origin                    = true
 +
|origin notes              = Only NA version.
 +
|steam cloud              = false
 +
|steam cloud notes        =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes    =  
 +
|xbox cloud                = unknown
 +
|xbox cloud notes          =  
 +
}}
  
==Third Party Content==
+
==Video==
===Custom Maps===
+
{{Image|Mirrors Edge Video.png|In-game video settings.}}
Shorty after the game's release, risc12, a member of the [http://on-mirrors-edge.com/forums/viewtopic.php?id=2999 On-Mirror's-Edge Forums] found a way to open up the game's unreal editor, allowing for custom maps.
+
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/mirrors-edge
 +
|widescreen wsgf award      = gold
 +
|multimonitor wsgf award    = limited
 +
|ultrawidescreen wsgf award = limited
 +
|4k ultra hd wsgf award    = incomplete
 +
|widescreen resolution      = true
 +
|widescreen resolution notes= {{term|Static aspect}} 16:9. Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] or [https://www.flawlesswidescreen.org Flawless Widescreen] to fix.
 +
|multimonitor              = hackable
 +
|multimonitor notes        = Use [https://www.flawlesswidescreen.org Flawless Widescreen.]
 +
|ultrawidescreen            = hackable
 +
|ultrawidescreen notes      = Use [https://www.flawlesswidescreen.org Flawless Widescreen] or [https://www.moddb.com/games/mirrors-edge/addons/persistent-fov Mirror's Edge Tweaks.]
 +
|4k ultra hd                = hackable
 +
|4k ultra hd notes          = Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] to fix the blurry UI at higher resolutions.
 +
|fov                        = hackable
 +
|fov notes                  = Defaults to 90° but gets forced to 85° upon dying. Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] to fix.<ref>{{Refurl|url=https://www.youtube.com/watch?v=C7GmVYts8UM|title=Mirror's Edge - FOV Tool|date=May 2023}}</ref>
 +
|windowed                  = hackable
 +
|windowed notes            = See [[#Windowed|Windowed]].
 +
|borderless windowed        = hackable
 +
|borderless windowed notes  = See [[#Windowed|Windowed]].
 +
|anisotropic                = true
 +
|anisotropic notes          = Adjusted by the setting ''Texture Detail'', where ''High'' equals 4x and ''Highest'' equals 16x.
 +
|antialiasing              = true
 +
|antialiasing notes        = Up to 8x [[MSAA]] and 16xQ [[CSAA]].
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = true
 +
|vsync notes                =
 +
|60 fps                    = true
 +
|60 fps notes              =
 +
|120 fps                    = hackable
 +
|120 fps notes              = Capped at 62 FPS. See [[#High frame rate|High frame rate]].
 +
|hdr                        = hackable
 +
|hdr notes                  = See [[#High dynamic range display (HDR)|High dynamic range display (HDR)]].
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
  
==System Requirements==
+
===[[Glossary:Windowed|Windowed]]===
{{SysReq
+
{{Fixbox|description=Use dxwrapper|ref=<ref>[https://github.com/elishacloud/dxwrapper/wiki/Configuration#d3d9 Configuration · elishacloud/dxwrapper Wiki - GitHub]</ref>|fix=
|minOS = Windows XP/Windows Vista
+
# Download [https://github.com/elishacloud/dxwrapper/releases dxwrapper].
|minproc = Pentium IV 2.4 GHz
+
# Extract {{file|dxwrapper.dll}} and {{file|dxwrapper.ini}} to {{file|{{p|game}}\Binaries|folder}}.
|minmem = 1 GB
+
# Rename the two files to {{file|d3d9.dll}} and {{file|d3d9.ini}} respectively.  
|minGPU1 = GeForce 6 Series with 256MB VRAM or better
+
# Open {{file|d3d9.ini}} and set <code>EnableD3d9Wrapper</code> and <code>EnableWindowMode</code> to ''1''.
 +
'''Notes'''
 +
{{ii}} Set <code>FullscreenWindowMode</code> to ''1'' for [[Borderless fullscreen windowed]].
 +
{{ii}} Set <code>WindowModeBorder</code> to ''1'' if you don't want borderless mode.
 
}}
 
}}
 +
{{Fixbox|description=Use modded files, also fixes {{key|ALT|TAB}} "out of focus" crash on Windows 7+|ref=<ref>[http://mirrors-edge.ru/forum/34-354-1 Мод опции на меню для полного и оконного режима. - Форум]</ref>|fix=
 +
# Download the [https://www.moddb.com/games/mirrors-edge/addons/windowed-mode-and-console Windowed/Fullscreen buttons and Console] mod.
 +
# Extract {{file|CookedPC|folder}} folder in {{file|{{p|userprofile\Documents}}\EA Games\Mirror's Edge\TdGame\Published|folder}}
 +
# Press the windowed button in the main menu.
 +
'''Notes'''
 +
{{ii}} The option is hardcoded to 1366x768 resolution. Hex edit the second <code>setres</code> instance in {{file|TdUI_FrontEnd.upk}} to adjust it.
 +
}}
 +
{{Fixbox|description=Use Custom Hotkeys|ref=<ref>[https://archive.mirrorsedgearchive.org/Mirror%27s%20Edge%20%282008%29/known_%27%27console%27%27_commands_for_mirror%27s_edge_-_by_nulaft.txt Known "console" commands for Mirror's Edge by nulaft]</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|TdInput.ini}}.
 +
# Add the following line under the <code>[Engine.PlayerInput]</code> section and change {{code|#}} to the prefered hotkey, {{code|H}}{{code|W}} for resolution and after {{code|x32}} {{code|W}} for windowed:
 +
<pre>
 +
Bindings=(Name="#",Command="setres HxWx32W",Control=False,Shift=False,Alt=False)
 +
</pre>
 +
* Example of 1280x720 in windowed on hotkey {{code|F2}}:
 +
<pre>
 +
Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False)
 +
</pre>
 +
'''Notes'''
 +
{{ii}} The option does not work in the main menu.}}
  
==="Real World" Recommended Requirements===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
Mirror's Edge, although somewhat buggy, is a fairly easy game to run with a modest setup. Listed below are "real world" recommended requirements to enjoy Mirror's Edge with fair quality and performance.
+
{{Fixbox|description=Force SGSSAA (Nvidia only)|ref=<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/edit#gid=0&range=A413|title=NVidia Profile Inspector - AA Flags - Google Drive|date=May 2023}}</ref><ref>[https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9195499&postcount=2137 Antialiasing - Kompatibilitätsbits - Sammelthread - 3DCenter Forum]</ref>|fix=
*'''CPU:''' Any quad-core with at least 2GHz in speed would do just fine.
+
# Download and run [[Nvidia Profile Inspector]].
*'''GPU:''' NVIDIA GeForce 9800GT or 8800GT, AMD/ATI Radeon HD 5670 equivalent.
+
# Select the Mirror's Edge profile.
*'''RAM:''' At least 1GB of RAM at the minimum, 2GB is more than plenty.
+
# Change <code>Antialiasing compatibility</code> value to <code>0x080000C1</code>.
*'''OS:''' Game runs fine under Windows XP and Vista. Running in Windows 7 will have the potential for audio problems.
+
# Change <code>Antialiasing - Behavior Flags</code> to <code>None</code>.
 +
# Change <code>Antialiasing - Mode</code> to <code>Override any application setting</code>.
 +
# Change <code>Antialiasing - Setting</code> to <code>4x [4x Multisampling]</code>.
 +
# Change <code>Antialiasing - Transparency Supersampling</code> to <code>4x Sparse Grid Supersampling</code>.
 +
# Press "Apply Changes" in the top-right corner.
 +
}}
  
==Useful Links==
+
{{Fixbox|description=Force Transparency to MSAA Coverage (AMD only)|fix=
*[http://forums.steampowered.com/forums/forumdisplay.php?f=501 Steam] has it's own Mirror's Edge forum which has stickies for various fixes and listed bugs.
+
# Open AMD Radeon Software.
*[http://on-mirrors-edge.com/ On-Mirror's-Edge] is a popular fan-site that includes an active forum community.
+
# Select the Mirror's Edge profile.
*[http://www.ea.com/mirrors-edge EA's official Mirror's Edge website] listing basic information and features about the game.
+
# Change <code>Anti-Aliasing</code> to <code>Enhance application settings</code>.
*[http://en.wikipedia.org/wiki/Mirror%27s_Edge Wikipedia's article] on Mirror's Edge which has information more about the development about the game, synopsis of the plot, and more.  
+
# Change <code>Anti-Aliasing Method</code> to <code>Adaptive multisampling</code>.
 +
}}
 +
 
 +
===High frame rate===
 +
{{ii}} Frame rate is capped at 62 FPS.
 +
{{Fixbox|description=Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] to change the cap|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=9JhduCh6Seo|title=Mirror's Edge Tweaks - QoL Improvements - YouTube|date=June 2023}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=aTLTju_t_sM|title=Mirror's Edge - Unlocked PhysX framerates - YouTube|date=June 2023}}</ref>|fix=
 +
'''Notes'''
 +
{{ii}} As frame rate increases, so does player friction which can slightly alter the speed of certain movement mechanics and make downward slides exponentially more difficult to control at frame rates above 150 FPS (i.e. Chapter 1C RP&A building slide).
 +
{{ii}} Enemy accuracy is increased at higher frame rates.
 +
{{ii}} Load times are tied to frame rate: loading time decreases as frame rate increases.<ref>{{Refcheck|user=Softsoundd|date=2023-03-11|comment=}}</ref>
 +
}}
 +
 
 +
===[[Glossary:High dynamic range (HDR)|High dynamic range display (HDR)]]===
 +
{{Fixbox|description=Use [[Special K]] after installing DXVK (HDR-mod)|ref=<ref>{{Refurl|url=https://github.com/EndlesslyFlowering/dxvk|title=DXVK (HDR-mod)|date=July 2023}}</ref>|fix=
 +
# Download the latest release from [https://github.com/EndlesslyFlowering/dxvk/releases DXVK (HDR-mod)] and install the x32 {{File|d3d9.dll}} to {{Folder|<path-to-game>\Binaries}}.
 +
# Use the provided {{File|d3d9.conf}} and rename it to {{File|dxvk.conf}} and put it in {{Folder|<path-to-game>\Binaries}}.
 +
# [https://discourse.differentk.fyi/ Download Special K].
 +
# Install it locally into {{Folder|<path-to-game>\Binaries}} with {{File|SpecialK32.dll}} renamed to {{File|dinput8.dll}}.
 +
# Start the game, and from the SpecialK UI ({{key|Ctrl|Shift|Backspace}}) make sure the Active Render API is ''Vulkan''.
 +
# Follow the remainder of the [[Special K#High dynamic range (HDR)|Special K HDR guide]].</li></ol>
 +
'''Notes'''
 +
{{ii}} When changing the resolution (in-game or [[#Configuration file(s) location|elsewhere]]), make sure to also adjust [[Special K#Configuration file(s) location|<code>OverrideRes</code>]] in the SK .ini file.
 +
}}
 +
 
 +
===Ambient occlusion===
 +
{{Fixbox|description=Force HBAO+ (Nvidia only)|ref=<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1sq0vgFlerS-YT093TS2jEpx6xjZP7X1x1BcAs7EHXYY/edit#gid=0&range=A171|title=HBAO+ Compatibility Flags|date=May 2023}}</ref><ref>{{Refurl|url=https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10320690&postcount=93|title=Original HBAO+ Post at 3DCenter.org Forums|date=May 2023}}</ref>|fix=
 +
# Download and run [[Nvidia Profile Inspector]].
 +
# Select the Mirror's Edge profile.
 +
#Change <code>Ambient Occlusion compatibility</code> value to <code>0x00000030</code>.
 +
#Change <code>Ambient Occlusion setting</code> to <code>High Quality</code>.
 +
#Change <code>Ambient Occlusion usage</code> to <code>Enabled</code>.
 +
#Press "Apply Changes" in the top-right corner.
 +
}}
 +
 
 +
===Graphics tweaks===
 +
{{Fixbox|description=Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] to tweak all other graphics options|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=6vEqnFc-uzc|title=Mirror's Edge Tweaks - New graphics configurations - YouTube|date=July 2023}}</ref>|fix=
 +
{{ii}} All graphics options are located under the "Graphics Tweaks" section.
 +
}}
 +
 
 +
==Input==
 +
{{Image|Mirrors Edge Controls.png|In-game control settings.}}
 +
{{Image|Mirrors Edge Gamepad.png|In-game gamepad settings.}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          =
 +
|acceleration option      = unknown
 +
|acceleration option notes = Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] to disable mouse smoothing.
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  =
 +
|mouse menu                = true
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = true
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  = Also present on the GOG release, despite not being included in the feature list.
 +
|full controller          = true
 +
|full controller notes    =
 +
|controller remap          = false
 +
|controller remap notes    = Can only switch between pre-defined layouts.
 +
|controller sensitivity    = true
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = true
 +
|invert controller y-axis notes=
 +
|xinput controllers        = true
 +
|xinput controllers notes  =
 +
|xbox prompts              = true
 +
|xbox prompts notes        =
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4              = hackable
 +
|dualshock 4 notes        = An XInput wrapper is required. [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] can enable the PS3 button prompts and provides the option to display the PS3 controller in the "Gamepad Setup" menu (the latter requiring [https://www.moddb.com/games/mirrors-edge/addons/moded-tdgame-fix TdGame Fix]). The Sixaxis functionality from the PS3 version of the game is not available on PC.
 +
|dualshock prompts        = hackable
 +
|dualshock prompts notes  = Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]]
 +
|light bar support        = false
 +
|light bar support notes  =
 +
|dualshock 4 modes        = None
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = true
 +
|controller hotplug notes  =
 +
|haptic feedback          = true
 +
|haptic feedback notes    =
 +
|simultaneous input        = true
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
==Audio==
 +
{{Image|Mirrors Edge Audio.png|In-game audio settings.}}
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    =
 +
|surround sound          = true
 +
|surround sound notes    = 7.0 is supported.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref>
 +
|subtitles                = true
 +
|subtitles notes          = In ''Game Settings''.
 +
|closed captions          = false
 +
|closed captions notes    =
 +
|mute on focus lost      = true
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 +
}}
 +
 
 +
===Fix audio issues===
 +
{{Fixbox|description=Override default audio renderer|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails?id=230642515|title=Enable 3D Surround Sound for Stereo Headphones|date=May 2023}}</ref>|fix=
 +
{{ii}} Mirror's Edge uses OpenAL for rendering audio. The OpenAL driver that is distributed with the game has sampling issues where all audio sources will unintentionally fade in, cutting off the attack/transients of sounds such as gunshots and footsteps. Replacing the driver with OpenAL Soft fixes these issues. This process can be automated with [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] with the <code>OpenAL Soft upgrade</code> option. Alternatively, follow the below manual steps:
 +
# Download the latest [https://openal-soft.org/#release OpenAL Soft binaries] from the releases section.
 +
# Extract the downloaded file and locate {{file|soft_oal.dll}} in {{file|\bin\Win32|folder}}
 +
# Rename {{file|soft_oal.dll}} to {{file|OpenAL32.dll}}
 +
# Navigate to {{file|{{p|game}}\Binaries|folder}} and replace the existing {{file|OpenAL32.dll}} with the renamed version.
 +
# Navigate to {{file|{{p|userprofile\Documents}}\EA Games\Mirror's Edge\TdGame\Config|folder}} and open {{file|TdEngine.ini}}.
 +
# Locate <code>DeviceName</code> under <code>[ALAudio.ALAudioDevice]</code> and enter "OpenAL Soft" (e.g. <code>DeviceName=OpenAL Soft</code>)
 +
# Set {{file|TdEngine.ini}} to Read Only to prevent the game from overriding the changes.
 +
'''Notes'''
 +
{{++}} OpenAL Soft provides further opt-in audio features such as HRTF, demonstrated [https://youtu.be/GkXJWR_4E3g here].
 +
}}
 +
 
 +
{{Fixbox|description=Increase number of audio channels|ref=<ref>{{Refurl|url=https://youtu.be/oYOUkLIWWh0&t=65|title=Mirror's Edge Tweaks — V3|date=March 2024}}</ref>|fix=
 +
{{ii}} Mirror's Edge by default allows a maximum of 32 simultaneous audio sources (OpenAL channels). This consequently results in audio being abruptly skipped if there are over 32 sound sources playing in the game at any given moment. This is most noticeable during high intensity scenarios with lots of gunfire, but can be experienced in other areas where there is lots of foley and other occluded sound sources. The <code>OpenAL Soft upgrade</code> option in [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] will also increase the channel limit, otherwise the below manual steps can be followed:
 +
# Navigate to {{file|{{p|userprofile\Documents}}\EA Games\Mirror's Edge\TdGame\Config|folder}} and open {{file|TdEngine.ini}}.
 +
# Locate the <code>MaxChannels</code> line under the <code>[ALAudio.ALAudioDevice]</code> section and enter a higher value (e.g., <code>MaxChannels=256</code>)
 +
# Set {{file|TdEngine.ini}} to Read Only to prevent the game from overriding the changes.
 +
'''Notes'''
 +
{{ii}} While OpenAL Soft in theory supports up to thousands of channels, going higher than 256 in Mirror's Edge is excessive.
 +
}}
 +
 
 +
{{L10n|content=
 +
{{ii}} Asian languages may be region locked depending on store platform and CDN. Use [[#Mirror's Edge Tweaks|Mirror's Edge Tweaks]] to automate switching between all supported languages. Language codes to be used for manual switching are provided in the notes. First value is for the registry setting, second one is for the files extension and path.
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>en_UK</code> (<code>INT</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = <code>zh_TW</code> (<code>CHT</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = <code>zh_CN</code> (<code>CHS</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = <code>ko_KR</code> (<code>KOR</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = <code>cs</code> (<code>CZE</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>fr_FR</code> (<code>FRA</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>de_DE</code> (<code>DEU</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = <code>hu_HU</code> (<code>HUN</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>it_IT</code> (<code>ITA</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>ja_JP</code> (<code>JPN</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>pl_PL</code> (<code>POL</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = <code>pt_PT</code> (<code>POR</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>ru_RU</code> (<code>RUS</code>)
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = <code>es_ES</code> (<code>ESN</code>)
 +
|fan       =
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Download [http://www.kapasite.org/anasayfa/2012/11/22/mirrors-edge-turkce-yama/ here].
 +
|fan      = true
 +
}}
 +
}}
 +
 
 +
{{Fixbox|description=Fix missing FMV audio for Japanese/Polish languages|ref=<ref>{{Refurl|url=https://youtu.be/96VRxpu26bk|title=Mirror's Edge Tweaks - Language Switcher + Cutscene Audio Fix - YouTube|date=December 2023}}</ref>|fix=
 +
{{ii}} Download the [https://www.moddb.com/games/mirrors-edge/addons/cutscene-movies-all-languages-fix Cutscene Movies - All Languages Fix addon] and copy the video files to <code><path-to-game>\TdGame\Movies</code>.
 +
}}
 +
 
 +
===Independent dubbing and captioning===
 +
{{Fixbox|description=Override language files|fix=
 +
{{ii}} The Steam/Origin version should skip the first 3 steps and just set the appropriate language in the client game proprieties.
 +
# Open [[Windows#Registry Editor|regedit]]
 +
# Go to <code>{{p|hklm}}\SOFTWARE\{{p|wow64}}\EA GAMES\Mirror's Edge</code>
 +
# Set the <code>locale</code> string to {{code|XXX}} (where XXX is the code for the desired voice language)
 +
# Navigate to {{file|{{p|game}}\TdGame\Localization|folder}} (where YYY is the code for the desired UI/subtitles language)
 +
# Copy <code>YYY</code> to {{file|{{p|userprofile\Documents}}\EA Games\Mirror's Edge\TdGame\Localization|folder}} (create it if missing)
 +
# Rename the folder from {{file|YYY|folder}} to {{file|XXX|folder}}.
 +
# Open a [[Windows#Command Prompt|command prompt]] inside the renamed folder
 +
# Run <code>ren *.YYY *.XXX</code>
 +
'''Notes'''
 +
{{ii}} Interface can be further decoupled by swapping only those localization files whose name start with <code>Td</code>.
 +
}}
 +
 
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = hackable
 +
|local play players  = 2
 +
|local play modes    = Co-op
 +
|local play notes    = Use the [https://www.youtube.com/watch?v=QV87cXOHrjw Splitting Edge Mod] (in beta)
 +
|lan play            = unknown
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = hackable
 +
|online play players  =
 +
|online play modes    =
 +
|online play notes    = Use [https://github.com/Toyro98/mmultiplayer mmultiplayer]
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        =
 +
|matchmaking notes  =
 +
|p2p                =
 +
|p2p notes          =
 +
|dedicated          =
 +
|dedicated notes    =
 +
|self-hosting      =
 +
|self-hosting notes =
 +
|direct ip          =
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 +
 
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D,DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 
 +
==Issues fixed==
 +
===Controller icons while playing with M&K===
 +
{{Fixbox|description=Unplug the controller|ref=<ref>{{Refcheck|user=Faust8|date=2023-10-27|comment=}}</ref>|fix=
 +
This is the only way to do it since the game doesn't have an option to disable it.<ref>{{Refcheck|user=Faust8|date=2023-10-27|comment=Tried with AllowJoystickInput=0 and it won't work.}}</ref>
 +
}}
 +
 
 +
===PhysX causes issues===
 +
{{ii}} The PhysX enhanced effects are enormously taxing on the CPU due to using single-threaded X87 instructions<ref>{{Refurl|url=https://www.tomshardware.com/reviews/nvidia-physx-hack-amd-radeon,2764-4.html|title=Analysis: PhysX On Systems With AMD Graphics Cards|date=2021-11-23}}</ref> without an Nvidia GPU, may cause the game not to start or crash during gameplay, and may also cause performance issues on Nvidia GPUs due to the game using the older PhysX library files included in the game folder by default rather than the up to date ones from the driver.
 +
{{Fixbox|description=Install and enable the latest PhysX update|ref=<ref>[http://web.archive.org/web/20170518141257/http://forums.steampowered.com/forums/showthread.php?t=786523&page=3#post21432065 PhsyX, Mirror's Edge, and You - Steam Users' Forums] (retrieved)</ref>|fix=
 +
# Install the latest version of PhysX from [https://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software].
 +
# Move or delete the {{file|PhysXLocal|folder}} folder, as well as the {{file|PhysXCore.dll}} and {{file|PhysXDevice.dll}} files.<ref>{{Refurl|url=https://justinalex.com/gaming-mirrors-edge-physx-fix/|title=justinalex.com|date=May 2023}}</ref>
 +
# For alternative methods, see [[Glossary:PhysX#Games prefer private own libraries to system ones|Games prefer private own libraries to system ones]].
 +
}}
 +
 
 +
===Game does not launch===
 +
{{ii}} This can be caused by various issues, with the most prominent being a PhysX compatibility issue.
 +
 
 +
{{Fixbox|description=See [[#PhysX causes issues|PhysX]] section for the most likely cause of crashes on launch|ref=<ref>{{Refcheck|user=Aemony|date=2023-08-31|comment=Comment (optional)}}</ref>|fix=
 +
}}
 +
 
 +
{{Fixbox|description=Disable Mandatory ASLR for the game (Windows 10)|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/17410/discussions/0/3833171151458736010/|title=Game won't start, other solutions don't work. :: Steam Community Discussions|date=May 2023}}</ref>|fix=
 +
# Open Windows Security
 +
# In App & browser control, open Exploit protection settings
 +
# In Program settings, add an exception for {{file|{{p|game}}\Binaries\MirrorsEdge.exe}}
 +
# Disable "Force randomization for images (Mandatory ASLR)"
 +
}}
 +
 
 +
===Crash just after splash screen===
 +
{{Fixbox|description=Manually set resolution|ref=<ref>[https://web.archive.org/web/20100627132815/http://forums.steampowered.com:80/forums/showthread.php?t=788621&page=4#post12283931 &#91;Possible Fix&#93; Mirror's Edge Crash at Splash Screen - Steam Users' Forums] (retrieved)</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|TdEngine.ini}}.
 +
# Change <code>ResX</code> and <code>ResY</code> to the monitor's horizontal and vertical resolution.
 +
# Save the changes.
 +
}}
 +
{{Fixbox|description=Disable default AA|ref=<ref>[https://web.archive.org/web/20141230083704/http://forums.steampowered.com/forums/showthread.php?t=786523&page=2#post8917251 PhsyX, Mirror's Edge, and You - Steam Users' Forums] (retrieved)</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|TdEngine.ini}}.
 +
# Set the value of <code>MaxMultisamples</code> to {{code|1}}.
 +
# Save the changes.
 +
}}
 +
 
 +
===Saves or settings don't actually get saved===
 +
{{Fixbox|description=If ''Controlled folder access'' is enabled, add the game to the allowed apps list|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/17410/discussions/0/1843493219428774050/#c2798375917885678388|title=Doesn't Save :: Steam Community Discussions|date=August 2023}}</ref>}}
 +
 
 +
===No sound during cutscenes/FMVs in Windows 7===
 +
{{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows XP SP3.|ref={{cn|date=July 2016}}|fix=
 +
}}
 +
 
 +
===Merc's audio cuts off before end of sentence===
 +
{{Fixbox|description=Disable GX mode in Xonar Audio Center|ref={{cn|date=July 2016}}|fix=
 +
# Open the Control Panel.
 +
# Select Xonar Control Center.
 +
# Near the bottom right is a button with <code>GX</code> on it, press it and GX mode should now be disabled.
 +
}}
 +
 
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9.0c
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 3
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    = Version 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. The simulation timestep can be increased for smoother physics rendering with the following [https://www.moddb.com/games/mirrors-edge/addons/persistent-fov/ mod].<ref>{{Refurl|url=https://youtu.be/aTLTju_t_sM|title=Unlocked PhysX framerates|date=2023-02-25}}</ref>
 +
|audio            = OpenAL, Speex
 +
|audio notes      = Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be [[Glossary:Sound card#Set up OpenAL|updated]].
 +
|interface        = Scaleform
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  = v1.9a
 +
|multiplayer      =
 +
|multiplayer notes=
 +
}}
 +
 
 +
===Crosshair toggle===
 +
{{Fixbox|description=Crosshair Toggle|ref={{cn|date=November 2016}}|fix=
 +
{{ii}} This tweak will bind {{key|F11}} to toggle the crosshair.
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|TdInput.ini}}.
 +
# Search for section <code>[Engine.PlayerInput]</code> and add this line in it:
 +
<pre>Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False)</pre>
 +
}}
 +
 
 +
===Adding binoculars===
 +
{{Fixbox|description=Binoculars tweak|ref={{cn|date=November 2016}}|fix=
 +
{{ii}} This tweak will add switchable two staged zoom simulating binoculars behavior from other games.
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|TdInput.ini}}.
 +
# Search for section <code>[Engine.PlayerInput]</code> and add these lines in it:
 +
<pre>Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False)
 +
Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False)
 +
Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False)
 +
Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False)</pre>
 +
 
 +
where <code>XXX</code> is the desired FOV (90 is the default), and <code>YYY</code> is name of key which will trigger zoom. Look out for examples in {{file|TdInput.ini}}. Alternatively, set your custom magnification by changing values 50 and 30.
 +
}}
 +
 
 +
<gallery widths=160px heights=100px>
 +
File:mirror_edge_binoculars_tweak1.jpg|Default zoom (90 FOV).
 +
File:mirror_edge_binoculars_tweak2.jpg|First stage (50 FOV).
 +
File:mirror_edge_binoculars_tweak3.jpg|Second stage (30 FOV).
 +
</gallery>
 +
 
 +
===Low end configuration===
 +
{{Fixbox|description=Use custom settings|ref=<ref>[https://web.archive.org/web/20170521060323/http://forums.steampowered.com/forums/showthread.php?t=831675 Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums] (retrieved)</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|TdEngine.ini}}.
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="3"> Replace the whole section below</li></ol><div class="mw-collapsible-content"><small><pre>[SystemSettings]
 +
StaticDecals=False
 +
DynamicDecals=False
 +
DynamicLights=False
 +
DynamicShadows=False
 +
LightEnvironmentShadows=False
 +
CompositeDynamicLights=False
 +
DirectionalLightmaps=False
 +
MotionBlur=false
 +
DepthOfField=False
 +
AmbientOcclusion=false
 +
Bloom=False
 +
QualityBloom=False
 +
Distortion=False
 +
DropParticleDistortion=False
 +
SpeedTreeLeaves=False
 +
SpeedTreeFronds=False
 +
OnlyStreamInTextures=False
 +
LensFlares=False
 +
FogVolumes=False
 +
FloatingPointRenderTargets=True
 +
Trilinear=False
 +
OneFrameThreadLag=True
 +
UseVsync=False
 +
UpscaleScreenPercentage=False
 +
Fullscreen=True
 +
AllowD3D10=False
 +
EnableHighPolyChars=False
 +
SkeletalMeshLODBias=0
 +
ParticleLODBias=0
 +
DetailMode=0
 +
ShadowFilterQualityBias=-1
 +
MaxAnisotropy=1
 +
MaxMultisamples=1
 +
MinShadowResolution=32
 +
MaxShadowResolution=256
 +
ResX=640
 +
ResY=480
 +
ScreenPercentage=100.000000
 +
SceneCaptureStreamingMultiplier=0.800000
 +
FoliageDrawRadiusMultiplier=0.000000
 +
ShadowTexelsPerPixel=1.000000
 +
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
 +
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
 +
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
 +
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
 +
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
 +
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1)
 +
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1)
 +
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
 +
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
 +
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1)
 +
PhysXEnhanced=False
 +
TdMotionBlur=False
 +
TdSunHaze=False
 +
TdTonemapping=False
 +
TdBicubicFiltering=False</pre></small></div></div>
 +
}}
 +
 
 +
===Modifications===
 +
====[https://www.moddb.com/games/mirrors-edge/addons/moded-tdgame-fix Moded TdGame FIX 2.0]====
 +
{{ii}} Allows modification of the original game files without bugs and/or crashes.
 +
{{ii}} Needed by many community made creations.
 +
 
 +
====[https://www.moddb.com/mods/mirrors-edge-cut-ending-recreation-mod/downloads/mirrors-edge-cut-ending-recreation-mod-v1-2 Mirror's Edge cut ending recreation]====
 +
{{Fixbox|description=Install the custom level|ref=<ref>{{Refurl|url=https://www.reddit.com/r/mirrorsedge/comments/87br3r/cut_ending_mod_updated_to_v11/|title=Cut ending mod updated to v1.1 : mirrorsedge - Reddit|date=May 2023}}</ref>|fix=
 +
# Download mod from the link above.
 +
# Extract {{file|TdGame}} to {{file|{{p|userprofile\Documents}}\EA Games\Mirror's Edge|folder}}.
 +
}}
 +
 
 +
====Custom maps====
 +
{{Fixbox|description=Use editor mode|ref=<ref>[https://web.archive.org/web/20121018192627/http://on-mirrors-edge.com/forums/viewtopic.php?id=2999 On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor?] (retrieved)</ref>|fix=
 +
# Download the [https://www.indiedb.com/engines/unreal-development-kit/downloads/february-2015-unreal-development-kit-udk Unreal Development Kit] and install it in the game's {{file|Binaries|folder}} folder.
 +
# Run the game with the <code>edit</code> [[Glossary:Command line arguments|command line argument]].
 +
}}
 +
 
 +
====[https://www.moddb.com/games/mirrors-edge/addons/freedom-map Freedom Map]====
 +
{{++}} Open world map with custom delivery objectives and police patrols.
 +
{{ii}} Very GPU and CPU taxing.
 +
 
 +
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
 +
 
 +
|minOS    = XP SP2
 +
|minCPU  = Intel Pentium 4 3.0 GHz
 +
|minRAM  = 1 GB
 +
|minHD    = 8 GB
 +
|minGPU  = Nvidia GeForce 6800
 +
|minGPU2  = ATI Radeon X1650
 +
|minVRAM  = 256 MB
 +
|minDX    = 9.0c
 +
|minSM    = 3.0
 +
 
 +
|recOS    = Vista
 +
|recCPU  = Intel Core 2 Duo 2.0 GHz
 +
|recRAM  = 2 GB
 +
|recHD    =
 +
|recGPU  = Nvidia GeForce 8800
 +
|recVRAM  = 512 MB
 +
|notes    = {{ii}} Nvidia GeForce 7300 is below the minimum requirements, integrated chipsets may experience issues. {{ii}} Laptop versions of these chipsets may work but are not supported.
 +
}}
  
[[Category:Game]]
+
{{References}}

Latest revision as of 16:39, 12 April 2024

Mirror's Edge
Mirror's Edge cover
Developers
DICE
Publishers
Electronic Arts
Engines
Unreal Engine 3
Release dates
Windows January 13, 2009[1]
Reception
Metacritic 81
IGDB 73
Taxonomy
Monetization One-time game purchase, DLC, Subscription gaming service
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Platform
Art styles Realistic
Themes Cyberpunk
Series Mirror's Edge
Mirror's Edge on HowLongToBeat
Mirror's Edge on IGDB
Mirror's Edge guide on StrategyWiki
Mirror's Edge on MobyGames
Mirror's Edge on Wikipedia
Mirror's Edge
Mirror's Edge 2009
Mirror's Edge Catalyst 2016

Mirror's Edge is a sci-fi first-person action game developed by DICE and published by Electronic Arts.

The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.[2] The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.

The PC version of Mirror's Edge was released on January 13, 2009.[1] The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.

On January 19, 2023 online services for Mirror's Edge were shut down, rendering leaderboards and all other social features inaccessible.[3]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Community Discord Servers list.

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
CD key
Can only be used x times
SecuROM 7 and SecuROM PA DRM, five machine limit.[4] A De-Authorization Tool is available.
Custom DRM code may sabotage the game by disabling sprinting.
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Microsoft Store
Microsoft Store
Origin
Included exclusively with Xbox Game Pass for PC as part of its version of EA Play.
Windows
Origin
Origin
Requires online activation
Can only be used x times
Included with EA Play.
SecuROM 7 and SecuROM PA DRM, five machine limit.[5] A De-Authorization Tool is available. Contacting EA Support can increase this limit.[5]
Windows
Steam
Icon overlay.png
Included with EA Play (Steam).
Windows
Gamesplanet logo.svg (unavailable)
Origin
Windows

Monetization

Type Notes
DLC The DLC includes a new map pack.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via EA Play.

DLC and expansion packs

Name Notes
Pure Time Trials Map Pack No longer available. Use TT mod to restore (for Origin, use Origin Fix as well).
Windows

Essential improvements

Patches

Patch 1.01. The Origin and Steam versions are already patched.

Origin Fix

This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes PhysX issues.
Can possibly make Pure Time Trial Map Pack Restoration Mod compatible with this version.
Installation
  1. Download files from the link above.
  2. Extract the Binaries folder and Fix.bat into <path-to-game>.
  3. Run Fix.bat and wait until the necessary changes are made.

Mirror's Edge Tweaks

An all-in-one tool for tweaking and fixing various aspects about the game. Changes are persistent once set and the program does not need to be kept open.
Changes the FOV of Mirror's Edge the correct way and provides additional FOV fixes, without skybox issues.
Offers individually adjustable graphical tweaks not normally accessible in-game, such as various post-process effects, lightmaps, render resolution, and more.
Numerous other utilities and QoL features.

Improve text and UI rendering at higher resolutions

When using resolutions with a horizontal pixel count greater than 1920, text appears blurry and low-quality.
Use Mirror's Edge Tweaks
  1. Download Mirror's Edge Tweaks and open it.
  2. Under the "Graphics Tweaks" section, locate Resolution and select your desired resolution. Select Yes when prompted to fix UI and blurry text.
Partial fix; some text elements such as subtitles, lists, timer HUD and loading screen text will appear smaller as you increase the resolution.

Skip intro videos

Use the -nostartupmovies command line argument
Make file changes
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Delete/comment out (add a ; to the beginning of) the StartupMovies line.
Use Mirror's Edge Tweaks
  1. Download Mirror's Edge Tweaks and open it.
  2. Under the "Other Tweaks" section, locate Intro video and disable it.

Remove "Press any key" delay

You can further speed up the time to enter the game by removing the 4 second wait period before the "Press any key" message appears.
Use Mirror's Edge Tweaks
  1. Download Mirror's Edge Tweaks and open it.
  2. Apply the Allow config mods patch under the "Game Tweaks" section to allow the game to launch with modified configs.
  3. Under the "Other Tweaks" section, locate Main menu delay and disable it.

Improve performance with PhysX

See PhysX causes issues for a summary

Shard Roof Draw Distance Fix

This mod fixes draw distance issues that occur in the game's final cutscene.[6]
Installation
  1. Download files from the link above.
  2. Extract the TdGame folder into %USERPROFILE%\Documents\EA Games\Mirror's Edge.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1]
Some settings can be also edited in the INI files stored in <path-to-game>\TdGame\Config, but the game will fail to launch when modifying these files. This can be bypassed with Mirror's Edge Tweaks by applying the Allow config mods patch. MEMLA is another alternative, but is less stable due to its memory-based injection (it also doesn't work on Linux/Proton).[7] MEMLA can be launched directly from within Steam. To do that, add the "<path-to-game>\MEMLA.exe" %command% command line argument in the game properties.

Save game data location

System Location
Windows %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Savefiles\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Only NA version.
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Xbox Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Static aspect 16:9. Use Mirror's Edge Tweaks or Flawless Widescreen to fix.
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Use Flawless Widescreen or Mirror's Edge Tweaks.
4K Ultra HD
Use Mirror's Edge Tweaks to fix the blurry UI at higher resolutions.
Field of view (FOV)
Defaults to 90° but gets forced to 85° upon dying. Use Mirror's Edge Tweaks to fix.[8]
Windowed
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
Adjusted by the setting Texture Detail, where High equals 4x and Highest equals 16x.
Anti-aliasing (AA)
Up to 8x MSAA and 16xQ CSAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Capped at 62 FPS. See High frame rate.
High dynamic range display (HDR)
See High dynamic range display (HDR).

Windowed

Use dxwrapper[9]
  1. Download dxwrapper.
  2. Extract dxwrapper.dll and dxwrapper.ini to <path-to-game>\Binaries.
  3. Rename the two files to d3d9.dll and d3d9.ini respectively.
  4. Open d3d9.ini and set EnableD3d9Wrapper and EnableWindowMode to 1.

Notes

Set FullscreenWindowMode to 1 for Borderless fullscreen windowed.
Set WindowModeBorder to 1 if you don't want borderless mode.
Use modded files, also fixes Alt+Tab "out of focus" crash on Windows 7+[10]
  1. Download the Windowed/Fullscreen buttons and Console mod.
  2. Extract CookedPC folder in %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Published
  3. Press the windowed button in the main menu.

Notes

The option is hardcoded to 1366x768 resolution. Hex edit the second setres instance in TdUI_FrontEnd.upk to adjust it.
Use Custom Hotkeys[11]
  1. Go to the configuration file(s) location.
  2. Open TdInput.ini.
  3. Add the following line under the [Engine.PlayerInput] section and change # to the prefered hotkey, HW for resolution and after x32 W for windowed:
Bindings=(Name="#",Command="setres HxWx32W",Control=False,Shift=False,Alt=False)
  • Example of 1280x720 in windowed on hotkey F2:
Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False)

Notes

The option does not work in the main menu.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[12][13]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Mirror's Edge profile.
  3. Change Antialiasing compatibility value to 0x080000C1.
  4. Change Antialiasing - Behavior Flags to None.
  5. Change Antialiasing - Mode to Override any application setting.
  6. Change Antialiasing - Setting to 4x [4x Multisampling].
  7. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling.
  8. Press "Apply Changes" in the top-right corner.
Force Transparency to MSAA Coverage (AMD only)
  1. Open AMD Radeon Software.
  2. Select the Mirror's Edge profile.
  3. Change Anti-Aliasing to Enhance application settings.
  4. Change Anti-Aliasing Method to Adaptive multisampling.

High frame rate

Frame rate is capped at 62 FPS.
Use Mirror's Edge Tweaks to change the cap[14][15]

Notes

As frame rate increases, so does player friction which can slightly alter the speed of certain movement mechanics and make downward slides exponentially more difficult to control at frame rates above 150 FPS (i.e. Chapter 1C RP&A building slide).
Enemy accuracy is increased at higher frame rates.
Load times are tied to frame rate: loading time decreases as frame rate increases.[16]

High dynamic range display (HDR)

Use Special K after installing DXVK (HDR-mod)[17]
  1. Download the latest release from DXVK (HDR-mod) and install the x32 d3d9.dll to <path-to-game>\Binaries.
  2. Use the provided d3d9.conf and rename it to dxvk.conf and put it in <path-to-game>\Binaries.
  3. Download Special K.
  4. Install it locally into <path-to-game>\Binaries with SpecialK32.dll renamed to dinput8.dll.
  5. Start the game, and from the SpecialK UI (Ctrl+ Shift+← Backspace) make sure the Active Render API is Vulkan.
  6. Follow the remainder of the Special K HDR guide.

Notes

When changing the resolution (in-game or elsewhere), make sure to also adjust OverrideRes in the SK .ini file.

Ambient occlusion

Force HBAO+ (Nvidia only)[18][19]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Mirror's Edge profile.
  3. Change Ambient Occlusion compatibility value to 0x00000030.
  4. Change Ambient Occlusion setting to High Quality.
  5. Change Ambient Occlusion usage to Enabled.
  6. Press "Apply Changes" in the top-right corner.

Graphics tweaks

Use Mirror's Edge Tweaks to tweak all other graphics options[20]
All graphics options are located under the "Graphics Tweaks" section.

Input

In-game control settings.
In-game control settings.
In-game gamepad settings.
In-game gamepad settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Use Mirror's Edge Tweaks to disable mouse smoothing.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Also present on the GOG release, despite not being included in the feature list.
Full controller support
Controller remapping
Can only switch between pre-defined layouts.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
An XInput wrapper is required. Mirror's Edge Tweaks can enable the PS3 button prompts and provides the option to display the PS3 controller in the "Gamepad Setup" menu (the latter requiring TdGame Fix). The Sixaxis functionality from the PS3 version of the game is not available on PC.
PlayStation button prompts
Use Mirror's Edge Tweaks
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes

Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
7.0 is supported.[21]
Subtitles
In Game Settings.
Closed captions
Mute on focus lost
Royalty free audio

Fix audio issues

Override default audio renderer[22]
Mirror's Edge uses OpenAL for rendering audio. The OpenAL driver that is distributed with the game has sampling issues where all audio sources will unintentionally fade in, cutting off the attack/transients of sounds such as gunshots and footsteps. Replacing the driver with OpenAL Soft fixes these issues. This process can be automated with Mirror's Edge Tweaks with the OpenAL Soft upgrade option. Alternatively, follow the below manual steps:
  1. Download the latest OpenAL Soft binaries from the releases section.
  2. Extract the downloaded file and locate soft_oal.dll in \bin\Win32
  3. Rename soft_oal.dll to OpenAL32.dll
  4. Navigate to <path-to-game>\Binaries and replace the existing OpenAL32.dll with the renamed version.
  5. Navigate to %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config and open TdEngine.ini.
  6. Locate DeviceName under [ALAudio.ALAudioDevice] and enter "OpenAL Soft" (e.g. DeviceName=OpenAL Soft)
  7. Set TdEngine.ini to Read Only to prevent the game from overriding the changes.

Notes

OpenAL Soft provides further opt-in audio features such as HRTF, demonstrated here.
Increase number of audio channels[23]
Mirror's Edge by default allows a maximum of 32 simultaneous audio sources (OpenAL channels). This consequently results in audio being abruptly skipped if there are over 32 sound sources playing in the game at any given moment. This is most noticeable during high intensity scenarios with lots of gunfire, but can be experienced in other areas where there is lots of foley and other occluded sound sources. The OpenAL Soft upgrade option in Mirror's Edge Tweaks will also increase the channel limit, otherwise the below manual steps can be followed:
  1. Navigate to %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config and open TdEngine.ini.
  2. Locate the MaxChannels line under the [ALAudio.ALAudioDevice] section and enter a higher value (e.g., MaxChannels=256)
  3. Set TdEngine.ini to Read Only to prevent the game from overriding the changes.

Notes

While OpenAL Soft in theory supports up to thousands of channels, going higher than 256 in Mirror's Edge is excessive.

Localizations

Asian languages may be region locked depending on store platform and CDN. Use Mirror's Edge Tweaks to automate switching between all supported languages. Language codes to be used for manual switching are provided in the notes. First value is for the registry setting, second one is for the files extension and path.
Language UI Audio Sub Notes
English
en_UK (INT)
Traditional Chinese
zh_TW (CHT)
Simplified Chinese
zh_CN (CHS)
Korean
ko_KR (KOR)
Czech
cs (CZE)
French
fr_FR (FRA)
German
de_DE (DEU)
Hungarian
hu_HU (HUN)
Italian
it_IT (ITA)
Japanese
ja_JP (JPN)
Polish
pl_PL (POL)
Brazilian Portuguese
pt_PT (POR)
Russian
ru_RU (RUS)
Spanish
es_ES (ESN)
Turkish
Download here.
Fix missing FMV audio for Japanese/Polish languages[24]
Download the Cutscene Movies - All Languages Fix addon and copy the video files to <path-to-game>\TdGame\Movies.

Independent dubbing and captioning

Override language files
The Steam/Origin version should skip the first 3 steps and just set the appropriate language in the client game proprieties.
  1. Open regedit
  2. Go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge
  3. Set the locale string to XXX (where XXX is the code for the desired voice language)
  4. Navigate to <path-to-game>\TdGame\Localization (where YYY is the code for the desired UI/subtitles language)
  5. Copy YYY to %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Localization (create it if missing)
  6. Rename the folder from YYY to XXX.
  7. Open a command prompt inside the renamed folder
  8. Run ren *.YYY *.XXX

Notes

Interface can be further decoupled by swapping only those localization files whose name start with Td.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Use the Splitting Edge Mod (in beta)
LAN play
Online play
Use mmultiplayer

VR support

3D modes State Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

Controller icons while playing with M&K

Unplug the controller[25]

This is the only way to do it since the game doesn't have an option to disable it.[26]

PhysX causes issues

The PhysX enhanced effects are enormously taxing on the CPU due to using single-threaded X87 instructions[27] without an Nvidia GPU, may cause the game not to start or crash during gameplay, and may also cause performance issues on Nvidia GPUs due to the game using the older PhysX library files included in the game folder by default rather than the up to date ones from the driver.
Install and enable the latest PhysX update[28]
  1. Install the latest version of PhysX from NVIDIA PhysX System Software.
  2. Move or delete the PhysXLocal folder, as well as the PhysXCore.dll and PhysXDevice.dll files.[29]
  3. For alternative methods, see Games prefer private own libraries to system ones.

Game does not launch

This can be caused by various issues, with the most prominent being a PhysX compatibility issue.
See PhysX section for the most likely cause of crashes on launch[30]
Disable Mandatory ASLR for the game (Windows 10)[31]
  1. Open Windows Security
  2. In App & browser control, open Exploit protection settings
  3. In Program settings, add an exception for <path-to-game>\Binaries\MirrorsEdge.exe
  4. Disable "Force randomization for images (Mandatory ASLR)"

Crash just after splash screen

Manually set resolution[32]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Change ResX and ResY to the monitor's horizontal and vertical resolution.
  4. Save the changes.
Disable default AA[33]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Set the value of MaxMultisamples to 1.
  4. Save the changes.

Saves or settings don't actually get saved

If Controlled folder access is enabled, add the game to the allowed apps list[34]

No sound during cutscenes/FMVs in Windows 7

Run the game in compatibility mode for Windows XP SP3.[citation needed]

Merc's audio cuts off before end of sentence

Disable GX mode in Xonar Audio Center[citation needed]
  1. Open the Control Panel.
  2. Select Xonar Control Center.
  3. Near the bottom right is a button with GX on it, press it and GX mode should now be disabled.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX Version 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. The simulation timestep can be increased for smoother physics rendering with the following mod.[35]
Audio OpenAL, Speex Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated.
Interface Scaleform
Cutscenes Bink Video v1.9a

Crosshair toggle

Crosshair Toggle[citation needed]
This tweak will bind F11 to toggle the crosshair.
  1. Go to the configuration file(s) location.
  2. Open TdInput.ini.
  3. Search for section [Engine.PlayerInput] and add this line in it:
Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False)

Adding binoculars

Binoculars tweak[citation needed]
This tweak will add switchable two staged zoom simulating binoculars behavior from other games.
  1. Go to the configuration file(s) location.
  2. Open TdInput.ini.
  3. Search for section [Engine.PlayerInput] and add these lines in it:
Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False)
Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False)

where XXX is the desired FOV (90 is the default), and YYY is name of key which will trigger zoom. Look out for examples in TdInput.ini. Alternatively, set your custom magnification by changing values 50 and 30.

Low end configuration

Use custom settings[36]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  1. Replace the whole section below
[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
AmbientOcclusion=false
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=1
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=256
ResX=640
ResY=480
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=0.800000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1)
PhysXEnhanced=False
TdMotionBlur=False
TdSunHaze=False
TdTonemapping=False
TdBicubicFiltering=False

Modifications

Moded TdGame FIX 2.0

Allows modification of the original game files without bugs and/or crashes.
Needed by many community made creations.

Mirror's Edge cut ending recreation

Install the custom level[37]
  1. Download mod from the link above.
  2. Extract TdGame to %USERPROFILE%\Documents\EA Games\Mirror's Edge.

Custom maps

Use editor mode[38]
  1. Download the Unreal Development Kit and install it in the game's Binaries folder.
  2. Run the game with the edit command line argument.

Freedom Map

Open world map with custom delivery objectives and police patrols.
Very GPU and CPU taxing.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) Intel Pentium 4 3.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 6800
ATI Radeon X1650
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Nvidia GeForce 7300 is below the minimum requirements, integrated chipsets may experience issues.
Laptop versions of these chipsets may work but are not supported.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Electronic Arts Inc. - Mirror's Edge for PC Ships to Retail Stores Today - last accessed on 2023-12-15
  2. [https://www.deadendthrills.com/building-the-impossible-mirrors-edge Building The Impossible The Art Of Mirror’s Edge] - last accessed on 2021-11-23
    "Help came in the form of rendering company Illuminate Labs, which at the time specialised in a Maya renderer – a global illumination lighting engine – called Turtle."
  3. Online Services Shutdown - last accessed on 2024-01-24
  4. archive.is - last accessed on May 2023
  5. 5.0 5.1 Verified by User:Thebradad1111 on 28 January 2017
  6. ModDB - Draw Distance Problem - last accessed on 2021-08-16
  7. How to make Mirror's Edge even HARDER or EASIER! :: Steam Community Guide - last accessed on May 2023
  8. Mirror's Edge - FOV Tool - last accessed on May 2023
  9. Configuration · elishacloud/dxwrapper Wiki - GitHub
  10. Мод опции на меню для полного и оконного режима. - Форум
  11. Known "console" commands for Mirror's Edge by nulaft
  12. NVidia Profile Inspector - AA Flags - Google Drive - last accessed on May 2023
  13. Antialiasing - Kompatibilitätsbits - Sammelthread - 3DCenter Forum
  14. Mirror's Edge Tweaks - QoL Improvements - YouTube - last accessed on June 2023
  15. Mirror's Edge - Unlocked PhysX framerates - YouTube - last accessed on June 2023
  16. Verified by User:Softsoundd on 2023-03-11
  17. DXVK (HDR-mod) - last accessed on July 2023
  18. HBAO+ Compatibility Flags - last accessed on May 2023
  19. Original HBAO+ Post at 3DCenter.org Forums - last accessed on May 2023
  20. Mirror's Edge Tweaks - New graphics configurations - YouTube - last accessed on July 2023
  21. PC Gaming Surround Sound Round-up - last accessed on May 2023
  22. Enable 3D Surround Sound for Stereo Headphones - last accessed on May 2023
  23. Mirror's Edge Tweaks — V3 - last accessed on March 2024
  24. Mirror's Edge Tweaks - Language Switcher + Cutscene Audio Fix - YouTube - last accessed on December 2023
  25. Verified by User:Faust8 on 2023-10-27
  26. Verified by User:Faust8 on 2023-10-27
    Tried with AllowJoystickInput=0 and it won't work.
  27. Analysis: PhysX On Systems With AMD Graphics Cards - last accessed on 2021-11-23
  28. PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
  29. justinalex.com - last accessed on May 2023
  30. Verified by User:Aemony on 2023-08-31
  31. Game won't start, other solutions don't work. :: Steam Community Discussions - last accessed on May 2023
  32. [Possible Fix] Mirror's Edge Crash at Splash Screen - Steam Users' Forums (retrieved)
  33. PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
  34. Doesn't Save :: Steam Community Discussions - last accessed on August 2023
  35. Unlocked PhysX framerates - last accessed on 2023-02-25
  36. Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums (retrieved)
  37. Cut ending mod updated to v1.1 : mirrorsedge - Reddit - last accessed on May 2023
  38. On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor? (retrieved)