Difference between revisions of "Mega Man X8"
m (updated template usage) |
(Cleaning things up with my dgVoodoo 2 instructions.) |
||
Line 86: | Line 86: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Use [[#Increase rendering resolution| | + | |anisotropic notes = Use [[#Increase rendering resolution|dgVoodoo 2]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Use [[#Increase rendering resolution| | + | |antialiasing notes = Use [[#Increase rendering resolution|dgVoodoo 2]] or force via GPU's control panel. |
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
Line 94: | Line 94: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Framerate is capped at 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 104: | Line 104: | ||
{{++}} [[dgVoodoo 2]] can improve the overall look of the game with [[MSAA]] and [[Glossary:Anisotropic filtering (AF)|anisotropic filtering]]. | {{++}} [[dgVoodoo 2]] can improve the overall look of the game with [[MSAA]] and [[Glossary:Anisotropic filtering (AF)|anisotropic filtering]]. | ||
{{Fixbox|description=Using dgVoodoo 2|ref=<ref>{{Refcheck|user=AmethystViper|date=2021-07-05|comment=Tested with dgVoodoo 2 v2.74.1.}}</ref>|fix= | {{Fixbox|description=Using dgVoodoo 2|ref=<ref>{{Refcheck|user=AmethystViper|date=2021-07-05|comment=Tested with dgVoodoo 2 v2.74.1.}}</ref>|fix= | ||
− | # Download the latest stable release of dgVoodoo 2 from its [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html official website] or [https://github.com/dege-diosg/dgVoodoo2/releases Github], then extract the contents of {{file|dgVoodoo2_*.zip}} to its own folder in a convenient | + | # Download the latest stable release of dgVoodoo 2 from its [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html official website] or [https://github.com/dege-diosg/dgVoodoo2/releases Github], then extract the contents of {{file|dgVoodoo2_*.zip}} to its own folder in a convenient in the computer (e.g. Documents). |
# Run the {{file|dgVoodooCpl.exe}}, then configure the following settings from the General tab: | # Run the {{file|dgVoodooCpl.exe}}, then configure the following settings from the General tab: | ||
#* '''Adapter(s) to use/enable:''' {{code|<your video card>}} | #* '''Adapter(s) to use/enable:''' {{code|<your video card>}} | ||
Line 111: | Line 111: | ||
# Now go to the DirectX tab and configure the following settings: | # Now go to the DirectX tab and configure the following settings: | ||
#* '''Videocard:''' {{code|dgVoodoo 3D Accelerated Card}} | #* '''Videocard:''' {{code|dgVoodoo 3D Accelerated Card}} | ||
− | #* '''Filtering:''' Set to either {{code|App driven}} | + | #* '''Filtering:''' Set to either {{code|App driven}}, {{code|Force bilinear}}, {{code|Force trilinear}}, or {{code|Force anisotropic 2x-16x}} |
− | #* '''Resolution:''' {{code|Unforced}} (use the game's default resolution) or {{code|Max}} (use | + | #* '''Resolution:''' {{code|Unforced}} (use the game's default resolution) or {{code|Max}} (use the system's highest native resolution) |
− | #* '''Behavior:''' Check {{code|Application controlled fullscreen/windowed state}} | + | #* '''Behavior:''' Check {{code|Application controlled fullscreen/windowed state}}, uncheck {{code|Disable Alt-Enter to toggle screens state}} ({{key|Alt|Enter}} is not used by this game) |
− | #* '''Antialiasing (MSAA):''' Set to either {{code|App driven}} or {{code|2x | + | #* '''Antialiasing (MSAA):''' Set to either {{code|App driven}} or {{code|2x-8x}} |
− | #* '''Miscellaneous:''' Uncheck {{code|dgVoodoo Watermark | + | #* '''Miscellaneous:''' Uncheck {{code|dgVoodoo Watermark}} |
− | # Click {{code|Apply}} dgVoodoo 2 should save the configuration file to where | + | # Click {{code|Apply}} and dgVoodoo 2 should save the configuration file to where it was installed by default, then copy the {{file|dgVoodoo.conf}} to <code>{{p|game}}</code>. Alternatively, click the {{code|Add}} button and point the program to where the game is installed to save it there. |
# Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the {{file|D3D8.dll}}, {{file|DDraw.dll}}, and {{file|D3DImm.dll}} file to <code>{{p|game}}</code>. | # Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the {{file|D3D8.dll}}, {{file|DDraw.dll}}, and {{file|D3DImm.dll}} file to <code>{{p|game}}</code>. | ||
# Launch the game. The game should now render in a higher resolution. | # Launch the game. The game should now render in a higher resolution. |
Revision as of 02:02, 22 October 2021
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | March 10, 2005 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view, Third-person |
Controls | Direct control |
Genres | Action, Platform |
Vehicles | Hovercraft, Robot |
Art styles | Anime |
Themes | Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X Dive Offline | 2023 |
Mega Man X8 (also known as Rockman X8 in Japan) is a sci-fi anime action platforming game developed by Capcom Production Studio 1 and published by Capcom. It is the eighth mainline installment in the Mega Man X series, which returns to the series its roots of 2D side-scrolling run-and-gun gameplay after Mega Man X7 was panned by critics and players alike for its awkward transition into 3D.
The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of Rockman X7, the PC port of Mega Man X8 was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the PlayStation 2 version. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America.
The PC version later served as the basis for the port of Mega Man X8 featured in Mega Man X Legacy Collection 2.
Availability
- Some releases of the game are sold on one or two discs. The two-disc version contains support for multiple languages whereas the single-disc version does not.
Demos
- A demo is available here. The demo only supports English and Japanese.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\systemdata.wss[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\gamedata.wss[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 4:3 resolutions only with the exception of 1280x1024. See the WSGF entry for widescreen hacks, however, hacking the game's resolutions causes visual glitches and other side-effects. Use Increase rendering resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Increase rendering resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2 or force via GPU's control panel. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Framerate is capped at 60 FPS. | ||
High dynamic range display (HDR) |
Increase rendering resolution
- dgVoodoo 2 can improve the overall look of the game with MSAA and anisotropic filtering.
Using dgVoodoo 2[1] |
---|
|
Anti-aliasing (AA)
- SGSSAA significantly improve the overall image clarity moreso than dgVoodoo2.
- Forced anti-aliasing via GPU control panel is incompatible with Direct3D wrappers such as dgVoodoo2 or d3d8to9 for this game.
Force SGSSAA[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Player movement are bound to ↑↓←→, calling up the navigators is bound to Space ␣, and menu keys are bound to ↵ Enter and Esc, which cannot be remapped.[3] | |
Mouse acceleration | Mouse is not used in gameplay. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput. | |
Full controller support | Remapping controller mapping requires pressing Tab ↹ to switch between keyboard and controller remapping under Controls settings. | |
Controller remapping | Player movement is bound to the left stick and cannot be remapped. Confirm is also bound to the Dash button and Cancel is bound to the Jump button.[3] | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The game does not work D-pad or analog triggers due to using DirectInput.[4] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller. D-pad, however, is not supported.[3] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 tested.[3] |
Generic/other controllers | ||
---|---|---|
Button prompts | Buttons are referenced by number in the Controls screen, while in-game keyboard prompts are only shown. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses when out of focus. |
Localizations
- Language selected during installation changes the options available in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Russian | Fan translation by «DK team» |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D | May require DirectSound 3D restoration software. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1 GB | 1.6 GB |
Video card (GPU) | 64 MB of VRAM DirectX 8.1 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AmethystViper on 2021-07-05
- Tested with dgVoodoo 2 v2.74.1.
- ↑ Verified by User:AmethystViper on 2021-08-06
- See this comparison.
- ↑ 3.0 3.1 3.2 3.3 Verified by User:AmethystViper on 2021-07-05
- ↑ Verified by User:AmethystViper on 2021-07-05
- Tested with an Xbox One controller.