Mega Man X4
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|
Developers | |
---|---|
Capcom | |
Publishers | |
Capcom | |
Virgin Interactive | |
Taiwan release | AcerTWP |
Release dates | |
Windows | December 3, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform |
Vehicles | Hovercraft, Robot |
Art styles | Anime, Pixel art |
Themes | Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X Dive Offline | 2023 |
Mega Man X4[Note 1] is a singleplayer side view scrolling platform game developed by Capcom. It is the fourth main entry in the Mega Man X series.
Originally released for the PlayStation and Sega Saturn on August 1, 1997, it was ported to PC by Capcom and released on December 3, 1998, published by Media Kaito in Japan, Capcom Entertainment in North America, Virgin Interactive and AcerTWP in Taiwan.
FMV playback in the game requires the Indeo 5 codec, with alternative codec replacement available for modern operating systems. The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running 32-bit InstallShield 3 software to install the game (which doesn't create desktop or start menu shortcuts for the game). The game's framerate is capped at 59 FPS.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A port of this game based off the PlayStation version was re-released as part of Mega Man X Legacy Collection.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\CAPCOM\MEGA MAN X4 |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Not possible to due to the low resolution. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 59 FPS | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Function keys are used for video settings, and to soft reset/exit the game. | |
Controller remapping | Only buttons 1-8 (referred as Buttons A-H in-game) are remappable, while buttons 9 and 10 are hard-coded as "Start" and "Select" respectively. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Uses DirectInput. See Controller support to use XInput controllers. |
---|
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | ![]() |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Controller support
- A fix is required for the game to recognize XInput D-pad and analog triggers when assigning controls.
Use XInput Plus[1] |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Replacing voice file of 8 Maverick bosses with the same files in Japanese PC version can (partially) restore Japanese voice acting of 8 Maverick bosses. | |||
Japanese | There exists a strange variation uses Japanese logo at title screen, but the scripts and voiceover are in English (presumably released in Taiwan). Japanese vocal Opening/Ending themes from Playstation version is missing; the game uses International Opening/Ending themes instead. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
DirectDraw | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 100 MHz | |
System memory (RAM) | 24 MB | |
Hard disk drive (HDD) | 46 MB | |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ Known as Rockman X4 (Japanese: ロックマンX4) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AmethystViper on 2019-11-17