Mega Man X3
Developers | |
---|---|
Minakuchi Engineering | |
Windows | Capcom |
Publishers | |
Capcom | |
Virgin Interactive | |
Release dates | |
Windows | March 28, 1997 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform |
Vehicles | Robot |
Art styles | Anime, Pixel art |
Themes | Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X Dive Offline | 2023 |
Mega Man X3[Note 1] is a singleplayer side view scrolling platform game developed by Minakuchi Engineering and published by Capcom. It is the third main entry in the Mega Man X series.
The original game was released on SNES in 1995 and later received an enhanced port on PlayStation and Sega Saturn in 1996 that contains enhanced sound, music and the newly-added FMV cutscenes. The PlayStation/Sega Saturn ports were later ported to PC and released on March 28, 1997.
The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running 32-bit InstallShield 3 software to install the game (which doesn't create desktop or start menu shortcuts for the game). The game's framerate is capped at 59 FPS.
The original SNES version of the game was later included in Mega Man X Legacy Collection.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use the Borderless Gaming Application. (Note: Video cutscenes would be shown in its original resolution. Gameplay is stretched, but functional) | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is capped at 59 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. | |
Full controller support | Function keys are used for video settings, and to exit the game. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Japanese vocal Opening/Ending themes from Playstation version is missing; the game uses International Opening/Ending themes instead. |
Issues fixed
Low FPS on AMD cards
Turn GPU scaling on in the AMD control panel[citation needed] |
---|
Unresolved Issues
Stack Overflow on Godkarmachine 0 Inary Fight
- Godkarmachine O Inary's homing sphere attack will cause an object stack overflow to occur, which leads to a game program crash.[1]
- Recommended action if you want to fight Godkarmachine 0 Inary is to not go behind the boss or not fight the boss at all.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 20 MB | |
Video card (GPU) | DirectX 3 compatible |
Notes
- ↑ Known in Japan as Rockman X3 (Japanese: ロックマンX3)
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).