Difference between revisions of "MechWarrior 2: 31st Century Combat"
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'''Key points''' | '''Key points''' | ||
{{++}} [[#MechVM|MechVM]] fixes compatibility issues with modern systems. | {{++}} [[#MechVM|MechVM]] fixes compatibility issues with modern systems. | ||
− | {{--}} Windows versions do not work on Windows 8 and later.<ref name="Windows 8">[ | + | {{--}} Windows versions do not work on Windows 8 and later.<ref name="Windows 8">[https://www.zeus-software.com/forum/viewtopic.php?p=2305#p2305 Forum | Zeus Software • View topic - Mechwarrior 2: 31st Century Combat compatibility list error]</ref> |
{{--}} Jumpjet recharge rate is dependent on framerate and often do not recharge at all unless the framerate is low. | {{--}} Jumpjet recharge rate is dependent on framerate and often do not recharge at all unless the framerate is low. | ||
Line 54: | Line 54: | ||
{{ii}} Windows versions do not work on Windows 8 and later; choose the DOS version when prompted (not included with all Windows versions).<ref name="Windows 8"/> | {{ii}} Windows versions do not work on Windows 8 and later; choose the DOS version when prompted (not included with all Windows versions).<ref name="Windows 8"/> | ||
− | {{Fixbox|description=Use MechVM|ref=<ref>[ | + | {{Fixbox|description=Use MechVM|ref=<ref>[https://www.zeus-software.com/forum/viewtopic.php?f=10&t=502 Forum | Zeus Software • View topic - Mechwarrior 2: 31st Century Combat compatibility list error]</ref>|fix= |
# Download [http://www.mechvm.org MechVM] and extract it. | # Download [http://www.mechvm.org MechVM] and extract it. | ||
# Run <code>mechvm.exe</code> and install the game through it. | # Run <code>mechvm.exe</code> and install the game through it. | ||
Line 60: | Line 60: | ||
# If <code>dplay.dll</code> exists copy it to the MechWarrior 2 installation folder. | # If <code>dplay.dll</code> exists copy it to the MechWarrior 2 installation folder. | ||
# Set <code>mech2.exe</code> to run in Windows 95 [[Windows Compatibility Mode|compatibility mode]]. | # Set <code>mech2.exe</code> to run in Windows 95 [[Windows Compatibility Mode|compatibility mode]]. | ||
− | # For versions with 3dfx renderers (3dfx, Diamond Monster 3D, Titanium) use [ | + | # For versions with 3dfx renderers (3dfx, Diamond Monster 3D, Titanium) use [https://www.zeus-software.com/downloads/nglide nGlide]. |
}} | }} | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} Install the latest [ | + | {{ii}} Install the latest [https://www.patches-scrolls.com/mechwarrior2.php Patch] to fix various issues. Battlepack and Titanium versions are already patched. |
===Skip intro videos=== | ===Skip intro videos=== | ||
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Install [ | + | |anisotropic notes = Install [https://www.zeus-software.com/downloads/nglide nGlide] and force in the graphics card control panel. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Install [ | + | |antialiasing notes = Install [https://www.zeus-software.com/downloads/nglide nGlide] and force in the graphics card control panel. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Install [ | + | |vsync notes = Install [https://www.zeus-software.com/downloads/nglide nGlide] and force in the graphics card control panel. |
|60 fps = false | |60 fps = false | ||
|60 fps notes = | |60 fps notes = | ||
Line 126: | Line 126: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{ii}} The 3dfx edition can be played in widescreen (see the [https://www.wsgf.org/dr/mechwarrior-2-31st-century-combat/en WSGF entry]); other versions with 3dfx renderers can be run at higher resolutions using [ | + | {{ii}} The 3dfx edition can be played in widescreen (see the [https://www.wsgf.org/dr/mechwarrior-2-31st-century-combat/en WSGF entry]); other versions with 3dfx renderers can be run at higher resolutions using [https://www.zeus-software.com/downloads/nglide nGlide] (choice of stretched or pillarboxed 4:3). |
{{Fixbox|description=Use nGlide|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Use nGlide|ref={{cn|date=July 2016}}|fix= | ||
− | # Install [ | + | # Install [https://www.zeus-software.com/downloads/nglide nGlide]. |
# Run the nGlide configurator from the Start screen/Start menu. | # Run the nGlide configurator from the Start screen/Start menu. | ||
# Set your resolution. | # Set your resolution. |
Revision as of 05:24, 14 June 2021
Developers | |
---|---|
Activision | |
Engines | |
MechWarrior 2 | |
Release dates | |
DOS | July 24, 1995 |
Windows | September 1995 |
Mac OS (Classic) | July 1, 1996 |
⤏ Go to series page | |
Subseries of BattleTech | |
MechWarrior | 1989 |
MechWarrior 2: 31st Century Combat | 1995 |
MechWarrior 2: Mercenaries | 1996 |
MechWarrior 3 | 1999 |
MechWarrior 4: Vengeance | 2000 |
MechWarrior 4: Mercenaries | 2002 |
MechWarrior: Living Legends (unofficial game) | 2009 |
MechWarrior Online | 2012 |
MechWarrior 5: Mercenaries | 2019 |
MechWarrior 5: Clans | 2024 |
Key points
- MechVM fixes compatibility issues with modern systems.
- Windows versions do not work on Windows 8 and later.[1]
- Jumpjet recharge rate is dependent on framerate and often do not recharge at all unless the framerate is low.
General information
- BattleTech Wiki - A massive wiki for everything BattleTech related
- MechWarrior 2 Resource Forum
- Local Ditch Gaming - A good source for tips.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Mac OS version is a separate release. DOS and Windows versions are packed together except in the earliest releases. |
- This game is not available digitally.
Version differences
- MechWarrior 2: The Titanium Trilogy is a complete edition including both expansions and MechWarrior 2: Mercenaries. Note however it is based on the Mercenaries' engine and thus has different stats and textures to the original as well as a cutdown music score.
- The DOS version uses software rendering. This version can be played in DOSBox.
- The Windows 95, Pentium, Diamond Monster 3D, 3Dfx, Battlepack and Titanium versions can be played using MechVM. 95 and Pentium can be converted to be Glide capable with these files.
- The ATI Rage, Matrox Mystique, PowerVR, S3 ViRGE and STB Velocity versions are not usable on modern systems.
- There are many visual differences between the hardware-accelerated versions; see the 3D Acceleration Comparison for details. Also see MechWarrior 2: 31st Century Combat - DOS/Win95/3DFX/PS1/Saturn and Different Versions of MechWarrior 2.
DLC and expansion packs
- A standalone follow-up, MechWarrior 2: Mercenaries, is also available.
Name | Notes | |
---|---|---|
MechWarrior 2: Ghost Bear's Legacy | Sold separately or bundled with later releases. | |
NetMech | Online multiplayer service for MechWarrior 2. Was incomplete at the time of game release so was later released as an "expansion". |
Essential improvements
MechVM
- Windows versions do not work on Windows 8 and later; choose the DOS version when prompted (not included with all Windows versions).[1]
Use MechVM[2] |
---|
|
Patches
- Install the latest Patch to fix various issues. Battlepack and Titanium versions are already patched.
Skip intro videos
Use replacement MINTRO.SMK |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\mw2reg.cfg |
Windows | |
Mac OS (Classic) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | By default. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Install nGlide and force in the graphics card control panel. | ||
Anti-aliasing (AA) | Install nGlide and force in the graphics card control panel. | ||
Vertical sync (Vsync) | Install nGlide and force in the graphics card control panel. | ||
60 FPS and 120+ FPS |
Widescreen resolution
- The 3dfx edition can be played in widescreen (see the WSGF entry); other versions with 3dfx renderers can be run at higher resolutions using nGlide (choice of stretched or pillarboxed 4:3).
Use nGlide[citation needed] |
---|
|
View Distance
- A patch to increase the game's view distance is available here.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Joystick interferes with keyboard aiming. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
- Multiplayer requires the Netmech expansion (sold separately or bundled with later releases).
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 | Official servers have been shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Windows version crashes on mission launch on Windows 8 or later
- Windows versions crash on Windows 8 and later; use the DOS version instead.[1]
Issues fixed
No music
- The disc must be inserted in CD-ROM 0; see this page for details.
Joystick not detected in Ghost Bear's Legacy
Copy missing giddi/giddiwin files[3] |
---|
|
Jump jets not recharging
- Jump Jets don't recharge if the computer is too fast.
Reduce DOSBox cycles[4] |
---|
|
Audio quality issues
- The DOS version is sensitive to an incorrect Sound Blaster choice.
Change audio settings |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 2 | Availability varies (see Version differences). |
DirectDraw | Used to draw main menu only. | |
OpenGL | Rage 3D and PowerVR versions only. | |
Glide | 2.11 | Availability varies (see Version differences). |
Software renderer | Availability varies (see Version differences). | |
DOS video modes | SVGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486 66 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 45 MB | |
Video card (GPU) | SVGA 256 Color |
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 100 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 195 MB | |
Video card (GPU) | Direct3D or 3dfx compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Forum | Zeus Software • View topic - Mechwarrior 2: 31st Century Combat compatibility list error
- ↑ Forum | Zeus Software • View topic - Mechwarrior 2: 31st Century Combat compatibility list error
- ↑ MechWarrior 2: Resource Forum • View topic - No joystick with Ghost Bear - SOLVED!!
- ↑ Jump-Jet Recharge Times - MechWarrior 2: Resource Forum