Key points
- Includes the "Easy" mode from Final Fantasy XIII Ultimate Hits International. This can be considered the definitive version of the game with custom resolution and 60FPS support.
- Contains 720p assets (such as font and HUD),[1][2] poorly encoded 720p Bink cutscenes with minor artifacts,[1][3][4] inconsistent FPS, pixelated and jagged shadows, low audio volume, and no controller vibration or XInput driver support.
- Higher display resolutions may encounter a glitch related to missing text during enemy scans.[5][6]
General information
- Steam Community Discussions
- Square Enix Forums - Final Fantasy XIII Discussion
Availability
- All versions require Steam.
Essential improvements
Remove unused cutscenes to free up space
- Features dual audio English and Japanese for the ROW release.[1] Removing the cutscene files for either language frees about 20 GB of space.[7]
- Verification and updating by Steam will redownload the files.[8]
Game data
Configuration file location
- All in-game configuration is stored in the save game data. The title screen configuration is not preserved between sessions.
Save game data location
Video settings
Example of pixelated and jagged shadows.
Launcher options in ROW version.
- Shadows are inferior to the console versions, appearing pixelated and jagged. Adjusting shadow resolution in the launcher helps alleviate this.[9]
- Higher display resolutions may encounter a glitch related to missing text during enemy scans.[5][6]
Template:Video settings
- Nvidia users can follow this guide at Guru3D for alternative hardware AA.
Follow the guide to modify AA settings if various issues arise, as the game needs very specific settings to function correctly with Nvidia cards.[10]
Input settings
- Only supports DirectInput despite recommending an XInput controller (will not use the XInput driver of a controller). Controller mapping is locked to be the same as XInput controllers. Lacks controller vibration support entirely (found in the console versions).[1][11][12]
In-game options in ROW version.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
Worldwide (audio not available in Asia) |
French |
|
|
|
Not available in Asia |
German |
|
|
|
Not available in Asia |
Italian |
|
|
|
Not available in Asia |
Spanish |
|
|
|
Not available in Asia |
Japanese |
|
|
|
Worldwide (UI and subtitles only available in Asia) |
Traditional Chinese |
|
|
|
Asia only |
Korean |
|
|
|
Asia only |
Issues unresolved
Inconsistent FPS
- While there are several workarounds and fixes for inconstant FPS (an issue not entirely unique to the PC port[13][14]), for some this remains unresolved and may be due to issues with the game itself.[15][16] Originally designed for cell processor with 6 allocatable cores, this port puts all the logic on a single thread, making single-core responsiveness imperative.[17] The game also uses a custom frame rate pacer that locks the frame rate to refresh rate intervals similar to vsync, but much more aggressively.[18]
Issues fixed
Launcher doesn't launch
Could not secure sufficient VRAM
- This issue occurs when launching the game due to the inability to allocate the required VRAM.[19]
- Check if you meet the system requirements through Steam. It can be done directly by entering
steam://checksysreqs/292120
in a web browser. There are additional checks such as Can You RUN it available.[19]
- Run "dxdiag.exe" and ensure at least 256MB is shown under "Approx. Total Memory" under the "Display" tab.[19]
Abnormal eyelashes and hair
Abnormal eyelashes and hair with Lightning.
- This issue occurs when MSAA is disabled as it's required for proper alpha to coverage.[20]
Macroblock-like hair artifacts
- This fix is for Nvidia users with GeForce 400 series (Fermi architecture) or higher and occurs only when using MSAA (on by default).[10][21]
- Symptoms of this issue include continuous cursor cycling through menu entries as if the user was pressing a directional button.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Crystal Tools |
Proprietary. |
Cutscenes |
Bink Video |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP2 |
Vista, 7, 8 |
Processor (CPU) |
2 GHz dual core
| Intel Core 2 Quad (2.66 GHz) AMD Phenom II X4 (2.8 GHz) |
System memory (RAM) |
1 GB | |
Hard disk drive (HDD) |
60 GB | |
Video card (GPU) |
Nvidia Geforce 8 Series ATI Radeon HD 2000 series 256MB of VRAM
| Nvidia Geforce GTX 460 AMD Radeon HD 5870 |
Sound (audio device) |
DirectX 9.0c compatible |
DirectX 11 compatible |
Other |
|
XInput controller (map DirectInput controllers using drivers) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References