Doom I Enhanced
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Revision as of 17:03, 17 September 2020 by AmethystViper (talk | contribs) (Tested the BFG Edition decensor patch on the Bethesda.net IWAD and confirmed it does not work as it bricks the game's IWAD file, preventing it from booting, even on DOS. Please test and confirm fixes are working properly before listing them.)
This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Developers | |
---|---|
Nerve Software | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
id Tech 1 | |
Unity 2018[Note 1] | |
Release dates | |
Windows | January 10, 2020 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Re-release of Doom (1993), bringing with it official 60 FPS support, 16:9 widescreen presentation, and other changes.
- PC version supports loading custom vanilla-compatible and DeHackEd WADs.[2][3]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Bethesda.net | DRM-free when launched directly from executable. Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox. | |||
Steam | Can be played without Steam.[4] Bethesda.net account creation can be skipped, however, an account is required to download add-ons. Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox. |
- The IWAD from the MS-DOS version of Doom (1993) included in the Bethesda.net version of Doom Classic has changes similar to Doom 3: BFG Edition and is not compatible with some source ports.[5]
- The MS-DOS IWAD in the Steam release is unmodified.
DLC and expansion packs
Name | Notes | |
---|---|---|
Final Doom - TNT: Evilution | One of the halves of Final Doom by TeamTNT. | |
Final Doom - The Plutonia Experiment | One of the halves of Final Doom by Dario Casali and Milo Casali. | |
SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | |
Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | |
Deathless | A megawad add-on by James Paddock (Jimmy). | |
No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser, Acheron, and Christopher Lutz. | |
BTSX Episode 1 | A megawad/partial conversion add-on by Sarah Mancuso (esselfortium). | |
BTSX Episode 2 | A megawad/partial conversion add-on by Sarah Mancuso (esselfortium). |
- All add-ons are available for free.
Essential improvements
Skip intro videos
Install Skip Intro video files[6] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM Classic |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Added in the September 3, 2020 update. Game screen can be rendered to 16:9 or pillarboxed to 4:3, however, 4:3 resolutions are not available.[3] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default behavior. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Vsync option added in the September 3, 2020 update.[3] | ||
60 FPS | |||
120+ FPS | Option for 30, 60, 120, 144, 165, 240, and 0 (unlocked) framerate cap added in the September 3, 2020 update.[3] At framerates higher than 60 FPS, however, the mouse movement stutters.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | First XInput controller is always locked to player one.[8] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Light gray | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, V2 tested.[9][10] |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Limited to XInput controller. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX | |
Surround sound | Stereo | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[8] |
||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [11] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows XP/Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.3.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net - last accessed on 2020-08-18
- "I’m on PC. Can I drop my own WAD files on the client to run them?
Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time."
- "I’m on PC. Can I drop my own WAD files on the client to run them?
- ↑ 3.0 3.1 3.2 3.3 DOOM & DOOM II Update - September 3 - Bethesda.net - last accessed on 2020-09-04
- ↑ Verified by User:Lugamo on 2020-09-03
- ↑ DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-08-18
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android - last accessed on 2020-09-07
- ↑ 8.0 8.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:AmethystViper on 2020-07-13
- Tested a V2 DualShock 4 controller wired via USB.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.