Difference between revisions of "Doom 3: BFG Edition"
From PCGamingWiki, the wiki about fixing PC games
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{{++}} Includes [[Doom]], [[Doom II: Hell on Earth|Doom II]], [[Doom 3]], Doom 3: Resurrection of Evil, and The Lost Mission. | {{++}} Includes [[Doom]], [[Doom II: Hell on Earth|Doom II]], [[Doom 3]], Doom 3: Resurrection of Evil, and The Lost Mission. | ||
{{++}} Source port and mod support available. | {{++}} Source port and mod support available. | ||
− | {{--}} Doom and Doom II are censored and contain unique IWADs, | + | {{--}} Doom and Doom II are censored and contain unique IWADs; however, they can be uncensored. |
− | {{--}} Mods for the original Doom 3 are not compatible with the BFG Edition unless converted for [[ | + | {{--}} Mods for the original Doom 3 are not compatible with the BFG Edition unless converted for [[#Classic RBDoom3BFG|Classic RBDoom3BFG]]. |
'''General information''' | '''General information''' | ||
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==Essential improvements== | ==Essential improvements== | ||
− | + | {{ii}} Using the following modifications (aside from skipping intro videos) will disable Steam achievements. | |
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− | ===Classic RBDoom3BFG=== | + | ===[https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases Classic RBDoom3BFG]=== |
− | {{++}} A fork of [ | + | {{++}} A fork of the inactive [https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases RBDoom3BFG] that adds the ability to play Doom II's other expansions ([[Final Doom]] and Master Levels of Doom II), classic Doom mod support through [[Glossary:Command line arguments|command line arguments]], and other improvements for the classic Doom games plus Doom 3: BFG Edition and its expansions. |
− | {{++}} As of "1.1.9.7 rev 1", Classic RBDoom3BFG is bundled with a {{file|pk4toBFG}} tool that can convert original Doom 3 mods to be compatible Doom 3: BFG Edition to an extent | + | {{++}} As of "1.1.9.7 rev 1", Classic RBDoom3BFG is bundled with a {{file|pk4toBFG}} tool that can convert original Doom 3 mods to be compatible with Doom 3: BFG Edition to an extent. |
− | |||
− | + | ====Play Final Doom and Master Levels==== | |
− | |||
{{ii}} To play Final Doom in Classic RBDoom3BFG, copy the {{file|PLUTONIA.WAD}} and {{file|TNT.WAD}} files into <code>{{p|game}}\base\wads</code>. | {{ii}} To play Final Doom in Classic RBDoom3BFG, copy the {{file|PLUTONIA.WAD}} and {{file|TNT.WAD}} files into <code>{{p|game}}\base\wads</code>. | ||
{{ii}} To play the Master Levels expansion in Classic RBDoom3BFG, create a new folder named <code>master</code> in <code>{{p|game}}\base\wads</code>, then copy all 20 {{file|*.WAD}} files from Master Levels of Doom II into the <code>master</code> folder. | {{ii}} To play the Master Levels expansion in Classic RBDoom3BFG, create a new folder named <code>master</code> in <code>{{p|game}}\base\wads</code>, then copy all 20 {{file|*.WAD}} files from Master Levels of Doom II into the <code>master</code> folder. | ||
− | |||
− | ===Doom 3 BFG Mod Launcher=== | + | ===[https://community.pcgamingwiki.com/files/file/1105-doom-3-bfg-mod-launcher/ Doom 3 BFG Mod Launcher]=== |
+ | {{++}} Enables usage of basic Doom 3 (2004) mods consisting of replaced sounds and textures (e.g. [http://www.moddb.com/mods/perfected-doom-3-version-500/addons/perfected-doom-3-texture-pack-v30-part-1 Perfected Doom 3]). | ||
{{ii}} Comes with a build of RBDoom3BFG for Windows and a tool which extracts all contents of Doom 3 BFG to a moddable structured folder. | {{ii}} Comes with a build of RBDoom3BFG for Windows and a tool which extracts all contents of Doom 3 BFG to a moddable structured folder. | ||
− | |||
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{{ii}} Mods with modified {{code|dll}} files will not work. | {{ii}} Mods with modified {{code|dll}} files will not work. | ||
− | |||
− | ===Doom 3 BFG Hi Def | + | ===[https://www.moddb.com/mods/doom-3-bfg-hi-def/downloads Doom 3 BFG Hi Def]=== |
{{++}} Offers higher poly-count models, TGA textures, and effects including soft shadows (RBDoom3BFG). | {{++}} Offers higher poly-count models, TGA textures, and effects including soft shadows (RBDoom3BFG). | ||
− | |||
− | + | ===[http://www.moddb.com/mods/doom-3-bfg-hi-def/addons/ungibbable-mod-for-doom-3-bfg-hi-def Ungibbable]=== | |
− | + | {{++}} Enables corpses to remain after enemy death (instead of disappearing), a common complaint of Doom 3 upon release. | |
− | + | {{ii}} Converted to work with Doom 3 BFG Hi Def and RBDoom3BFG. | |
− | + | ||
+ | ===Decensoring Doom and Doom II=== | ||
+ | {{Fixbox|description=Install Classic RBDoom3BFG and use the original Doom and Doom II IWADs|ref=<ref>{{Refsnip|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1144587664|title=Steam Community :: Guide :: How to play multiplayer and load mods on Doom 1 & 2|date=September 20, 2018|snippet=Support for the original DOOM and DOOM II IWADS}}</ref>|fix= | ||
+ | {{ii}} Back up the original Doom 3: BFG Edition's {{file|DOOM.WAD}} and {{file|DOOM2.WAD}} files before replacing them. | ||
+ | {{++}} Classic RBDoom3BFG has support for using the uncensored MS-DOS versions of The Ultimate Doom's and Doom II: Hell on Earth's IWAD files. | ||
}} | }} | ||
− | |||
− | |||
{{Fixbox|description=Use decensoring patch|ref=<ref>https://www.doomworld.com/vb/doom-3-general/64870-bfg-edition-uncensoring-guide/</ref>|fix= | {{Fixbox|description=Use decensoring patch|ref=<ref>https://www.doomworld.com/vb/doom-3-general/64870-bfg-edition-uncensoring-guide/</ref>|fix= | ||
{{ii}} Back up the original Doom 3: BFG Edition's {{file|DOOM.WAD}} and {{file|DOOM2.WAD}} files before using this patch. | {{ii}} Back up the original Doom 3: BFG Edition's {{file|DOOM.WAD}} and {{file|DOOM2.WAD}} files before using this patch. | ||
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# Rename {{file|udoomcen.wad}} and {{file|doom2cen.wad}} to {{file|DOOM.WAD}} and {{file|DOOM2.WAD}} respectively. | # Rename {{file|udoomcen.wad}} and {{file|doom2cen.wad}} to {{file|DOOM.WAD}} and {{file|DOOM2.WAD}} respectively. | ||
# Put the newly uncensored {{file|DOOM.WAD}} and {{file|DOOM2.WAD}} files back into in {{code|{{p|game}}\base\wads}}. | # Put the newly uncensored {{file|DOOM.WAD}} and {{file|DOOM2.WAD}} files back into in {{code|{{p|game}}\base\wads}}. | ||
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}} | }} | ||
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# The {{file|meds.wad}} works on both Doom and Doom II, but other files are exclusively for Doom II. | # The {{file|meds.wad}} works on both Doom and Doom II, but other files are exclusively for Doom II. | ||
# Load them like you would any other mod. | # Load them like you would any other mod. | ||
+ | }} | ||
+ | |||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Modify the intro videos|ref=<ref>[https://web.archive.org/web/20141205234201/http://forums.steampowered.com/forums/showthread.php?t=3157854 Lostie's intro movies fix] (retrieved)</ref>|fix= | ||
+ | # Go to {{code|{{p|game}}\base\video}}. | ||
+ | # Rename/delete/move {{file|loadvideo.bik}}. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use <code>+set com_skipintrovideos 1</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref name="GoodGuide">https://steamcommunity.com/sharedfiles/filedetails/?id=850795752</ref> | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use {{code|com_skipIntroVideos}} command in {{file|autoexec.cfg}}|ref=<ref name="ReferenceA">{{Refcheck|user=AmethystViper|date=December 9, 2017|comment=}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]] or {{code|{{p|game}}\base}}. | ||
+ | # Create and open {{code|autoexec.cfg}}. | ||
+ | # Add {{code|set com_skipIntroVideos "1"}} and save the file. | ||
}} | }} | ||
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|dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4Windows]]. | |dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4Windows]]. | ||
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
− | |dualshock prompts notes = See [[#DualShock | + | |dualshock prompts notes = See [[#DualShock button prompts|DualShock button prompts]]. |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
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|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Enable always run toggle=== | ||
+ | {{Fixbox|description=Use [[#Classic RBDoom3BFG|Classic RBDoom3BFG]]|ref={{cn|date=September 2018}}|fix= | ||
}} | }} | ||
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{{Fixbox|description=Use the console command {{code|bind [desired key, mouse, or controller button] _zoom}}|ref=<ref name="ReferenceA">{{Refcheck|user=AmethystViper|date=December 9, 2017|comment=}}</ref>}} | {{Fixbox|description=Use the console command {{code|bind [desired key, mouse, or controller button] _zoom}}|ref=<ref name="ReferenceA">{{Refcheck|user=AmethystViper|date=December 9, 2017|comment=}}</ref>}} | ||
− | ===DualShock | + | ===[[Controller:DualShock 4|DualShock button prompts]]=== |
− | + | {{Fixbox|description=Enable DualShock 3 prompts|ref=<ref>{{Refsnip|url=https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases/tag/1.1.8-classic|title=Release Classic RBDOOM 3 BFG 1.1.8 · MadDeCoDeR/Classic-RBDOOM-3-BFG - GitHub|date=February 27, 2018|snippet=Added new parameter 'in_joylayout' that allow you to switch between xbox360 and ps3 controller layout}}</ref>|fix= | |
− | {{Fixbox|description= | + | # Install [[#Classic_RBDoom3BFG|Classic RBDoom3BFG]] (v1.1.8 or newer). |
+ | # Launch Classic RBDoom3BFG with [[Glossary:Command line arguments|command line argument]] {{code|+set in_joylayout 1}} or use the console command {{code|in_joylayout 1}} (requires restart). | ||
}} | }} | ||
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====Change language==== | ====Change language==== | ||
− | {{ii}} Using | + | {{ii}} Using Classic RBDoom3BFG with the GOG.com release may pick Japanese by default. |
{{Fixbox|description=Set language manually|ref=<ref>[https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/389 Support switching the game language at runtime · Issue #389 · RobertBeckebans/RBDOOM-3-BFG]</ref>|fix= | {{Fixbox|description=Set language manually|ref=<ref>[https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/389 Support switching the game language at runtime · Issue #389 · RobertBeckebans/RBDOOM-3-BFG]</ref>|fix= | ||
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|shader model notes = | |shader model notes = | ||
|64-bit executable = hackable | |64-bit executable = hackable | ||
− | |64-bit executable notes= | + | |64-bit executable notes= Use [[#Classic RBDoom3BFG|Classic RBDoom3BFG]]. |
}} | }} | ||
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|multiplayer = Steamworks | |multiplayer = Steamworks | ||
|multiplayer notes= | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ===Disable console=== | ||
+ | {{ii}} Activating the console at any time during the game will disable achievements. | ||
+ | {{Fixbox|description=Use <code>+set com_allowconsole 0</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref name="GoodGuide" /> | ||
}} | }} | ||
Revision as of 21:48, 23 September 2018
Developers | |
---|---|
id Software | |
Doom 3: Resurrection of Evil Doom II: No Rest for the Living |
Nerve Software |
Publishers | |
Bethesda Softworks | |
Engines | |
Doom 3 | id Tech 4 |
Doom 1, 2 | id Tech 1 |
Release dates | |
Windows | October 18, 2012 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
This page is for the BFG Edition. For the original release, see Doom 3.
Key points
- Includes Doom, Doom II, Doom 3, Doom 3: Resurrection of Evil, and The Lost Mission.
- Source port and mod support available.
- Doom and Doom II are censored and contain unique IWADs; however, they can be uncensored.
- Mods for the original Doom 3 are not compatible with the BFG Edition unless converted for Classic RBDoom3BFG.
General information
- Doom Wiki
- Differences between Doom 3 and Doom 3 BFG Edition
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Version differences
- Despite the GOG.com version being single-player only, it is possible to play multiplayer by adding
seta net_useplatformbackend 0
indefault.cfg
and use the console commandconnect
in order to join the server.
Essential improvements
- Using the following modifications (aside from skipping intro videos) will disable Steam achievements.
Classic RBDoom3BFG
- A fork of the inactive RBDoom3BFG that adds the ability to play Doom II's other expansions (Final Doom and Master Levels of Doom II), classic Doom mod support through command line arguments, and other improvements for the classic Doom games plus Doom 3: BFG Edition and its expansions.
- As of "1.1.9.7 rev 1", Classic RBDoom3BFG is bundled with a
pk4toBFG
tool that can convert original Doom 3 mods to be compatible with Doom 3: BFG Edition to an extent.
Play Final Doom and Master Levels
- To play Final Doom in Classic RBDoom3BFG, copy the
PLUTONIA.WAD
andTNT.WAD
files into<path-to-game>\base\wads
. - To play the Master Levels expansion in Classic RBDoom3BFG, create a new folder named
master
in<path-to-game>\base\wads
, then copy all 20*.WAD
files from Master Levels of Doom II into themaster
folder.
Doom 3 BFG Mod Launcher
- Enables usage of basic Doom 3 (2004) mods consisting of replaced sounds and textures (e.g. Perfected Doom 3).
- Comes with a build of RBDoom3BFG for Windows and a tool which extracts all contents of Doom 3 BFG to a moddable structured folder.
- Mods with modified
dll
files will not work.
Doom 3 BFG Hi Def
- Offers higher poly-count models, TGA textures, and effects including soft shadows (RBDoom3BFG).
Ungibbable
- Enables corpses to remain after enemy death (instead of disappearing), a common complaint of Doom 3 upon release.
- Converted to work with Doom 3 BFG Hi Def and RBDoom3BFG.
Decensoring Doom and Doom II
Install Classic RBDoom3BFG and use the original Doom and Doom II IWADs[1] |
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|
Use decensoring patch[2] |
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|
Use unRyker's PWADs[3] |
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|
Skip intro videos
Modify the intro videos[4] |
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|
Use +set com_skipintrovideos 1 command line argument[5]
|
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Use com_skipIntroVideos command in autoexec.cfg [6]
|
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM 3 BFG\base\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/208200/pfx/[Note 1] |
- Some settings are stored in
profile.bin
where the save data folder is located. - RBDoom3BFG location:
%USERPROFILE%\Saved Games\id Software\RBDOOM 3 BFG\base\
.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM 3 BFG\base\DOOM\ %USERPROFILE%\Saved Games\id Software\DOOM 3 BFG\base\DOOM2\ %USERPROFILE%\Saved Games\id Software\DOOM 3 BFG\base\savegame\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/208200/pfx/[Note 1] |
- Doom 3: BFG Edition is limited to only 14 manual save slots, which are shared across all 3 campaigns.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
High frame rate
- Frame rate is capped at either 60 FPS or 120 FPS via in-game option.
Set custom frame rate cap[citation needed] |
---|
Notes
|
Input settings
Enable always run toggle
Use Classic RBDoom3BFG[citation needed] |
---|
Enable crouch toggle
Launch the game with +set in_toggleCrouch 1 parameter or use the console command in_toggleCrouch 1 [6]
|
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Enable zoom toggle
Launch the game with +set in_toggleZoom 1 parameter or use the console command in_toggleZoom 1 [6]
|
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Re-enable zoom function
Use the console command bind [desired key, mouse, or controller button] _zoom [6]
|
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DualShock button prompts
Enable DualShock 3 prompts[8] |
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|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish | ||||
Russian | Ported from Doom 3. Available here. |
Change language
- Using Classic RBDoom3BFG with the GOG.com release may pick Japanese by default.
Set language manually[9] |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 4 | Versus Steam only. Co-op mods are available as well as ones that increase the total number of players allowed in a multiplayer match. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision |
Headsets | |||
---|---|---|---|
SteamVR | Use Doom 3 BFG VR.[10] | ||
Oculus VR (LibOVR) | Use Doom 3 BFG VR.[10] | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Run the game at screen refresh rate
- Game only accepts exactly 60 Hz or 120 Hz refresh rate via in-game option.
Set custom refresh rate[citation needed] |
---|
|
Chaingun fires too slowly
Set in-game frame rate cap to 120 FPS[7] |
---|
OpenGL startup fix
Launch the game with +set r_fullscreen 3 parameter[11]
|
---|
Game crashes on loading screen
Use old AMD OpenGL driver[12] |
---|
|
"Achievements have been disabled due to the console being enabled during this game" but console is not enabled
Rebind in-game screenshot key[citation needed] |
---|
|
MSAA has no effect (RBDoom3BFG)
- The only anti-aliasing technique that works with HDR is SMAA.
Disable HDR to use MSAA[13] |
---|
|
Screen flashes white when taking damage (RBDoom3BFG/Classic RBDoom3BFG)
- Certain video settings combiantion can cause visual bugs such as pain flashes being replaced with a white flash in these source ports.
Disable motion blur if using SMAA or use MSAA instead when using motion blur (RBDoom3BFG)[14] |
---|
Disable filmic post-processing effects when using motion blur or vice-versa (Classic RBDoom3BFG)[15] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectX | XAudio2 |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Disable console
- Activating the console at any time during the game will disable achievements.
Use +set com_allowconsole 0 command line argument[5]
|
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 | Vista, 7 64-bit |
Processor (CPU) | 2.0 GHz Dual Core | 2.4 GHz Dual Core |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 11 GB | |
Video card (GPU) | Nvidia GeForce 9800 GT ATI Radeon HD 5750 512 MB of VRAM | Nvidia GeForce GTX 260 ATI Radeon HD 5850 768 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (208200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community :: Guide :: How to play multiplayer and load mods on Doom 1 & 2 - last accessed on September 20, 2018
- "Support for the original DOOM and DOOM II IWADS"
- ↑ https://www.doomworld.com/vb/doom-3-general/64870-bfg-edition-uncensoring-guide/
- ↑ https://forum.zdoom.org/viewtopic.php?f=19&t=53776
- ↑ Lostie's intro movies fix (retrieved)
- ↑ 5.0 5.1 https://steamcommunity.com/sharedfiles/filedetails/?id=850795752
- ↑ 6.0 6.1 6.2 6.3 Verified by User:AmethystViper on December 9, 2017
- ↑ 7.0 7.1 no 144hz option? :: DOOM 3: BFG Edition General Discussions
- ↑ Release Classic RBDOOM 3 BFG 1.1.8 · MadDeCoDeR/Classic-RBDOOM-3-BFG - GitHub - last accessed on February 27, 2018
- "Added new parameter 'in_joylayout' that allow you to switch between xbox360 and ps3 controller layout"
- ↑ Support switching the game language at runtime · Issue #389 · RobertBeckebans/RBDOOM-3-BFG
- ↑ 10.0 10.1 New version 0.22 of Doom 3 BFG VR released. Includes fixes for cutscene cameras, IK arms, Oculus Touch hand pose support and more : oculus
- ↑ Fix for the OpenGL issue. Should work for most of you. - Steam Community Discussions
- ↑ RADEON (ATI/AMD) graphic card users crashing? Look in here for solution! - Steam Community Discussions
- ↑ AA not working, lighting bug · Issue #283 · RobertBeckebans/RBDOOM-3-BFG
- ↑ Verified by User:AmethystViper on February 18, 2018
- ↑ Verified by User:AmethystViper on September 20, 2018